The Use of Magoosh Application to Enhance EFL College Students’ Vocabularies at English Department
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(1) Universitas Negeri Padang 
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(2) Universitas Negeri Padang 
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Copyright (c) 2022 indri elsa adrianti
DOI : https://doi.org/10.24036/jelt.v11i2.117300
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References
Airasian P.W, Mills G. & Gay L.R. (2012). Educational research: Competencies for analysis and application. USA: Pearson Education, Inc.
Alhabahba, M. M., Mahfoodh, O. H. A., Pandian, A., Mohammad, Y. M., Ahmed, E. W., Albdour, A., & Al Bazar, H. (2014). Check this word out! exploring the factors that affect students’ vocabulary learning using smartphones via partial least squares. Education Research International, 2014.
Alkhezzi, F., & Al-Dousari, W. (2016). The impact of mobile learning on ESP learners' performance. Journal of Educators Online, 13(2), 73-101.Alqahtani, A. (2019). The use of technology in English language teaching. Frontiers in Education Technology, 2(3), 168-180.
Apdy, A. P. R., & Asrifan, A. (2019). The Chinese mime game in teaching vocabulary on EFL classroom. In Proceedings of the 65th TEFLIN International Conference, Vol. 65, No. 01.
Holisoh, N., & Fitriani, H. (2020). English learning strategies of using application in online class: an emergency remote teaching during covid-19 pandemic. ELT in Focus, 3(2), 42-45.https://knudge.me/
https://magoosh.com/team/
Johnson, R. B., & Christensen, L. (2019). Educational research: Quantitative, qualitative, and mixed approaches. Sage publications.
Muzayyanna Zatulifa, M. Z., Riswandi, R., Fitriawan, H., & Akla, A. (2018). Application Based Android as A Development Of English Learning Media. IOSR Journal of Research & Method in Education (IOSR-JRME), 8(4), 66-72.
Nguyen and Khuat, Learning Vocabulary through Games. Asian EFL Journal. December 2003. http:/www.asian-efljournal.com/ dec-03-sub.Vn. php.
Shahbaz, M., & Khan, R. M. I. (2017). Use of mobile immersion in foreign language teaching to enhance target language vocabulary learning. MIER Journal of Educational Studies Trends & Practices, 66-82.Siregar, S. D., Sari, S. M., & Simamora, D. F. (2020). Using Application Based on Smartphone Android “Hello English” To Increase Students’ English Competency. English Education: English Journal for Teaching and Learning, 8(01), 47-56. (page 3)
Uberman, A. (1998). The use of games for vocabulAirasian P.W, Mills G. & Gay L.R. (2012). Educational research: Competencies for analysis and application. USA: Pearson Education, Inc. (page 31)
Alhabahba, M. M., Mahfoodh, O. H. A., Pandian, A., Mohammad, Y. M., Ahmed, E. W., Albdour, A., & Al Bazar, H. (2014). Check this word out! exploring the factors that affect students’ vocabulary learning using smartphones via partial least squares. Education Research International, 2014. (page 20)
Alkhezzi, F., & Al-Dousari, W. (2016). The impact of mobile learning on ESP learners' performance. Journal of Educators Online, 13(2), 73-101.Alqahtani, A. (2019). The use of technology in English language teaching. Frontiers in Education Technology, 2(3), 168-180.
Apdy, A. P. R., & Asrifan, A. (2019). The Chinese mime game in teaching vocabulary on EFL classroom. In Proceedings of the 65th TEFLIN International Conference, Vol. 65, No. 01.
Holisoh, N., & Fitriani, H. (2020). English learning strategies of using application in online class: an emergency remote teaching during covid-19 pandemic. ELT in Focus, 3(2), 42-45.https://knudge.me/
https://magoosh.com/team/
Johnson, R. B., & Christensen, L. (2019). Educational research: Quantitative, qualitative, and mixed approaches. Sage publications.
Muzayyanna Zatulifa, M. Z., Riswandi, R., Fitriawan, H., & Akla, A. (2018). Application Based Android as A Development Of English Learning Media. IOSR Journal of Research & Method in Education (IOSR-JRME), 8(4), 66-72.
Nguyen and Khuat, Learning Vocabulary through Games. Asian EFL Journal. December 2003. http:/www.asian-efljournal.com/ dec-03-sub.Vn. php.
Shahbaz, M., & Khan, R. M. I. (2017). Use of mobile immersion in foreign language teaching to enhance target language vocabulary learning. MIER Journal of Educational Studies Trends & Practices, 66-82.Siregar, S. D., Sari, S. M., & Simamora, D. F. (2020). Using Application Based on Smartphone Android “Hello English” To Increase Students’ English Competency. English Education: English Journal for Teaching and Learning, 8(01), 47-56. (page 3)
Uberman, A. (1998). The use of games for vocabulary presentation and revision, English Teaching Forum, 36(1), 253-285
Ur, Penny. 1998. A Course in Language Teaching: Practice and Theory. Cambridge: Cambridge
Wijaya, R. K., Yufrizal, H., & Kadaryanto, B. (2016). Improving Vocabulary Through Duolingo Application in Call at the Seventh Grade of SMP. U-JET, 5(1).
ary presentation and revision, English Teaching Forum, 36(1), 253-285
Ur, Penny. 1998. A Course in Language Teaching: Practice and Theory. Cambridge: Cambridge
Wijaya, R. K., Yufrizal, H., & Kadaryanto, B. (2016). Improving Vocabulary Through Duolingo Application in Call at the Seventh Grade of SMP. U-JET, 5(1).
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