Pengenalan Bahasa Jepang Dasar Melalui Aplikasi Powtoon di SDN 01 Bandar Buat Padang

Nova Yulia(1), Hendri Zalman(2), Nora Fudhla(3), Lili Mulyani(4),
(1) Universitas Negeri Padang  Indonesia
(2) Universitas Negeri Padang  Indonesia
(3) Universitas Negeri Padang  Indonesia
(4) Universitas Negeri Padang  Indonesia

Corresponding Author
Copyright (c) 2023 ABDI HUMANIORA: Jurnal Pengabdian Masyarakat Bidang Humaniora

DOI : https://doi.org/10.24036/abdihumaniora.v5i1.125535
DOI (PDF): https://doi.org/10.24036/abdihumaniora.v5i1.125535.g108379

Full Text:    Language : en

Abstract


SDN 01 Bandar Buat is located in Lubuk Kilangan District, Padang, with an average number of students of 28 per class. At SDN 01 Bandar Buat, students can learn foreign languages according to their learning abilities. Studying a foreign language is very necessary to increase students' knowledge. Apart from English which has been studied since elementary school, other foreign languages will also be very beneficial if introduced from an early age, one of which is Japanese. In everyday life, we can find children's shows that use Japanese, such as the anime of Doraemon, Ultraman, and many others. Besides that, many Japanese songs are also sung by children. This indicates that Japanese is very familiar among children. SDN 01 Bandar Buat provides the opportunity to teach Japanese language and culture from an early age so that it can provide benefits and provide refresher knowledge in the midst of the lessons they have learned so far. Learning Japanese vocabulary for children aged 6-12 years is not easy, because it is something they have never done before. Teachers had to be creative and use interesting teaching strategies. Therefore, the team created an animated video using the Powtoon application to teach basic Japanese vocabulary. That video is in Indonesian and introduces Japanese vocabulary such as animals and plants.


References


Arfiandhani, P., & Lestari, I. W. (2020). Pelatihan Penggunaan Bahasa Inggris Dalam Jurnalistik Di SMA Muhammadiyah 3 Yogyakarta. Prosiding Seminar Nasional …, 1155–1161. https://doi.org/10.18196/ppm.35.103

NHK For School. (n.d.). Japan. Retrieved from https://www.nhk.or.jp/school/doutoku/ganko/

Nugraha, J. (2020). 6 Jenis Media Pembelajaran Beserta Contoh dan manfaatnya. Merdeka.Com. Retrieved from https://www.merdeka.com/jateng/6-jenis-media-pembelajaran-besertacontoh-dan-manfaatnya-kln.html

Nurcholis, R., Purnamasari, A. I., Dikananda, A. R., Nurdiawan, O., & Anwar, S. (2021). Game Edukasi Pengenalan Huruf Hiragana Untuk Meningkatkan Kemampuan Berbahasa Jepang. Building of Informatics, Technology and Science (BITS), 3(3), 338-345.

Panjaitan, H. (2013). Peranan ’Aisyiyah dalam pendidikan Islam di Kota Medan. 1–115. Retrieved from http://repository.uinsu.ac.id/1808/1/TESIS HENDRIPAL PANJAITAN.pdf

Ponza, P. J. R., Jampel, I. N., & Sudarma, I. K. (2018). Pengembangan Media Video Animasi pada Pembelajaran Siswa Kelas IV di Sekolah Dasar. Jurnal Edutech Undiksha, 6(1), 9-19.

Rohayati, E. (2018). Metode Pengembangan Keterampilan Bercerita Yang Berkarakter Untuk Pendidikan Anak Usia Dini. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 3(1). https://doi.org/10.17509/cd.v3i1.1032

Yulia, N. (2013). Ragam Bahasa Anak-Anak: Ditinjau Dari Segi Sosiolinguistik. Lingua Didaktika: Jurnal Bahasa dan Pembelajaran Bahasa, 6(2), 109-119.


Article Metrics

 Abstract Views : 42 times
 PDF Downloaded : 22 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 ABDI HUMANIORA: Jurnal Pengabdian Masyarakat Bidang Humaniora

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.