Perancangan Game Edukasi Pengetahuan Dasar Untuk Anak Usia Dini Berbasis Android di PAUD Tunas Bahari Padang

Irsyadunas Irsyadunas(1), Indah Dwi Suryani(2), Thomson Mary(3),
(1) STKIP PGRI Padang  Indonesia
(2) STKIP PGRI Sumatera Barat  Indonesia
(3) STKIP PGRI Sumatera Barat  Indonesia

Corresponding Author


DOI : https://doi.org/10.24036/et.v9i2.112984

Full Text:    Language : id

Abstract


Educational games are games that have educational content that is educational. Basic knowledge educational game for early childhood based on android is made for PAUD Tunas Bahari Padang children. Where in the current state of Covid19, PAUD Tunas Bahari Padang children are eliminated from the learning process at school, therefore of course they really need this educational game to learn while playing. This basic knowledge educational game for early childhood based on android is designed using the SDLC model. The SDLC model is a model that has a characteristic that the work of each phase must be done first before moving on to the next phase. Where the phases are analysis, design, code generation, application testing, maintenance and repair. The design of basic knowledge educational games for early childhood based on android in PAUD Tunas Bahari Padang was made using android studio software and designed using photoshop, and the testing used black box testing.


References


Irsyadunas, I., Marry, T., Maizeli, A., Lina R. (2021). Jurnal riset fisika edukasi dan sains. 8(1), 46–59.

Irsyadunas, I., Pratama, A., & Rilda, L. M. (2017). Perancangan Aplikasi Modul Interaktif Berbasis Android. Seminar Nasional: Jambore Konseling 3, 00(00), XX–XX. https://doi.org/10.1007/XXXXXX-XX-0000-00

Hendini, A. (2016). Pemodelan Uml Sistem Informasi Monitoring Penjualan Dan Stok Barang. Jurnal Khatulistiwa Informatika, 2(9), 107–116. https://doi.org/10.1017/CBO9781107415324.004

Irsyadunas, I. (2018). KONTRIBUSI PEMANFAATAN APLIKASI LEARNING MANAGEMENT SYSTEM TERHADAP KEPUASAN BELAJAR MAHASISWA PADA MATA KULIAH PEMROGRAMAN WEB (Studi Kasus Pada Mahasiswa Jurusan Teknik Informatika ITP). Edik Informatika, 4(2), 1–17. https://doi.org/10.22202/ei.2018.v4i2.2815

Nugraha, W., Syarif, M., & Dharmawan, W. S. (2018). Penerapan Metode Sdlc Waterfall Dalam Sistem Informasi. Nugraha, Wahyu Syarif, Muhamad Weiskhy Steven Dharmawan, 03(01), 23–29.


Article Metrics

 Abstract Views : 222 times
 PDF (Bahasa Indonesia) Downloaded : 62 times

Refbacks

  • There are currently no refbacks.