The purpose of this research was to reveal the magnitude of the contribution of using edmodo applications and the creativity of learning towards the learning results of Digital Simulation (SIMDIG) subjects in SMK. This type of research is descriptive correlation. The research population is 89 people and the sample is 51 students of Software Engineering X class X at SMK N 2 Padang Panjang. The sampling technique is done randomly (Simple Random Sampling). Student learning outcomes data obtained from subject teachers Digital Simulation SMK N 2 Padang Panjang.While the data using edmodo applications and learning creativity are collected through questionnaires using a Likert scale that has been tested validity and reliability. Data were analyzed using statistical correlation method with the help of Microsoft Excel 2007 and SPSS Version 16.0 software. The results of the data analysis showed: (1) The use of edmodo application and learning creativity together contributed 31.7% to the learning outcomes of students of class X Software Engineering SMK N 2 Padang Panjang; (2) The use of edmodo application contributes 17% towards the learning result students class X Software Engineering SMK N 2 Padang Panjang; (3) Learning creativity contributes 9% to students' learning outcomes Class X of Software Engineering SMK N 2 Padang Panjang. So it can be concluded the use of edmodo applications and creativity of learning contributed  learning outcomes.The higher creativity of learning and the more optimal the use of edmodo applications, the learning outcomes will be more optimal.

Keyword : Use of  Edmodo Application, Learning Creativity, Learning Outcomes, Correlation   Descriptive, Simple Random Sampling.