Pengembangan Media Pembelajaran Interaktif Berbasis Nearpod Untuk Meningkatkan Hasil Belajar

Rita Syofyan - Universitas Negeri Padang
Muvi Husni - Universitas Negeri Padang

Abstract


Interactive learning media based on Nearpod is a media were developed to make learning processes more interactive. This media will offer a assortment of elements that might be utilized to engage students directly in the educational experience and make it more charming and meaningful. Furthermore, this media will simplify it for understudies to comprehend the idea of realizing, which can move along student learning outcomes.  This exploration is an examination and improvement research with the advancement model utilized utilizes a 4-D model, consisting of four defining, planning, developing, and disseminating.  The consequences of the master approval test demonstrated that this media was practical concerning content, with a typical worth of 80% and for the plausibility of the media it got a typical worth of 83.3% with a truly possible class.  The aftereffects of the assessment master approval test also indicate this media are suitable for use as an evaluation test. The aftereffects of the common sense test showed that this media was very practical for usage in learning, with an average rating of 88.3% for teachers and 89.8% for students. Interactive media based on Nearpod is also efficient for improving student learning outcomes for national income economics lessons.


Full Text:

PDF

References


Animasi Interaktif Berbasis Game Edukasi Untuk Meningkatkan Motivasi Dan Hasil Belajar Siswa. 4(2).

Amalina, E. N., & Inayati, R. (2021). Pengembangan Media “Economic Monopoly” Berbasis Game Untuk Mata Pelajaran Ekonomi Kelas X Sman 1 Singosari. 9(3).

Ami, R. A. (2021). Optimalisasi Pembelajaran Bahasa Indonesia Menggunakan Media Pembelajaran Berbasis Aplikasi Nearpod. Bahtera Indonesia; Jurnal Penelitian Bahasa Dan Sastra Indonesia, 6(2), 135–148.

Andriani, I. D., & Dewi, R. M. (2021). Pengembangan Media Pembelajaran Tebak Kata Pada Materi Bank Sentral, Sistem Pembayaran Dan Alat Pembayaran. Jurnal Pendidikan Ekonomi (Jupe), 9(2), 65–71.

Assidiqi, M. H., & Sumarni, W. (2020). Pemanfaatan Platform Digital Dalam Pembelajaran Daring Di Masa Pandemi Covid-19. Prosiding Seminar Nasional Pascasarjana Unnes.

Cerya, E., Afdal, Z., & Susilowibowo, J. (2021). Meldigansi (Media Pembelajaran Digital Akuntansi) Berbasis Android Bagi Siswa Sma. Jurnal Ecogen, 4(4), 559–567.

Dewi, P. (2021, April 21). Utilization Of Nearpod as an Online Learning Media Through Active Learning Strategies for Students.

Fh, Y., Fatimah, S., & Barlian, I. (2021). Pengembangan Bahan Ajar Digital Interaktif Dengan Pendekatan Kontekstual Pada Mata Kuliah Teori Ekonomi Mikro. Jurnal Profit Kajian Pendidikan Ekonomi Dan Ilmu Ekonomi, 8(1), 36–46.

Gani, A. A. (2018). Interaksi Antara Pemanfaatan Media Pembelajaran Dan Gaya Belajar Terhadap Hasil Belajar IPS Terpadu. CIVICUS: Pendidikan penelitian pengabdian pendidikan Pancasila dan kewarganegaraan, 6(2), 83-87.

Kamilah, N. (2022). Pengembangan Media Pembelajaran Interaktif Berbasis Articulate Storyline Pada Materi Administrasi Perpajakan Dengan Kompetensi Dasar Pph 21 Kelas Akuntansi. Jurnal Ilmu Pendidikan, 4, 3201–3213.

Kustandi, C. (2020). Pengembangan Media Pembelajaran Konsep & Aplikasi Pengembang Bagi Pendidik Di Sekolah Dan Masyarakat. Kencana.

Kuswanto, J., & Kunci, K. (2019). Pengembangan Modul Interaktif Pada Mata Pelajaran Ipa Terpadu Kelas Viii. Jurnal Media Infotama, 15(2), 51.

Meidyanti, W. E., Kantun, S., & Sutrisno, B. (2018). Pengembangan Media Pembelajaran Berbasis Teknologi Informasi Dan Komunikasi Pada Materi Pokok Jurnal Khusus Untuk Kelas Xi Akuntansi Smk Negeri 1 Jember. 12(1).

Mudlifir, A. (2017). Desain Pembelajaran Inovatif Dari Teori Ke Praktik (2nd Ed.). Rajawali Pers.

Paramita, R., Panjaitan, R. G. P., & Eka, A. (2018). Pengembangan Booklet Hasil Inventarisasi Tumbuhan Obat Sebagai Media Pembelajaran Pada Materi Manfaat Keanekaragaman Hayati. (JIPI) Jurnal Ipa Dan Pembelajaran Ipa, 2(2), 83-88.

Perdana, F. A., Sarwanto, S., Sukarmin, S., & Sujadi, I. (2017). Development Of E-Module Combining Science Process Skills and Dynamics Motion Material To Increasing Critical Thinking Skills And Improve Student Learning Motivation Senior High School. International Journal of Science and Applied Science: Conference Series, 1(1), 45.

Sudjana, N., & Rivai, A. (2019). Media Pengajaran. Sinar Baru Algesindo.

Sugiyono. (2017). Metode Penelitian Kuantitatif, Kualitatif, Dan R&D. Alfabeta, Cv.

Syofyan, R., Sofya, R., & Hakim, L. (2021). Perancangan Media Video Belajar Beranimasi Untuk Meningkatkan Higher Order Thinking Siswa. Jurnal Ecogen, 4(4), 602–613.

Trianto. (2015). Mendesain Model Pembelajaran Inovatif, Progresif, Dan Kontekstual. Prenadamedia Group.

Wahid, R. N., & Cerya, E. (2022). Development Of Android-Based Interactive Media Learning Economics Capital Market Materials. Economic Education Analysis Journal, 11(1), 50–64.

Widyastuti, N., Riswandi., & Helmy Fitriawan. (2021). Pengembangan video pembelajaran berbasis advance organizer pada materi ikatan kimia. Jurnal pendidikan, 15(1), 54-63.

Zhao, W. (2021). Applying Nearpod to The Teaching Chinese as A Second Language Class to Enhance Interactions And Collaborations In The Secondary Schools.




DOI: http://dx.doi.org/10.24036/jmpe.v6i3.15297