Abstract


Dalam dunia pendidikan, metaverse memiliki potensi yang cukup menarik dalam meningkatkan inovasi proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan metaverse sebagai media pembelajaran mata pelajaran Videografi dengan menggunakan Augmented Reality. Metode yang digunakan yaitu metode Lee & Owen, tahapan yang dilakukan yaitu penilaian/analisis, desain, pengembangan dan implementasi, dan evaluasi. Uji validitas aplikasi dilakukan oleh ahli materi dan ahli media. Hasil uji validitas ahli materi diperoleh 0.9 dinyatakan “sangat valid”. Sedangkan penilaian ahli media diperoleh 1.00 dinyatakan “sangat valid”. Uji praktikalitas aplikasi dilakukan oleh siswa kelas XI DKV. Hasil uji praktikalitas dari siswa kelas XI DKV 1, mendapatkan nilai praktis sebesar 92.6% masuk kategori “sangat praktis”. Penilaian uji praktikalitas dari siswa kelas XI DKV 2, mendapatkan nilai praktis sebesar 95% juga masuk kategori “sangat praktis”. Tersedianya aplikasi pembelajaran Videografi berbasis Augmented Reality ini dapat membantu siswa sebagai sumber belajar alternatif yang dapat digunakan kapanpun dan dimanapun.

Kata kunci : Media Pendidikan, Metaverse, Augmented Reality, Videografi, Lee & Owens

 

In the world of education, the metaverse has quite interesting potential in improving the innovation of the learning process. This study aims to develop the metaverse as a learning medium for Videography subjects using Augmented Reality. The method used is the Lee & Owen method, the stages carried out are assessment / analysis, design, development and implementation, and evaluation. The validity test of the application is carried out by material experts and media experts. The test results of the validity of the material expert obtained 0.9 declared “very valid". While the media expert assessment obtained 1.00 declared “very valid". The practical test of the application was carried out by students of Class XI DKV. The results of the practical test of students of Class XI DKV 1, get a practical value of 92.6% in the category “very practical”. Practical test assessment of students of Class XI DKV 2, get a practical value of 95% is also included in the category of “very practical”. The availability of Augmented Reality-based Videography learning applications can help students as an alternative learning resource that can be used anytime and anywhere.

Keywords: Learning Media, Metaverse, Augmented Reality, Videography, Lee & Owens