Using Karuta Game in Teaching Vocabulary to young Learners
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(1) State university of Padang 
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(2) English Department Faculty of Languages and Arts State University of Padang 
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Copyright (c) 2018 Journal of English Language Teaching
DOI : https://doi.org/10.24036/jelt.v7i1.8797
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References
Cruse, Allan. 2000. Meaning in Language: An Introduction to Semantics and Pragmatics. New York: Oxford University Press.
Martinson, Barbara, and Sauman Chu. “Impact of Learning Style on Achievement When Using Course Content Delivered Via a Game-based Learning Object.” In Handbook of Research on Effective Electronic Gaming in Education, edited by R. E. Ferdig, 478-488. Pennsylvania: IGI Global, 2008.
Nunan, David. 2005. Language Teaching Methodology; A Text Book For Teacher. London: Prentice Hall International.Sukarno. 2008. Teaching English to Young Learners and Factors Consider in Designing The Material. Jurnal Ekonomi & Pendidikan, Vol. 5 Nomor 1 April 2008.
Trisna, wina & An Fauzia Rozani S. 2013. Developing Pattern Book As Young Learners’ Reading Material. Jurnal of English Language Teaching, vol. 2 No.1, September 2013, seris E.
Wati, Diana Mustika and An Fauzi R.S. 2016. Teaching Vocabulary Through Media “Crazy Face” at Elementari School Students. Journal of English Language Teaching Vol. 1 No. 2 Series H
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