Development of Arabic Writing Skill Web-Based Learning Media Using Baamboozle Website

(1) UIN Maulana Malik Ibrahim Malang 

(2) UIN Maulana Malik Ibrahim Malang 

(3) UIN Maulana Malik Ibrahim Malang 

(4) UIN Maulana Malik Ibrahim Malang 

(5) UIN Maulana Malik Ibrahim Malang 


Copyright (c) 2025 Komposisi: Jurnal Pendidikan Bahasa, Sastra, dan Seni
DOI : https://doi.org/10.24036/komposisi.v26i1.130018
Full Text:

Abstract
The goal of this research is to create learning resources for writing skills (maharah kitabah) using the Baamboozle website. Research and development is the research methodology employed. Researchers employed the development of the ADDIE model which is divided into five phases: analysis, design, development, implementation, and evaluation. In order to evaluate the viability of the generated items, documentation and questionnaires were employed as data collection methods in this Baamboozle media development research. The quantitative descriptive analysis technique was employed in this study. After that, the information gathered from students and learning media specialists via surveys about the created items was examined. Based on the findings from the analysis stage, researchers carried out a needs analysis of Arabic learning media; they also designed this product into two categories: distinct letters and random words; in the development stage, they created materials, had media experts verify their viability, and made revisions to their products. The product was evaluated on 21 students in grade VII as part of the evaluation process, which looks for evidence that the product was designed in accordance with learning objectives. The average result of the three experts' assessment was 87.78%, placing it in the Very Good category. The generated teaching material products received a percentage of 89.89% in the student assessment questionnaire, placing them in the "Very Good" category. Thus, it can be said that the generated product is appropriate for teaching writing skills (maharah kitabah).
Keywords
References
Aflisia, N., & Hazuar, H. (2020). Pengembangan Bahan Ajar Bahasa Arab Berbasis Pendekatan Komunikatif. Arabiyatuna : Jurnal Bahasa Arab, 4(1), 111. https://doi.org/10.29240/jba.v4i1.1380
Darojat, R. H., & Zukhaira, Z. (2021). The Development of Lauhul Qilab (Flip Chart) Media for the Introduction of Arabic Vocabularies to Students at Kindergarten/RA/Pengembangan Media Lauhul Qilab (Flip Chart) untuk Pengenalan Kosakata Bahasa Arab pada Anak TK/RA. Arabiyatuna : Jurnal Bahasa Arab, 5(1), 23. https://doi.org/10.29240/jba.v5i1.1966
Fadhilah, F. N. (2023). Pengembangan Media Bahasa Arab Menggunakan Web Educandy. al-Ittijah : Jurnal Keilmuan dan Kependidikan Bahasa Arab, 14(1), 51–62. https://doi.org/10.32678/al-ittijah.v14i1.5609
Febriana, D., & Iswari, L. (2023). PENGEMBANGAN APLIKASI PEMBELAJARAN BAHASA ARAB UNTUK PEMULA BERBASIS WEB. Insect (Informatics and Security): Jurnal Teknik Informatika, 8(2), 100–109. https://doi.org/10.33506/insect.v8i2.2246
Firdausia, A., Asrori, I., & Ahsanuddin, M. (2020). Pengembangan Media Pembelajaran Bahasa Arab Berbasis Web Offline pada Siswa Kelas X SMA Negeri 8 Malang. Al-Musannif, 2(2), 89–100. https://doi.org/10.56324/al-musannif.v2i2.39
Ihdatul Hidayah & Novi Kusumaningrum. (2021). MODEL PEMBELAJARAN BAHASA ARAB BERBASIS INTERNET. El-Jaudah : Jurnal Pendidikan Bahasa dan Sastra Arab, 2(1), 65–90. https://doi.org/10.56874/faf.v2i1.355
Lestari, Y. T. (2021). Tahapan ADDIE dalam Mengembangkan Bahan Ajar Berbantuan Software Geogebra pada Materi Lingkaran. Indonesian GeoGebra Journal, 1(1), 11–26.
Lubis, A. A., Yunaldi, Y., & Yunita, F. S. (2021). THE USE OF LANGUAGE GAMES TO INCREASE MOTIVATION IN LEARNING ISTIMÂ’. Arabiyat : Jurnal Pendidikan Bahasa Arab Dan Kebahasaaraban, 8(2), 228–240. https://doi.org/10.15408/a.v8i2.22533
Lubis, Z., & Harahap, Y. (2023). PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA ARAB BERBASIS WEB EDUCANDY UNTUK SISWA SMP CERDAS MURNI TEMBUNG. 8(10). https://doi.org/10.36418/syntax-literate.v8i10.12829
Luqiana, J. N., & Rasyid, H. A. (2023). Pengembangan Media Pembelajaran Bahasa Arab Berbasis Web WordPress untuk Siswa Kelas IX.
Mufidah, N., Mukadam, A.-R. M., Ahadi, A. F. N., & Taufiqurrochman, R. (2019). Wasilah al-Kharithah al-Mafahim fi Ta’lim ‘Ilm al-Sharf li Tulab al-Jami’iy. Jurnal Al-Bayan: Jurnal Jurusan Pendidikan Bahasa Arab, 11(2), 374–392. https://doi.org/10.24042/albayan.v11i2.5045
Obojska, M. A., & Vaiouli, P. (2023). Digital media as language and literacy learning spaces in multilingual families – survey results from Luxembourg. International Journal of Multilingualism, 1–19. https://doi.org/10.1080/14790718.2023.2293706
Permana, R. A., Husein, H., & Sahara, S. (2023). Kahoot berbasis Game Based Learning terhadap Hasil Pembelajaran Sekolah Dasar dengan Model Addie. In Jurnal Komputer Antartika (Vol. 1, Issue 4). ejournal.mediaantartika.id. https://ejournal.mediaantartika.id/index.php/jka/article/download/226/47
Pitriani, N. R. V., Wahyuni, I., & Gunawan, I. K. P. (2021). Penerapan Model Addie Dalam Pengembangan Media Pembelajaran Interaktif Menggunakan Lectora Inspire Pada Program Studi Pendidikan Agama Hindu. Cetta: Jurnal Ilmu Pendidikan, 4(3), 515–532. https://doi.org/10.37329/cetta.v4i3.1417
Qureshi, H., & Khatoon, S. (2023). The Impact of Gamification Tools on Reading Comprehension Skills: A Comparative Study of Kahoot! Quzizz and Baamboozle of English Language Learners. Pakistan Languages and Humanities Review, 7(4), 181–195. https://doi.org/10.47205/plhr.2023(7-IV)16
Rahmawati, D., & Hidayati, Y. M. (2022). Pengaruh Multimedia Berbasis Website Pada Pembelajaran Matematika Terhadap Motivasi Belajar Siswa Sekolah Dasar. Jurnal Cendekia: Jurnal Pendidikan Matematika, 6(3), 2367–2375. https://doi.org/10.31004/cendekia.v6i3.1465
Sáez, A. R., & Espinoza, A. Q. (2023). Baamboozle’s Influence On Willingness To Communicate In English In Small Group Private Lessons. Journal of Namibian Studies, 34, 6646–6661. https://doi.org/10.59670/jns.v34i.2674
Safitri, E., & Sa’dudin, I. (2019). The Use of Visual Media in Maharatah al-Kalam Learning. Jurnal Al Bayan: Jurnal Jurusan Pendidikan Bahasa Arab, 11(1), 72–89. https://doi.org/10.24042/albayan.v11i1.3784
Sakkir, G., Dollah, S., Arsyad, S., & Ahmad, J. (2021). Need Analysis for Developing Writing Skill Materials Using Facebook for English Undergraduate Students. 5(1).
Sitepu, D. S. B., & Herlinawati, H. (2022). Pengembangan Media Pembelajaran Berbasis Web Googlesite Pada Materi Ikatan Ion dan Kovalen Untuk SMA Kelas X. Educenter: Jurnal Ilmiah Pendidikan, 1(5), 333–344. https://doi.org/10.55904/educenter.v1i5.195
Sonia, E., Bahraini, L., Istiqomah, & Amanda Putri, Y. (2023). Penerapan Media Pembelajaran Maharatul Istima’ Berbasis Website (Miftah Al-Lughah) untuk Mahasiswa PBA UNIDA Gontor. 3.
Sullivan, G. M., & Artino, A. R. (2013). Analyzing and Interpreting Data From Likert-Type Scales. Journal of Graduate Medical Education. https://doi.org/10.4300/jgme-5-4-18
Suryandaru, N. A., & Setyaningtyas, W. W. (2021). Pengembangan Media Pembelajaran Berbasis Website pada Muatan Pembelajaran Matematika Kelas IV. Jurnal Basicedu, 5(6), 6040–6048. https://doi.org/10.31004/basicedu.v5i6.1803
Tamrin, R., & Azman, M. N. A. (2021). Pembangunan Aplikasi Berasaskan Android Bagi Sub Topik Asas Pemilihan Pakaian Mata Pelajaran Sains Rumah Tangga Tingkatan 4. Asian Pendidikan, 1(1), 28–36. https://doi.org/10.53797/aspen.v1i1.4.2021
Tegeh, I. M., & Kirna, I. M. (2010). Metode penelitian pengembangan pendidikan. Singaraja: Universitas Pendidikan Ganesha.
Yuniar, M., Hermawan, Y., & Nurdianti, R. R. S. (2023). Penerapan Model Pembelajaran Roar (Read, Observe, Auditory, Review) Berbantukan Media Baamboozle Dalam Meningkatkan Pemahaman Konsep Peserta Didik Pada Mata Pelajaran Ekonimo Kelas XI. Journal Sains Student Research, 1(1), 536–548. https://doi.org/10.61722/jssr.v1i1.193
Article Metrics


Refbacks
- There are currently no refbacks.
Copyright (c) 2025 Komposisi: Jurnal Pendidikan Bahasa, Sastra, dan Seni

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.