INTERACTIVE PHYSIC LEARNING MEDIA DESIGN USING LECTORA INSPIRE

atifah hirahmah - Department of Physics, Universitas Negeri Padang, Jl. Prof. Dr. Hamka Air Tawar, Padang, 25131, Indonesia
Silvi Sari - Department of Physics, Universitas Negeri Padang, Jl. Prof. Dr. Hamka Air Tawar, Padang, 25131, Indonesia
Hidayati Hidayati - Department of Physics, Universitas Negeri Padang, Jl. Prof. Dr. Hamka Air Tawar, Padang, 25131, Indonesia
Fanny Rahim - Department of Physics, Universitas Negeri Padang, Jl. Prof. Dr. Hamka Air Tawar, Padang, 25131, Indonesia

Abstract


The learning process in the digital era cannot be separated from information technology. Various kinds of applications are offered, ranging from paid to free. This study aims to describe the design of interactive learning media by utilizing a free application, namely Lectora Inspire. This application serves to make it easier for users to create interactive learning media designs. In addition, the Lectora Inspire application can assist teachers in the learning process with attractive and interactive media designs. Appropriate interactive learning media design can produce effectiveness in the learning process. In this case, this research is motivated by the use of learning media used in schools that are not fully interactive and are not in accordance with making good learning designs. For this reason, this study aims to design good interactive learning media by following the proper learning media design rules. The research method used in this research is research and development (R&D) with the ADDIE model namely analysis, design, development, implementation, and evaluation. Research on the development of the ADDIE model is limited to the early stages, namely Analysis and Design. From the results of the design of interactive learning media using the lectora inspire application developed by researchers, it is hoped that it will be useful for students and teachers at school so that students can master learning independently and have fun.


Full Text:

PDF

References


A. Hamid, Media pembelajaran. jakarta: Yayasan Kita Menulis, 2010.

R. Jennah, Media Pembelajaran. In Media Pembelajaran. jakarta: PT. Raja Grafindo Persada, 2009. [Online]. Available: https://books.google.com/books?hl=en&lr=&id=npLzDwAAQBAJ&oi=fnd&pg=PA1&dq=media+pembelajaran&ots=Nr8w9uLXRR&sig=dO9nzuMdeU76Gwa7wE2-xLcBB7I

T. Nurrita, “PENGEMBANGAN MEDIA PEMBELAJARAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA,” 2018.

P. Neuzil, “Pengembangan Media Pembelajaran Interaktif Berbasis Web Dengan Pemanfaatan Video Conference Mata Pelajaran Produktif Teknik Komputer Dan Jaringan Di Sekolah Menengah Kejuruan,” Nucleic Acids Res., vol. 34, no. 11, pp. e77–e77, 2006.

F. Budiarto and A. Jazuli, “Interactive Learning Multimedia Improving Learning Motivation Elementary School Students,” in Journal of Physics: Conference Series, Volume 1779, 2nd Bukittinggi International Conference on Education (BICED) 2020 14-15 September 2020, BukitTinggi, West Sumatera, Indonesia, Dec. 2021. doi: 10.4108/eai.19-7-2021.2312497.

S. C. Wibawa, “the Design and Implementation of an Educational Multimedia Interactive Operation System Using Lectora Inspire,” Elinvo (Electronics, Informatics, Vocat. Educ., vol. 2, no. 1, pp. 74–79, 2017, doi: 10.21831/elinvo.v2i1.16633.

N. D. Shalikhah and A. Primadewi, “MEDIA PEMBELAJARAN INTERAKTIF LECTORA INSPIRE SEBAGAI INOVASI PEMBELAJARAN,” War. LPM, vol. 20, no. 1, 2017.

L. Dewi and W. Kurniawan, “PENGARUH MEDIA LECTORA INSPIRE TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATERI DIFRAKSI DAN INTERFERENSI GELOMBANG MEKANIK KELAS XI SMA,” Ris. Ilm. Pendidik. Fis., vol. 1, no. 1, p. 20, 2020.

R. Lisiswanti, O. Saputra, I. Windarti, D. P. Anatomi, F. Kedokteran, and U. Lampung, “PERANAN MEDIA DALAM PEMBELAJARAN.”

S. Putrawangsa, Desain pembelajaran: design research sebagai pendekatan desain pembelajaran. Mataram: CV. Reka Karya Amerta, 2018.

R. Mayer, “Ten research-based principles for designing multimedia instruction,” In E-Learn: World Conference on E-Learning, Association for the Advancement of Computing in Education (AACE)., 2014.

E. Mulyasa, Kurikulum yang disempurnakan: pengembangan standar kompetensi dan kompetensi dasar. Bandung: PT Remaja Rosdakarya, 2006. [Online]. Available: https://opac.perpusnas.go.id/DetailOpac.aspx?id=40139#

T. & A. B. Green, Multimedia Project in the Classroom. USA: Corwin Press, Inc., 2002.

M. F. Adiwisastra, “Perancangan Game Kuis Interaktif Sebagai Multimedia Pembelajaran Drill and Practice Untuk Meningkatkan Hasil Belajar Siswa,” J. Inform., vol. 2, no. 1, pp. 205–211, 2016, doi: 10.31311/ji.v2i1.67.

R. M. Branch, Approach, Instructional Design: The ADDIE, vol. 53, no. 9. 2009.

S. Wandah Wibawanto, Desain dan Pemrograman Multimedia Pembelajaran Interaktif. Jawa Timur: Penerbit Cerdas Ulet Kreatif, 2017.

S. Purnama, “ELEMEN WARNA DALAM PENGEMBANGAN MULTIMEDIA PEMBELAJARAN AGAMA ISLAM,” 2010.

H. Mahliatussikah, “Development of Interactive Learning Media ‘Lectora Inspire’ for Balaghah Learning,” 2021. doi: 10.2991/assehr.k.211212.024.

R. Heinich, Molenda, Instructional Media and New Technologies of Instruction. Englewood Cliffs, N.J: Prentice-Hall, 1996.

R. P. K. Wardhany, Subiki, and Sutarto, “Media Video Kejadian Fisika dalam Pembelajaran Fisika di SMA.,” vol. 2, no. 4, 2014, [Online]. Available: www.jpf.fkip.unej.org;

G. Dwiyanti, RPP, Pengembangan Indikator, dan Tujuan Pembelajaran. Bandung. Bandung: Universitas Pendidikan Indonesia., 2011.

R. Mauliandri and Y. Roza, “Kesesuaian Alat Evaluasi Dengan Indikator Pencapaian Kompetensi Dan Kompetensi Dasar Pada RPP Matematika,” 2021.

S. Arikunto, Prosedur Penelitian: Suatu Pendekatan Praktik. jakarta: Rineka Cipta, 2011.

R. Rachmawati, “Analisis Keterkaitan Standar Kompetensi Lulusan (Skl), Kompetensi Inti (Ki), Dan Kompetensi Dasar (Kd) Dalam Implementasi Kurikulum 2013,” Tatar Pas. J. Diklat Keagamaan, vol. 12, no. 34, pp. 231–239, 2020, doi: 10.38075/tp.v12i34.73.

I. Fitri, R. Revita, P. Matematika, F. Tarbiyah, D. Keguruan, and K. Riau, “EVALUASI PELAKSANAAN KURIKULUM 2013 PADA TAHAP PELAKSANAAN DALAM PEMBELAJARAN MATEMATIKA SMA,” J. Cendekia J. Pendidik. Mat. P-ISSN, vol. 03, no. 02, pp. 437–446, 2019.

N. Dewi Shalikhah, “PEMANFAATAN APLIKASI LECTORA INSPIRE SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF,” 2016.

O. ˇ Guzhan Özcan and L. Akarun, “Teaching Interactive Media Design,” 2002.

R. Diani, Y. Yuberti, and M. R. Syarlisjiswan, “Web-Enhanced Course Based on Problem-Based Learning (PBL): Development of Interactive Learning Media for Basic Physics II,” J. Ilm. Pendidik. Fis. Al-Biruni, vol. 7, no. 1, pp. 105–116, Apr. 2018, doi: 10.24042/jipfalbiruni.v7i1.2849.

A. Ghofur and E. Youhanita, “Interactive Media Development to Improve Student Motivation,” IJECA (International J. Educ. Curric. Appl., vol. 3, no. 1, p. 1, Apr. 2020, doi: 10.31764/ijeca.v3i1.2026.

Atmazaki, S. Ramadhan, V. Indriyani, and J. Nabila, “Dialogic-Interactive Media Design for Language Learning to Improve Speaking Activities and Skills,” in Journal of Physics: Conference Series, Feb. 2021, vol. 1779, no. 1. doi: 10.1088/1742-6596/1779/1/012029.




DOI: http://dx.doi.org/10.24036/14116171074