USING WORD TO SENTENCE BINGO INTEGRATED WITH COMPUTER TO IMPROVE STUDENTS’ SPEAKING ABILITY
Abstract
Lately, the strengthening role of English within multilingual societies has led changes which urged teachers to use innovative ways in teaching in order to prepare students to be a better communicator. ICT has been known as potentially powerful enabling tools for creating that innovation. One good example is by using Word to Sentence (WtS) Bingo board integrated with computer to play a game in improving junior high school students’ speaking skills in fluency and accuracy. This game is played by students in groups. Each group has their own board (5x5), two sets of cards (12 nouns and 13 verbs), and a marker. They stick each of the words freely. Then, they have to mark every word mentioned by the computer as the ‘word caller’. To get the score the group is required to create sentences orally as many as they can in two minutes at the time they say ‘BINGO’ whenever the marked words create a line diagonally or vertically or horizontally. Last, they have to compose a short text by using some sentences they have made before. The winner is the group who gets the highest score. The computer is used as the ‘word caller’ in order to help students in giving the model of pronouncing the words correctly and make the game more interesting. Through this way they can practice what they have learned cooperatively so they have more confidence to speak in more relaxed and enjoyable atmosphere.
Keywords
Full Text:
PDFReferences
Brown, H. D. Teaching by Principles: An Interactive Approach to Language Pedagogy (3rd ed). New York: Pearson Education, 2007. Print.
Caroline, T. Practical English Language Teaching Young Learners. New York: Mc Graw Hill, 2003. Print.
Deesri, A. “Games in the ESL and EFL Class.” The Internet TESL Journal, 8.9 (2002). EBSCOhost. Web. 11 October 2014.
Dewit, A. L. Using Games in the English Second or Foreign Language Classroom. witslanguageschool. 2012. Web. 11 October 2014.
Ersöz, A. “Six Games for the EFL/ESL Classroom.” The Internet TESL Journal, 6.6 (2000). EBSCOhost. Web. 11 October 2014.
Harmer, J. How to Teach English : An Introduction to the Practice of Language Teaching : How to Describe Learning and Teaching. London: Longman Group UK Limited, 2003, Print.
Isisag, K. U. The Positive Effects of Integrating ICT in Foreign Language Teaching. International Conference: ICT for Language Learning 5th eds.conferencepixel. 2012. Web 4 February 2016
Kayi, H. “Teaching Speaking: Activities to Promote Speaking in a Second Language.” The Internet TESL Journal, 12.11 (2006). EBSCOhost. Web. 11 October 2014.
Lewis, B. How to Make The Game of Bingo Work for Almost Every Subject in Your Classroom. about.com. 2004. Web. 26 April 2009.
Mora, R.A and Lopera, M.C. “Games in the Classroom: More than just having Fun How. “ A Colombian Journal for Teachers of English. 8 (2001): 75-82.
Nations, P. “The Four Strands.” Innovation in Language Learning and Teaching, 1.1 (2007) EBSCOhost. Web. 26 April 2009.
Nunan, David. Practical English Language Teaching. New York: Mc Graw Hill, 2003. Print.
Refbacks
- There are currently no refbacks.
Copyright (c) 2017 Proceedings of ISELT FBS Universitas Negeri Padang
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
This Proceedings is Currently indexed by:
The Proceedings of International Seminar on English Language and Teaching is registered at LIPI