Implementasi Sistem Evaluasi Formatif Berbasis Game "Kahoot dan Quizizz" untuk Meningkatkan Motivasi Belajar Mahasiswa di Masa Pandemi (Studi pada Mata Kuliah Ekonomi Islam)
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(1) Sekolah Tinggi Ilmu Ekonomi Lhokseumawe 
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(2) Sekolah Tinggi Ilmu Administrasi Nasional 
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(3) Sekolah Tinggi Ilmu Ekonomi Lhokseumawe 
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DOI : https://doi.org/10.24036/011123600
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References
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