Implementasi Sistem Evaluasi Formatif Berbasis Game "Kahoot dan Quizizz" untuk Meningkatkan Motivasi Belajar Mahasiswa di Masa Pandemi (Studi pada Mata Kuliah Ekonomi Islam)
(1) Sekolah Tinggi Ilmu Ekonomi Lhokseumawe  Indonesia
(2) Sekolah Tinggi Ilmu Administrasi Nasional  Indonesia
(3) Sekolah Tinggi Ilmu Ekonomi Lhokseumawe  Indonesia
Corresponding Author
DOI : https://doi.org/10.24036/011123600
Full Text: Language : en
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References
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