The PDF file you selected should load here if your Web browser has a PDF reader plug-in installed (for example, a recent version of Adobe Acrobat Reader).

If you would like more information about how to print, save, and work with PDFs, Highwire Press provides a helpful Frequently Asked Questions about PDFs.

Alternatively, you can download the PDF file directly to your computer, from where it can be opened using a PDF reader. To download the PDF, click the Download link above.

Fullscreen Fullscreen Off

Abstract


The problems that exist in the Informatics subject are less varied in the use of learning media so that it has an impact on student learning outcomes, students still have difficulty understanding the material presented by the teacher, the need to develop android-based learning media in Informatics subjects at SMK Negeri 6 Padang. This study aims to determine the validity level of valid android-based learning media and to determine the practicality level of practical android-based learning media. This study uses the Research and Development (R&D) method with the development model used, namely the ADDIE development model. The research subjects were 17 people. Data collection techniques using a questionnaire with a Likert scale. The results of this study show that the average value of the media expert validity test is 0.90 and the material validity test is 0.97 with the valid category. The teacher's response practicality test showed a value of 91.94% and for the student's response practicality test showed a value of 93.06% with a very practical category

 

Keywords: Media, Learning, Android, R&D, ADDIE, Valid, Practical.