The Influence of the Team Games Tournament (TGT) Learning Model on the Participation Level of Santri in Fiqh Subjects In Islamic Boarding Schools

Tia Andesti(1), Jamaris Jamna(2),
(1) Universitas Negeri Padang  Indonesia
(2) Universitas Negeri Padang  Indonesia

Corresponding Author


DOI : https://doi.org/10.24036/spektrumpls.v9i1.111366

Full Text:    Language : en

Abstract


This study aims to see the effect of the Teams Games Tournament (TGT) cooperative learning model on the learning participation of students in Islamic Civilization History subjects. This research is motivated by a less varied learning model in the subjects of Islamic Civilization History. This type of research is quantitative with quasi-experimental methods and a non-equivalent control group design. The research subjects used two classes, namely the experimental and control classes, which then used an instrument in the form of an observation sheet. Data analysis to test the effectiveness of learning using the t test. The results showed that the participation rate of students in the experimental class was in the high category with a mean of 18.40 (77%) while the control class was included in the fairly high category of 14.00 (58%). Participation in learning can also improve students 'understanding, it can be obtained from the results of the students' Post Test. The results of hypothesis testing by applying the Independent Sample T Test, it is known that the value (Sig 2-tailet) is 0,000 and less than 0.05, so it can be concluded that the Team Games Tournament (TGT) method can increase the participation of students.

Keywords: Team Games Tournament (TGT), Participation, Learning


References


Astutik, T., & Abdullah, M. H. (2013). Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) untuk Meningkatkan Hasil Belajar IPS Siswa Sekolah Dasar. JPGSD, 1(2), 1–11. Retrieved from https://media.neliti.com/media/publications/251490-none-c070ab7a.pdf

Erwinsyah, A. (2017). Manajemen Pembelajaran dalam Kaitannya dengan Peningkatan Kualitas Guru. Tadbir: Jurnal Manajemen Pendidikan Islam, 5(1), 69–84. Retrieved from http://journal.iaingorontalo.ac.id/index.php/tjmpi/article/download/517/420

Fauzan. (2017). Kurikulum dan Pembelajaran. (F. Arifin, Ed.). Tangerang: GP Press.

Fitriani, A. (2019). Implementasi Pembelajaran yang Efektif bagi Siswa Madrasah Ibtidaiyah. AR-RIAYAH: Jurnal Pendidikan Dasar, 3(1), 45. https://doi.org/10.29240/jpd.v3i1.624

Hopkins, D. (1993). A Teacher’s Guide to Classroom Research. Philadelphia: Open University Press.

Hosnan. (2014). Pendekatan Saintifik dan Kontekstual dalam Pembelajaran Abad 21. Bogor: Ghalia Indonesia.

Isjoni. (2009). Cooperative Learning. Bandung: Alfabeta.

Komariah, N. (2016). Pondok Pesantren sebagai Role Model Pendidikan Berbasis Full Day School. HIKMAH: Jurnal Pendidikan Islam, 5(2), 183–198. Retrieved from https://ojs.staituankutambusai.ac.id/index.php/hikmah/article/view/30

Mamanda, S., & Sumantri, M. (2018). Penerapan Model Pembelajaran Kooperatif Tipe Teams Games-Tournament dengan Menggunakan Media Kartu Cetak untuk Meningkatkan Hasil Belajar. Journal of Education Action Research, 2(4), 348–354. https://doi.org/10.23887/jear.v2i4.16329

Pane, A., & Dasopang, M. D. (2017). Belajar dan Pembelajaran. FITRAH: Jurnal Kajian Ilmu-Ilmu Keislaman, 3(2), 333–352. https://doi.org/10.24952/fitrah.v3i2.945

Ridwan. (2014). Metode dan Teknik Menyusun Proposal Penelitian. Bandung: Alfabeta.

Sugiyono. (2017). Metode Penelitian Kuantitatif, Kulaitatif, dan R&B. Bandung: Alfabeta.

Suherman, E., Turmudi, Suryadi, D., Herman, T., Suhendra, Prabawanto, S., … Rohayati, A. (2003). Strategi Pembelajaran Matematika Kontemporer. Bandung: Jurusan Pendidikan Matematika FMIPA Universitas Pendidikan Indonesia.

Suwito, & Fauzan. (2014). Sejarah Sosial Pendidikan Islam. Bandung: Remaja Rosdakarya.

Syafe’i, I. (2017). Pondok Pesantren: Lembaga Pendidikan Pembentukan Karakter. Al-Tadzkiyyah: Jurnal Pendidikan Islam, 8(1), 61–82. https://doi.org/10.24042/atjpi.v8i1.2097

Widhiastuti, R., & Fachrurrozie. (2014). Teams Games Tournament (TGT) sebagai Metode untuk Meningkatkan Keaktifan dan Kemampuan Belajar. Jurnal Pendidikan Ekonomi Dinamika Pendidikan, 9(1), 48–56. https://doi.org/10.15294/dp.v9i1.3355


Article Metrics

 Abstract Views : 352 times
 PDF Downloaded : 69 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.