Map of Virtual Reality Research Development in Engineering Education: A Scopus-Based Bibliometric Analysis

Vera Irma Delianti(1), Nizwardi Jalinus(2), Ernawati Ernawati(3), Fadhilah Fadhilah(4),
(1) Universitas Negeri Padang  Indonesia
(2) Universitas Negeri Padang  Indonesia
(3) Universitas Negeri Padang  Indonesia
(4) Universitas Negeri Padang  Indonesia

Corresponding Author


DOI : https://doi.org/10.24036/voteteknika.v14i2.137072

Full Text:    Language : en

Abstract


The rapid advancement of virtual reality (VR) has significantly transformed engineering education by enabling immersive, interactive, and practice-oriented learning environments. However, the expanding and multidisciplinary nature of VR research has created a need for a comprehensive mapping of its intellectual structure and emerging trends. This study aims to analyze the development of VR research in engineering education through a Scopus-based bibliometric analysis. A total of 292 publications published between 2020 and 2025 were retrieved from the Scopus database and analyzed using VOSviewer through co-occurrence, network, overlay, and density visualization techniques. The findings reveal a steady increase in publication output, with engineering and computer science representing the dominant research areas. Major research clusters revolve around virtual reality, engineering education, immersive learning, simulation, e-learning, and learning systems, while recent trends increasingly emphasize artificial intelligence, digital twins, Industry 4.0, and the metaverse. The intellectual evolution demonstrates a shift from technology-oriented studies toward learner-centered and industry-relevant applications. This study provides a comprehensive knowledge map that identifies dominant themes, conceptual relationships, and emerging research directions, offering valuable insights for researchers, educators, and curriculum developers in advancing digitally transformed engineering education.

Keywords - Virtual Reality, Engineering Education, Bibliometric Analysis, Immersive Learning, Metaverse


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