Pengembangan Bahan Ajar Ragam Lagu Bermultimedia Menggunakan Model Project-Based Learning di Kelas IV Sekolah Dasar

Windy Arzul - Universitas Negeri Padang, Kota Padang, Indonesia
Desyandri Desyandri - Universitas Negeri Padang, Kota Padang, Indonesia

Abstract


This research is motivated by the fact that there is a lack of innovation in teaching materials that use technology in Music Arts in class IV elementary schools. This research aims to produce multimedia-assisted teaching materials using the Project Based Learning (PjBL) model with a Blended Learning system that is valid, practical and effective for application to the learning process. The type of research used is development research (R&D) with the ADDILE model which consists of five stages: analysis, design, development, implementation and evaluation. The subjects of this research were class IV student students at SDN 14 Tanjung Beringin, Pasaman Regency. Data from this research were obtained from validation sheets, practicality sheets and pretest-posttest scores. The results of the validation sheet for material experts were 89.58%, language experts 100%, and media experts 90.62% in the very valid category. Meanwhile, the teacher response practicality sheet was 98% and the student response sheet was 100% with very practical categories. The use of multimedia-assisted teaching materials increases student learning outcomes based on pretest-posttest scores from 74% to 94%. Thus, it can be concluded that multimedia-assisted teaching materials are very valid and very practical to use during the learning process.


Keywords


Project Based Learning; Teaching Materials; Multimedia; Music Learning; Elementary School

Full Text:

PDF

References


Hanifah Salsabila, U., Mega Lestari, W., Habibah, R., Andaresta, O., Yulianingsih, D., & Ahmad Dahlan, U. (2020). Pemanfaatan Teknologi Media Pembelajaran di Masa Pandemi Covid-19 (Vol. 2, Issue 2).

Harahap, A. P. K. (2024). Dengan Model Pembelajaran Project Based Learning. Jurnal Ilmiah Research Student, 1(3), 149–154. https://doi.org/10.61722/jirs.v1i3.546

Idris, H. (2011). Pembelajaran Model Blended Learning.

Ilmiah, J., & Grafis, K. (2019). Perancangan Media Promosi Produk Unggulan UKM Kendal Berbasis Web dengan Metode R&D. 12(2), 13–20. http://jurnal.stekom.ac.id/index.php/pixelpage13

Inayati, U. (2022). Konsep dan Implementasi Kurikulum Merdeka pada Pembelajaran Abad-21 di SD/MI.

Ismail, R., Rifma, R., & Fitria, Y. (2021). Pengembangan Bahan Ajar Tematik Berbasis Model PJBL di Sekolah Dasar. Jurnal Basicedu, 5(2), 958–965. https://doi.org/10.31004/basicedu.v5i2.808

Jusuf, H., & Sobari, A. (2022). Pembelajaran Paradigma Baru Kurikulum Merdeka Pada Sekolah Dasar. Jurnal Pengabdian Kepada Masyarakat UBJ, 5(2), 185–194. https://doi.org/10.31599/jabdimas.v5i2.1360

Ketut Darma, I., Made Karma, G., Made, I., Santiana, A., Politeknik,), & Bali, N. (2021). Pengembangan E-Modul Matematika Terapan Untuk Model Blended Learning. Jurnal Pendidikan Matematika, 5(2), 144–158. https://doi.org/10.31100/histogram.v5i2.1113

Kusumadewi, I. (2019). Pengembangan Bahan Ajar Buku Seni Budaya dan Keterampilan (SBK) Kelas IV SD/MI (Doctoral dissertation, UIN Raden Intan Lampung).

Kusumawati, M. D., & Mawardi, M. (2021). Pengembangan Media Pembelajaran Tematik Berbasis Android “Kisah TAYA” untuk Meningkatkan Hasil Belajar Siswa Kelas VI SD. Jurnal Studi Guru Dan Pembelajaran, 4(1), 163–172. https://doi.org/10.30605/jsgp.4.1.2021.558

Marcellyna, Desyandri, Fauzan, A., & Atmazaki. (2021). Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Pengembangan Bahan Ajar Realistic Mathematic Education Dengan Sistem Flipped Classroom Bagi Siswa Sekolah Dasar. https://doi.org/10.24036/jippsd.v6i1

Misliza, S., & Mansurdin. (2024). Penerapan Model Project Based Learning (PjBL) Meningkatkan Hasil Belajar Peserta Didik Dalam Pembelajaran Seni Rupa Di Sekolah Dasar.

Muthaharoh, F., Pamungkas, A. S., & Alamsyah, T. P. (2019). Pengembangan Bahan Ajar Tematik Media Pembelajaran Berbasis Lectora Inspire Pada Kelas IV SDN Cilegon 1.

Negeri, U., & Id Zuardi, S. C. (2019). Learning Make A Match Using Prezi in Elementary School in Industry 4.0 Arwin Yunisrul Elementary School Teaching Training.

Pradana, A. G., & Nita, S. (2019). Rancang Bangun Game Edukasi “AMUDRA” Alat Musik Daerah Berbasis Android.

Pranoto, H. (2021). Buku Panduan Guru Seni Musik SMA/SMK Kelas X.

Pratiwi, S. S., Setiani, A., Nurcahyono, N. A., Septiara Pratiwi, S., Setiani, A., Nurcahyono, N. A., & Sukabumi, U. M. (2019). Pengembangan Media Pembelajaran Interaktif Berbasis Adobe Flash CS-3 Profesional Pada Materi Penyajian Data. Jurnal Pendidikan Matematika (Vol. 2, Issue 2).

Purnamasari, J., Yunisrul, & Desyandri. (2018). Peningkatan Pembelajaran Tematik Dengan Pendekatan Scientific di Kelas I SDN 15 Ulu Gadut Kota Padang.

Putra, A., & Syarifuddin, H. (2018). Validitas Lembar Kerja Peserta Didik Berbasis Penemuan Terbimbing dalam Upaya Meningkatkan Pemahaman Konsep dan Kemampuan Penalaran Matematis (Vol. 1, Issue 2).

Rachman, A., Yochanan, Samanlangi, I. A., & Purnomo, H. (2023). Metode Penelitian Kuantitatif Kualitatif dan R & D.

Rahman, M. H., & Ningrum, R. W. (2017). Penggunaan Project Based Learning Untuk Meningkatkan Kepedulian Lingkungan.

Rohmawati, A. (2015). Efektivitas Pembelajaran. https://doi.org/10.21009/JPUD.091

Sari, Y., Islam, U., & Semarang, A. (2017). Nilai Budai Pada Siswa Kelas IV Sekolah Dasar. 3(2).

Yana Riza, F., Antosa, Z., & Witri, G. (n.d.). Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Pengembangan Lembar Kerja Peserta Didik Berbasis Multikultural Pada Pembelajaran Seni Budaya dan Prakarya Kelas V Sekolah Dasar. http://e-journal.unp.ac.id/index.php/jippsd

Yanti Hilman, A., & Ariani, Y. (2022). Pengembangan Media Pembelajaran Volume Bangun Ruang dan Hubungan Pangkat Tiga dengan Akar Pangkat Tiga Berbasis Macromedia Flash 8 di Kelas V SDN 16 Ulakan Tapakis. Journal of Basic Education Studies, 5(2).




DOI: http://dx.doi.org/10.24036/e-jipsd.v12i1.15937