Pengembangan Media Pembelajaran Berbasis Augmented Reality Pada Pembelajaran Matematika di Kelas VI Sekolah Dasar

Nurjasriati Nurjasriati(1), Melva Zainil(2),
(1) Universitas Negeri Padang  Indonesia
(2) Universitas Negeri Padang  Indonesia

Corresponding Author


DOI : https://doi.org/10.24036/jippsd.v9i2.137539

Full Text:    Language : ind

Abstract


This research addresses the limited variety of engaging learning media in elementary school mathematics, which has not optimally supported active student involvement in the learning process. Therefore, this study aimed to develop Augmented Reality based learning media that are valid, practical, and effective for sixth grade mathematics learning. The study employed a research and development approach consisting of the stages of analysis, design, development, implementation, and evaluation. The participants were sixth grade students from three public elementary schools in the Sumpur Kudus District. Data were collected using expert validation sheets, practicality questionnaires for teachers and students, and pretest and posttest instruments to measure learning effectiveness. Data analysis focused on validity, practicality, and effectiveness criteria. The analysis stage revealed low student engagement caused by teacher centered instruction and less attractive learning media. The design stage produced a learning media prototype and a user guide adapted to student characteristics. The development stage showed that the material aspect achieved a validity score of 96 percent, the media aspect achieved 80 percent, and the language aspect achieved 96 percent. Implementation results indicated very high practicality, with a score of 100 percent from teachers and 92.28 percent from students. Evaluation results demonstrated an effectiveness score of 80.02 percent, with average learning outcomes increasing from 50.95 before implementation to 88.70 after implementation. Overall, the findings indicate that Augmented Reality based mathematics learning media are feasible and effective, inviting readers to consider their broader application in improving student engagement and learning outcomes.

Keywords


Augmented Reality; Learning Media; Mathematics Learning; Elementary School; Research and Development

References


Asrori, M., Muharini, R., Magister, P., Sekolah, G., & Universitas, D. (2022). Peran Kepala Sekolah dalam Implementasi Kurikulum Merdeka di Sekolah Dasar. 6(6), 9947–9957.

Atikasari, M., Nur, A., Nisa, S., & Watoni, N. (2024). MEDIA PUZZLE PADA PEMBELAJARAN IPS. 6(1), 19–27.

Baalwi, M. A. (2023). JOTE Volume 4 Nomor 3 Tahun 2023 Halaman 756-761 JOURNAL ON TEACHER EDUCATION Research & Learning in Faculty of Education Pengembangan Media Pembelajaran Teknologi Augmented Reality Berbasis Smartphone Android pada Materi Bangun Ruang. 4, 756–761.

Faiz, A., Pratama, A., & Kurniawaty, I. (2022). Jurnal Basicedu. 6(2), 2846–2853.

Fitriyah, I., Wiryokusumo, I., & Leksono, I. P. (2021). Pengembangan Media Pembelajaran PREZI Dengan Model ADDIE pada Mata Pelajaran Simulasi dan Komunikasi. 8(1), 84–97.

Hadjar, K. I., Freire, D. A. N., Pendidikan, S., Sisdiknas, N., & Rahman, A. (2017). Academy Of Education Journal. Pendidikan Pancasila dan Kewarganegaraan Vol. 8 No. 2 Juli 2017. 8(2), 122–149.

Hayati, S., Mahdalena, M., Rianti, S., Guru, P., Dasar, S., & Jambi, U. (2021). Elementary Education https://jbasic.org/index.php/basicedu. 5(6), 6439–6452.

Herman, Y. (2003). Analisa ruh pendidikan karakter dalam pendidikan nasional (undang-undang no. 20 tahun 2003) yusri herman. 20.

Humaniora, J. P. (2012). PENDAHULUAN Jika diperhatikan isi Undang-Undang Dasar 1945, ada dua hal pokok terkait dengan pendidikan nasional, yaitu: 17(2).

Ilhami, S., Fitri, R., Rahmawati, D., Atifah, Y., & Fajrina, S. (2022). JOTE Volume 4 Nomor 2 Tahun 2022 Halaman 611-619 JOURNAL ON TEACHER EDUCATION Research & Learning in Faculty of Education Meta-Analisis Praktikalitas Media Pembelajaran Puzzle. 4, 611–619.

Irawati, E. (2003). Implementasi undang-undang nomor 20 tahun 2003 tentang sistem pendidikan nasional di blitar. 1, 32–43.

Jafnihirda, L., Arsyah, R. H., Febrianti, T., & Reality, A. (2023). PRAKTIKALITAS PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA SISWA KELAS X SMK N 1 SUMATERA BARAT. 6, 1161–1168.

Latip, A. (2022). PENERAPAN MODEL ADDIE DALAM PENGEMBANGAN. 2, 102–108.

Lovenia, T., Budi, G. S., Hartanto, T. J., Lms, E., & Dinamis, L. (2022). Bahana Pendidikan : Jurnal Pendidikan Sains Pengembangan E-modul Berbasis Learning Management System ( LMS ) dengan Moodle pada Materi Listrik Dinamis di Kelas IX SMP. 4(2), 61–65.

Mega, & Fauziah. (2025). Mega Sukma 1 , Rosynanda Nur Fauziah 2 , Abu Yazid Raisal 3 1. 10.

Nugraha, A. H., Masruroh, N., Dewi, R. A., Tirtasari, R. A., & Pratiwi, R. H. (2025). Tinjauan Literatur : Pengaruh Penggunaan Augmented Reality ( AR ) terhadap Pencapaian Belajar IPA Siswa. 4(4), 7660–7668.

Nurmiati. (2023). Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah ANALISIS KEBIJAKAN PENDIDIKAN MI ( MADRASAH IBTIDAIYAH ) TENTANG SISTEM PENDIDIKAN NASIONAL PENDAHULUAN Sesungguhnya semenjak jaman perjuangan kemerdekaan dahulu , para pejuang serta perintis kemerdekaan telah. 04(2), 163–169.

Prasetyo, B., & Arsani, R. (2022). PENGARUH MEDIA PEMBELAJARAN TERHADAP MOTIVASI. 1, 116–120.

Pratiwi, E. Y. R. (2023). Jurnal Basicedu. 7, 1313–1322.

Rahayu, R., Rosita, R., Rahayuningsih, Y. S., & Hernawan, A. H. (2022). Jurnal Basicedu. 6(4), 6313–6319.

Ramdani. (2023). Arus Jurnal Psikologi dan Pendidikan ( AJPP ) Tujuan Pendidikan Islam Perspektif H . Abdul Malik Karim Amrullah.

Reality, T. A. (2023). JAUH DENGAN TEKNOLOGI AUGMENTED. 6, 1215–1221.

Rewang, M. R. J. (2024). Jurnal Citra Magang dan Persekolahan. 2, 313–318.

S, M. (2023). JOTE Volume 5 Nomor 2 Tahun 2023 Halaman 160-166 JOURNAL ON TEACHER EDUCATION Research & Learning in Faculty of Education Penggunaan Media Augmented Reality ( Ar ) terhadap Hasil Belajar Biologi Siswa. 5, 160–166.

Sagara, A. F., Sugiarti, L., Saputri, D. D., & Kusumayati, T. (2023). UPAYA PENINGKATAN MOTIVASI BELAJAR PESERTA DIDIK DENGAN MEDIA PEMBELAJARAN BERBASIS DIGITAL WEB NEARPOD. 10(2), 73–81.

Suryana, C., Nurwahidah, I., & Hernawan, A. H. (2022). Jurnal Basicedu. 6(4), 5877–5889.

Suryansyah, T. (2018). EFEKTIVITAS MEDIA PEMBELAJARAN POWERPOINT BERBASIS ANIMASI. XV(2), 24–32.

Syarifuddin, L. (2020). Konsep Dasar Desentralisasi Pendidikan Non-Formal Berdasarkan Undang-undang Nomor 20 Tahun 2003 Tentang Sistem Pendidikan Nasional ( Basic Concept of Non-Formal Education Decentralization Based on Undang-undang Nomor 20 Tahun 2003 Tentang Sistem Pendidika. 6(1), 44–52.

Zaidi, A. M., Wiryokusumo, I., & Karyono, H. (2020). Pengembangan Multimedia Interaktif Berbasis Proyek Dengan Model Addie Pada Mata Pelajaran Desain Media Interaktif SMK. 4(3), 381–389.


Article Metrics

 Abstract Views : 119 times
 PDF Downloaded : 18 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.