Pengembangan E-Modul Seni Rupa Menggunakan Model Project Based Learning Berbasis Aplikasi Canva di Kelas IV Sekolah Dasar

Yulva Fadillah - Universitas Negeri Padang, Kota Padang, Indonesia
Mansurdin Mansurdin - Universitas Negeri Padang, Kota Padang, Indonesia

Abstract


This research is motivated by the fact that in the learning process teachers only use package books provided at school, teachers have not used teaching materials that use technology. This research aims to develop an e-module using a canva-based Project Based Learning (PjBL) model in FINE ARTS learning in grade IV elementary school that is valid and practical. This type of research is R&D (Research and Development) development research. The steps to develop Canva-based learning media using the ADDIE model are the analysis stage, design stage, development stage, implementation stage, and evaluation stage. The data collection instrument uses the e-module validation instrument and the e-module practicality instrument. The data analysis techniques in this study are the validity of the e-module and the practicality of the e-module. The results of the study show that the development of e-modules using the Canva Application-based Project Based Learning model in Fine Arts learning in grade IV SDN 18 Kampung Baru Padang" has been developed using the ADDIE development model and obtained an average result from three validators of 93.67% with a very valid category and declared very practical to use by obtaining a teacher response result of 92.85% with a very practical category and the results of the students' response with the percentage is 90.97% with a very practical category.

Keywords


E-Modul; Project Based Learning; Fine Arts; Canva; Elementary School

Full Text:

PDF

References


Desyandri, Desyandri, and Putri Maulani. 2020. “Penerapan Model Project Based Learning Untuk Meningkatkan Hasil Belajar Seni Musik Pada Pembelajaran Tematik Terpadu Di Sekolah Dasar.” Jurnal Inovasi Pendidikan Dan Pembelajaran Sekolah Dasar 3 (2): 58. https://doi.org/10.24036/jippsd.v3i2.107576.

Elvarita, A., Iriani, T., & Handoyo, S. (2020). Pengembangan Bahan Ajar Mekanika Tanah Berbasis E-Modul Pada Program Studi Pendidikan Teknik Bangunan, Universitas Negeri Jakarta. Jurnal Pensil: Pendidikan Teknik Sipil, 9(1), 1-7.

Elvinas, Rini, and Yeni Erita. 2022. “Pengembangan Bahan Ajar Tematik Untuk Pembelajaran Blended Learning Berbantuan Aplikasi Nearpod Di Kelas Iii Sekolah Dasar.” Jurnal Cakrawala Pendas 8 (4): 1296–1307. https://doi.org/10.31949/jcp.v8i4.3135.

Hermawan, Asep Herry., dkk. (2013). Pengembangan Kurikulum dan. Pembelajaran di SD. Tangerang Selatan: Universitas Terbuka

Isnayanti, E. (2016). Pengembangan media komik berbasis multimedia dengan powerpoint pada pembelajaran Pkn materi globalisasi kelas IVb SD Negeri Manyaran 03 [Universitas Negeri Semarang]. Universitas Negeri Semarang.

Junaedi, Sony. 2021. “Aplikasi Canva Sebagai Media Pembelajaran Daring Untuk Meningkatkan Kemampuan Kreatifitas Mahasiswa Pada Mata Kuliah English for Information Communication and Technology.” Bangun Rekaprima 7 (2): 80. https://doi.org/10.32497/bangunrekaprima.v7i2.3000.

Magdalena, Ina, Riana Okta Prabandani, Emilia Septia Rini, Maulidia Ayu Fitriani, and Amelia Agdira Putri. 2020. “Analisis Pengembangan Bahan Ajar.” Jurnal Pendidikan Dan Ilmu Sosial 2 (2): 170–87. https://ejournal.stitpn.ac.id/index.php/nusantara.

Mansurdin, M. (2017). Pembelajaran Bernyanyi Lagu Wajib Nasional Dengan Model Pembelajaran Langsung Di Sekolah Dasar. Jurnal Inovasi Pendidikan Dan Pembelajaran Sekolah Dasar, 1(2), 16–25. https://doi.org/10.24036/02017128595-0-00

Maulita, S. A., & Erita, Y. (2021). Pengembangan Media Pembelajaran Online Menggunakan Aplikasi Schoology pada Pembelajaran Tematik Terpadu di SD. Journal of Basic Education Studies, 4(1), 3650-3665.

Pangestu, A. R., Purwanto, A., & Rosanti, R. (2021). Pengembangan media pembelajaran berbasis video animasi stop motion pada mata pelajaran geografi. Geodika: Jurnal Kajian Ilmu dan Pendidikan Geografi, 5(2), 216-225.

Prastowo, A. (2015). Panduan Kreatif Membuat Bahan Ajar Inovatif. Yogyakarta: Diva Press.

Purnamasari, N. L. (2020). Pengembangan Bahan Ajar E-Modul pada Pelajaran TIK Kelas VII SMPN 1 Kauman.

Sugiyono, (2017). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: CV. Alfabeta

Tanjung, Rahma Elvira, and Delsina Faiza. 2019. “Canva Sebagai Media Pembelajaran Pada Mata Pelajaran Dasar Listrik Dan Elektronika.” Voteteknika (Vocational Teknik Elektronika Dan Informatika) 7 (2): 79. https://doi.org/10.24036/voteteknika.v7i2.104261.

Wilujeng, Intan Wahyu, Sudi Dul Aji, and Arnelia Dwi Yasa. 2021. “Pengembangan e Modul Berbasis Canva Digital Tentang Manfaat Hewan Bagi Manusia Siswa Kelas 3 Sekolah Dasar.” Seminar Nasional PGSD UNIKAMA 5 (November): 261–70. https://conference.unikama.ac.id/artikel/




DOI: http://dx.doi.org/10.24036/e-jipsd.v12i2.16302