The PDF file you selected should load here if your Web browser has a PDF reader plug-in installed (for example, a recent version of Adobe Acrobat Reader).

If you would like more information about how to print, save, and work with PDFs, Highwire Press provides a helpful Frequently Asked Questions about PDFs.

Alternatively, you can download the PDF file directly to your computer, from where it can be opened using a PDF reader. To download the PDF, click the Download link above.

Fullscreen Fullscreen Off

Abstract


Education aims to create a learning environment that allows students to develop their potential actively and effectively. In this context, the use of technology in learning becomes increasingly important to face the challenges of digital-based education. The Quizizz application, which is a quiz game-based educational platform, offers innovative solutions to improve learning outcomes through an interactive multimedia approach. This research examines the use of Quizizz in learning biographical text material in class X5 of SMA Negeri 11 Semarang. Quizizz's qualitative descriptive method in increasing student involvement and understanding. The research results show that Quizizz not only provides an interesting and interactive learning experience, but also provides instant feedback and analytical data to evaluate student progress. With these features, Quizizz can motivate students, make assignments and homework easier, and encourage creativity in teaching. This research underlines that Quizizz media can be an effective tool for improving learning outcomes and making the learning experience more enjoyable