The Use of Magoosh Application to Enhance EFL College Students’ Vocabularies at English Department
(1) Universitas Negeri Padang  Indonesia
(2) Universitas Negeri Padang  Indonesia
Corresponding Author
Copyright (c) 2022 indri elsa adrianti
DOI : https://doi.org/10.24036/jelt.v11i2.117300
Full Text: Language : en
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References
Airasian P.W, Mills G. & Gay L.R. (2012). Educational research: Competencies for analysis and application. USA: Pearson Education, Inc.
Alhabahba, M. M., Mahfoodh, O. H. A., Pandian, A., Mohammad, Y. M., Ahmed, E. W., Albdour, A., & Al Bazar, H. (2014). Check this word out! exploring the factors that affect students’ vocabulary learning using smartphones via partial least squares. Education Research International, 2014.
Alkhezzi, F., & Al-Dousari, W. (2016). The impact of mobile learning on ESP learners' performance. Journal of Educators Online, 13(2), 73-101.Alqahtani, A. (2019). The use of technology in English language teaching. Frontiers in Education Technology, 2(3), 168-180.
Apdy, A. P. R., & Asrifan, A. (2019). The Chinese mime game in teaching vocabulary on EFL classroom. In Proceedings of the 65th TEFLIN International Conference, Vol. 65, No. 01.
Holisoh, N., & Fitriani, H. (2020). English learning strategies of using application in online class: an emergency remote teaching during covid-19 pandemic. ELT in Focus, 3(2), 42-45.https://knudge.me/
https://magoosh.com/team/
Johnson, R. B., & Christensen, L. (2019). Educational research: Quantitative, qualitative, and mixed approaches. Sage publications.
Muzayyanna Zatulifa, M. Z., Riswandi, R., Fitriawan, H., & Akla, A. (2018). Application Based Android as A Development Of English Learning Media. IOSR Journal of Research & Method in Education (IOSR-JRME), 8(4), 66-72.
Nguyen and Khuat, Learning Vocabulary through Games. Asian EFL Journal. December 2003. http:/www.asian-efljournal.com/ dec-03-sub.Vn. php.
Shahbaz, M., & Khan, R. M. I. (2017). Use of mobile immersion in foreign language teaching to enhance target language vocabulary learning. MIER Journal of Educational Studies Trends & Practices, 66-82.Siregar, S. D., Sari, S. M., & Simamora, D. F. (2020). Using Application Based on Smartphone Android “Hello English” To Increase Students’ English Competency. English Education: English Journal for Teaching and Learning, 8(01), 47-56. (page 3)
Uberman, A. (1998). The use of games for vocabulAirasian P.W, Mills G. & Gay L.R. (2012). Educational research: Competencies for analysis and application. USA: Pearson Education, Inc. (page 31)
Alhabahba, M. M., Mahfoodh, O. H. A., Pandian, A., Mohammad, Y. M., Ahmed, E. W., Albdour, A., & Al Bazar, H. (2014). Check this word out! exploring the factors that affect students’ vocabulary learning using smartphones via partial least squares. Education Research International, 2014. (page 20)
Alkhezzi, F., & Al-Dousari, W. (2016). The impact of mobile learning on ESP learners' performance. Journal of Educators Online, 13(2), 73-101.Alqahtani, A. (2019). The use of technology in English language teaching. Frontiers in Education Technology, 2(3), 168-180.
Apdy, A. P. R., & Asrifan, A. (2019). The Chinese mime game in teaching vocabulary on EFL classroom. In Proceedings of the 65th TEFLIN International Conference, Vol. 65, No. 01.
Holisoh, N., & Fitriani, H. (2020). English learning strategies of using application in online class: an emergency remote teaching during covid-19 pandemic. ELT in Focus, 3(2), 42-45.https://knudge.me/
https://magoosh.com/team/
Johnson, R. B., & Christensen, L. (2019). Educational research: Quantitative, qualitative, and mixed approaches. Sage publications.
Muzayyanna Zatulifa, M. Z., Riswandi, R., Fitriawan, H., & Akla, A. (2018). Application Based Android as A Development Of English Learning Media. IOSR Journal of Research & Method in Education (IOSR-JRME), 8(4), 66-72.
Nguyen and Khuat, Learning Vocabulary through Games. Asian EFL Journal. December 2003. http:/www.asian-efljournal.com/ dec-03-sub.Vn. php.
Shahbaz, M., & Khan, R. M. I. (2017). Use of mobile immersion in foreign language teaching to enhance target language vocabulary learning. MIER Journal of Educational Studies Trends & Practices, 66-82.Siregar, S. D., Sari, S. M., & Simamora, D. F. (2020). Using Application Based on Smartphone Android “Hello English” To Increase Students’ English Competency. English Education: English Journal for Teaching and Learning, 8(01), 47-56. (page 3)
Uberman, A. (1998). The use of games for vocabulary presentation and revision, English Teaching Forum, 36(1), 253-285
Ur, Penny. 1998. A Course in Language Teaching: Practice and Theory. Cambridge: Cambridge
Wijaya, R. K., Yufrizal, H., & Kadaryanto, B. (2016). Improving Vocabulary Through Duolingo Application in Call at the Seventh Grade of SMP. U-JET, 5(1).
ary presentation and revision, English Teaching Forum, 36(1), 253-285
Ur, Penny. 1998. A Course in Language Teaching: Practice and Theory. Cambridge: Cambridge
Wijaya, R. K., Yufrizal, H., & Kadaryanto, B. (2016). Improving Vocabulary Through Duolingo Application in Call at the Seventh Grade of SMP. U-JET, 5(1).
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