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				<identifier>oai:ojs.ejournal.unp.ac.id:article/106501</identifier>
				<datestamp>2024-03-07T04:36:09Z</datestamp>
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	<dc:title xml:lang="en-US">PENGARUH PENGGUNAAN MACROMEDIA FLASH 8.0 TERHADAP HASIL BELAJAR DASAR LISTRIK DAN ELEKTRONIKA</dc:title>
	<dc:creator>Pratiwi, Muthie Anggyt</dc:creator>
	<dc:creator>Jasril, Ilmiyati Rahmy</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this study was to determine how much influence the use of interactive learning media based on Macromedia Flash 8.0 on learning outcomes Basic Electricity and Electronics (DLE) Audio Video Engineering class X in SMK Negeri 5 Padang. Researchers use the Quasi Eksperiment Design. The subject of this study consisted of 2 classes, namely class X TAV1 as an experimental class and class X TAV2 as a control class. The sampling technique in this study was conducted by purposive sampling or based on certain considerations. How to retrieve data use posttest at the end of learning after each class is given treatment. This can be seen from the learning outcomes of experimental class students who obtained an average of 81,90 higher while the value of the control class that got an average 70,20. Based on the hypothesis test, the value of tcount 5,879 &gt; ttable 1,677, it can be said that there is a significant effect on the implementation of learning using macromedia flash 8.0. Keywords: Interactive learning media, macromedia flash 8.0, learning outcomes.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-01-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106501</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i4.106501</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019; 122-130</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106501/102442</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/6421</identifier>
				<datestamp>2019-11-22T03:29:59Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
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	<dc:title xml:lang="en-US">PERANCANGAN MEDIA PRESENTASI COMPANY PROFILE UNIVERSITAS  NEGERI PADANG BERBASIS MULTIMEDIA INTERAKTIF</dc:title>
	<dc:creator>Budiman, Budiman</dc:creator>
	<dc:creator>Adri, Muhammad</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:description xml:lang="en-US">Along the development of information technology today pose a tremendous impact for the community. Advances in information technology that has many benefits have not been utilized optimally in the process of delivering information. Today information technology has achieved various forms of multimedia presentation and ways of delivering information to the public in a dynamic and interesting in multimedia form as part of the development of information technology. This final project aims to develop media presentations Company Profile Padang State University-based interactive multimedia that can add insight to the public about the general picture Padang State University. The use of this interactive presentation media will be able to provide a better experience than other media because the media used when there are two senses that act simultaneously, namely the senses of sight and sense of hearing. For organizing or designing media interactive presentations of this, the development method used is the method of multimedia development ADDIE (Analysis, Design, Develop, Implementation and Evaluation) and designed using the software Adobe Flash CS6, Adobe Photoshop CC, Corel Draw X6, Voice Changer, Sony Vegas Studio and Flash Optimizer 2.1. The results of this interactive presentation media manufacture shaped Compact Disc (CD) that can be run on a computer device. After testing against media presentations interactive CD,s, it can be concluded that all test pages can run well and according to plan for each menu and submenu.Keywords:Company Profile,CDInteractive,MediaPresentation, ADDIE.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2017-01-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6421</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v5i1.6421</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 5, No 1 (2017): Januari - Juni 2017</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v5i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6421/4972</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/122337</identifier>
				<datestamp>2023-09-26T09:24:57Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
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	<dc:title xml:lang="id-ID">Penerapan Teknologi Single Page Application (SPA) Pada Aplikasi Lelang Barang Secondhand Berbasis Website</dc:title>
	<dc:creator>Mahendri, Rama Putra</dc:creator>
	<dc:creator>Samala, Agariadne Dwinggo</dc:creator>
	<dc:creator>Zulhendra, Zulhendra</dc:creator>
	<dc:creator>Syukhri, Syukhri</dc:creator>
	<dc:description xml:lang="id-ID">Dalam era digital, masyarakat semakin banyak berbelanja secara online untuk memenuhi kebutuhan mereka. Lelang online menjadi salah satu cara dalam membeli dan menjual barang, dengan harga ditentukan oleh tawaran penjual dan permintaan pembeli. Penelitian ini akan merancang aplikasi lelang barang secondhand dengan pendekatan Single Page Application (SPA) untuk meningkatkan efektivitas dan efisiensi proses penawaran dan transaksi. Toko &quot;Bobs SecondBrand&quot; saat ini menggunakan media sosial sebagai platform lelang online, namun dengan terbatasnya fitur menyulitkan penawaran barang secara efektif. Pendekatan SPA digunakan dalam merancang aplikasi lelang, memungkinkan pengguna mengakses semua konten tanpa perpindahan halaman. Metode pengembangan perangkat lunak yang digunakan adalah metode Waterfall, dengan tahap pengembangan yang terstruktur dan linear. Aplikasi ini diharapkan dapat memberikan kemudahan bagi pengguna dalam proses penawaran dan transaksi secara online. Dengan fitur yang mudah digunakan, aplikasi ini diharapkan mampu meningkatkan efisiensi proses lelang, baik bagi pemilik toko maupun penawar. Penggunaan teknologi SPA dalam aplikasi lelang barang secondhand ini menjadi alternatif menarik untuk mengoptimalkan transaksi jual beli secara online.Kata kunci: Single Page Application (SPA), Lelang Online, Website, Waterfall In the digital era, online shopping has become increasingly popular as consumers try to meet their needs. Online auctions have become a popular method for buying and selling goods, with prices determined by seller bids and buyer demand. This research aims to design a secondhand goods auction application using the Single Page Application (SPA) approach to enhance the effectiveness and efficiency of bidding and transaction processes. Currently, &quot;Bobs SecondBrand&quot; store utilizes social media as an online auction platform, but limited features hinder effective bidding. The SPA approach is employed in the application design to enable users to access all content without page transitions. The Waterfall method, with its structured and linear development stages, is utilized for software development. This application is expected to provide convenience for users in the bidding and online transaction processes. With user-friendly features, the application aims to improve the efficiency of the auction process for both store owners and bidders. The utilization of SPA technology in this secondhand goods auction application presents an appealing alternative to optimize online buying and selling transactions.Keywords: Single Page Application (SPA), Lelang Online, Website, Waterfall</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-09-07</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
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	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/122337</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i3.122337</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 3 (2023): Vol. 11, No 3, September 2023; 240 - 250</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/122337/108288</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Rama Putra Mahendri, Agariadne Dwinggo Samala</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/116533</identifier>
				<datestamp>2022-06-08T08:48:47Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
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	<dc:title xml:lang="id-ID">Pembuatan Media Pembelajaran Interaktif Berbasis Teknologi Mobile Virtual Reality  Pada Mata Pelajaran Dasar Listrik dan Elektronika Kelas Sepuluh (X) Sekolah Menengah Kejuruan</dc:title>
	<dc:creator>Dwiansyah, Aditya</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:description xml:lang="id-ID">Tujuan dari penelitian ini yaitu : (1) menghasilkan media pembelajaran interaktif berbasis teknologi mobile virtual reality pada mata pelajaran DLE, (2) mengetahui tingkat validitas dan praktikalitas media pembelajaran interaktif berbasis teknologi mobile virtual reality pada mata pelajaran DLE. Metode pembuatan produk mengadopsi model pengembangan sistem waterfall. Ada empat tahapan yang dilakukan dalam menggunakan model pengembangan ini yaitu melakukan analisis, desain, coding, dan pengujian. Hasil penilaian validasi materi menurut para ahli materi mendapatkan persentase nilai sebesar 97,8% dengan kategori sangat valid. Hasil penilaian validasi media menurut ahli media mendapatkan persentase nilai sebesar 97,3% dengan kategori sangat valid. Hasil penilaian praktikalitas oleh siswa mendapatkan persentase nilai sebesar 95% dengan kategori sangat praktis.Kata kunci : Media Pembelajaran Interaktif, Virtual Reality, Dasar Listrik dan Elektronika, Waterfall. The aims of this research are: (1) to produce interactive learning media based on mobile virtual reality technology in DLE, (2) to determine the level of validity and practicality of interactive learning media based on mobile virtual reality technology in DLE. The method of making the product is the application of the waterfall system development model. There are four stages carried out in using this development model, namely analyzing, designing, coding, and testing. The results of the material validation assessment according to material experts get a percentage value of 97.8% with a very valid category. The results of the media assessment according to media experts get a value of 97.3% with a very valid category. The results of the practicality assessment by students get a percentage of 95% with a very practical category.Keywords: Interactive Learning Media, Virtual Reality, Basic Electricity and Electronics, Waterfall. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-06-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
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	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/116533</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i1.116533</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 1 (2022): Vol. 10, No 1, Maret 2022; 55 - 61</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/116533/106385</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Aditya Dwiansyah</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/137371</identifier>
				<datestamp>2026-03-31T14:29:50Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
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<oai_dc:dc
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	<dc:title xml:lang="en-US">Impact Of Technical Feasibility And Operational Feasibility On It Startup Sustainability: The Mediating Role Of Innovation Capability</dc:title>
	<dc:creator>Yubarda, Erliza</dc:creator>
	<dc:creator>Ganefri, Ganefri</dc:creator>
	<dc:creator>Yulastri, Asmar</dc:creator>
	<dc:creator>Yuliana, Yuliana</dc:creator>
	<dc:creator>Ambiyar, Ambiyar</dc:creator>
	<dc:description xml:lang="en-US">This study investigates the impact of technical feasibility and operational feasibility on IT startup sustainability, with innovation capability serving as a mediating variable. As digital transformation accelerates, IT startups face strong market competition and high failure rates, making sustainability a crucial strategic priority. Technical feasibility reflects the readiness of technological infrastructure, system reliability, and technical expertise, while operational feasibility represents the effectiveness of workflows, resource utilization, and organizational processes. Using a quantitative approach and SEM-PLS analysis on 330 respondents working in IT startups across major Indonesian cities, the study identifies both direct and indirect effects among variables. The results show that technical feasibility significantly enhances innovation capability and directly contributes to sustainability. Operational feasibility also has a meaningful impact, primarily by improving organizational efficiency that supports innovation activities. Innovation capability demonstrates the strongest influence on sustainability, highlighting its role as the central driver of long-term competitive advantage. Mediation analysis confirms that innovation capability effectively transmits the influence of both feasibility dimensions toward sustainability, strengthening their overall impact. These findings expand theoretical understanding in the fields of entrepreneurship and information systems and offer practical guidance for founders, incubators, and policymakers seeking to improve the long-term survival and competitiveness of IT startups.Keywords— Technical Feasibility, Operational Feasibility, Innovation Capability, Startup Sustainability, SEM-PLS.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2026-03-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/137371</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v14i1.137371</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 14, No 1 (2026): Voteteknika (Vocational Teknik Elektronika dan Informatika)</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v14i1</dc:source>
	<dc:language>en</dc:language>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 Erliza Yubarda</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/3275</identifier>
				<datestamp>2021-06-18T03:56:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
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	<dc:title xml:lang="en-US">PERANCANGAN SISTEM INFORMASI MANAJEMEN ASET DAN INVENTARIS SMK N 7 PADANG</dc:title>
	<dc:creator>Sani, Fitra</dc:creator>
	<dc:creator>Said, Dharma Liza</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:description xml:lang="en-US">Processing of asset management and inventarize at SMKN 7 Padang running manually such as inventarize of new stuff to be record through ledger by hand. Cause of that, the managing asset operator have troubles to manage and making asset management reports, managing and checking supply data of stuff, list of entry and ordering stuff, difficult to search data and making data stuff that already exist. To solve this problem, we made an information management system of asset management and inventaries. Scheme of the system method used system development life cycle (SDLC). It start from system design to phase scheme of detailed system, like flowmap, and DBMS (Database Of Management System) for databases, normalization, ERD (Entity Relationship diagram) and also use Java for language program and Neatbeans 7.4 for IDE. It will be implemented through the desktop. The advantages of this application is : facilitating in data processing and help the operator to manage the asset of inventaries at SMKN 7 Padang. Beside that, this program provide simplicity for students, teachers, and visitors to borrowing and repayment asset of inventarize at SMKN 7 Padang.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2014-05-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3275</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i1.3275</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 1 (2014): Januari - Juni 2014</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3275/2705</dc:relation>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/107966</identifier>
				<datestamp>2021-06-18T03:52:34Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
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	<dc:title xml:lang="id-ID">Analisis Usability Nagari Mobile Banking Menggunakan Metode Usability Testing dengan Use Questionnaire</dc:title>
	<dc:creator>Kasih, Arnanda</dc:creator>
	<dc:creator>Delianti, Vera Irma</dc:creator>
	<dc:description xml:lang="id-ID">Penelitian ini bertujuan untuk mengevaluasi tingkat usability dari aplikasi Nagari Mobile Banking. Evaluasi dilakukan berdasarkan persepsi pengguna dengan menggunakan metode Usability Testing dengan USE Questionnaire. Kuisioner USE mempunyai 4 faktor yaitu Usefulness, Ease of Use, Ease of Learning dan Satisfaction. Emapat faktor ini dijadikan sebagai variabel bebas (independen) untuk mengevaluasi tingkat Usability aplikasi Nagari Mobile Banking. Penelitian ini menggunakan kuisioner sebagai data primer serta jurnal ilmiah, buku referensi sebagai data sekundernya. Penelitian ini menggunakan uji Validitas, Uji Reliabilitas, Uji Normalitas dan analisis Regresi Linier Berganda sebagai metode analisis data. Hasil penelitian menunjukkan bahwa 4 variabel USE signifikan dengan Usability aplikasi Nagari Mobile Banking. Usefulness mempengaruhi 6,15% dari Usability Nagari Mobile Banking, Ease of Use mempengaruhi 24,3% dari Usability Nagari Mobile Banking, Ease of Learning mempengaruhi 5,52% dari Usability Nagari Mobile Banking, Satisfaction mempengaruhi 15,36% dari Usability Nagari Mobile Banking.Kata kunci : Usability, Usability Testing, USE Questionnaire, Mobile Banking  This study aims to evaluation the level of Usability Nagari Mobile Banking application. Evaluations are based on user perceptions using the Usability Testing method with the USE Questionnaire. The USE questionnaire has 4 factors Usefulness, Ease of Use, Ease of Learning and Satisfaction. These 4 factors serve as an independent variable to evaluate the Usability level of  Nagari Mobile Banking application. This study uses questionnaires as primary data and scientific journals, reference books as secondary data. This research uses validity test, reliability test, normality test and multiple linear regression analysis as data analysis methods. The results showed that 4 USE variables affected signifikan Usability of the Nagari Mobile Banking application. Usefulness affects 6.15% of Usability Nagari Mobile Banking, Ease of Use affects 24.3% of Usability Nagari Mobile Banking, Ease of Learning affects 5.52% of Usability Nagari Mobile Banking, Satisfaction affects 15.36% of Usability Nagari Mobile Banking.Keywords: Usability, Usability Testing, USE Questionnaire, Mobile Banking</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID">Vera Irma Delianti</dc:contributor>
	<dc:date>2020-03-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/107966</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i1.107966</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 1 (2020): Vol 8, No 1, Maret 2020; 124-131</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/107966/103337</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/107966/2714</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Arnanda Kasih</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/10420</identifier>
				<datestamp>2018-07-05T07:52:05Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
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	<dc:title xml:lang="en-US">PENGARUH PENGGUNAAN METODE PICTORIAL RIDDLE TERHADAP  HASIL BELAJAR DASAR LISTRIK DAN ELEKTRONIKA SISWA  SMK NEGERI 1 LEMBAH MELINTANG PASAMAN BARAT</dc:title>
	<dc:creator>Mustafa, Mustafa</dc:creator>
	<dc:creator>Slamet, Legiman</dc:creator>
	<dc:creator>Azhar, Nelda</dc:creator>
	<dc:description xml:lang="en-US">The problem in this study is the low average learning outcomes of learners on Electrical and Electronics Elementary subjects is under the Minimum Criteria of completeness (KKM) that has been established SMK Negeri 1 Lembah Melintang is 75. This study aims to determine the influence of the use of Pictorial Riddlemethod with Cooperative learning on student learning outcomes in Electrical and Electronics Elementary subjects in class X TAV SMK Negeri 1 Lembah Melintang. This type of research is experimental research with Postest Only Control Design. The research sample is XTAV2 class as experiment class using Pictorial Riddle Method and XTAV1 class as control class using Cooperative learning. Technique of collecting data from final test in experiment class and control class, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results obtained an average value of 83.22, while the control class get an average value of 75.83. Result of hypothesis calculation at significant level α = 0,05 got tcount&gt; ttable that is 3,2&gt; 1,674, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (H1) accepted. Can be concluded mean at the real level, this research shows that, there is influence of positive student learning result between the use of Pictorial Riddle Method with Cooperative learning on Electrical and Electronics Elementary subjects in class X TAV SMK Negeri 1 Lembah Melintang Pasaman Barat. Then the Pictorial Riddle Method is better compared to direct learning.Keywords: Riddle Pictorial Method, Cooperative Learning, Learning Outcomes, Experiments, Controls.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-03-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10420</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i1.10420</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 1 (2018): Januari - Juni 2018</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10420/7644</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/125695</identifier>
				<datestamp>2024-03-07T04:34:12Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Kontrol Otomatis dan Notifikasi pada Alat Angkat Keramba Ikan Berbasis Internet of Things (IoT)</dc:title>
	<dc:title xml:lang="id-ID">KONTROL OTOMATIS DAN NOTIFIKASI PADA ALAT ANGKAT KERAMBA IKAN BERBASIS INTERNET OF THINGS (IoT)</dc:title>
	<dc:creator>Khair, Uswatul</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="en-US">Alat angkat keramba ikan otomatis bertujuan untuk mengurangi dampak kematian massal ikan di Danau Maninjau yang diduga disebabkan oleh kandungan larutan H2S yang dapat diukur melalui tingkat keasaman pH. Alat ini dibuat menggunakan metode waterfall dengan tahapan Analysis (Analisis), Design (Perancangan), Implementation (Penerapan), Testing (Pengujian), dan Maintenance (Pemeliharaan). Alat yang dihasilkan dapat mendeteksi pH air di bawah 6.5 karena tercemar larutan H2S. Sinyal ini diproses melalui ESP32, yang outputnya digunakan sebagai sinyal input alat angkat keramba ikan dan notifikasi peringatan kepada penggguna untuk menyelamatkan ikan.Kata kunci : Kontrol, Internet of Things (IoT), Aplikasi Blynk, ESP32, H2S, Sensor pH4502C, Keramba Ikan. The automatic fish cage lifting device is designed to mitigate the impact of mass fish mortality in Lake Maninjau, suspected to be caused by the presence of H2S solution, which can be measured through the pH acidity level. This tool was created using the waterfall method with stages of Analysis, Design, Implementation, Testing, and Maintenance. The resulting tool can detect water pH levels below 6.5 due to contamination with H2S solution. This signal is processed through ESP32, the output of which is utilized as an input signal for the fish cage lifting device and a warning notification to the user to rescue the fish.Keywords: Control, Internet of Things (IoT), Blynk Application, ESP32, H2S, pH4502C Sensor, Fish Cages.</dc:description>
	<dc:description xml:lang="id-ID">Alat angkat keramba ikan otomatis bertujuan untuk mengurangi dampak kematian massal ikan di Danau Maninjau yang diduga disebabkan oleh kandungan larutan H2S yang dapat diukur melalui tingkat keasaman pH. Alat ini dibuat menggunakan metode waterfall dengan tahapan Analysis (Analisis), Design (Perancangan), Implementation (Penerapan), Testing (Pengujian), dan Maintenance (Pemeliharaan). Alat yang dihasilkan dapat mendeteksi pH air di bawah 6.5 karena tercemar larutan H2S. Sinyal ini diproses melalui ESP32, yang outputnya digunakan sebagai sinyal input alat angkat keramba ikan dan notifikasi peringatan kepada penggguna untuk menyelamatkan ikan.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125695</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i1.125695</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 1 (2024): Vol. 12, No 1, Maret 2024; 34 - 43</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125695/108985</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Uswatul Khair</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/103780</identifier>
				<datestamp>2021-06-18T03:54:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">PENGARUH PENGGUNAAN MEDIA SIMULASI JARINGAN CISCO PACKET TRACER TERHADAP HASIL BELAJAR SISWA</dc:title>
	<dc:creator>Setia, Fitri Eka</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this research is to find out the influence of student learning outcomes by applying learning using simulation media based on simulation using Cisco packet tracer with learning using power point as a learning medium in class XI network infrastructure administration subjects Computer and Network Engineering 3 Vocational School 3 Pariaman. This study uses pre-experimental design. The instruments used are objective questions for evaluating cognitive data and practicum data sheets on skills data assessment. Furthermore, analyzing the normality testing, homogeneity and hypothesis testing. Cognitive assessment obtained  results of the average of value the experimental class 83 and the control class obtained results 79. While the skills assessment results obtained 93.5 in the experimental class and the control class scored 79. The influence of the percentage produced 4.6% on cognitive values and 15.6% assessed skills. Hypothesis calculation obtained 2,76 results&gt; 1,69 in the experimental class and 8,19&gt; 1,69 in the control class where the data was declared normal. It was concluded that the use of Cisco packet tracer network simulation media had an influence on student learning out comes. So, Cisco packet tracer network media simulation is more efficient to use than media that uses power point.Keywords: Learning Outcomes, Network Media Simulation, Cisco Packet Tracer</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-02-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103780</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i1.103780</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019; 81-86</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103780/101486</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/4063</identifier>
				<datestamp>2018-11-20T05:41:23Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">PERANCANGAN WEBSITE E-COMMERCE EXPRESS ORDER SYSTEM FOR RESELLER DROPSHIPPER MENGGUNAKAN HYPERTEXT PREPROCESSOR</dc:title>
	<dc:creator>Pramesti, Arrum</dc:creator>
	<dc:creator>Novaliendry, Dony</dc:creator>
	<dc:creator>Sriwahyuni, Titi</dc:creator>
	<dc:description xml:lang="en-US">Pramesti branded is an online store selling bags, clothes and cosmetics, where the sales system still manual and not computerized. Pramesti Branded resellers have had many both inside and outside the city of Bengkulu city. To solve the above problem, namely to increase sales, minimize the work and provide the needs of customers primarily acts as a reseller then Pramesti Branded want to use technology in the marketing and sales strategies by designing an e-commerce system for express orders dropshiper resellers. To build an application e-commrce express order system for resellers dropshiper analysis in the design of systems that are used to describe the system model using tools such as UML (Unified Modeling Language) in order to facilitate the transfer of the concept system designed to be a program in the form of a use case diagram, class diagram, activity diagram, deployment diagram, components of the diagram, statechart diagram, sequence diargram and in database design using mySQL database. Based on the case study it can be concluded that the application of e-commrce express order system for resellers dropshiper who made ​​this can be a media campaign that helped increase sales, especially for resellers and reduce operating costs for companies and consumers to facilitate the process of booking and payment of a product because it is done online.     Keywords        : Reseller Dropshipper, Express Order System</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/4063</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i2.4063</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 2 (2014): Juli - Desember 2014</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/4063/3244</dc:relation>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/110354</identifier>
				<datestamp>2021-06-18T03:51:04Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
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	<dc:title xml:lang="id-ID">Sistem Informasi Akademik Pada Lembaga Bimbingan Belajar Exis Berbasis Android</dc:title>
	<dc:creator>Ningsi, Mutia</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:creator>Efrizon, Efrizon</dc:creator>
	<dc:description xml:lang="id-ID">Perkembangan ilmu pengetahuan dan teknologi memberikan kemudahan dalam kehidupan terutama bidang teknologi informasi. Kemajuan teknologi juga berpengaruh di bidang seluler, salah satu fungsinya menjalankan berbagai aplikasi Android dan mendapatkan informasi. Bimbingan belajar Exis dalam pengelolaan data siswa masih ditulis secara manual. Proses pendaftaran siswa  masih menggunakan kertas formulir dan belum menggunakan media alternatif seperti aplikasi Android. Perancangan sistem informasi ini dengan pemodelan UML (Unified Modelling Language). Perancangan dibangun dari sisi client dan server. Dari sisi client menggunakan Android dan web sebagai server dengan database MySQL, dan editornya yaitu Sublime Text 3. Tujuan sistem informasi akademik ini diharapkan menghasilkan sistem informasi berbasis Android yang dapat memberikan kemudahan dalam pengelolaan data, pendaftaran, pengelolaan jadwal, absensi siswa, penilaian siswa serta memberikan informasi profil, paket dan berita bimbingan belajar Exis.Kata kunci: Sistem Informasi, bimbingan belajar Exis, Android, Client-Server.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2020-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110354</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i4.110354</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 4 (2020): Vol. 8, No 4, Desember 2020; 136-146</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110354/104327</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/110354/3334</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Mutia Ningsi, Dedy Irfan</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/104331</identifier>
				<datestamp>2021-06-18T03:54:00Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KONTIBUSI KOMPETENSI SISWA DAN PEMANFAATAN FASILITAS BELAJAR  DI SEKOLAH TERHADAP KESIAPAN BELAJAR SISWA</dc:title>
	<dc:creator>Tanjung, Shine Suryadi</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="en-US">This study aims to determine the Contribution of Student Competence and the Utilization of Learning Facilities in Schools Against the Learning Readiness of Class X Students in Audio Video Engineering Expertise Program at SMK Negeri 2 Solok. The population of this study were all students of class X audio video engineering skills program at SMK Negeri 2 Solok 2018/2019 academic year, amounting to 60 students. data retrieval using a random sample of 52 students. The research data collection method used documentation and questionnaires shared with students. This data analysis technique uses multiple regression analysis. The results of the study showed that (1) contributing to student competency and the use of learning facilities in schools together contributed 42.51% to the Learning Preparedness of Class X of the Audio Engineering Expertise Program at Solok State Vocational High School, (2) Student competence contributed as much as 22.66% of the Learning Preparedness of Class X Students in the Audio Engineering Expertise Program at Solok State Vocational High School, (3) Utilizing learning facilities in schools jointly contributes 14.06% to Class X Students' Readiness in Audio Engineering Skills Program in Vocational Schools Negeri 2 Solok. So it can be concluded that Student Competence and Utilization of Learning Facilities in Schools Contribute to Learning Readiness at Solok 2 Vocational School.Keywords: Student Competence, Use of School Learning Facilities, Learning Readiness.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104331</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i2.104331</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019; 92-98</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104331/101762</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/128951</identifier>
				<datestamp>2024-09-18T12:40:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="id-ID">Rancang Bangun Sistem Informasi Kegiatan Merdeka Belajar Kampus Merdeka (MBKM) pada Departemen  Teknik Elektronika Fakultas Teknik  Universitas Negeri Padang</dc:title>
	<dc:creator>Sarlia Daulay, Hana</dc:creator>
	<dc:creator>Dewi, Ika Parma</dc:creator>
	<dc:creator>Kurnia Saputra, Hadi</dc:creator>
	<dc:creator>Mursyida, Lativa</dc:creator>
	<dc:description xml:lang="id-ID">Merdeka Belajar Kampus Merdeka (MBKM) adalah kegiatan di luar kampus yang digagas oleh Menteri Pendidikan dan Kebudayaan dengan tujuan mendorong mahasiswa agar dapat menguasai berbagai bidang ilmu sebagai bekal dalam memasuki dunia kerja. Sistem informasi  MBKM ini dibuat menggunakan informasi berbasis web, dengan tujuan untuk menghasilkan rancangan Sistem Informasi Kegiatan MBKM pada Departemen Teknik Elektronika FT UNP. Perancangan Sistem Informasi Kegiatan MBKM Pada Departemen Teknik Elektronika FT UNP merupakan visualisasi pemodelan UML (Unified Modeling Language) menggunakan sejumlah diagram visualisasi berorientasi objek. Bahasa pemrograman yang digunakan adalah bahasa pemrograman PHP  (PHP Hypertext Processor) berbasis framework Laravel, dengan MySQL sebagai Database Management System (DBMS). Sistem Informasi MBKM membantu Departemen Teknik Elektronika FT UNP dalam menyediakan informasi terkait program MBKM, memeriksa konversi mata kuliah, serta membantu mahasiswa dalam pengajuan bukti lulus dan bukti penyelesaian program MBKM. Sistem informasi untuk Kegiatan MBKM pada Departemen Teknik Elektronik FT UNP dapat memberikan informasi MBKM yang tersedia melalui web.Kata kunci : Sistem Informasi, MBKM Departemen Teknik Elektronika, Web, Laravel. Merdeka Belajar Kampus Merdeka (MBKM) is an off-campus activity initiated by the Minister of Education and Culture with the aim of encouraging students to master various fields of knowledge as a preparation for entering the workforce. This MBKM information system is created using web-based information, with the goal of producing a design for the MBKM Activity Information System in the Department of Electronic Engineering at FT UNP. The design of the MBKM Activity Information System in the Department of Electronic Engineering at FT UNP is a visualization of UML (Unified Modeling Language) modeling using a number of object-oriented visualization diagrams. The programming language used is PHP (PHP Hypertext Processor) based on the Laravel framework, with MySQL as the Database Management System (DBMS). The MBKM Information System helps the Department of Electronic Engineering at FT UNP in providing information related to the MBKM program, checking course conversions, and assisting students in submitting proof of graduation and proof of completion of the MBKM program. The information system for MBKM Activities in the Department of Electronic Engineering at FT UNP can provide available MBKM information through the web.Keywords: Information System, MBKM Department of Electronics Engineering, Web, Laravel.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-09-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/128951</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i3.128951</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 3 (2024): Vol. 12, No 3, September 2024; 301 - 309</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/128951/109672</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Hana Sarlia Daulay</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/110689</identifier>
				<datestamp>2021-06-18T03:50:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
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	<dc:title xml:lang="id-ID">Pengembangan Modul Mata Pelajaran Dasar Listrik dan Elektronika Berbasis Discovery Learning</dc:title>
	<dc:creator>Desi, Jumike Rahma</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:description xml:lang="id-ID">Penelitian yang telah dilakukan dilatar belakangi berdasarkan hasil observasi di SMKN 5 Padang dengan hasil masih terdapatnya nilai siswa yang mendapatkan nilai dibawah KKM yang mengharuskan dilakukannya kegiatan remedial pada mata pelajaran Dasar Listrik dan Elektronika. Selain itu terdapatnya permasalahan seperti kurangnya media pembelajaran sebagai sarana pendukung pembelajaran. Karena masa pandemic (COVID-19) bahan ajar yang digunakan untuk siswa belajar mandiri dirumah terbatas, sehingga siswa kurang berpatisispasi saat proses pembelajaran daring. Modul pembelajaran merupakan media yang cocok digunakan untuk menunjang kegiatan belajar mandiri dirumah.Tujuan penelitian ini adalah untuk menghasilkan modul pembelajaran berbasis Discovery Learning pada materi alat ukur listrik dan elektronika untuk siswa SMK kelas X yang valid dan layak. Metode penelitian yang digunakan adalah research and development (R &amp; D) atau penelitian pengembangan dengan desain pengembangan 4-D (Four D-Model). Subjek uji coba penelitian ini melibatkan dua orang dosen sebagai validator ahli media dan ahli materi, dan dua orang guru mata pelajaran Dasar Listrik dan Elektronika serta 30 siswa SMKN 5 Padang kelas X sebagai uji praktikalitas. Hasil penelitian ini mendapatkan kelayakan media berdasarkan penilaian ahli materi dengan skor 96,25 (sangat valid) sedangkan penilaian ahli media dengan skor 76,5 (sangat valid). Hasil uji praktikalitas mendapatkan penilaian dari guru mata pelajaran sebagai validator I dengan skor 93,75 (sangat valid) dan penilaian dari validator II dengan skor 96,25 (sangat valid). Hasil praktikalitas responden siswa secara keseluruhan mendapatkan skor 88,25 (sangat valid). Dari data yang diperoleh tersebut dapat disimpulkan bahwa modul pembelajaran Dasar Listrik dan Elektronika berbasis Discovery Learning kelas X Teknik Audio Video layak digunakan dengan kategori sangat baik. Sehingga layak digunakan sebagai media belajar di sekolah maupun media belajar mandiri di rumah.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110689</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i1.110689</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 1 (2021): Vol. 9, No 1, Maret 2021; 50 - 57</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110689/104938</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Jumike Rahma Desi</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/5179</identifier>
				<datestamp>2015-09-21T03:40:34Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ANALISIS KUALITAS JARINGAN INTERNET BERBASIS HSDPA PADA JARINGAN XL DI WILAYAH PADANG UTARA</dc:title>
	<dc:creator>Saputra, Kelmizona</dc:creator>
	<dc:creator>Huda, Yasdinul</dc:creator>
	<dc:creator>Hadi, Ahmaddul</dc:creator>
	<dc:description xml:lang="en-US">The background of this research is the number of internet users today, and requires a high-speed internet service. This study aims to find out great: delay, packet loss, and throughput. This type of research in this study is descriptive by using statistical analysis. Measurement delay, packet loss, and throughput using Axence NetTools, the results were compared with standard TIPHON. The study was conducted at three different measurement tititk during morning, noon, and night for 5 days. The analysis showed: (1) large delay measurement TP1 = 144.44 ms; TP2 = 134.48 ms; TP3 = 139.99 ms. Based on the very good standard so TIPHON classified service is still feasible to use. (2) Large Packet loss measurement TP1 = 0.77%; TP2 = 0.86%; TP3 = 2.24%. Based on the very good classified TIPHON standard so it is still feasible to use. (3) large throughput measurements TP1 = 0.63%; TP2 = 0.59%; TP3 = 0.57%. Based on the standard TIPHON classified ugly.   Keywords : Delay, Packet loss, Throughput, Axence Nettools</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2015-09-18</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5179</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v3i1.5179</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 3, No 1 (2015): Januari - Juni 2015</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v3i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5179/4070</dc:relation>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/119980</identifier>
				<datestamp>2022-12-01T09:52:16Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pengembangan E-modul Interaktif Berbasis FLIPHTML5 sebagai Sumber Belajar untuk Mata Pelajaran Dasar Listrik dan Elektronika di Sekolah Menegah Kejuruan Negeri 2 Meulaboh</dc:title>
	<dc:creator>Maisyir, Andhur</dc:creator>
	<dc:creator>Slamet, Legiman</dc:creator>
	<dc:description xml:lang="id-ID">E-Modul membantu siswa mencapai hasil belajar yang terstruktur disekitar kurikulum mereka, diringkas dalam bentuk unit pembelajaran, dan dapat dipelajari secara individual setiap saat. Model penelitian dan pengembangan yang dipakai dalam tugas akhir ini adalah model pengembangan 4D. Prosedur pengembangan e-modul pembelajaran melalui tahapan berikut: (1) Define, Design, (3) Develop dan (4) Disseminate. Perancangan e-modul mengguanakan FlipHTML5 sebagai sarana interaktif untuk meningkatkan kreativitas siswa dalam belajar. FlipHTML5 merupakan salahsatu contoh Flipbook yang berupa lembaran-lembaran kertas menyerupai album atau kalender berukuran 21 x 28 cm. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah wawancara dan kuesioner. Wawancara digunakan untuk menyelidiki masalah yang muncul di dalam kelas. Nilai KKM dan tingkat keefektifan e-modul. Kuesioner digunakan untuk menilai kelayakan dan kepraktisan produk. Validasi produk didasarkan pada empat aspek: Bahasa, grafik, kelayakan isi, dan penyajian materi. Berdasarkan hasil validasi e-Modul pembelajaran yang dikembangkan diperoleh nilai rata-rata 4,81 dengan standar sangat baik (tidak perlu koreksi)Kata kunci: E-modul, ADDIE, Elektronika E-Modules help students achieve learning outcomes that are structured around their curriculum, summarized in the form of learning units, and can be studied individually at any time. The research and development model used in this final project is the 4D development model. The procedure for developing e-learning modules goes through the following stages: (1) Define, Design, (3) Develop and (4) Disseminate. The e-module design uses FlipHTML5 as an interactive tool to increase student creativity in learning. FlipHTML5 is an example of Flipbook in the form of sheets of paper resembling albums or calendars measuring 21 x 28 cm. Data collection techniques used in this study were interviews and questionnaires. Interviews are used to investigate problems that arise in class. KKM score and e-module effectiveness level. The questionnaire is used to assess the feasibility and practicality of the product. Product validation is based on four aspects: Language, graphics, content appropriateness, and presentation of the material. Based on the validation results of the developed learning e-module, an average value of 4.81 is obtained with a very good standard (no need for correction.Keywords: E-module, ADDIE, Electronics.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/119980</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i4.119980</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 4 (2022): Vol. 10, No 4, Desember 2022; 119 - 128</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/119980/107112</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Andhur Maisyir</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/112034</identifier>
				<datestamp>2021-11-22T07:18:09Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">Pemantauan Flicker Tengangan Menggunakan Fast fourier transform (FFT)</dc:title>
	<dc:creator>Kurnia, Rani</dc:creator>
	<dc:creator>Mukhaiyar, Riki</dc:creator>
	<dc:description xml:lang="en-US">Laju elektrifikasi Sumatera Barat 92,96%. Jumlah ini akan terus meningkat setiap tahun, dan dengan meningkatnya laju elektrifikasi di Sumatera Barat maka kualitas daya yang dibutuhkan akan meningkat. Di sisi lain, peningkatan kecepatan pengisian menyebabkan penurunan kualitas daya. Kualitas daya sistem tenaga dipengaruhi oleh gangguan. Dengan kata lain, sistem tenaga gagal, mengakibatkan kualitas daya yang buruk. Gangguan memanifestasikan dirinya dalam bentuk faktor eksternal dan internal. Faktor eksternal termasuk petir dan pohon tumbang, dan faktor internal termasuk pemadaman listrik sementara, fluktuasi tegangan, transien tegangan dan arus, serta kedipan tegangan. Kami akan fokus pada gangguan flicker tegangan yang disebabkan oleh gangguan ini. Kedipan tegangan memiliki berbagai efek seperti kegagalan relai pelindung, fluktuasi tegangan yang dapat menyebabkan lampu berkedip terang dan redup. Tujuan dari proyek akhir ini adalah membuat alat yang mendeteksi adanya tegangan jitter dengan metode Fast Fourier Transform (FFT), sehingga Anda dapat mengamati getaran akibat gelombang FFT pada aplikasi Matlab.Kata kunci : Monitoring, Voltage Flicker, Fast Fourier Transform</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2021-09-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/112034</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i3.112034</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 3 (2021): Vol. 9, No 3, September 2021; 1 - 10</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/112034/105589</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Rani Kurnia, Riki Mukhaiyar</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/102198</identifier>
				<datestamp>2018-11-28T03:47:08Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US"></dc:title>
	<dc:title xml:lang="id-ID">PENGARUH PENERAPAN MODEL PEMBELAJARAN PjBL TERHADAP HASIL BELAJAR MATA PELAJARAN  TKBGT  SISWA KELAS X TEKNIK MEKATRONIKA SMK NEGERI 1 SUMATERA BARAT</dc:title>
	<dc:creator>Yahya, Sigit Alfin</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:description xml:lang="en-US"></dc:description>
	<dc:description xml:lang="id-ID">The purpose of this research is to know is there any influence of project-based learning towards learning outcomes of workshop engineering subject and technique drawing of mechatronics students class X at SMK 1 Sumatera Barat.It was an experimental research with quasy experiment design using Nonquivalent Control Group Design. The sample was the students of Class X TM A as an experimental group and the students of Class X TM B as a control one which used scientific model. Data collection techniques were from post-tests of both classes. After that, they were analyzed for homogeneity, normality and hypothesis test.The result showed that the experimental class had an average score 81,73 while the control class was 72,47. The result of significant hyphotesis α=0,05 tcount &gt; ttable was 3,65 &gt; 2,05 because tcount was higher than ttable, besides the alternative hypothesis (Ha) was accepted. It was concluded in the significant of level, this study found that there was a significant improvement of project based learning towards the workshop engineering subject and technique drawing of mechatronics students class X at SMK 1 Sumatera Barat. As a result, project-based learning has a good influence than scientific model.Keywords: Project Based Learning, Saintific, Quasi Experimental, Learning outcomes, Experiment,Control.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2018-11-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102198</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i2.102198</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 2 (2018): Supplement (Juli - Desember 2018); 61-74</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102198/100821</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/133273</identifier>
				<datestamp>2025-04-23T08:56:08Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Design and Testing of E-Commerce Website Shoe Sales with Waterfall Method and User Acceptance Testing (UAT)</dc:title>
	<dc:creator>Rahman, Taufik</dc:creator>
	<dc:creator>Putra, Andi Andrean Maulana</dc:creator>
	<dc:description xml:lang="id-ID">The development of information technology enables digital transformation in the trading industry, including shoe sales systems. However, many SMEs still face obstacles in the conventional sales process that are less efficient. This study aims to design and test an e-commerce shoe sales website to improve transaction efficiency and user satisfaction. The development method used is Waterfall, which includes needs analysis, design, implementation, testing, and maintenance. Testing was carried out using User Acceptance Testing (UAT) with indicators of ease of use, efficiency, and user satisfaction. The test results showed that the system obtained an average UAT value of 84.3%, indicating strong user satisfaction and effective system performance. With this system, customers can make online orders more easily, while business owners can manage transactions efficiently. This study concludes that the implementation of e-commerce can increase business competitiveness in the digital era. Further research can develop additional features such as integration with digital payment systems and artificial intelligence-based product recommendations to improve user experience.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-03-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133273</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i1.133273</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 1 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 46-53</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133273/110214</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/133273/8627</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Taufik Rahman, Andi Andrean Maulana Putra</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/106375</identifier>
				<datestamp>2024-03-07T04:36:09Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">SISTEM INFORMASI ARSIP DI BADAN PUSAT STATISTIK PROVINSI  SUMATERA BARAT BERBASIS MOBILE</dc:title>
	<dc:creator>Prima, Kurnia Wahyu</dc:creator>
	<dc:creator>Tasrif, Elfi</dc:creator>
	<dc:description xml:lang="en-US">Activities in both government and private agencies require data and information, one of which is archived. Archive is an important factor that supports the smooth running of activities in the agency. The archive information system is created efficiently and effectively with a mobile application based that aims to help users manage archives. In making this information system, Android Studio assistance software is used as a software maker program and Corel Draw as an application design maker. The method used in this application is the waterfall method. The waterfall method is a sequential design process that is often used in software development, the process continues to flow downward like a waterfall through several stages namely system requirements analysis, system design, coding and finally testing. From these problems and methods produced an archive information system that aims to facilitate its users in managing records.Keywords: Information system, Archive, Android Studio, Waterfall</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-01-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106375</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i4.106375</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019; 1-10</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106375/102415</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/6022</identifier>
				<datestamp>2018-11-20T05:40:18Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KONTRIBUSI MOTIVASI BELAJAR DAN KOMPETENSI KEPRIBADIAN GURU TEHADAP HASIL BELAJAR KETERAMPILAN KOMPUTER DAN PENGELOLAAN INFORMASI SISWA KELAS XI TEKNIK KOMPUTER JARINGAN  SMK  NEGERI TAMAN FAJAR PEUREULAK</dc:title>
	<dc:creator>Miaria, Ridwan</dc:creator>
	<dc:creator>Azhar, Nelda</dc:creator>
	<dc:creator>Slamet, Legiman</dc:creator>
	<dc:description xml:lang="en-US">This study aims to reveal the contribution of learning motivation and competence of the teacher's personality on learning outcomes computer skills and information management SMKN Taman Fajar Peueulak. The hypothesis is: (1) learning motivation and competence of the teacher's personality together contribute significantly to the learning outcomes, (2) learning motivation contribute significantly to the learning outcomes and (3) Competence of teachers‘s personality contribute significantly to the learning outcomes. This research is classified in the study associative correlation. The data study outcome variables is from KKPI teacher and learning motivation and competence of the teacher's personality collected through questionnaires distributed to students by using a Likert scale and  has been tested for validity and reliability. Data is considered to have met the assumptions and requirements analysis; normal distribution of data, linear pattern, the data is homogeneous and there is no multicollinearity problem. The population was all students of class XI Computer Network Engineering in the academic year 2014/2015 with sampling using Taro Yamane formula involving 41 samples from 68 populations of students of class XI Computer Network Engineering of TKJ I and II. The results of data analysis showed: (1) learning motivation contribute to the learning outcomes of 10.17%, (2) competence of teachers personality contribute to the learning outcomes of 17.05%, and (3) learning motivation and competence of the teacher's personality contribute together  to the learning outcomes of 36.00%. The findings of this study is learning motivation  and competence of the teacher's personality are factors that influence student learning outcomes. However, of course there are other factors that also affect student learning outcomes. Keywords : Learning motivation, competence of the teacher's personality and computer skills and                    information management</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6022</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v4i1.6022</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 4, No 1 (2016): Januari - Juni 2016</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6022/4693</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/121934</identifier>
				<datestamp>2023-09-11T08:08:45Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rancang Bangun Alat Penipisan Olahan Kerupuk Jengkol Menggunakan Sistem Hidrolik Berbasis PLC</dc:title>
	<dc:creator>Delfa, Nikhel Purnama</dc:creator>
	<dc:creator>Anwar, Muhammad</dc:creator>
	<dc:description xml:lang="id-ID">Bagian persaingan dan perkembangan di bidang dunia insdustri semakin lama menjadi semakin ketat dan mengalami perubahan yang signifikan. Kerupuk jengkol memiliki banyak pengemar, dari kalangan anak-anak hingga orang tua. Sehingga permintaan untuk kerupuk jengkol cukup lah tinggi, namun sistem dalam proses produksi pengolahan kerupuk jengkol di industri rumahan masih menggunakan cara manual yakni, menggunakan tenaga manusia dan peralatan seadanya seperti palu karet dalam penipisan olahan jengkol, sehingga mempengaruhi dari segi aspek produksi yang tidak efektif serta belum maksimal dalam memenuhi permintaan pasar cukup tinggi. Tujuan dari penelitian ini adalah melakukan rancang bangun alat penipisan olahan kerupuk jengkol menggunakan sistem hidrolik berbasis plc. Penelitian ini meliputi metode jenis pengolahan jengkol berbeda serta proses penerapan tekanan yang berbeda pada olahan jengkol dengan menggunakan sensor berat untuk mendapatkan hasil kategori olahan serta penipisan yang ditentukan. Manfaat penelitian ini adalah mempermudah industri rumahan dalam meningkatkan hasil produksi untuk memenuhi permintaan pasar yang cukup tinggi, serta mempersingkat waktu dan mendapatkan kapasitas kerja yang lebih produktif.Kata kunci : Penipisan, Jengkol, Pengolahan. Competition and the development of the industrial world are increasingly becoming increasingly stringent and experiencing significant changes. Jengkol crackers have many fans, from children to the elderly. So that the demand for jengkol crackers is quite High, but the system in the production process for processing jengkol crackers in the home industry still uses the manual method, namely, using human labor and makeshift equipment such as a rubber mallet in thinning processed jengkol, so that the effect is in terms of ineffective production aspects and has not maximized in meeting market demand is quite High. The purpose of this research is to design and build a thinning tool for processed jengkol crackers using a plc-based hydraulic system. This research includes methods for different types of jengkol processing and the process of applying different pressures to processed jengkol using a weight sensor to obtain the results of the processed category and the specified thinning. The benefits of this research are that it will make it easier for home industries to increase production to meet High market demand, as well as shortening time and obtaining more productive work capacity.. Keywords: Depletion, Jengkol (Dogfruit), Processing.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-06-07</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/121934</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i2.121934</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 2 (2023): Vol. 11, No 2, Juni 2023; 162 - 167</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/121934/107948</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 NIKHEL PURNAMA DELFA</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/114655</identifier>
				<datestamp>2021-12-01T02:52:44Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="id-ID">Penyiraman dan Pemupukan Tanaman Bawang Merah Secara Otomatis Pada Greenhouse Menggunakan Internet of Things (IoT)</dc:title>
	<dc:creator>Azizah, Nur</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:description xml:lang="id-ID">Pembuatan alat ini bertujuan untuk membuat sebuah alat penyiraman dan pemupukan tanaman bawang merah secara otomatis yang diterapkan langsung pada greenhouse berukuran 2x1 meter berbasis Internet of Things menggunakan Arduino Uno. Dalam pembuatan alat menggunakan beberapa komponen yaitu Soil Moisture Sensor (sensor kelembaban), Real Time Clock (RTC), Mikrokontroller ATMega328, NodeMCU ESP8266 ESP-01, dan smartphone. Cara kerja dari alat dapat melakukan penyiraman bawang merah berdasarkan kondisi tanah yang dibaca oleh kedua sensor sama-sama dalam kondisi kering, dan untuk pemupukan alat akan beroperasi secara otomatis setiap Senin pukul 10.00 WIB dan akan berlangsung selama 60 hari monitoring. Pemberitahuan berupa notifikasi akan muncul pada smartphone pengguna melalui aplikasi Blynk sebagai monitoring jarak jauh dari sistem dan Liquid Crystal Display (LCD) sebagai penampil data untuk monitoring jarak dekat. Hasil pengujian alat menunjukkan bahwa sistem sudah berjalan dan bekerja dengan sangat baik seperti yang diinginkan.Kata kunci: Internet of Things, Penyiraman dan Pemupukan, Mikrokontroller ATMega328, Blynk The purpose of making this tool is to make an automatic watering and fertilizing tool for shallot olants that is applied directly to a 2x1 meters greenhouse based on the Internet of Things using Arduino Uno. In making the tool, several components are used, namely Soil Moisture Sensore (humidity sensor), Real Time Clock (RTC), ATMega328 Microcontroller, NodeMCU ESP8266 ESP-01, and smartphone. The workings of the tool can be watering shallots based on soil conditions that are read by both sensors both in logic 1 or dry, and for fertilization the tool will operate automatically every Monday at 10.00 WIB and will last for 60 days of monitoring shallot plants. Notifications is the form of notifications will appear on the user’s smartphone through the blynk application as remote monitoring of the system and Liquid Crystal Display (LCD) as a data viewer for close monitoring. The test result of the tool show that the system is running and working very well as desired. Keywords: Internet of Things, Watering and Fertilization, ATMega328 Microcontroller, Blynk</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/114655</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i4.114655</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 4 (2021): Vol. 9, No 4, Desember 2021; 74 - 84</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/114655/105739</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 nur azizah</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/135375</identifier>
				<datestamp>2026-01-06T14:48:36Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Detecting Late Payments by Students with Random Forest and Particle Swarm Optimisation</dc:title>
	<dc:creator>Hamid, Abdul</dc:creator>
	<dc:creator>Sugiono, Sugiono</dc:creator>
	<dc:creator>Prihatin, Titin</dc:creator>
	<dc:creator>Destiana, Henny</dc:creator>
	<dc:creator>Astrilyana, Astrilyana</dc:creator>
	<dc:description xml:lang="en-US">Delays in tuition fee payments are a crucial problem commonly faced by private universities in Indonesia. This problem not only complicates campus financial management, but also has the potential to hinder the smooth running of student studies, such as leave of absence or discontinuation of studies. To date, there are not many predictive systems used to detect potential late payments early, especially the Random Forest (RF) model with Particle Swarm Optimisation (PSO). Therefore, this study aims to develop a predictive model for student payment delays by utilising the RF algorithm optimised using the PSO feature selection method. The Dataset used consists of 15,697 student data covering academic and administrative attributes. Pre-processing was carried out to convert categorical data into numerical form so that it could be processed by the classification algorithm. The evaluation results show that the RF model without optimisation produces an accuracy of 97.37%, precision of 100%, recall of 18.68%, and AUC of 0.825 ± 0.020. After feature selection with PSO, the model performance improved, with an accuracy of 98.83%, precision of 98.20%, recall of 25.40%, and AUC remaining stable at 0.825 ± 0.035. The most influential attributes in the classification were semester, leave status, studying while working, and father's occupation. The results of this study indicate that the combination of RF and PSO can produce an efficient and accurate prediction model, which can be used as a decision-making tool in higher education administration management.Keywords— Late Payments, Classification, PSO, Random Forest, Feature Selection.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2025-12-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/135375</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i4.135375</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 4 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 204 - 207</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/135375/111019</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Abdul Hamid, Sugiono Sugiono, Titin Prihatin, Henny Destiana, Astrilyana Astrilyana</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/3266</identifier>
				<datestamp>2021-06-18T03:56:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">ANALISIS PENGARUH OVERCLOCKING PADA PROCESSOR TERHADAP KINERJA SISTEM</dc:title>
	<dc:creator>Rahmat, Imran</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:creator>Zulhendra, Zulhendra</dc:creator>
	<dc:description xml:lang="en-US">This research aims to gain a significant performance speed processor after the processor clockspeed increase in learning the principles of good processor clockspeed increase , as well as the stable and see the effect caused by overclocking the computer system performance when used daily . This research is an experiment that is true experiment , data collection technique is to conduct experiments and take measurements on the processor . Data analysis technique used is to look at the percentage increase in performance by comparing the measurement results with the end of the initial measurement . The measurement results showed that successful overclock to 17 % with the processor fan is still the standard and performance of the system is still stable , which is indicated by the results of measurements of OCCT . The results of measurements of sintetic test shows that the system performance is also increasing the speed increases . So also with the results of measurements and timing test rendering test . Real - life test also showed when the game GTA IV and the blender running, not the case of failure , such as crashes and down .</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2014-05-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3266</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i1.3266</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 1 (2014): Januari - Juni 2014</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3266/2696</dc:relation>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/107759</identifier>
				<datestamp>2021-06-18T03:52:34Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="id-ID">Rancang Bangun Sistem Informasi Arsip Berbasis Web Menggunakan Framework Codeigniter</dc:title>
	<dc:creator>Firdaus, Novemli</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:description xml:lang="id-ID">Arsip merupakan sumber informasi yang sangat penting dalam sebuah kantor, namun pengelolaan arsip sering terabaikan dan belum efisien, hal ini dapat menyebabkan berbagai masalah dari kerusakan arsip sampai hilangnya data arsip. Tujuan dari penelitian ini adalah untuk mengetahui prosedur pengelolaan arsip pada kantor Wali Nagari Air Dingin di Kabupaten Solok. Metode dalam pengumpulan data penelitian yang digunakan adalah observasi, wawancara dan dokumentasi. Berdasarkan hasil pengamatan pada pengelolaan arsip di Wali Nagari Air Dingin meliputi pencatatan surat masuk dan surat keluar dilakukan dengan cara manual, penyimpanan dan pemeliharaan arsip yang kurang baik, tempat penyimpanan arsip yang tidak terawat dan sulit untuk pencarian arsip. Sehingga perlu adanya sistem informasi untuk pengelolaan arsip, sistem informasi arsip dibangun dengan menggunakan bahasa pemograman PHP dan framework CodeIgniter berbasis web. Hasil dari perancangan ini berupa sistem informasi arsip berbasis web yang dapat mengelola pencatatan surat masuk, surat keluar, pencarian surat, dan penyimpanan arsip secara digital.Kata kunci : Sistem Informasi, Arsip, PHP, Codeigniter. Archives are a very important source of information in an office, but records management is often neglected and inefficient, this can cause various problems from archive damage to loss of archive data. The purpose of this study was to determine the records management procedures at the Wali Nagari Air Dingin office in Solok Regency. The method of collecting research data used is observation, interview, and documentation. Based on observations on the management of records in the Wali Nagari Air Dingin office, the recording of incoming and outgoing letters was done manually, storage and maintenance of archives that were not good, where archives were not maintained and it was difficult to search for archives. So it is necessary to have an information system for archival management, and archive information system built using the PHP programming language and web-based Codeigniter framework. The results of this design in the form of a web-based archive information system that can manage the recording of incoming letters, outgoing letters, search letters, and digitally store archives.Keywords: Information Systems, Archives, PHP, Codeigniter.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2020-03-03</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/107759</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i1.107759</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 1 (2020): Vol 8, No 1, Maret 2020; 44-52</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/107759/103326</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/107759/2667</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Novemli Firdaus</dc:rights>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/10411</identifier>
				<datestamp>2018-07-05T07:11:09Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Analisis Persepsi Kemanfaatan Sistem Informasi Portal Akademik STMIK-AMIK Jayanusa Padang berdasarkan Faktor Human,Oorganization, dan Technology</dc:title>
	<dc:creator>Assyukra, Ana</dc:creator>
	<dc:creator>Adri, Muhammad</dc:creator>
	<dc:creator>Zulhendra, Zulhendra</dc:creator>
	<dc:description xml:lang="en-US">This study aims to determine the perceptions of benefits about the information system that has been applied in STMIK-AMIK Jayanusa Padang . And to know the contribution of human, organization, and technology users as part factor of human , organization , and technology to the perceived usefullness Portal Information System on STMIK-AMIK Jayanusa Padang . This research was conducted by analyzing the influence of users of portal information system on the perception of expediency , in this case based on factors Human Organization Technology. The result of data analysis shows that human , organization , and technology variables together significantly influence 72% towards perceived usefullnes  information system of Academic portal STMIK-AMIK Jayanusa Padang . So it can be concluded that the factor of human , organization , and technology has contributed to the perception of the system's usefulness . If each variable has a higher correlation it will increase the perception of exposure to Information System Academic Portal STMIK-AMIK Jayanusa Padang. The better human, organization, technology owned by STMIK-AMIK Jayanusa Padang will be the higher the perception of expediency Academic Portal Information System at STMIK-AMIK Jayanusa Padang.  Keywords: Academic Information System Portal, Human, Organization, and Technology, STMIK-AMIK Jayanusa Padang</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-03-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10411</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i1.10411</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 1 (2018): Januari - Juni 2018</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10411/7635</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/125961</identifier>
				<datestamp>2024-01-11T14:56:52Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rancang Bangun Drone Pemadam Otonom dengan Mekanisme Water Bombing Berbasis Navigasi Waypoint GPS</dc:title>
	<dc:creator>Sujiwa, Akbar</dc:creator>
	<dc:creator>Widodo, Widodo</dc:creator>
	<dc:description xml:lang="id-ID">Kasus kebakaran hutan dan lahan dalam tiga tahun kebelakang terus mengalami fluktuatif, dimana dampaknya sampai memberikan kerugian triliunan rupiah. Untuk mengurangi dampak kebakaran hutan perlu adanya inovasi teknologi terkait penanggulangan bencana kebakaran. Beberapa teknologi telah banyak dikembangkan, di antaranya modifikasi cuaca dan drone pemadam kebakaran. Pada metode modifikasi cuaca tidak bisa dilakukan secara intens karena biaya operasional yang mahal, sedangkan pada teknologi drone masih dalam tahap pengembangan dan belum benar-benar diaplikasikan. Meskipun drone pemadam masih awam digunakan, namun teknologi ini dapat membantu terutama pada daerah terpencil seperti hutan. Oleh karena itu dalam penelitian ini dibangun drone yang memiliki kemampuan untuk memadamkan api dengan menjatuhkan bom air (water bomb ). Berdasarkan hasil penelitian yang didapat, drone mampu melaksanakan tugas untuk menjatuhkan bom air dengan baik, sehingga diperoleh toleransi radius keakuratan sekitar 2 meter dari titik api. Tingkat kepresisian drone juga cukup baik dengan nilai kepresisiannya sekitar 95%. Untuk penelitian selanjutnya diharapkan dapat ditingkatkan lagi keefektifan drone dengan meningkatkan dimensinya, sehingga lebih kuat terhadap gangguan angin, lebih banyak memuat bom air, serta lebih lama durasinya.Kata kunci : Drone, kebakaran, otomatis, pemadam. Cases of forest and land fires in the past three years have continued to fluctuate, with the impact resulting in losses of trillions of rupiah. To reduce the impact of forest fires, there is a need for technological innovation related to fire disaster management. Several technologies have been developed, including weather modification and firefighting drones. The weather modification method cannot be carried out intensively because operational costs are expensive, while drone technology is still in the development stage and has not really been applied. Even though fire drones are still commonly used, this technology can help, especially in remote areas such as forests. Therefore, in this research, a drone was built which has the ability to extinguish fires by dropping water bomb s. Based on the research results obtained, the drone was able to carry out the task of dropping water bomb s well, so that an accuracy radius tolerance of around 2 meters was obtained from the fire point. The drone's precision level is also quite good with a precision value of around 95%. For further research, it is hoped that the drone's effectiveness can be further improved by increasing its dimensions, so that it is stronger against wind disturbances, contains more water bomb s, and lasts longer.Keywords: Automatic, drones, extinguishing, fire.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125961</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i4.125961</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 4 (2023): Vol. 11, No 4, Desember 2023; 401 - 408</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125961/108695</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Akbar Sujiwa</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/103639</identifier>
				<datestamp>2021-06-18T03:54:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">ANALISIS KEPUASAN PENGGUNA E-LEARNING SEBAGAI PENDUKUNG AKTIVITAS PEMBELAJARAN MENGGUNAKAN METODE EUCS</dc:title>
	<dc:creator>Darwi, Apris Robi</dc:creator>
	<dc:creator>Efrizon, Efrizon</dc:creator>
	<dc:description xml:lang="en-US">In this research to make the improvement of convenience that would later give also the satisfaction of any user that has used and be active in e-learning information systems which have been applied in engineering Electronics ft unp. This research using the method of end user computing satisfaction that in short EUCS are used to measure the level of user satisfaction with knowing the contribution factors of content, accuracy, shape, ease of usage and timeliness to be thorough by the author to apply to the scope of the Department of electronics engineering ft unp. This research using quantitative research, then conducted a descriptive analysis, inductive analysis, multiple regression and hypothesis testing. The results of the analysis of the data indicates that the variable in the method of EUCS jointly contribute the same significance of 45% to the satisfaction of users of the e-learning information systems in the Department of electronics engineering achievements in the unp ft. from research that has been done, is expected to be contributed to the Administration's e-learnngi in order to improve the quality of e-learning on the campus of the State University of padang in General and in the Electrical Engineering Universitas Negeri Padang in particular. Keywords: information systems, End User Computing Satisfaction, E-learning.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-02-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103639</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i1.103639</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019; 25-31</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103639/101425</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/3300</identifier>
				<datestamp>2018-11-19T01:30:35Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Perancangan Peta Digital Sekolah Menengah Atas dan Kejuruan Negeri  di Kota Padang Berbasis Web</dc:title>
	<dc:creator>Jasril, Andika Riyadi</dc:creator>
	<dc:creator>Zulhendra, Zulhendra</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:description xml:lang="en-US">In 2007, Padang city starts the implementation of educational system which refers to the development of Science and Technology by implementing Online Admission System for School (PSB online). This admissions process consists of a fair, transparent, and comprehensive review of all applicants and also can be responsible in accordance with the rule and policy of the Education Department of Padang city. On the website which is provided by the Education Department only publishes the addresses of each school. Therefore, it is need a development system that provides location services of Senior High School and Vocational High School in digital map form. This digital map application designed by using Adobe Flash CS 3 which is presented interactively by combining the element of multimedia such as text, sound, image, animation, and video. By using this digital map, the people and prospective students who want to get in Senior High School or Vocational High School in Padang can find out the school’s geographic location immediately, so that will be easier for the people and students to find out the school’s location that want to be visited .Keyword : PSB online, Digital Map, Multimedia, SMA, SMK and MA State</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-16</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3300</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i2.3300</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3300/2729</dc:relation>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/109983</identifier>
				<datestamp>2021-06-18T03:51:04Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan Sistem Informasi TPA/TPSA di Kecamatan  Sintuk Toboh Gadang Berbasis Web</dc:title>
	<dc:creator>Herianto, Jefry</dc:creator>
	<dc:creator>Hendriyani, Yeka</dc:creator>
	<dc:description xml:lang="id-ID">Penelitian ini bertujuan untuk mengetahui pengaruh yang positif pada penerapan model pembelajaran Problem Based Learning (PBL) terhadap hasil belajar Dasar Listrik dan Elektronika (DLE) program keahlian Teknik Pendingin dan Tata Udara (TPTU) di Sekolah Menengah Kejuruan Negeri (SMKN) 3 Pariaman. Jenis penelitian adalah eksperimen dengan bentuk Nonequivalet Control Group Design dimana kelompok eksperimen maupun kontrol tidak dipilih secara random melainkan dengan tujuan tertentu yaitu melihat kesetaraan antara kedua kelas, diambil kelas X TPTU A sebagai kelas eksperimen yang menggunakan model pembelajaran PBL. Hasil penelitian yang dilakukan pada kelas eksperimen mendapatkan nilai rata-rata sebesar 83,09 sedangkan kelas kontrol sebesar 78,18 berdistribusi normal dan homogen. Hasil hipotesis pada taraf signifikan α = 0,05 diperoleh thitung = 1,888 dimana lebih besar daripada ttabel = 1,717. Jadi hipotesis alternatif (Ha) diterima, dapat disimpulkan bahwa model pembelajaran PBL berpengaruh positif terhadap hasil belajar mata pelajaran DLE di SMKN 3 Pariaman.Kata kunci : Model Pembelajaran, Problem Based Learning, DLE,  Hasil Belajar .</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2020-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/109983</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i4.109983</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 4 (2020): Vol. 8, No 4, Desember 2020; 65-72</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/109983/104300</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Jefry Herianto, Yeka Hendriyani</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/104428</identifier>
				<datestamp>2021-06-18T03:54:00Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN SISTEM INFORMASI SASARAN KINERJA PEGAWAI  DI UNIVERSITAS NEGERI PADANG</dc:title>
	<dc:creator>Rahman, Fauzi</dc:creator>
	<dc:creator>Efrizon, Efrizon</dc:creator>
	<dc:description xml:lang="en-US">To produce employees who have the ASN profession, there is a need for ASN guidance. As a first step in conducting coaching, an assessment of the performance of the ASN is needed. This assessment will later be used as material for consideration for promotion, placement in position, transfer, education and training, and consideration in remuneration payments. The work performance assessment of Civil Servants is carried out systematically, with emphasis on the level of achievement of employee work targets or the level of achievement of work outcomes that have been prepared and agreed upon between Civil Servants and Appraisal Officials. The performance appraisal of civil servants themselves has two elements of assessment, namely the first from the Employee Work Target (SKP) and the second from Work Behavior. The problem that occurs is that the assessment of work performance is difficult because not all ASNs in the Universitas Negeri Padang environment keep a diary properly. In addition, the problems that often occur are diaries that are manually created require a lot of paper and ink, this is considered not economical and efficient and when archived there is a possibility of being scattered or lost. From the problems mentioned above, an employee performance target information system was developed at Universitas Negeri Padang. With this application, it can facilitate ASN in preparing and filing SKP, making daily notes, and simplifying employee performance appraisals.Keywords: Development, Information Systems, SKP, Universitas Negeri Padang.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104428</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i2.104428</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019; 150-155</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104428/101787</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/127617</identifier>
				<datestamp>2024-06-05T09:08:12Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan Website Healthcare Navigasi Pola Hidup Sehat Seputar Kesehatan</dc:title>
	<dc:creator>Nisa, Khairun</dc:creator>
	<dc:creator>Putri, Raihan</dc:creator>
	<dc:creator>Nasution, Fakhruddin Ahmad</dc:creator>
	<dc:description xml:lang="id-ID">Perkembangan teknologi informasi telah masuk ke berbagai aspek kehidupan, termasuk kesehatan. Kesadaran masyarakat tentang pentingnya menjaga kesehatan dapat ditingkatkan dengan ketersediaan informasi online. Hal ini mendorong penulis untuk memanfaatkan teknologi web modern dengan menggunakan kecepatan Flask dan MongoDB sebagai teknologi utama untuk menghasilkan website kesehatan yang responsif, mudah diakses, dan memberikan pengalaman pengguna optimal. Website ini bertujuan untuk meningkatkan literasi kesehatan masyarakat, membimbing menuju pola hidup sehat, dan menyediakan fakta menarik untuk inspirasi perubahan positif dalam kehidupan sehari-hari. Dengan menekankan komitmen untuk mempromosikan hidup sehat, website ini akan menyediakan artikel, tips, dan saran dari pakar kesehatan, serta memberikan kendali kepada pengelola kesehatan. Selain itu, integrasi dengan media sosial dan fitur interaktif memungkinkan pengguna berpartisipasi aktif, berbagi pengalaman, akan mendapatkan umpan balikdari admin. Hal ini diharapkan dapat menciptakan komunitas  saling mendukung dan memotivasi untuk hidup lebih sehat.Kata kunci : Teknologi Informasi, Flask dan Mongodb, Kesehatan Masyarakat. The development of information technology has permeated various aspects of life, including health. Public awareness about the importance of maintaining health can be enhanced with the availability of online information. This has encouraged the author to leverage modern web technology by using the speed of Flask and MongoDB as the main technologies to create a responsive, easily accessible health website that offers an optimal user experience. This website aims to improve public health literacy, guide towards a healthy lifestyle, and provide interesting facts to inspire positive changes in daily life. By emphasizing a commitment to promoting healthy living, the website will offer articles, tips, and advice from health experts, and give control to health managers. Additionally, integration with social media and interactive features enables users to actively participate, share experiences, and receive real-time feedback. This is expected to create a supportive community that motivates each other to live healthier lives.Keywords: Digital Era, Information Technology, Flask and Mongodb, Public Health</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/127617</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i2.127617</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 2 (2024): Vol. 12, No 2, Juni 2024; 202 - 208</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/127617/109213</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Raihan Putri, Khairun Nisa, Fakhruddin Ahmad Nasution</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/105146</identifier>
				<datestamp>2021-06-18T03:53:32Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PEMBUATAN MODUL PEMBELAJARAN RANGKAIAN ELEKTRONIKA DIGITAL</dc:title>
	<dc:creator>Devi, Mila Sri</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this study was to determine the feasibility of using the learning module of the Electronic Electronics Series on the subject of Basic Electricity and Electronics in class X Electronics Engineering at SMK Negeri 1 Bukittinggi. This research method uses the development of Instructional Development Institute with three stages, namely define, development, and evaluation. The research instruments were in the form of questionnaires on validity, reliability and practicality of the module. Based on the results of 3 validators obtained an average of 0.82 from the rating scale 1, which exceeds the achievement level of 0.667, so the module is declared valid. In the module reliability test the Cronbach Alpha value was 0.804, which means the reliability of the module in the category is very high. In the module practicality test by the teacher obtained an average value of 85.83%, so it is in the practical category. While the module practicality test by students obtained an average value of 87%, so it is in a very practical category. Based on the results of the three tests it can be concluded that the learning module is suitable for use in the learning process.Keywords:Module, Electronics Digital, instructional Development Institute</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-07-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105146</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i3.105146</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019; 49-57</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105146/102038</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/5170</identifier>
				<datestamp>2018-11-19T01:59:04Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PENERAPAN MODEL COOPERATIVE LEARNING TYPE GROUP INVESTIGATION UNTUK MENINGKATKAN HASIL BELAJAR MULTIMEDIA 3D KELAS XI JURUSAN MULTIMEDIA (MM)  DI SMK NEGERI 2 PADANG PANJANG</dc:title>
	<dc:creator>Fenesa, Ceci</dc:creator>
	<dc:creator>Efrizon, Efrizon</dc:creator>
	<dc:creator>Budayawan, Khairi</dc:creator>
	<dc:description xml:lang="en-US">Problems in this study is the lack of achievement of the target of Completeness Minimum Criteria (KKM) the study of students in the subject of Multimedia 3 Dimention. This study aimed to see whether there is any difference in learning outcomes using Model Cooperative Learning Type Group Investigation by learning outcomes that do not use the Model Cooperative Learning Type Group Investigation, which is Direct Instruction. This research is experimental research, this study population was a class XI MM student of SMK Negeri 2 Padang Panjang Academic Year 2014/2015. This research is a quasi experimental. The sampling technique was performed using purposive sampling technique. Experimental class is a class that is treated by using a Model Cooperative Learning type Group Investigation and the control class is the class that uses the Direct Instruction model. Data were collected from the test results in the form of learning objective about a total of 33 items. Data were analyzed manually to normality test, homogeneity, and hypothesis testing. The study of the test results can be the average value of student learning outcomes using Model Cooperative Learning Type Group Investigation is 83.63 while the average value of students who use the Direct Instruction models lower at 74.45 with the percentage difference between classroom learning outcomes experimental and control class is 12.32%. The average value obtained posttest experimental class of 78.4 and an average value of 72.2 posttest control class. The result of t testing showed that the score of  tcounting &gt; ttable (1.962 &gt; 1.672), so that the working hypothesis (H1) is accepted or rejected the null hypothesis (Ho). This means that significantly increase learning outcomes experimental class is greater than the control class learning outcomes.  Key-word : Cooperative Learning Group Investigation, Learning Model, Direct Instruction, Learning Outcomes, Control and Experiment, Multimedia 3 Dimention.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2015-09-18</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5170</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v3i1.5170</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 3, No 1 (2015): Januari - Juni 2015</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v3i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5170/4061</dc:relation>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/120220</identifier>
				<datestamp>2022-12-01T09:52:16Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Rancang Bangun Trainer Smart Home dengan FiturVoice Recognition Menggunakan Mikrokontroler Nodemcu Esp8266 Berbasis Internet of Things</dc:title>
	<dc:creator>Nugroho, Isworo Setyo</dc:creator>
	<dc:creator>Hadi, Ahmaddul</dc:creator>
	<dc:description xml:lang="en-US">Sistem ini dirancang untuk memungkinkan siswa dapat membuat alat mengontrol lampu, kipas, stop kontak, dan pemanas air minum, yang memungkinkan dipantau secara online melalui jaringan internet dari smartphone. Pembuatan alat dimulai dengan proses perancangan alur blok diagram, berdasarkan rancangan blok diagram  dilakukan pemilihan spesifikasi komponen, integrasi perangkat keras, dan pemrograman sistem. Keluaran sistem dilengkapi dengan komponen yang mengontrol keadaan peralatan seperti lampu, kipas angin, soket, dan pemanas air minum. Modul Relay digunakan untuk mengontrol arus AC atau sebagai pengganti saklar kipas angin , lampu, stop kontak, dan pemanas air minum. Sistem ini menggunakan konsep Internet of Things (IoT). Dengan kata lain, terhubungnya sistem ke jaringan internet melalui mikrokontroler Node MCU ESP8266. Sistem mengakses data dari Firebase Web dan menampilkannya dalam aplikasi smartphone untuk memonitoring kondisi peralatan rumah tangga. Hasil penelitian dan pengujian menghasilkan bahwa perancangan Trainer  yang telah dibangun dapat mengontrol peralatan rumah tangga seperti lampu, kipas angin, stop kontak dan pemanas air minum.Kata kunci : Trainer, Smart Home, RFID, NodeMCU ESP8266, Firebase. This system is designed to allow students to make devices to control lights, fans, sockets, and drinking water heaters, which are monitored online via the internet from a smartphone. Making the tool begins with the process of designing a block diagram flow, based on the block diagram design, component specifications are selected, hardware integration, and system programming are carried out. The system output is equipped with components that control the state of equipment such as lights, fans, sockets, and drinking water heaters. Relay module used to control AC current or as a replacement for fan switches, lights, sockets, and drinking water heaters. This system uses the concept of the Internet of Things (IoT). In other words, the system is connected to the internet network through the Node MCU ESP8266 microcontroller. The system accesses data from Firebase Web and displays it in a smartphone application to monitor the condition of household appliances. The results of research and testing show that the Trainer design that has been built can control household appliances such as lights, fans, sockets and drinking water heaters.Keywords: Trainer, Smart Home, RFID, NodeMCU ESP8266, Firebase.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2022-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/120220</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i4.120220</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 4 (2022): Vol. 10, No 4, Desember 2022; 36 - 44</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/120220/107116</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Isworo Setyo Nugroho</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/111778</identifier>
				<datestamp>2021-06-18T03:50:03Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
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	<dc:title xml:lang="id-ID">Analisis Metode Web Security PTES (Penetration Testing Execution And Standart) Pada Aplikasi  E-Learning Universitas Negeri Padang</dc:title>
	<dc:creator>Fauzan, Fadilla Yulia</dc:creator>
	<dc:creator>Syukhri, Syukhri</dc:creator>
	<dc:description xml:lang="id-ID">Penelitian ini bertujuan untuk mengetahui kerentanan pada E-Learning Universitas Negeri Padang dengan menggunakan metode  Penetration Testing Execution Standard. Metode penetration testing ini berfungsi untuk melihat hasil dan analisis dari pengujian keamanan pada E-Learning Universitas Negeri Padang, serta dapat menjadi bahan masukan bagi Universitas Negeri Padang dan laporan sebagai acuan untuk keamanan pada E-Learning Universitas Negeri Padang. Penelitian ini menggunakan pendekatan kuantitatif dengan penelitian deskriptif. Penelitian menggunakan metode Penetration Testing memiliki tahapan-tahapan sebagai berikut: 1. Pre-engagement Interaction, 2. Intelegence Gathering, 3. Vulnerabillity Analysis, 4. Exploitation, dan 5. Reporting. Hasil pengujian menggunakan zenmap didapatkan 6 port yang terbuka pada elearning.unp2.ac.id.  Pada tahapan Scanning menggunakan Acunetix yang didapatkan ada beberapa kerentanan teratas yaitu Cross-site Request Forgery, Development configuration file, Slow HTTP Denial of Service Attack, Weak Password, TLS 1.0 Enable , dan exploitation menggunakan teknik SQL Injection dengan hasil tidak dapat melihat celah keamanan, dapat disimpulkan pada tahap scanning didapatkan hasil celah dari keamanan web adalah sebanyak 96 dengan disimpulkan Acunetix Threat Level 2 yaitu pada level Medium yang artinya tidak terlalu berpengaruhnya dengan serangan-serangan pada website tersebut, dan pada tahapan Exploitation menggunakan SQLMap dengan teknik SQL Injection dimana pada tahap ini dinyatakan gagal karena e-learning2.unp sudah menggunakan keamanan SSL/HTTPS yang menyulitkan para hacker masuk ke sistem database web tersebut. Analisis dari tahapan Penetration Testing dapat menjadi dasar untuk meningkatkan kualitas keamanan website sehingga dapat mencegah kerentanan yang akan datang.Kata kunci : e-learning, penetration testing, scanning, acunetix, sqlmap This study aims to determine the vulnerability of E-Learning Padang State University using the method  Penetration Testing Execution Standard. This Method penetration testing serves to see the results and analysis of security testing at E-Learning Padang State University, and can be input for Padang State University and reports as a reference for security on E-Learning Padang State University. This research uses a quantitative approach with descriptive research. Research using the method Penetration Testing has the following stages: 1. Pre-engagement interaction, 2. Intelligence Gathering, 3. Vulnerability Analysis, 4. Exploitation, and 5. Reporting. The test results using zenmap found 6 open ports on elearning2.unp.ac.id. At the stage Scanning using Acunetix , there are several top vulnerabilities, namely Cross-site Request Forgery, Development configuration files, Slow HTTP Denial of Service Attack, Weak Password, TLS 1.0 Enable , and exploitation using techniques SQL Injection with the result that they cannot see security holes, It can be concluded at the stage scanning that the results of web security gaps are as many as 96, it is concluded that Acunetix Threat Level 2 is at the level Medium which means that it does not really affect the attacks on the website, and at the stage Exploitation uses SQLMap with the SQL Injection technique where at the This was declared a failure because elearning2.unp already uses SSL / HTTPS security which makes it difficult for hackers to enter the web database system. Analysis of the stage Penetration Testing can be the basis for improving the quality of website security so that it can prevent future vulnerabilities.Keywords: e-learning, penetration testing, scanning, acunetix, sqlmap</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111778</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i2.111778</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 2 (2021): Vol. 9, No 2, Juni 2021; 105 - 111</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111778/105248</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111778/105249</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/111778/3691</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Fadilla Yulia Fauzan</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/102068</identifier>
				<datestamp>2018-11-28T03:47:08Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
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	<dc:title xml:lang="en-US"></dc:title>
	<dc:title xml:lang="id-ID">PENGARUH MODEL PEMBELAJARAN KOOPERATIF  TIPE TEAM GAMES TOURNAMENT TERHADAP HASIL BELAJAR SISWA</dc:title>
	<dc:creator>Wahyu, Muhammad</dc:creator>
	<dc:creator>Sukaya, Sukaya</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:description xml:lang="en-US"></dc:description>
	<dc:description xml:lang="id-ID">The purpose of this research is to know difference on learning outcome of the Electrical Fundamental using cooperative learning of Tean Games Tournament method by the 10th Grade studemts at SMK Penerbangan Nusantara Ketaping in 2017-2018 period. The type of this research is experimental with the post-test only control group design. The Sample of this research is 10th Grade Students at SMK Penerbangan Nusantara Ketaping in 2017-2018 period. The experiment class uses cooperative learning Team Games Tournament method which is AP-1 10th Grade and the Control class uses Direct Learning method which is AP-2 10th Grade. The data of learning outcome is the value post-test. Then, the data is analyzed for normalities, homogenities, and hypothesis treatment.  From this research, the experimental class got the average score 85,79, meanwhile the control class got average score 76, 27. The result of this research shows that there is a significant differences since α=0, 05 is gotten tobserved &gt; ttable like (3, 680 &gt; 1,668), because of tobserved is bigger from ttable, so the blank hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. Cooperative learning Team Games Tournament method gives the bigger enhancement on learning outcome about 12, 48% than direct learning method. The Conclusion is cooperative learning Team Games Tournament method is better than direct learning method.Keywords: learning outcome, cooperative learning Team Games Tournament method, direct learning method, Post-Test Only Control Group Design, experimental, and control.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2018-11-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102068</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i2.102068</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 2 (2018): Supplement (Juli - Desember 2018); 22-28</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102068/100777</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/130823</identifier>
				<datestamp>2024-12-20T09:34:37Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Penerapan MTCNN dan Eigenfaces untuk Pengenalan Wajah dalam Pemantauan Kehadiran pada Pembelajaran Berbasis Proyek</dc:title>
	<dc:creator>Darmanto, Darmanto</dc:creator>
	<dc:creator>Wahyudi, Eka</dc:creator>
	<dc:creator>Indah Pradasari, Novi</dc:creator>
	<dc:creator>Muhammad, Ar-Razy</dc:creator>
	<dc:description xml:lang="id-ID">Pencatatan kehadiran mahasiswa adalah elemen penting terutama dalam pembelajaran berbasis proyek (Project Based Learning) yang memerlukan kolaborasi dan partisipasi aktif. Penelitian ini mengembangkan sistem absensi otomatis berbasis face recognition dengan menggunakan model Multi-task Cascaded Convolutional Neural Network (MTCNN) untuk deteksi wajah. Model MTCNN dipilih karena kemampuannya dalam mendeteksi wajah dengan baik meski terdapat variasi sudut, pencahayaan, dan ekspresi. Proses deteksi melibatkan tiga tahap seperti deteksi wajah, penghalusan kotak pembatas (bounding box) dan penyesuaian titik penanda (landmark). Setelah itu metode Eigenface digunakan untuk mengenali wajah dengan analisis Principal Component Analysis (PCA). Penelitian diuji di kelas yang sebennarnya dengan variasi jumlah mahasiswa, pencahayaan, dan posisi kamera. Hasilnya metode MTCNN mendeteksi wajah dengan rata-rata 29.8% presisi, sementara Eigenface mencapai akurasi 90%, meski turun menjadi 78% untuk subjek berkacamata. Selain itu MTCNN menunjukkan waktu deteksi lebih cepat dibanding RetinaFace yang menandakan efisiensi lebih tinggi. Kombinasi MTCNN dan Eigenface terbukti efektif dalam otomatisasi pencatatan kehadiran dengan peningkatan efisiensi dan akurasi data yang mendukung pelaksanaan pembelajaran berbasis proyek secara optimal.Kata kunci : Face Recognition, MTCNN, Eigenface, Project-Based LearningStudent attendance tracking is a crucial element, particularly in Project-Based Learning (PBL) which requires collaboration and active participation. This research develops an automatic attendance system based on face recognition using the Multi-task Cascaded Convolutional Neural Network (MTCNN) model for face detection. MTCNN was selected for its robust ability to detect faces despite variations in angle, lighting, and expression. The detection process involves three stages: face detection, bounding box refinement, and landmark adjustment. Following detection, the Eigenface method is used for face recognition with Principal Component Analysis (PCA). The research was tested in an actual classroom with varying student numbers, lighting conditions, and camera positions. Results showed that MTCNN achieved an average face detection precision of 29.8%, while Eigenface reached 90% accuracy, though it dropped to 78% for subjects with glasses. Additionally, MTCNN demonstrated faster detection times compared to RetinaFace, indicating higher efficiency. The combination of MTCNN and Eigenface proved effective in automating attendance recording, enhancing data accuracy and efficiency to optimally support Project-Based Learning.Keywords: Face Recognition, MTCNN, Eigenface, Project-Based Learning</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-12-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/130823</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i4.130823</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 4 (2024): Vol. 12, No 4, Desember 2024; 504 - 512</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/130823/109918</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Darmanto Darmanto</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/112669</identifier>
				<datestamp>2021-12-07T03:22:30Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="id-ID">Pembuatan Aplikasi Reminder Jadwal Perkuliahan di Jurusan Teknik Elektronika Berbasis Android</dc:title>
	<dc:creator>Primadana Edde, Genta</dc:creator>
	<dc:creator>Budayawan, Khairi</dc:creator>
	<dc:description xml:lang="id-ID">Pencatatan jadwal perkuliahan di jurusan Teknik Elektronika selama ini menggunakan portal akademik melalui fitur KRS yang diatur secara permanen dalam hitungan persemester, sehingga terdapat masalah ketika dosen ingin mengganti jadwal perkuliahan karena ada beberapa alasan dan halangan, namun belum ada fasislitas yang dapat membantu dosen dan mahasiswa mengatur jadwal pengganti secara efisien. Berdasarkan permasalahan tersebut, solusi yang diberikan yaitu dengan pembuatan aplikasi android yang membantu dosen memberikan informasi penggantian jadwal secara realtime yang bisa diterima mahasiswa, serta terdapat fitur pencatatan dan pengingat pergantian jadwal menggunakan Bahasa pemograman kotlin dan menggunakan database server dari firebase realtime database (FRD),yang memudahkan pencatatan pergantian jadwal secara realtime. Metode yang digunakan dalam pembuatan aplikasi adalah Unified Modeling Language (UML) yang dimana metode ini merupakan bahasa visual untuk pemodelan berorientasikan objek. Berdasarkan hasil dari pengujian dengan metode black box testing terhadap aplikasi NO-FORGE, maka aplikasi ini layak digunakan dalam membantu penggantian jadwal perkuliahan karena dengan fitur yang ada sangat membantu dosen dan mahasiswa mengatur jadwal yang berhalangan.Kata kunci: Reminder, Android, FRD (Firebase Realtime Database)The recording of lecture schedules in the Electronic Engineering department has been using the academic portal through the KRS feature which is permanently regulated in a matter of semesters, so there are problems when lecturers want to change the lecture schedule because there are several reasons and obstacles, but there are no facilities that can help lecturers and students organize replacement schedule efficiently. Based on these problems, the solution provided is by making an android application that helps lecturers provide real-time schedule change information that can be accepted by students, and there is a feature for recording and reminding schedule changes using the Kotlin programming language and using a database server from the Firebase Realtime Database (FRD), which makes it easy to record schedule changes in real-time. The method used in making the application is Unified Modeling Language (UML) which is a visual language for object-oriented modeling. Based on the results of testing with the black box testing method on the NO-FORGE application, this application is feasible to use in helping to change the lecture schedule because the existing features are very helpful for lecturers and students to manage their absent schedule.Keywords: Reminder, Android, FRD (Firebase Realtime Database)</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/112669</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i4.112669</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 4 (2021): Vol. 9, No 4, Desember 2021; 1 - 11</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/112669/105686</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Genta Primadana Edde</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/103466</identifier>
				<datestamp>2021-06-18T03:54:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">RANCANG BANGUN SISTEM INFORMASI BADAN EKSEKUTIF MAHASISWA UNIVERSITAS NEGERI PADANG BERBASIS WEB</dc:title>
	<dc:creator>Rusda, Irwan</dc:creator>
	<dc:creator>Slamet, Legiman</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:description xml:lang="en-US">Development of technology which progress rapidly has effect to change whole of aspects in human life. One of them is development of information technology. Development of information technologies can apply on web based information systems. Many agencies have moved to web based  inforation systems because of web based is more efective and eficient used. BEM UNP as executive campuss organization has a budget which the aim is implement activities to bend students characters. Examples are national seminars, talkshow, debates, open recruitment for new members, etc. The activities definitely are not without process of registration from participants. Most of the students want to participate in that activity. Usually get troubles activity informations, or trouble in registration directly to committe web based information systems used is one of the effective facilities to share activities process. The design of web based information syste, of BEM UNP visualizes by UML with using several object oriented of visualized diagrams. The result of web based information systems of BEM UNP is web based informations systems which give informations to BEM UNP and to ease students who want to bem participants in activities are implemented by BEM UNP. Keywords: Information System, BEM UNP, CodeIgniter Framework.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-02-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103466</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i1.103466</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019; 10-17</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103466/101339</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/133708</identifier>
				<datestamp>2025-11-28T08:43:49Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Implementation of Proxy Server in Internet Access Management</dc:title>
	<dc:creator>Angeria, Karisma</dc:creator>
	<dc:creator>Mahfuzhi, A.R. Walad</dc:creator>
	<dc:description xml:lang="id-ID">The advancement of network technology has made it easier to access information via the internet, but it also presents challenges in limiting access to websites that are irrelevant to academic activities, such as social media, adult content, and gambling. This study aims to implement an access control system using mikrotik devices with web proxy features to enhance network security and efficiency at the Faculty of Engineering, University of Muhammadiyah Bengkulu. The research method used is experimental, which involves directly observing the impact of web proxy configuration on internet access. The stages include problem identification, system design, implementation, and testing to evaluate the effectiveness of the applied system. Based on the test results, the system successfully blocked 26 non-academic websites categorized into 9 social media, streaming, and entertainment sites; 8 adult content sites; and 9 gambling sites. All websites on the list were effectively blocked, demonstrating the system’s success in creating a network environment more conducive to academic activities. Abstract -The advancement of network technology has made it easier to access information via the internet, but it also presents challenges in limiting access to websites that are irrelevant to academic activities, such as social media, adult content, and gambling. This study aims to implement an access control system using mikrotik devices with web proxy features to enhance network security and efficiency at the Faculty of Engineering, University of Muhammadiyah Bengkulu. The research method used is experimental, which involves directly observing the impact of web proxy configuration on internet access. The stages include problem identification, system design, implementation, and testing to evaluate the effectiveness of the applied system.Based on the test results, the system successfully blocked 26 non-academic websites categorized into 9 social media, streaming, and entertainment sites; 8 adult content sites; and 9 gambling sites. All websites on the list were effectively blocked, demonstrating the system’s success in creating a network environment more conducive to academic activities.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-06-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133708</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i2.133708</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 2 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 87 - 93</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133708/110915</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133708/110532</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/133708/8752</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Karisma Angel Lia</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/106720</identifier>
				<datestamp>2024-03-07T04:36:09Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">PENGEMBANGAN MODUL INTERAKTIF KOMPUTER DAN JARINGAN DASAR BERBASIS ANDROID</dc:title>
	<dc:creator>Utami, Saza Kurnia</dc:creator>
	<dc:creator>Novaliendry, Dony</dc:creator>
	<dc:description xml:lang="en-US">The use of technology in education can simplify the learning process and increase the potential of students in developing interests and potential so that learning objectives can be achieved. Based on observations on the Computer and Basic Networking subjects at SMKN 5 Padang that teachers have not implemented the media in the form of interactive modules in the learning process so that it has an impact on student learning outcomes. The purpose of this research is to develop an interactive module Computer and Basic Networks. Making this module using Android Studio software. The development method begins with system analysis (Fishbone diagram), analysis of the current system, and analysis of the proposed new system in the form of use cases, activity diagrams, and interface design. The conclusion of the development of this module is to produce an interactive module application Computer and Basic Networks that can be accessed via an android smartphone. In addition this module can also be run on a computer / PC. With the media in the form of interactive modules, it can be easier for students to understand the material and is very practical to be used as a learning medium. Keywords:Interactive Modules, Computers and Basic Networks, Android Studio</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-01-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106720</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i4.106720</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019; 244-252</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i4</dc:source>
	<dc:language>id</dc:language>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/8496</identifier>
				<datestamp>2017-12-18T09:16:29Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM ASSISTED INDIVIDUALIZATION TERHADAP HASIL BELAJAR PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA KELAS X JURUSAN TEKNIK AUDIO VIDEO DI  SMK NEGERI 1 KINALI</dc:title>
	<dc:creator>Mustika, P. Sultan</dc:creator>
	<dc:creator>Hanesman, Hanesman</dc:creator>
	<dc:creator>Sukaya, Sukaya</dc:creator>
	<dc:description xml:lang="en-US">The problem in this study is the low average student learning outcomes in the Elementary Electrical and Electronics subjects is under the completeness of Learning (KB) which has been established SMK Negeri 1 Kinali is 75. This study aims to determine the influence of cooperative learning model type Assisted Team Individualization with Problem Based Learning learning model on learning outcomes in Electrical and Electronics Elementary subjects of X class students majoring in audio video engineering at SMK Negeri 1 Kinali. This type of research is an experimental research with Post-Test Design Only Group Design. The research sample is class X TAV.1 as experiment class using Team Assisted Individualization and class X TAV.2 model as control class using Problem Based Learning model. Technique of collecting data from post-test every meeting in experiment class and control class, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results obtained an average value of 83.57, while the control class get an average value of 76.67. The result of hypothesis calculation at significant level α = 0,05 got tcount&gt; ttable that is 6,24&gt; 1,674, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. Can be concluded means at the real level, this study shows that, there is influence of positive learning outcomes between the use of cooperative learning model type Assisted Individualization Team with the model of Problem Based Learning in Electrical and Electronics Elementary students X class students majoring in audio video engineering at SMK Country 1 Kinali. So the results of student learning Team Assisted Individualization better in comparison with the results of student learning Problem Based Learning.. Keywords: Team Assisted Individualization, Problem Based Learning, Post-Test Only Group Design, Learning Outcomes, Experiments, Controls.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2017-12-13</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/8496</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v5i2.8496</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 5, No 2 (2017): Juli - Desember 2017</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v5i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/8496/6526</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2017 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/125067</identifier>
				<datestamp>2023-09-26T09:24:57Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan Aplikasi Pelayanan Pasien Berbasis Mobile pada Klinik Gigi Bunga Dental Care</dc:title>
	<dc:creator>Yasmin, Nabilla</dc:creator>
	<dc:creator>Adri, Muhammad</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:creator>Darni, Resmi</dc:creator>
	<dc:description xml:lang="id-ID">Klinik gigi Bunga Dental Care Padang merupakan salah satu klinik diselenggarakan oleh perorangan atau mandiri yang dikelola langsung oleh Dr.Drg. Dewi Elianora.,MDSc.,Sp.KGA. Klinik ini menyediakan pelayanan kesehatan gigi bagi masyarakat yang ingin melakukan pemeriksaan dan konsultasi tentang kesehatan giginya. Aplikasi pelayanan pasien berbasis mobile ini dirancang untuk mempermudah pemilik klinik dalam pelayanan pasien dimana selama ini dalam pelaksanaannya masih menggunakan cara manual. Perancangan aplikasi ini menggunakan framework laravel dan teks editornya menggunakan visual studio code. Metode yang digunakan pada pengembangan sistem pada aplikasi pelayanan pasien ini adalah metode prototyping. Terdapat 2 wireframe yang akan digunakan pada perancangan sistem, yaitu wireframe tampilan mobile dan wireframe tampilan web. perancangan tugas akhir ini menghasilkan aplikasi yang dapat membantu pemilik dalam pelayanan pasien dengan beberapa fitur di dalamnya seperti pendaftaran pemeriksaan, pengambilan nomor antrian secara online, pengelolaan rekam medis, dan laporan kunjungan pasien.Kata kunci : Klinik Gigi, Mobile, Laravel, Prototyping. Bunga Dental Care Padang is a clinic organized by individuals or independently which is managed directly by Dr.Drg.Dewi Elianora.,MDSc.,Sp.KGA. This clinic provides dental health services for people who want to check and consult about their dental health. This mobile-based patient service application is designed to make it easier for clinic owners to serve patients, where so far the implementation is still using the manual method. The design of this application uses the Laravel framework and the text editor uses Visual Studio Code. The system development method used in this patient service application is the prototyping method. There are 2 wireframes that will be used in system design, namely the mobile display wireframe and the web display wireframe. The design of this final project produces an application that can assist the owner in patient care with several features in it such as examination registration, online queue number retrieval, medical record management, and patient visit reports. Keywords: Dental Clinic, Mobile, Laravel, Prototyping</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-09-26</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125067</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i3.125067</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 3 (2023): Vol. 11, No 3, September 2023; 356 - 368</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125067/108322</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Nabilla Yasmin, Muhammad Adri</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/118849</identifier>
				<datestamp>2022-10-03T01:11:08Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="id-ID">Rancang Bangun Sistem Parkir Menggunakan PLC Outseal Berbasis Internet of Things (IoT)</dc:title>
	<dc:creator>Violinda, Riski Sahira</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="id-ID">Padatnya lahan parkir dan ketidaktahuan pengguna akan ketersediaan parkir membuat pengguna tidak nyaman. serta pengelola tidak dapat melihat secara realtime pendapatan parkir tiap hari. Untuk itu penelitian ini dibuat bertujuan untuk memberikan informasi mengenai ketersediaan lahan parkir yang bisa diakses melalui aplikasi berbasis Internet of Things. Metode waterfall digunakan dalam penelitian ini yang meliputi analisis kebutuhan, desain, penulisan program dan testing. Hasilnya pengelola bisa melihat pendapatan parkir secara realtime dan mengisi saldo parkir untuk pengguna sebagai penunjang ekonomi dalam berwirausaha. Sensor yang digunakan adalah sensor RFID untuk mendeteksi kartu parkir sekaligus media pembayaran parkir, adanya kartu parkir membuat pengguna lebih aman dan kendaraan lebih terproteksi karna kartu parkir adalah akses untuk keluar parkir, sensor silinder proximity untuk mendeteksi kendaraan agar masuk dan sensor fotolistrik untuk menambah dan mengurangi pengguna parkir.Kata kunci : Internet of Things, Parkir, Sensor RFID. The density of parking spaces and the user's ignorance of the availability of parking makes users uncomfortable. and managers can't see real-time parking revenue every day. For this reason, this research aims to provide information about the availability of parking spaces that can be accessed through Internet of Things-based applications. The waterfall method used in this study includes needs analysis, design, program writing and testing. As a result, managers can see real-time parking revenues and fill in parking balances for users as an economic support for entrepreneurship. The sensors used are RFID sensors to detect parking cards as well as parking payment media, parking cards make users safer and vehicles more protected because parking cards are access to exit parking, proximity cylinder sensors to detect vehicles to enter and photoelectric sensors to increase and decrease parking users.Keywords: Internet of Things, Parking, RFID sensors.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-09-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/118849</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i3.118849</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 3 (2022): Vol. 10, No 3, September 2022; 48 - 57</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/118849/106864</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Riski Sahira Violinda, Putra Jaya</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/3290</identifier>
				<datestamp>2018-11-19T01:30:35Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KONTRIBUSI MOTIVASI BELAJAR DAN DISIPLIN BELAJAR  TERHADAP HASIL BELAJAR PADA MATA PELAJARAN  TEKNIK VIDEO KELAS XI SMK 5 PADANG</dc:title>
	<dc:creator>Fagia Nonik, Desri</dc:creator>
	<dc:creator>Dwiyani, Nurindah</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:description xml:lang="en-US">This research was motivated by the problem of low learning achievement in the subjects of video techniques class XI student majoring in audio video engineering at SMK Negeri 5 Padang , where 40.54 % of students gain mastery of learning outcomes under Kriteria Ketuntasan Minimal ( KKM ) . KKM set the school on subjects a video engineering of 75 with a range of values ​​0-100 . The purpose of this study was to reveal the contribution of learning motivation and discipline to learn the subjects learning outcomes of students majoring in video engineering video audio engineering at SMK Negeri 5 Padang . This research is descriptive nature of correlation . The population in this study were all students of class XI Audio Video Engineering Department SMK Negeri 5 Padang , consists of three classes totaling 74 people , and the sample amounted to 43 people . Technique of random sampling ( Simple random sampling ) . Student learning outcomes data obtained from subject teachers video technique class XI SMK Negeri 5 Padang in 2012 . While the motivation to learn and the discipline of data collected through a questionnaire study using a Likert scale that has been tested for validity and reliability . Data were analyzed using statistical methods with the help of Microsoft Excel 2007 software . The results of data analysis showed : ( 1 ) learning motivation accounted for 13.06 % of the learning outcomes of students of SMK Negeri 5 Padang , ( 2 ) learn discipline contributes 10.75 % to the learning outcomes of students of SMK Negeri 5 Padang ; ( 3 ) learning motivation and discipline to learn together accounted for 19.45 % of the learning outcomes of students of SMK Negeri 5 Padang . So it can be concluded that the motivation to learn and the discipline of learning contribute to learning outcomes , the higher the students' motivation in the learning process and the higher discipline of learning , then learning outcomes will be higher . Keywords :     Motivation Learning, Discipline Learning , Learning Outcomes , Descriptive Correlation , Simple Random Sampling</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-16</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3290</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i2.3290</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3290/2719</dc:relation>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/109773</identifier>
				<datestamp>2021-06-18T03:51:28Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rancang Bangun CNC (Computer Numerically Controlled) PCB Layout Berbasis Mikrokontroler</dc:title>
	<dc:creator>Gumelar, Agung</dc:creator>
	<dc:creator>Edidas, Edidas</dc:creator>
	<dc:description xml:lang="id-ID">Tujuan dari tugas akhir ini adalah dapat membuat alat ukir layout rangkaian elektronika pada papan PCB (Printed Circuit Board) atau yang disebut dengan mesin CNC (Computer Numerical Control) sehingga dapat mempermudah pekerjaan manusia dalam pembuatan layout dan mengurangi proses dari pembuatan layout biasa yang menggunakan bahan pelarut tembaga Ferric Chloride (FeCl3) dan proses lainnya. Metode perancangan dan pembuatan sistem alat ada beberapa tahapan yaitu  perancangan alat, perancangan perangkat keras perancangan perangkat lunak, dan rancangan fisik alat. Hasil perancangan dan pembuatan alat mesin CNC untuk mengukir layout pada PCB bekerja dengan menggunakan mikrokontroller Arduino UNO sebagai pengirim firmware GRBL dan menggunakan aplikasi CNCjs untuk mengontrol mesin CNC. Alat ini menggunakan tiga (3) motor stepper nema17 sebagai penggerak mesin dengan tiga axis yaitu X, Y dan Z, selanjutnya mesin CNC menggunakan bor sebagai alat ukir pada PCB yang terletak pada Axis Z. Layout akan diukir pada PCB setelah file layout diubah dalam bentuk file .ngc menggunakan aplikasi inkscape dan diupload pada aplikasi CNCjs sehingga pengontrolan mesin CNC pada proses baik sebelum dan akan dioperasikan. Dari hasil penelitian tugas akhir ini menghasilkan alat yang dapat mengukir layout pada papan PCB.Kata kunci : CNC, PCB, Motor Stepper, GRBL, Mikrokontroller</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2020-10-05</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/109773</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i3.109773</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 3 (2020): Vol. 8 No. 3 September 2020; 33-44</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/109773/103994</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/109773/3134</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Agung Gumelar</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/104068</identifier>
				<datestamp>2021-06-18T03:54:00Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
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	<dc:title xml:lang="en-US">REKAYASA SISTEM INFORMASI PROMOSI DAN PENGELOLAAN JASA STUDIO FOTO BERBASIS WEB</dc:title>
	<dc:creator>Rosdiana, Rosdiana</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:creator>Huda, Asrul</dc:creator>
	<dc:description xml:lang="en-US">The information system appear give support and advantages in all areas of life. One of them is on economic. Photo studio is a part of economic field. Photo studio that offer photography and video recording service have a broad target market. Photo studio still use manual system and have not utilized the information system optimally in promote and manage it system that can causes many problems. For example, the problem in inform service packages, problem in booking that has impact to report. The purpose of  information system is to minimize mistakes and optimize the promotion that offer by provider photograph services (photo studio, photographer and freelance videographer). Show  detail information such as : portfolio and art gallery. So, customers can order easily. Information system also can give order report in periodic time for provider services. Information systems designed by waterfall method. Developed with php language, laravel framework and Mysql database.Keywords : Information  systems, Photo Studio, Management, Laravel Framework.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104068</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i2.104068</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019; 20-32</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104068/101701</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/126090</identifier>
				<datestamp>2024-06-05T09:08:12Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="id-ID">Pengendali Kualitas Air Kolam Budidaya Air Tawar Berbasis IoT dan Logika Fuzzy</dc:title>
	<dc:creator>Marwondo, Marwondo</dc:creator>
	<dc:creator>Sardjono, Sardjono</dc:creator>
	<dc:creator>Riswanto, Ujang</dc:creator>
	<dc:description xml:lang="id-ID">Keberhasilan budidaya perikanan berkaitan sangat erat terhadap kondisi lingkungan yang optimal. Salah satu faktor penting dalam keberhasilan budidaya ikan adalah pengelolaan kualitas air yang baik agar terjaga kondisi air yang layak untuk pertumbuhan dan kelangsungan hidup. Kualitas air yang buruk dapat menyebabkan pertumbuhan ikan menjadi lambat, mudah terserang penyakit serta mempengaruhi ketersediaan pakan alami, yaitu plankton. Mengendalikan kualitas air tidaklah mudah, untuk itu diperlukan sistem pengendali cerdas yang dapat membantu pengendaliannya. Sistem ini dapat menggunakan Internet of Things (IoT) yang dibekali dengan logika fuzzy pada pengolahan datanya. Fuzzy kendali Sugeno digunakan sebagai dasar pengolahan data yang ditanamkan pada mikrokontroler arduino mega 2560. Sebagai masukan digunakan Sensor PH dan sensor DS18B20 untu pengukuran suhu airnya. Berdasarkan hasil olahan data, perangkat akan menyalakan atau mematikan pompa air selama waktu yang telah ditentukan. Platform Blynk digunakan sebagai media informasi mengenai status kualitas air. Hasil pengujian untuk mengukur tingkat akurasi pembacaan masing-masing sensor dengan hasil tingkat akurasi diatas 90% dan tingkat error dibawah 10%. Pada pengujian logika fuzzy mendapatkan hasil yang baik dimana sistem dapat bekerja sesuai dengan aturan-aturan fuzzy yang telah dibuat dan sistem ini berhasil terhubung dengan platform blynk untuk melihat informasi mengenai kualitas air.Kata kunci : kualitas air, IoT, logika fuzzy, otomatis, sistem pakar The success of aquaculture is closely related to optimal environmental conditions. One important factor in the success of fish farming is good water quality management to maintain suitable water conditions for growth and survival. Poor water quality can cause fish to grow slowly, become susceptible to disease and affect the availability of natural food, namely plankton. Controlling water quality is not easy, this requires an intelligent control system that can help control it. This system can use the Internet of Things (IoT) which is equipped with fuzzy logic in data processing. Sugeno's fuzzy control is used as the basis for data processing embedded in the Arduino Mega 2560 microcontroller. As input, the PH sensor and DS18B20 sensor are used to measure the water temperature. Based on the data processing results, the device will turn on or turn off the water pump for a predetermined time. The Blynk platform is used as a medium for information regarding water quality status. Test results to measure the level of accuracy of the readings of each sensor with results of an accuracy level above 90% and an error rate below 10%. In the fuzzy logic test, we got good results where the system was able to work according to the fuzzy rules that had been created and this system was successfully connected to the Blynk platform to view information about water quality.Keywords: water quality, IoT, fuzzy logic, automatic, expert system</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/126090</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i2.126090</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 2 (2024): Vol. 12, No 2, Juni 2024; 128 - 140</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/126090/109204</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Marwondo Marwondo</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/103871</identifier>
				<datestamp>2021-06-18T03:54:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">RANCANG BANGUN MEDIA PEMBELAJARAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN SIMULASI DIGITAL DI SMK</dc:title>
	<dc:creator>Syawaluddin, Syawaluddin</dc:creator>
	<dc:creator>Tasrif, Elfi</dc:creator>
	<dc:description xml:lang="en-US">Today the use of interactive media to support the learning system so that there is an increase in students towards learning outcomes. Technical in implementing learning media can involve almost all the senses of students. Because the media that has been designed is one of the new learning innovations, combined in it there are videos, images, sounds, and other aspects that support to explain the material so that students are easy to take part in learning. In this design there are several elements that are combined including images, animation, sound, and navigation buttons to facilitate users in using interactive media, this interactive multimedia learning media designed with an attractive appearance is presented in interactive CD so students can learn learning material independently. Keywords: Designing, Interactive Media Learning.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-02-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103871</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i1.103871</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019; 200-205</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103871/101518</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/4082</identifier>
				<datestamp>2018-11-20T05:41:23Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">PENGARUH PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE STUDENT TEAM ACHIEVEMENT DIVISION (STAD) TERHADAP  HASIL BELAJAR SISWA KELAS X TEKNIK AUDIO VIDEO  PADA MATA DIKLAT KETERAMPILAN DASAR ELEKTRONIKA   DI SMK NEGERI 1 LINTAU BUO</dc:title>
	<dc:creator>Effendi, Veni</dc:creator>
	<dc:creator>Hanesman, Hanesman</dc:creator>
	<dc:creator>Sukaya, Sukaya</dc:creator>
	<dc:description xml:lang="en-US">The problem in this research is the discovered fact that in SMK Negeri 1 Lintau, the number of grade X.TAV students obtain a learning outcomes under the KKM on subject Keterampilan Dasar Elektronika that set by school is 80. 65,39% of students under the KKM and 34,61% of students over the KKM. One of the affect factors is the learning model. This study aimed to see differences in learning outcomes with STAD cooperative learning type and direct instruction. This study uses experimental approach, the population is X.TAV grade students of SMK Negeri 1 Lintau Buo. The Sampling technique is saturated samples. The experiments Class using STAD Cooperative Learning type and the control class using direct instruction. Collected data from results of a study with objective test. Data were analyzed manually to test for normality, homogeneity testing, and hypothesis testing. Results were obtained an average value of students who use STAD Cooperative Learning is 78.13 while students who use direct instructional methods is 68.26. The results of hypothesis using the manually formula get tcount 2,311&gt; 1,701 t table, so that the alternative hypothesis (Ha) is accepted or rejected the null hypothesis (Ho). Keyword : Model Pembelajaran, Pembelajaran Kooperatif tipe STAD,  Pembelajaran Langsung.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/4082</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i2.4082</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 2 (2014): Juli - Desember 2014</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/4082/3258</dc:relation>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/111479</identifier>
				<datestamp>2021-06-18T03:50:03Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Analisis Perbandingan Management Bandwidth Menggunakan Metode Queue Tree Dan Simple Queue di Jaringan Elektronika</dc:title>
	<dc:creator>Fitri, Diana</dc:creator>
	<dc:creator>Hadi, Ahmaddul</dc:creator>
	<dc:description xml:lang="id-ID">Penelitian ini bertujuan untuk membandingkan Management bandwidth Menggunakan Metode Queue Tree dan Simple Queue untuk mengetahui metode mana yang lebih bagus digunakan untuk memanagemnet bandwidth dilihat dari beberapa parameter yaitu  RSSI, Channel, Data Rate, Bandwidth, Delay, Packet Loss. Lokasi penelitian ini dilakukan di  laboratorium E60, Jurusan Teknik Elektronika, Fakultas Teknik, Universitas Negeri Padang. Penelitian ini menggunakan metode kuantitatif. Pada penelitian ini, penulis hanya akan membandingkan management bandwidth Simple Queue dan Queue Tree serta kualitas sinyal. Dari segi prosesnya yaitu instalasi jaringan, penyettingan winbox dan analisis Simple Queue dan Queue Tree dengan menggunakan aplikasi Vistumbler, InSSIDer, Command Line, Axence NetTools menggunakan 2 user pada jarak 1 meter dan 20 meter selama 6 hari, serta menggunakan tabel perbandingan untuk melihat hasil perbandingan dari kedua metode tersebut. Hasil dari perbandingan metode Simple Queue dan Queue Tree dilihat dari pengukuran berdasarkan parameter bandwidth dengan jarak 20 meter  yaitu Simple Queue memiliki rentang nilai sebesar 0,87 Mbps sampai 4.07 Mbps sedangkan Queue Tree memiliki rentang nilai sebesar 3,01 Mbps sampai 4,69 Mbps. Berdasarkan hasil percobaan yang dilakukan, Queue Tree lebih baik dan optimal digunakan untuk memanagement bandwidth dari pada Simple Queue. Simple Queue memberikan bandwidth yang besar untuk client yang terkoneksi lebih dahulu sehingga user yang connect berikutnya hanya mendapat bandwidth yang tersisa saja sedangkan Queue Tree memberikan bandwidth yang sama kepada setiap user yang terkoneksi sehingga tidak terjadi perebutan bandwidth sesama user.Kata kunci : Perbandingan managemnet bandwidth menggunakan metode Simple Queue dan Queue TreeThis study aims to compare bandwidth management using the Queue Tree and Simple Queue Methods to see which method is better to use to manage bandwidth as seen from several parameters, namely RSSI, Channel, Data Rate, Bandwidth, Delay, Packet Loss. The research location was conducted in the E60 laboratory, Electronics Engineering Department, Faculty of Engineering, Padang State University. This research uses quantitative methods. In this study, the authors will only compare the bandwidth management of Simple Queue and Queue Tree and signal quality. In terms of the process, namely network installation, Winbox setup and Simple Queue and Queue Tree analysis using the Vistumbler, InSSIDer, Command Line, Axence NetTools applications using 2 users at a distance of 1 meter and 20 meters for 6 days, and using a comparison table to see the results. of both methods. The results of the comparison of the Simple Queue and Queue Tree methods seen from measurements based on bandwidth parameters with a distance of 20 meters, namely Simple Queue has a value range of 0.87 Mbps to 4.07 Mbps while Queue Tree has a value range of 3.01 Mbps to 4.69 Mbps . Based on the results of the experiment, Queue Tree is better and optimal for bandwidth management than Simple Queue. Simple Queues provide greater bandwidth for clients who are connected first so that the next connected user only gets the remaining bandwidth, while Queue Tree provides the same bandwidth to each connected user so there is no fighting over bandwidth among users.Keywords: Comparison of bandwidth management using Simple Queue and Queue Tree methods</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111479</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i2.111479</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 2 (2021): Vol. 9, No 2, Juni 2021; 34 - 43</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111479/105242</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/111479/3613</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Diana Fitri</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/102003</identifier>
				<datestamp>2018-11-30T04:46:30Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US"></dc:title>
	<dc:title xml:lang="id-ID">WEB USAGE MINING MENGGUNAKAN K-MEANS UNTUK MENGETAHUI KECENDERUNGAN AKSES PENGGUNA (STUDI KASUS: GANTO.CO)</dc:title>
	<dc:creator>Maulana, Rizky</dc:creator>
	<dc:creator>Dwiyani, Nurindah</dc:creator>
	<dc:description xml:lang="en-US"></dc:description>
	<dc:description xml:lang="id-ID">The Ganto website, ganto.co, is one source of information for students, lecturers, and the public. Every visit to the Ganto website is recorded on the server log. If left unchecked, the server log will only fulfill server storage. Therefore, actions need to be taken such as implementing Web usage mining. Web usage mining, using k-means clustering, is one way to ensure the satisfaction of users who access the Ganto website, by knowing the tendency of user access through server log analysis. First Cluster, September 2017. Second Cluster, October 2017, November 2017, December 2017, February 2018, March 2018, and April 2018. While the third cluster, July 2017, August 2017, January 2018, May 2018, and June 2018. Results of analysis , Berita is the most frequently viewed rubric, the second is Artikel, and the third is E-Paper. While the other rubrics (Info Kampus, Sastra Budaya, Ganto TV, and Ganto Foto) are not too often viewed by users or visitors of the Ganto website.Keywords: Web usage mining, clustering, k-means, Ganto</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2018-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102003</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i2.102003</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 2 (2018): Juli - Desember 2018; 60-67</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102003/100765</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/131002</identifier>
				<datestamp>2024-12-20T09:34:37Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rancang Bangun Aplikasi untuk Pemesanan Jasa Tukang Bangunan Sebagai Solusi Digital Bidang Konstruksi Berbasis Android</dc:title>
	<dc:creator>Reski Putra, Nugrahman</dc:creator>
	<dc:creator>Dina Kalifia, Anna</dc:creator>
	<dc:description xml:lang="id-ID">ABSTRAKPeningkatan populasi dan urbanisasi di berbagai daerah telah mendorong kebutuhan akan layanan konstruksi, termasuk jasa tukang bangunan. Konsumen sering kali mengalami kesulitan dalam menemukan tukang yang andal, tepat waktu, dan sesuai kebutuhan. Penelitian ini bertujuan mengembangkan aplikasi berbasis Android yang mempermudah pencarian dan pemesanan jasa tukang bangunan di Kabupaten Sleman. Aplikasi ini menyediakan fitur pencarian tukang, menampilkan profil tukang, serta ulasan dari konsumen sebelumnya. Dengan antarmuka yang ramah pengguna, aplikasi ini mempercepat proses pemesanan dan meningkatkan transparansi melalui sistem ulasan dan penilaian. Pengujian aplikasi menunjukkan bahwa aplikasi ini tidak hanya mempercepat proses pemesanan, tetapi juga meningkatkan kualitas layanan konstruksi secara keseluruhan.Kata kunci : Aplikasi Android, Jasa Tukang Bangunan, Pemesanan Online, Layanan Konstruksi, Teknologi Mobile.Increasing population and urbanization in various regions have driven the need for construction services, including handyman services. Consumers often experience difficulties in finding a reliable, timely, and appropriate handyman. This research aims to develop an Android-based application that facilitates the search and ordering of handyman services in Sleman Regency. This application provides a handyman search feature, displays handyman profiles, and reviews from previous consumers. With a user-friendly interface, this application speeds up the ordering process and increases transparency through a review and rating system. Testing of the app shows that it not only speeds up the booking process, but also improves the overall quality of construction services.Keywords: Android Apps, Builders, Online Booking, Construction Services, Mobile Technology.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-12-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/131002</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i4.131002</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 4 (2024): Vol. 12, No 4, Desember 2024; 400 - 410</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/131002/109893</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Nugrahman Reski Putra, Anna Dina Kalifia</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/105542</identifier>
				<datestamp>2021-06-18T03:53:32Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KONTRIBUSI MOTIVASI DAN FASILITAS TERHADAP HASIL BELAJAR SISWA SMK PENERBANGAN NUSANTARA KETAPING</dc:title>
	<dc:creator>Riyaldi, Riyaldi</dc:creator>
	<dc:creator>Edidas, Edidas</dc:creator>
	<dc:description xml:lang="en-US">The problem in this study is the existence of learning outcomes under the KKM standard of competence in the Electrical Fundamental students of class X Aiframe Powerplant of Nusantara Ketaping Flight Academy. The purpose of this study was to reveal how much the students' motivation and learning facilities contributed individually or together to the learning outcomes of Electrical Fundamental students of class X. This type of research is descriptive correlational. The study population amounted to 137 and a sample of 58 students in class X Aiframe. The sampling technique is done by proportional random sampling. Data on student learning outcomes are obtained from the curriculum section. While data on student motivation and learning facilities were obtained through questionnaires using a Likert scale that had been tested for validity and reliability. The results of data analysis show that (1) Motivation of students and learning facilities together contribute significantly to learning outcomes 27.88%, (2) Motivation of students contributing significantly to student learning outcomes of class X Electrical Fundamental expertise programs of 13, 91%, (3) Learning facilities contribute significantly to the learning outcomes of class X students. Electrical Fundamental skills program at Nusantara Nusantara Ketaping Vocational High School is 8.64%. So it can be concluded that Motivation of Students and Facilities Learning together or partially contributes to class X student learning outcomes Electrical Fundamental competency standard skills program class X Aiframe Powerplant SMK Nusantara Ketaping Flight.Keywords: Student Motivation, Learning Facilities, Learning Outcomes</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-07-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105542</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i3.105542</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019; 194-201</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105542/102131</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/5851</identifier>
				<datestamp>2018-11-20T05:40:18Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KONTRIBUSI MOTIVASI DAN LINGKUNGAN BELAJAR TERHADAP HASIL BELAJAR SISTEM OPERASI  KELAS XI TKJ DI SMK NEGERI 1 BENDAHARA</dc:title>
	<dc:creator>Khalid, Oslan</dc:creator>
	<dc:creator>Huda, Yasdinul</dc:creator>
	<dc:creator>Sriwahyuni, Titi</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this study is to reveal the contribution of motivation and learning environment to the learning outcomes of subject’s operating systems class XI student of Computer Engineering Network at SMK Negeri 1 Bendahara. This type of research is associative Correlation. The population in this study all students of class XI Computer Network SMK Negeri 1 Bendahara, consists of two classes totaling 64 people. The sampling technique was randomly (simple random sampling). Data obtained from the student learning outcomes subject teachers’ operating system SMK Negeri 1 Bendahara. While the motivation and learning environment of data collected through questionnaires using Linker scale that has been tested for validity and reliability. Data were analyzed using multiple regression method with the help of software Microsoft Excel 2007 and SPSS v.16. The results of analysis showed: (1) Motivation and learning environment together contributed 17.95% to the learning outcomes of class XI student of SMK Negeri 1 Bendahara; (2) Motivation contributed 11.64% to the learning outcomes of class XI student of SMK Negeri 1 Bendahara; (3) Environmental Learning contributed 11.08% to the learning outcomes of class XI student of SMK Negeri 1 Bendahara. So we can conclude that the motivation and learning environment contribute to the learning outcomes, the higher motivation and better learning environment, the learning outcomes will be better. Keywords: Motivation, Environmental Learning, Associative correlation, simple random sampling, multiple regressions.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5851</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v4i1.5851</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 4, No 1 (2016): Januari - Juni 2016</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5851/4578</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/121759</identifier>
				<datestamp>2023-03-03T04:22:10Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rancang Bangun Media Assemblr Edu Berbasis Augmented Reality Mata Pelajaran Dasar-Dasar Teknik Elektronika</dc:title>
	<dc:creator>Nilamsari, Dinda Puspita</dc:creator>
	<dc:creator>Dewi, Ika Parma</dc:creator>
	<dc:description xml:lang="id-ID">Dalam dunia pendidikan yang semulanya belajar secara luring tergantikan menjadi pembelajaran daring. Berdasarkan hal tersebut berdampak terhadap rendahnya nilai siswa yang melakukan pembelajaran daring pada mata pelajaran Dasar-Dasar Teknik Elektronika. Media pembelajaran yang pernah digunakan seperti modul ajar, jobsheet, buku, powerpoint. Pada saat sekarang belum tersedianya media pembelajaran menggunakan software Assemblr EDU baik secara daring maupun luring. Berdasarkan observasi yang telah dilakukan sebanyak 95,4% siswa kelas X Elektronika memerlukan media pembelajaran menggunakan perangkat lunak Assemblr EDU. Penelitian ini dilakukan untuk menghasilkan media pembelajaran pada mata pelajaran Dasar-Dasar Teknik Elektronika menggunakan software Assemblr EDU dan untuk mengetahui tingkat validitas media pembelajaran yang sudah dibuat. Media pembelajaran ini dibuat menggunakan metode Four D (4D) dengan tahapan Define (Pendefinisian), Design (Perancangan), Development (Pengembangan), dan Dissemination (Penyebaran). Media pembelajaran ini akan dilakukan uji validitas dan uji praktikalitas (uji coba pengguna). Uji validitas dilakukan oleh ahli materi dan ahli media. Uji praktikalitas dilakukan oleh kelompok kecil yaitu sebanyak 15 siswa. Hasil uji validitas yang didapatkan adalah 87,99% dari validator ahli media dan 95,33% dari validator ahli materi yang dikategorikan “Sangat Valid”. Hasil uji praktikalitas didapatkan 90,58% yang dikategorikan “Sangat Praktis”. Kata kunci : Media Pembelajaran, Dasar-Dasar Teknik Elektronika, Assemblr EDU, Animasi 3D, Augmented Reality In the world of education, what was originally learned in the class room was replaced with online learning. Based on this case, it has an impact on the low scores of students who carry out online learning in the Basics of Electronics Engineering. Learning media that have been used include teaching modules, job sheets, books, powerpoints. At this time there is not available learning media using the Assemblr EDU software for both learning type. Based on observations that have been made as much as 95.4% of class X Electronics students need learning media using Assemblr EDU software. The purpose of the research conducted is to produce learning media in Basic of Electronics Engineering subjects using Assemblr EDU software and to get validity level on the learning media that have been created. This learning method has been created  by using 4D method, the step is define, design, development, dissemination. Validity test of this learning method is doing by the experts (topics and media). The practice test is doing by a small group of 15 students. The result of the validity test is 87,99% from the media experts validator, and 95,33% from the topics experts validator was defined to be &quot;Very Valid&quot;. The result of practice test is 90,58% was defined to be &quot;Very Practical&quot;. Keywords: Learning Media, Fundamentals of Electronics Engineering, Assemblr EDU, 3D Animation, Augmented Reality</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/121759</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i1.121759</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 1 (2023): Vol. 11, No 1, Maret 2023; 96 - 102</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/121759/107505</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Dinda Puspita Nilamsari</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/133399</identifier>
				<datestamp>2025-07-26T02:26:12Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">The Effect of the Implementation of the Teaching Module of the Application of Electronics Series (PRE) Assisted by Canva on the Learning Outcomes of Class XI TAV Students at SMKN 1 Batipuh</dc:title>
	<dc:creator>Naila, Asfa</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:creator>Faiza, Delsina</dc:creator>
	<dc:creator>Anori, Sartika</dc:creator>
	<dc:description xml:lang="id-ID">Study aims for measure effect of implementing a Canva media-assisted teaching module about the subject of applications electronic circuits on learning outcomes class XI Audio Video Techenique students at SMKN 1 Batipuh. A pre-experimental approach this research used a single group pre-post design, where pre-treatment test is administered to one sample group before treatment and a post-treatment test is administered after treatment.  The study's sample was class XI TAV students of SMK Negeri 1 Batipuh. Research instrument within shape objective questions used measure learning outcomes pupils prior to and following use of the Canva media-assisted teaching module. With the proportion of pupils that fulfill the learning Objective Completion Criteria (KKTP) rising from 5.5% in the pretest to 77.2% in the posttest, the results indicated that implementing the Canva media-assisted teaching module significantly improved student learning outcomes. Prior to treatment (pretest), the average student learning outcomes score was 48.88 following treatment (posttest), it rose to 80.55 According to hypothesis testing, The alternate theory (H₁) is acknowledged, however the null hypothesis (H₀) turned down because the t-count value (12.36) higher Compared to t-table (2.110).  Therefore, enhancing student learning outcomes in the Electronic Circuit Application course is greatly impacted by the use of the Canva media-assisted teaching module.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID">Asfa Naila, Padang State University</dc:contributor>
	<dc:contributor xml:lang="id-ID">Department of Electonics Engineering</dc:contributor>
	<dc:date>2025-06-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133399</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i2.133399</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 2 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 94 - 98</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133399/110541</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Asfa Naila</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/106569</identifier>
				<datestamp>2024-03-07T04:36:09Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KONTRIBUSI LINGKUNGAN KELUARGA DAN CARA BELAJAR TERHADAP HASIL BELAJAR SISWA KELAS X</dc:title>
	<dc:creator>Hidayat, Adhitya</dc:creator>
	<dc:creator>Edidas, Edidas</dc:creator>
	<dc:description xml:lang="en-US">This research is motivated by the problem of low learning outcomes in the Basic Electricity and Electronics subject at SMK Negeri 1 Sumbar. The purpose of the study was to reveal how much the contribution of the family environment and how to learn about learning outcomes. The research method used in this study is descriptive correlational. The study population 96 people and the sample 49 people. The research sample was determined using simple random sampling technique. The results of data analysis showed that (1) the family environment and the way of learning of students together contributed significantly to student learning outcomes by 37.99%. (2) family environment significantly contributes to student learning outcomes by 23.88%, (3) student learning methods contribute significantly to student learning outcomes by 26.39%. So it can be concluded that he better the family environment and effective and efficient ways of student learning, the higher the learning outcomes. Keywords: Student team achievent division, learning models, learning outcomes, experiment, control</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-01-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106569</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i4.106569</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019; 167-178</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106569/102469</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/8472</identifier>
				<datestamp>2017-12-13T10:28:28Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">RANCANG BANGUN SISTEM INFORMASI LAYANAN REKAM MEDIS  PRAKTIK DOKTER GIGI BERSAMA DI TABING</dc:title>
	<dc:creator>Zaroh, Annisa Aulia</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:creator>Tasrif, Elfi</dc:creator>
	<dc:description xml:lang="en-US">The most important thing in the medical world is entering a history of the patient’s health, and this is known as the medical records. The medical records patients are used as references to the doctor for examination of the patient’s health, as well as records of a diagnosis of a disease patients and medical services. According to with the purpose of this final task, to provide design data supporting the medical records is complete and structured to facilitate action. The design of this web based information system using the codeigniter framework, programming PHP (Hypertext Preprocessor) with XAMPP as a Database Management System (DBMS), and sublime Text 3 as editor. Medical record service information system providing data supporting a complete medical record and structured in order to facilitate doing of medical, simplify data searches of patient medical record along with its report. The design of this information systems is performed to produce an information system that can create your medical record is tored neatly and securely in a database, facilitate the search process patient medical record data when data is needed, minimize errors in data processing of patient medical record. The design of the information system displays data, patient medical record, making the reference and the doctor's license. Keywords  : Medical Record, Web, PHP</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2017-12-13</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/8472</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v5i2.8472</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 5, No 2 (2017): Juli - Desember 2017</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v5i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/8472/6512</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2017 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/123921</identifier>
				<datestamp>2023-09-26T09:24:57Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Aplikasi Kustomisasi Desain Rumah 3D Menggunakan Teknologi Augmented Reality dengan Fitur Budgetting</dc:title>
	<dc:creator>Sianipar, Sri Muliani</dc:creator>
	<dc:creator>Fajri, Bayu Ramadhani</dc:creator>
	<dc:creator>Hendriyani, Yeka</dc:creator>
	<dc:creator>Huda, Asrul</dc:creator>
	<dc:description xml:lang="id-ID">Memiliki rumah yang nyaman dan sesuai dengan impian adalah hal yang sangat diinginkan banyak orang. Oleh karena itu, penting untuk mempertimbangkan keputusan dalam pemilihan tipe, desain dan juga Rencanan anggaran Biaya. Saat ini, industri properti masih terus berkembang dikota-kota kecil maupun kota besar. Penggunaan gambar 2D dan miniatur Rumah yang biasa digunakan untuk menggambarkan desain bangunan dapat diganti dengan menggunakan model tiga dimensi (3D) sebuah rumah yang dilihat melalui perangkat seluler Android. Teknologi yang dikenal sebagai Augmented Reality (AR) memungkinkan penyisipan objek virtual 3D ke lingkungan nyata. Penelitian ini akan mengintegrasikan teknologi Augmented Reality ke dalam kustomisasi rumah yang menampilkan 3D rumah dan dapat mengkustom rumah sesuai dengan keinginan juga terdapat anggaran biaya yang diperlukan saat hendak membangun rumah sehingga ketika menggunakan objek 3D, proses kustomisasi rumah akan menjadi lebih realistis dan lebih mendetail. Aplikasi ini memberikan kemudahan dan pengalaman interaktif kepada konsumen, yang dapat meningkatkan keterlibatan dan minat konsumen dalam membangun rumah. Aplikasi ini telah menjalani uji validasi dari 3 ahli media. Hasil uji validitas menunjukkan bahwa ahli media mendapat skor 96% .Kata kunci : Rumah,  Augmented Reality, Kustomisasi, Rencana Anggaran Biaya, Android. Having a comfortable and dreamy home is what many people really want. Therefore, it is important to consider the decision in selecting the type, design and budget planning. Currently, the property industry is still growing in small towns and big cities. The use of 2D drawings and miniature houses that are commonly used to describe building designs can be replaced by using a three-dimensional (3D) model of a house viewed on an Android mobile device. The technology known as Augmented Reality (AR) allows the insertion of 3D virtual objects into real environments. This research will integrate Augmented Reality technology into home customization that displays 3D houses and can customize the house according to your wishes. There is also a budget needed when you want to build a house so that when using 3D objects, the home customization process will become more realistic and more detailed. This application provides convenience and interactive experience to consumers, which can increase consumer involvement and interest in building a house. This application has undergone validation tests from 3 media experts. The results of the validity test show that media experts score 96%. Keywords : House, Augmented reality, Customization, Budget Plan, Android.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-09-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/123921</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i3.123921</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 3 (2023): Vol. 11, No 3, September 2023; 287 - 295</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/123921/108300</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Sri Muliani Sianipar, Bayu Ramadhani Fajri, Yeka Hendriyani, Asrul Huda</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/117873</identifier>
				<datestamp>2022-07-19T07:24:28Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pengaruh Korona Listrik Terhadap Proses Particle Charging dalam Sistem Electrostatic Precipitator</dc:title>
	<dc:creator>Yulistiowarno, Ika Puspa</dc:creator>
	<dc:creator>Anwar, Muhammad</dc:creator>
	<dc:description xml:lang="id-ID">Pencemaran udara merupakan masalah yang cukup serius saat ini. Karena udara merupakan aspek yang sangat penting bagi kehidupan makhluk hidup di bumi. Banyak sumber pencemaran udara saat ini, salah satunya adalah pencemaran yang disebabkan oleh asap sisa pembakaran pabrik atau industri. Untuk meminimalisir polusi udara yang ditimbulkan oleh industri maka dibuatlah sistem penyaring asap keluaran cerobong pada industri. Sistem penyaring ini menggunakan prinsip electrostatic precipitator(ESP). Prinsip ini memanfaatkan efek korona yang diciptakan oleh listrik yang memiliki tegangan tinggi. Korona listrik terjadi ketika ada dua kabel paralel yang memiliki penampang kecil yang diberi tegangan bolak-balik. Hal ini disebabkan oleh kabel yang saling bersilangan, yang menciptakan medan listrik yang dapat menimbulkan percikan api. Hilangnya elektron dari molekul udara menghasilkan medan listrik di sekitar mereka.Medan ini dapat menyebabkan elektron bebas bergerak lebih cepat dan terjadi tumbukan dengan molekul lain.Hal inilah yang dimanfaatkan oleh ESP untuk membantu proses particle charging.Kata Kunci : Korona Listrik, ESP, Electrostatic Precipitator, Particle Charging. Air pollution is a serious problem today. Because air is a very important aspect for the life of living things on earth. There are many sources of air pollution today, one of which is pollution caused by smoke from factory or industrial combustion. To minimize air pollution caused by industry, a chimney exhaust smoke filter system is made in the industry. This filter system uses the principle of electrostatic precipitator (ESP). This principle takes advantage of the corona effect created by high-voltage electricity. An electric corona occurs when there are two parallel wires that have a small cross-section that are given an alternating voltage. This is caused by the wires crossing each other, which creates an electric field that can cause a spark. The loss of electrons from air molecules creates an electric field around them. This field can cause free electrons to move faster and collide with other molecules. This is what ESP uses to help the particle charging process.Keywords: Electric Corona, ESP, Electrostatic Precipitator, Particle Charging.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-07-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/117873</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i2.117873</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 2 (2022): Vol. 10, No 2, Juni 2022; 37 - 41</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/117873/106590</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Ika Puspa Yulistiowarno</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/137734</identifier>
				<datestamp>2026-05-10T14:34:45Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Prototype of a Edge-AI Based Bird Repellent System  Using Yolov8</dc:title>
	<dc:creator>Fernando, Gustia</dc:creator>
	<dc:creator>Jasril, Ilmiyati Rahmi</dc:creator>
	<dc:creator>Almasri, Almasri</dc:creator>
	<dc:creator>Putra, Rido</dc:creator>
	<dc:description xml:lang="en-US">Bird pest control in agricultural areas generally employs conventional methods that are susceptible to habituation processes and lack operational efficiency. Cloud-based computer vision implementations suffer from network latency vulnerabilities , while the utilization of standard Single Board Computers (SBCs) frequently triggers computational bottlenecks when processing deep learning algorithms. Therefore, this study proposes the design of a smart pest repellent prototype based on Edge Artificial Intelligence (Edge-AI) exploiting the Neural Processing Unit (NPU) on the Orange Pi 5 Pro platform. The object detection model was developed utilizing the YOLOv8nn architecture, trained on a dataset of 40,877 images, and executed locally. The system implements stochastic stimulus control logic through the integration of a pan-tilt green laser actuator and predator audio emissions to prevent habituation processes in pests. System performance testing results indicate that NPU acceleration is capable of yielding a stable inference throughput at 20 Frames Per Second (FPS). The model's performance evaluation achieved a Mean Average Precision (mAP@50) of 0.70037 , with an optimal visual detection range effectiveness of 4 meters. Under peak computational and actuation conditions (full load), the instrument recorded a power consumption of 21.09 W, equivalent to an estimated operational viability of 2.8 hours utilizing a 7,200 mAh battery supply. In conclusion, the proposed Edge-AI architecture proves robust in mitigating embedded computational limitations, yielding a control instrument that is responsive, accurate, and highly reliable for real-world environmental applications.Keywords – Computer Vision, Edge-AI, NPU, Orange Pi 5 Pro, YOLOv8n.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2026-04-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/137734</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v14i1.137734</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 14, No 1 (2026): Voteteknika (Vocational Teknik Elektronika dan Informatika)</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v14i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/137734/111195</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 Gustia Fernando, Ilmiyati Rahmi Jasril</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/3281</identifier>
				<datestamp>2021-06-18T03:56:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Pemanfaatan Jejaring Sosial Sebagai Media Pendukung Proses Pembelajaran Teknologi Informasi Dan Komunikasi di Sekolah Menengah Atas Negeri 4 Payakumbuh</dc:title>
	<dc:creator>Nidya Stephanie, Kiki</dc:creator>
	<dc:creator>Slamet, Legiman</dc:creator>
	<dc:creator>Jufri, Ahmad</dc:creator>
	<dc:description xml:lang="en-US">This study specifically aims to determine the use of facebook amongst students of SMAN 4 Payakumbuh, and to investigate the students' response to the use of facebook as a medium of learning support. This study uses a descriptive study, in which only describe a situation or event does not explain the relationship and do not test hypotheses and make predictions. The study population was a tenth grade students of SMAN 4 Payakumbuh, semester 1. By using purposive sampling technique, class X4 obtained as a sample class. Data were obtained from the research literature (library research) and field research (field research) with a questionnaire instrument that contains 22 written statement, which must be answered by the respondents. A technique of data analysis in this research is to use the technique of percentage. The results showed that, in general, students of SMAN 4 Payakumbuh have regular and accustomed to using facebook, and for this use the facebook application just for fun. The research shows that the use of facebook as a medium of learning support have a positive impact for students, because not only students can play the facebook app, but can also use facebook as a medium for learning and discussion about learning.   Keyword : facebook, media, descriptive</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2014-05-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3281</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i1.3281</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 1 (2014): Januari - Juni 2014</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3281/2710</dc:relation>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/109035</identifier>
				<datestamp>2021-06-18T03:51:57Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Sistem Pakar Menentukan Gaya Belajar Siswa Dengan Metode Forward Chaining Berbasis Web</dc:title>
	<dc:creator>Karnando, Joni</dc:creator>
	<dc:creator>Slamet, Legiman</dc:creator>
	<dc:description xml:lang="id-ID">Gaya belajar merupakan suatu cara yang konsisten dan lebih disukai seseorang dalam melakukan kegiatan berfikir, menyerap informasi, memproses atau mengolah dan memahami suatu informasi serta mengingatnya dalam ingatan. Umumnya gaya belajar dapat dikelompokkan menjadi 3, yaitu visual, auditory, dan kinestetik, pengelompokan ini merupakan panduan bahwa individu memiliki kecenderungan kepada yang paling menonjol diantara gaya belajar tersebut. Kecenderungan ini menyebabkan individu yang bersangkutan jika memperoleh rangsangan yang sesuai dalam belajar akan cenderung lebih mudah untuk menyerapnya. Sistem pakar dengan menggunakan metode forward chaining berbasis web bertujuan untuk membantu siswa mengetahui gaya belajarnya. Guru juga mendapatkan informasi terkait gaya belajar siswanya sehingga proses pembelajaran dan pengajaran guru lebih efektif dan kondusif untuk mencapai hasil belajar yang lebih baik. Dalam perancangan sistem, digunakan Use Case Diagram, Activity Diagram, Context Diagram, Flowmap, Normalisasi, dan Entity Relationship Diagram. Sistem ini melibatkan setidaknya 5 pengguna, yaitu Administrator, Siswa, Orang Tua, Guru, dan Pakar.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2020-08-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/109035</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i2.109035</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 2 (2020): Vol. 8 No. 2 Juni 2020; 9-17</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/109035/103817</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/109035/2918</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Joni Karnando</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/10425</identifier>
				<datestamp>2018-07-05T08:02:35Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">PENGARUH MODEL PEMBELAJARAN BERBASIS PROJEK TERHADAP HASIL BELAJAR PEMROGRAMAN WEB DINAMIS KELAS XI REKAYASA PERANGKAT  LUNAK DI SMK NEGERI 2 PADANG PANJANG</dc:title>
	<dc:creator>Andrianis, Reza</dc:creator>
	<dc:creator>Anwar, Muhammad</dc:creator>
	<dc:creator>Zulwisli, Zulwisli</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this research is to know the effect of Project-Based Learning to student’s learning outcomes on Dynamic Web Programming subject of class XI Software Engineering in SMK Negeri 2 Padang Panjang. The Type of this research is quasi experimental design. By using post-test only design, this experiment has explained that average value of experiment class is about 77.72, better that average value of control class about 70.65. Hypothetic testing has shown that t value of 3.73 is bigger that t table of 1.67. It means that H0 is rejected and yielding of result and conclusion how PjBL can improve student’s learning outcomes. However, this research has proven that PjBL is more effective and significant to increase student’s learning outcomes rather than conventional method, especially on Dynamic Web Programming subject. Keyword : Project-Based Learning, Learning Outcomes, Dynamics Web Programming</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-03-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10425</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i1.10425</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 1 (2018): Januari - Juni 2018</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10425/7649</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/125796</identifier>
				<datestamp>2024-03-07T04:34:12Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Rancang Bangun Media Pembelajaran Interaktif Menggunakan Aplikasi Canva pada Mata Pelajaran Dasar-Dasar Elektronika</dc:title>
	<dc:creator>Wahyuni, Sry</dc:creator>
	<dc:creator>Rahmy Jasril, Ilmiyati</dc:creator>
	<dc:creator>Fajri, Bayu Ramadhani</dc:creator>
	<dc:creator>Agustiarmi, Winda</dc:creator>
	<dc:description xml:lang="en-US">Tujuan penelitian ini adalah menghasilkan media pembelajaran interaktif pada mata pelajaran dasar-dasar elektronika  yang valid dan praktis untuk peserta didik kelas X Teknik Audio Video di SMK Negeri 5 Padang. Metode yang digunakan dalam penelitian ini yaitu metode Reseach and Development (Penelitian dan Pengembangan) dengan model pengembangan 4-D (Four D) terdiri atas 4 tahap utama yaitu: Define (Pendefinisian), Design (Perancangan), Develop (Pengembangan), dan Disseminate (Penyebaran). Pada penelitian pengembangan ini dibatasi sampai pada tahap 3 yaitu Develop (Pengembangan). Tahap pengembangan dilakukan penilaian berupa uji validitas dan kepraktisan dari media pembelajaran berbasis Canva. Validasi ahli media menghasilkan persentase rata-rata keseluruhan sebesar 91,5%, untuk kategori sangat valid sedangkan validasi ahli materi menghasilkan persentase rata-rata keseluruhan sebesar 91,76%, untuk kategori sangat valid. Pada uji praktikalitas juga memanfaatkan angket dengan responden yang terdiri dari 15 peserta didik mendapatkan rata-rata penilaian 95,40% yang dikategorikan “Sangat Praktis. Berdasarkan hasil  diatas dapat disimpulkan bahwa media pembelajaran interaktif menggunakan aplikasi Canva ini layak digunakan sebagai media pembelajaran interaktif karena sudah teruji kevalidan dan kepraktisannya. Kata kunci : Media pembelajaran interaktif , Canva, dan Dasar-Dasar Elektronika The aim of this research is to produce interactive learning media on the basics of electronics subject that is valid and practical for class X Audio Video Engineering students at SMK Negeri 5 Padang. The method used in this research is the Research and Development method with a 4-D (Four D) development model consisting of 4 main stages, namely: Define, Design, Develop and Disseminate. This development research is limited to stage 3, namely Develop. In the development stage, an assessment was carried out in the form of testing the validity and practicality of the Canva-based learning media. Media expert validation produced an overall average percentage of 91.5%, for the very valid category, while material expert validation produced an overall average percentage of 91.76%, for the very valid category. The practicality test also utilized a questionnaire with respondents consisting of 15 students getting an average rating of 95.40% which was categorized as &quot;Very Practical. Based on the results above, it can be concluded that interactive learning media using the Canva application is suitable for use as interactive learning media because its validity and practicality have been tested.Keywords: Interactive learning media, Canva, and Basics of Electronics</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2024-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125796</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i1.125796</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 1 (2024): Vol. 12, No 1, Maret 2024; 94 - 100</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125796/108995</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Sry Wahyuni</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/103834</identifier>
				<datestamp>2021-06-18T03:54:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN SISTEM INFORMASI E-COMMERCE MENGGUNAKAN FRAMEWORK  CODEIGNETER DI CV. AL-FITHRAH KOTA PADANG</dc:title>
	<dc:creator>Gusmawati, Irna</dc:creator>
	<dc:creator>Slamet, Legiman</dc:creator>
	<dc:description xml:lang="en-US">The development of information and communication technology that is rapidly developing throughout the world opens up new opportunities for businesses to reach sales throughout the region. CV. Al-Fithrah is an Islamic business company that provides Muslim and Muslim equipment, such as Islamic books, Muslim fashion / quality herbs. This design is made to help it easier in the management process, sales reports and promote products to consumers, so that it can improve the quality of sales and make it easier to process sales data. System design is described in four stages; namely use case diagrams, statechart diagrams, activity diagrams and sequence diagrams. The design of this E-Commerce information system is made using the PHP programming language with the CodeIgniter and MySql framework. This sales information system has facilities for admin users, owners, operators, warehouses and consumers. So that this system displays products that are sold and facilitates communication between the seller and the buyer and can produce useful information for CV.Al-Fithrah. Keyword   : Information System, E-commerce, PHP, MySql, CodeIgniter</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-02-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103834</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i1.103834</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019; 128-133</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103834/101500</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/4070</identifier>
				<datestamp>2018-11-20T05:41:23Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PENGARUH PENERAPAN MODEL  PEMBELAJARAN ACTIVE LEARNING TIPE“DYNAMIC TRUE OR FALSE“ TERHADAP  HASIL BELAJAR SISWA KELAS X DALAM MATA PELAJARAN MENERAPKAN DASAR-DASAR  ELEKTRONIKA PROGRAM KEAHLIAN TEKNIK AUDIO VIDEO  DI SMKN 1 BUKITTINGGI</dc:title>
	<dc:creator>Haryadi, Eko</dc:creator>
	<dc:creator>Huda, Yasdinul</dc:creator>
	<dc:creator>Hanesman, Hanesman</dc:creator>
	<dc:description xml:lang="en-US">This research is motivated by the problem of low learning outcomes in subjects apply the basics of electronics class X Audio Video Engineering Department (TAV) Vocational School (SMK) Bukittinggi School 1, an experimental study using two class is a class that acts as a control and experiment. This study aimed to see whether there is influence learning outcomes after implementing the learning model of Active Learning type Dynamic true or False. The problem in this study is the fact that the field is found in SMKN 1 Bukittinggi, there are many students of class X Audio Video Engineering who scored below the standart of learning outcome minimum completeness criteria in subjects applying the basic fundamentals of electronics set a school that is 75.The population of this research is class X TAV SMKN 1 Bukittinggi TA 2013/2014. The data collected from the test results of a study about the essay as many as 20 items. Data were analyzed using Microsoft Excel to test normality, test homogenity, and test hypothesis. Normality test all values obtained χ2count is smaller than the value χ2 table. Homogenitas test obtained χ2 count&lt; χ2table , atau -1,03 &lt; 14,067. Hypothesis test tcount&gt; ttable yaitu (5,613 &gt;1.697). From the test results of research obtained an average value of student which uses the learning model of Active Learning Type Dynamic true or False is 79,53 while the control group of student who use learning directly lower the 60,78. The results of the hypothesis by using Microsoft Excel in t count found that -1,03 &lt;  t table 14,067, so the alternative hypothesis (H1) is accepted or rejected the null hypothesis (H0). This means that on average significantly experimental class learning outcomes greater than the average of the control class learning outcomes. So it can be concluded that the application of Dynamic True or False effect on learning outcomes.Keywords : Active Learning, Dynamic True or False</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/4070</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i2.4070</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 2 (2014): Juli - Desember 2014</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/4070/3247</dc:relation>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/111258</identifier>
				<datestamp>2021-06-18T03:50:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pengembangan Aplikasi Media Pembelajaran Berbasis Mobile Apps untuk Mata Pelajaran Administrasi Infrastruktur Jaringan di SMK IT</dc:title>
	<dc:creator>Hartina, Siti</dc:creator>
	<dc:creator>Hadi, Ahmaddul</dc:creator>
	<dc:description xml:lang="id-ID">Kemajuan teknologi melahirkan inovasi diberbagai bidang termasuk bidang pendidikan. Salah satu media pembelajaran dengan memanfaatkan perkembangan teknologi dibidang pendidikan adalah media pembelajaran berbasis mobile learning. Pembelajaran yang menggunakan mobile learning menjadikan siswa dapat mengaskses pembelajaran melalui smartphone. Tujuan dari tugas akhir ini menghasilkan aplikasi berbasis mobile application sebagai media pembelajaran untuk mata pelajaran Administrasi Infrastruktur Jaringan kelas XII jurusan Teknologi Komputer Jaringan. Aplikasi dikembangkan menggunakan metode pengembangan prototyping dengan bahasa pemrograman java berbasis android menggunakan IDE Android Studio dan berjalan pada sistem client-server. Tugas akhir ini menghasilkan aplikasi media pembelajaran sebagai acuan dalam proses belajar mengajar yang mempunyai beberapa fitur diantaranya silabus, rpp, materi, video pembelajaran, latihan soal, jobsheet dan tentang yang disesuaikan dengan kurikulum 2013.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111258</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i1.111258</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 1 (2021): Vol. 9, No 1, Maret 2021; 181 - 189</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111258/104954</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/111258/3567</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Siti Hartina</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/104196</identifier>
				<datestamp>2021-06-18T03:54:00Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN APLIKASI E-SETOR (ELECTRONIC SERVICE MOTOR) MENGGUNAKAN YII2 FRAMEWORK BERBASIS RESTFUL WEBSERVICE</dc:title>
	<dc:creator>Sari, Manda</dc:creator>
	<dc:creator>Dwiyani, Nurindah</dc:creator>
	<dc:description xml:lang="en-US">The development of technology has developed very rapidly in recent years. Along with its development, giving influence in various sectors, both government agencies, industry and the business world. One of them is in the motorbike service business. The desire of customers to get good and fast service makes business people to be able to improve services as much as possible. One way that can be done is by using a system that can be accessed by customers using a mobile phone. Applications that are built using the Yii 2 framework are based on a restful web service. The Yii Framework makes the appearance of the system more neat, organized and high-performance. The appearance of this application is user friendly so it does not cause difficulties when customers access the system. The programming languages used are HTML and PHP. The system appearance is interesting because it uses bootstrap which is combined with CSS. Applications that are built using the waterfall method. There are several stages that exist in this method, including system requirements analysis, system design, code making and testing. The purpose of designing this application is to improve service and provide customer satisfaction for both companies and users. Keywords: Motorcycle Service Business, Yii Framework, Restful Web Sevice</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104196</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i2.104196</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019; 55-60</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104196/101746</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/130197</identifier>
				<datestamp>2024-09-18T12:40:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rancang Bangun Sistem Irigasi Persawahan Otomatis Berbasis Internet of Things (IoT)</dc:title>
	<dc:creator>Asra, Aldi</dc:creator>
	<dc:creator>Faiza, Delsina</dc:creator>
	<dc:description xml:lang="id-ID">Irigasi adalah usaha untuk mengalirkan air dengan membangun bangunan dan saluran yang dibutuhkan, untuk keperluan pertanian, mengatur distribusi air di sawah atau ladang, serta membuang air yang tidak dibutuhkan. Hasil survei yang dilakukan terhadap masyarakat di Nagari Salimpaung Kab. Tanah Datar, bahwasanya walaupun sudah ada pembagian waktu penggunaan aliran irigasi tetapi beberapa masyarakat masih melakukan kecurangan dalam penggunaan irigasi yang memicu adanya keributan antar masyarakat. Kemajuan teknologi telah membuka peluang baru dalam pengembangan sistem irigasi otomatis yang membuat para petani dapat mengatur irigasi sesuai kebutuhan. Penelitian ini bertujuan untuk menghasilkan sebuah alat sistem irigasi otomatis yang dapat membuka dan menutup palang irigasi menggunakan ESP32  yang mampu mengontrol motor servo menggunakan aplikasi Blynk. Metode yang digunakan adalah metode waterfall yang terdiri dari tahapan Analysis, Design,  Implementation,  Testing dan Maintenance. Hasil penelitian menunjukkan dihasilkan sebuah alat sistem irigasi otomatis dan sebuah software dengan memanfaatkan Internet of Things sebagai media pengontrol.Kata kunci : Internet of Things, Blynk, Irigasi, ESP32, Waterfall. Irrigation is an effort to drain water by building buildings and channels needed, for agricultural purposes, regulating the distribution of water in rice fields or fields, and removing water that is not needed. The results of a survey conducted on the community in Nagari Salimpaung Kab. Tanah Datar, that although there is already a division of time for using irrigation flow, some people still cheat in the use of irrigation which triggers a commotion between communities. Technological advances have opened up new opportunities in the development of automatic irrigation systems that allow farmers to manage irrigation as needed. This research aims to produce an automatic irrigation system tool that can open and close irrigation bars using ESP32 which is able to control servo motors using the Blynk application. The method used is the waterfall method which consists of the stages of Analysis, Design, Implementation, Testing and Maintenance. The results showed that an automatic irrigation system tool and a software were produced by utilizing the Internet of Things as a controlling medium.Keywords: Internet of Things, Blynk, Irigasi, ESP32, Waterfall </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-09-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/130197</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i3.130197</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 3 (2024): Vol. 12, No 3, September 2024; 341 - 349</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/130197/109676</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Aldi Asra, Delsina Faiza</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/105349</identifier>
				<datestamp>2021-06-18T03:53:32Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">KONTRIBUSI MOTIVASI MEMASUKI DUNIA KERJA DAN PENGALAMAN PRAKERIN TERHADAP HASIL UKK</dc:title>
	<dc:creator>Alvi, A. Fajri</dc:creator>
	<dc:creator>Efrizon, Efrizon</dc:creator>
	<dc:description xml:lang="en-US">This researchwas conducted to find out how much motivation contribution entered the world of work and industrial work practice experience (PRAKERIN) on the results of the Expertise Competency Test (UKK) from Electronics Engineering Students in 2019 at SMK Negeri 1 West Sumatra. The population of this research is as many as 58 students of class XII majoring in electronics engineering (audio video engineering expertise program and mechatronic engineering program) SMK Negeri 1 West Sumatra 2018/2019 academic year. Sampling in this research was carried out by simple random sampling technique, so as to get as many as 37 students as the sample. The questionnaire shared and filled out by these students is a method used by the writer to collect data. Multiple regression analysis is the main analysis technique used in this research. From this research, it was found that (1) Motivation to enter the workforce and industry work experience experience together contributed 30.14% to the results of the expertise competency test, (2) Motivation to enter the workforce contributed 15.05% to expertise competency test results, (3) Industrial work practice experience contributes 14.67% to the results of expertise competency test. So it can be concluded that Motivation entering the workforce and the industrial work practice experience (PRAKERIN) contribute to the results of the Expertise Competency Test (UKK) of Electronics Engineering students in 2019 at SMK Negeri 1 West Sumatra. Keywords:Motivation Entering the Workforce, Industrial Work Practice Experience, Expertise Competency TestKONTRIBUSI MOTIVASI MEMASUKI DUNIA KERJA DAN PENGALAMAN PRAKERIN TERHADAP HASIL UKK </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-07-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105349</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i3.105349</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019; 112-119</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105349/102080</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/5840</identifier>
				<datestamp>2018-11-20T05:40:18Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Perancangan dan Implementasi Sistem Pendukung Keputusan  Untuk Penjurusan Siswa Menggunakan Metode  Jaringan Saraf Tiruan Studi Kasus  di MAN 2 Padang Panjang</dc:title>
	<dc:creator>Rachman, Bobby</dc:creator>
	<dc:creator>Hendriyani, yeka</dc:creator>
	<dc:creator>Budayawan, Khairi</dc:creator>
	<dc:description xml:lang="en-US">A Constraint in education order to produce qualified graduates is a traditional mindset of many schools in students’ majoring which only emphasizes on students’ grades. The fact is similar to ideas that expressed by Seto Mulyadi (2003), a practitioner of the child's education. He said that it was a big mistake if student achievement only measured on grades at the end of the semester.Senior High school is upper level of formal education in Indonesia, after graduating from junior high school. Students study at senior high school within 3 years as they  study at Islamic senior high school (MAN) 2 Padang Panjang, ranging from grade 10 to grade 12. In the second year or at the grade 11, students may choose one of the majors that exist in schools, namely, science, social, and Religious. In designing the decision support system for students’ majoring at MAN 2 Padang Panjang,   an artificial neural network based on Multiple Intelligence is needed. Furthermore, Java programming and MySQL are also required.  The results of the data analysis showed that the design of a decision support system for students’ majoring at MAN 2 Padang Panjang by using artificial neural network was successfully implemented, and the system can help the teachers to simplify the implementation of students’ majoring. Keywords: Students’ majoring, Multiple Intelligence, Artificial Neural Networks, Java and MySQL</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5840</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v4i1.5840</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 4, No 1 (2016): Januari - Juni 2016</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5840/4569</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/120396</identifier>
				<datestamp>2023-03-03T04:22:10Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="id-ID">Pembuatan Media Pembelajaran Simulasi Visual Mata Pelajaran Dasar Listrik Elektronika Kelas X</dc:title>
	<dc:creator>Putri, Yolanda</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:creator>Jalinus, Nizwardi</dc:creator>
	<dc:creator>Refdinal, Refdinal</dc:creator>
	<dc:description xml:lang="id-ID">Tujuan penelitian ini adalah menghasilkan sebuah media pembelajaran simulasi visual yang dapat digunakan dalam proses belajar mengajar pada mata pelajaran Dasar Listrik Elektronika dan mengetahui tingkat kelayakan media pembelajaran simulasi visual. Pembuatan media pembelajaran ini menggunakan metode Four D (4D) yaitu Define, Design, Development dan Dissemination. Media pembelajaran ini diuji validasi oleh ahli media, uji validasi ahli materi dan uji praktikalitas. Hasil uji validasi yang didapatkan adalah 100% dari ahli media dan 91,42% dengan kategori sangat valid. Hasil uji praktikalitas didapatkan 91,79% dengan kategori sangat praktis.Kata kunci : Media Pembelajaran Simulasi Visual, Dasar Listrik Elektronika, Blender The purpose of this research is to produce a visual simulation learning media that can be used in the teaching and learning process in basic electrical electronics subjects and to determine the feasibility level of visual simulation learning media. The making of this learning media uses the Four D (4D) method, namely Define, Design, Devolopment, and Dissemination. This learning media is validated bt media expert validation tests and practicality tests. The results of the validation test obtained were 100% from media expert and 91,42% which in the very valid category. The results of the practicality test obtained 91,79% which in the very practical category.Keywords: Visual Simulation Learning Media, Basic Electrical Electronic, Blender</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/120396</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i4.120396</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 1 (2023): Vol. 11, No 1, Maret 2023; 13 - 18</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/120396/107481</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Yolanda Putri, Thamrin Thamrin</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/113081</identifier>
				<datestamp>2021-11-22T07:18:09Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Alat Keamanan Kotak Amal Untuk Mengatasi Pencurian Berbasis GSM</dc:title>
	<dc:creator>Nugroho, Arip</dc:creator>
	<dc:creator>Almasri, Almasri</dc:creator>
	<dc:description xml:lang="id-ID">Tujuan dari pembuatan alat keamanan kotak amal untuk mengatasi pencurian berbasis gsm adalah dapat merancang dan membuatan hardware alat keamanan kotak amal untuk mengatasi pencurian berbasis gsm memudahkan takmir masjid untuk mengatasi pencurian kotak amal, merancang dan membuatan program dengan praktis dan unjuk kerja alat keamanan kotak amal untuk mengatasi pencurian berbasis gsm. Metode pada alat ini menggunakan Arduino UNO sebagai pengolahan data dari sensor dan NANO digunakan untuk pengolah data penerima dari NRF, menggunakan modul GSM sebagai penerima dan pengirim data ke Smartphone berupa telepon, Modul NRF24l01 sebagai pengirim dan penerima data perintah untuk mengaktifkan alarm. Menggunakan tigah buah sensor ultrasonik sebagai pendeteksi jarak, sensor MC 38 sebagai sensor buka tutup pada penutup kotak amal dan sensor Getar SW 420 berfungsi mendeteksi getaran pada kotak amal. Hasil dari unjuk kerja alat keamanan kotak amal untuk mengatasi pencurian berbasis gsm sudah sesuai dengan yang diharapkan. Mampu mengirim perintah saat salah satu sensor aktif berupa telepon menggunakan GSM SIM800L dan mengirim perintah untuk mengaktifkan alarm menggunakan NRF24l01 namun sering terjadi gegagalan mengirim antara NRF24l01 pengirim dan NRF24l01 penerima di sebabkan Arduino terlalu panas.Kata kunci : Ultrasonik, Mc 38, Sw 420, Gsm sim800l, Arduino uno.  The purpose of making charity box security tools to overcome gsm based theft is to be able to design and manufacture charity box security hardware tools to overcome gsm based theft making it easier for mosque takmir to overcome charity box theft, design and create programs with practical and performance charity box security tools for overcome gsm based theft. The method in this tool uses Arduino UNO as data processing from sensors and NANO is used for processing receiver data from NRF, using GSM module as receiver and sender of data to Smartphone in the form of telephone, NRF24l01 module as sender and receiver of command data to activate alarm. Using three ultrasonic sensors as distance detectors, the MC 38 sensor as an open and close sensor on the cover of the charity box and the SW 420 Vibration sensor functions to detect vibrations in the charity box. The results of the performance of the charity box security tool to overcome gsm-based theft are as expected. Able to send commands when one of the sensors is active in the form of a telephone using a GSM SIM800L and send commands to activate an alarm using NRF24l01 but often there is a failure to send between the sending NRF24l01 and the receiver NRF24l01 because the Arduino is too hot.Keywords: Ultrasonic, Mc 38, Sw, 420, Gsm sim800l, Arduino uno.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-09-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/113081</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i3.113081</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 3 (2021): Vol. 9, No 3, September 2021; 52 - 60</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/113081/105674</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Arip Nugroho</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/102233</identifier>
				<datestamp>2018-11-30T04:46:30Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US"></dc:title>
	<dc:title xml:lang="id-ID">KONTIBUSI  MINAT BELAJAR DAN KOMPETENSI PEDAGOGIK GURU TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR KELAS X JURUSAN TEKNIK KOMPUTER JARINGAN DI SMK NEGERI 2 PADANG PANJANG</dc:title>
	<dc:creator>Latfi, Mil Ussamawati Rahima</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="en-US"></dc:description>
	<dc:description xml:lang="id-ID">The study aimed to determined the contribution of Teacher’s Learning Interest and Pedagogic Competence toward student’s grade for Computers and Basic Networks subject at X grade of Computer Network Engineering Class at SMK Negeri 2 Padang Panjang. The type of this research was descriptive correlation. The participant of this research were 103 students, and samples were 51 students. Samples were taken by Simple Random Sampling technique. Student’s grade data obtained from Computer and Basic Network teacher at SMK Negeril 2 Padang Panjang. Learning Interest and Pedagogic Competence of Teacher’s data were collected through a questionnaire using Likert scale for validity and reliability that has been proved. The result of data analysis showed: (1) Learning interest and pedagogic competence of teachers were contributes 25,60% for student’s grade. (2) Students Learning interest were contributes 9,7% for student’s grade. (3) Pedagogic competence of teacher were contributes 8,6% for student’s grade. This research showed that student’s interest in teacher’s learning and pedagogic competence gives contribution to student’s grade.Keywords: learning interest, Teacher’s Pedagogic Competence, student’s grade.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2018-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102233</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i2.102233</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 2 (2018): Juli - Desember 2018; 159-163</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102233/100838</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/106472</identifier>
				<datestamp>2024-03-07T04:36:09Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">RANCANG BANGUN APLIKASI MODUL PEMBELAJARAN TEKNOLOGI WAN BERBASIS ANDROID</dc:title>
	<dc:creator>Wiranda, Tio</dc:creator>
	<dc:creator>Adri, Muhammad</dc:creator>
	<dc:description xml:lang="en-US">Module as medium of learning is one of the ingredients of learning that can be used by students in independent and effective. The learning module application is made with an Android-based platform. WAN technology is one of the subjects for class XI TKJ. This application method was developed using a prototyping model approach with the java programming language using the Android Studio IDE. One of the functions of an android application for students and teachers is the creation of applications related to student learning in which there are learning materials and a collection of practice questions that can be done by students. Android applications that can be developed are e-module applications or learning modules. The results of this thesis is to produce a learning application as a means for learning WAN technology subjects in which there are several menus such as syllabus, lesson plans, modules, video tutorials, options, search and about. The presence of this application is expected to improve students' understanding abilities in learning WAN technology and contribute to learning.  Keywords: Android, module, WAN technology, smartphone.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-01-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106472</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i4.106472</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019; 85-92</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106472/102437</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/6145</identifier>
				<datestamp>2018-11-20T05:40:18Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">PERANCANGAN DAN IMPLEMENTASI SISTEM INFORMASI PENJUALAN KOMPUTER DAN ACCESSORIES PADA TOKO MUJAHIDAH COMPUTER BERBASIS WEB</dc:title>
	<dc:creator>Fitri, Rahmi Sartika</dc:creator>
	<dc:creator>Rukun, Kasman</dc:creator>
	<dc:creator>Dwiyani, Nurindah</dc:creator>
	<dc:description xml:lang="en-US">The development of information and communication technologies now provides new opportunities for businesses to increase revenue and expand the marketing area. Example is the use of e-commerce. The implementation of e-commerce is one good way to deal with the existing trade competition. So the marketing information system design is a solution for Mujahidah Computer to overcome marketing problems. The system design is described in three stages diagram of Unified Modeling Language (UML). These stages are context diagram, use case diagrams, and activity diagrams. This system uses PHP programming language with Codeigniter framework and MySQL as the database. This information system will be facilitated with online sales to expand the marketing targets and provides information about the Mujahidah Computer a means of promotion. This system will also provide the comment form so that users can provide a response to the system.Keywords: Information System, E-commerce, Codeigniter</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6145</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v4i1.6145</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 4, No 1 (2016): Januari - Juni 2016</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6145/4769</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/122545</identifier>
				<datestamp>2023-09-11T08:08:45Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rancang Bangun Aplikasi SIPKI (Sistem Informasi Praktik Kerja Industri) SMK Negeri 1 Lembah Melintang Berbasis Web</dc:title>
	<dc:creator>Saputri, Annisa</dc:creator>
	<dc:creator>Delianti, Vera Irma</dc:creator>
	<dc:description xml:lang="id-ID">SMK Negeri 1 Lembah Melintang adalah sekolah yang mewajibkan siswanya untuk melaksanakan kegiatan praktik kerja industri sebagai penunjang wawasan siswa di dunia usaha / industri. Aplikasi SIPKI (sistem informasi praktik kerja industri) berbasis web ini bertujuan untuk mempermudah pengelolaan praktik kerja industri di SMK Negeri 1 Lembah Melintang yang selama ini masih dilakukan secara manual. Perancangan aplikasi ini menggunakan framework codeigniter 4 dan visual studio code sebagai teks editornya. Metode pengembangan sistem yang digunakan pada perancangan ini adalah metode Prototyping. Aplikasi berbasis web dapat diakses menggunakan komputer, laptop maupun smartphone. Tugas akhir ini menghasilkan aplikasi pengelolaan praktik kerja industri yang mempunyai beberapa fitur diantaranya logbook, monitoring dan penilaian yang disesuiakan dengan kebutuhan sekolah.Kata kunci : Sistem Informasi Prakerin, codeigniter 4, prototyping, web SMK Negeri 1 Lembah Melintang ia s school that requires atudents to carry out industrial work practive to support students’ insights into the business / industrial world. This web-based SIPKI (industrial work practice information system) application aims to facilitate the management of industrial work practices at SMK Negeri 1 Lembah Melintang which has been done manually. This application’s design makes use of the Codeigniter 4 framework and the text editor Visual Studio Code. The prototyping technique is the system development approach used in this design. A computer, laptop, or smartphone can be used to access web-based apps. The making of this final project produces an application as a management of industrial work practices which has several features including a logbook, monitoring and assessment that are tailored to the needs of the school.Keywords: Prakerin Information System, Codeigniter 4, prototyping, web</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-06-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/122545</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i2.122545</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 2 (2023): Vol. 11, No 2, Juni 2023; 204 - 215</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/122545/107959</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Annisa Saputri</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/116436</identifier>
				<datestamp>2026-04-20T13:10:10Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rancang Bangun Alat Ukur Kadar Larutan Gula Menggunakan Radiasi Gelombang Mikro</dc:title>
	<dc:creator>Ismail, Ismail</dc:creator>
	<dc:creator>Budayawan, Khairi</dc:creator>
	<dc:description xml:lang="id-ID">Perkembangan teknologi pada saat ini sangat pesat, sehingga tercipta begitu banyak alat yang menggunakan teknologi yang canggih. Gelombang mikro adalah gelombang elektromagnetik super tinggi yang berada dalam rentang 3GHz-300GHz. Kelebihan gelombang mikro adalah perambatannya relatif cepat dikarenakan gelombangnya yang pendek. Salah satu pemanfaatan radiasi gelombang mikro ialah digunakan untuk alat ukur. Alat ukur tersebut digunakan untuk mengukur kadar larutan gula radiasi gelombang mikro yang akan digunakan sebagai alat ukur didapatkan dari antena mikrostrip yang akan memancarkan frekuensi sebesar 2,4GHz. Untuk mendapatkan hasil pengujian kadar larutan gula, digunakan metode pengukuran dengan menggunakan Power Detector dan Vector Network Analyzer (VNA). Nilai yang diukur adalah nilai S21(dB) dan nilai Phase(º).Hasil pengujian kadar larutan gula pada Power Detector menunjukkan bahwa semakin banyak kadar gula yang terdapat didalam larutan, maka nilai output dari Power Detector akan semakin tinggi.Kata kunci :Alat Ukur, Gelombang Mikro, Power Detector, Vector Network Analyzer (VNA) The development of technology at this time is very rapid, so that there are so many tools that use sophisticated technology. Microwaves are super high electromagnetic waves that are in the 3GHz-300GHz range. The advantage of microwaves is that they are relatively fast because of their short wavelengths. One of the uses of microwave radiation is to use it as a measuring instrument. The measuring instrument is used to measure the concentration of the sugar solution of microwave radiation which will be used as a measuring instrument obtained from a microstrip antenna which will emit a frequency of 2.4 GHz. To get the test results of the sugar solution content, the measurement method is used using a Power Detector and Vector Network Analyzer (VNA). The measured value is the value of S21(dB) and the value of Phase(º). The results of testing the sugar solution level on the Power Detector show that the more sugar content there is in the solution, the higher the output value of the Power Detector will be.Keywords: Measuring Instrument,Microwave, Power Detector, Vector Network Analyzer (VNA)</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-06-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/116436</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i1.116436</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 1 (2022): Vol. 10, No 1, Maret 2022; 20 - 27</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/116436/111164</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/116436/106380</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/116436/111163</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Ismail Electr</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/137125</identifier>
				<datestamp>2026-01-06T14:55:15Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">The Effects of Coding Literacy and Computational Thinking on Student Digital Entrepreneurial Intentions: The Mediating Role of Coding Self-Efficacy</dc:title>
	<dc:creator>Saputra, Hadi Kurnia</dc:creator>
	<dc:creator>Ganefri, Ganefri</dc:creator>
	<dc:creator>Yulastri, Asmar</dc:creator>
	<dc:creator>Yuliana, Yuliana</dc:creator>
	<dc:description xml:lang="id-ID">Digital transformation has intensified the importance of digital entrepreneurship as a strategic pathway for university students. This study examines the effects of Coding Literacy and computational thinking on student Digital Entrepreneurial intentions, with coding self-efficacy serving as a mediating variable. A quantitative explanatory design was employed using survey data collected from 119 undergraduate students enrolled in an introductory coding course at Universitas Negeri Padang. Data were analyzed using Partial Least Squares–Structural Equation Modeling (PLS-SEM). The results indicate that Coding Literacy significantly influences coding self-efficacy (β = 0.414, p &lt; 0.001) and Digital Entrepreneurial intentions (β = 0.474, p &lt; 0.001). Computational thinking also shows a significant positive effect on coding self-efficacy (β = 0.340, p = 0.002), but does not exert a significant direct effect on Digital Entrepreneurial intentions (β = 0.074, p = 0.395). Furthermore, coding self-efficacy has a strong positive effect on Digital Entrepreneurial intentions (β = 0.313, p &lt; 0.001). Mediation analysis reveals that coding self-efficacy partially mediates the relationship between Coding Literacy and Digital Entrepreneurial intentions (β = 0.130, p = 0.002), while fully mediating the relationship between computational thinking and Digital Entrepreneurial intentions (β = 0.107, p = 0.035). The model explains 49.3% of the variance in coding self-efficacy and 60.7% of the variance in Digital Entrepreneurial intentions. These findings highlight coding self-efficacy as a critical psychological mechanism that transforms computational competencies into Digital Entrepreneurial intentions, offering important implications for the design of coding-oriented entrepreneurship education in higher education.Keywords— Coding Literacy, computational thinking, coding self-efficacy, digital entrepreneurial intention, PLS-SEM</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-12-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/137125</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i4.137125</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 4 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 252 - 259</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/137125/111040</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Hadi Kurnia Saputra, Ganefri Ganefri, Asmar Yulastri, Yuliana Yuliana</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/3271</identifier>
				<datestamp>2021-06-18T03:56:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Kontribusi Motivasi Belajar Dan Pemanfaatan Fasilitas Labor Terhadap Hasil Belajar Mata Pelajaran Melakukan Perawatan Komputer Siswa Kelas X Teknik Komputer Dan Jaringan Di SMK Negeri 8 Padang</dc:title>
	<dc:creator>Iqbal, Muhammad</dc:creator>
	<dc:creator>Naansah, Zulkifli</dc:creator>
	<dc:creator>Abdul Hamid, Yusri</dc:creator>
	<dc:description xml:lang="en-US">This research is purposed to reveal the contribution oflearning motivation and laboratory facilities of the subjectslearning outcomes Perform Computer Maintenance Class Xstudent of Computer Engineering and Networks SMK Negeri 8Padang. The research is a descriptive correlational . The researchpopulation numbered is 59 people and sample totaled 37 studentsof class X Computer Engineering and Networks SMK Negeri 8Padang Academic Year 2012/2013.Using Technique of randomsampling ( Simple random sampling ) . and Data collection usingquestionnaires and documentation . Data were analyzed usingPearson product moment correlation and multiple correlation foranalysis . The results of data analysis showed : ( 1 ) learningmotivation to contribute 25.16 % of the learning outcomes ofstudents of SMK Negeri 8 Padang Academic Year 2012/2013 ,(2) laboratory facilities accounted for 19.82 % of the learningoutcomes of students of SMK Negeri 8 Champaign AcademicYear 2012/2013 , (3) Learning Motivation and Labor facilitiestogether accounted for 27.84 % of the learning outcomes ofstudents of SMK Negeri 8 Padang Academic Year 2012/2013 . Soit can be concluded that the motivation to learn and laboratoryfacilities contribute to the learning outcomes , the higher thestudents' motivation in the learning process and the betterutilization of laboratory facilities , the learning outcomes will behigher.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2014-05-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3271</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i1.3271</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 1 (2014): Januari - Juni 2014</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3271/2701</dc:relation>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/107755</identifier>
				<datestamp>2021-06-18T03:52:34Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Perancangan Sistem Informasi E-Commerce UKM Dua Putra Berbasis Web</dc:title>
	<dc:creator>Syukri, Muhammad</dc:creator>
	<dc:creator>Delianti, Vera Irma</dc:creator>
	<dc:description xml:lang="en-US">Permasalahan yang terjadi di UKM Dua Putra yaitu semua pengolahan data nya masih manual yaitu pengolahan data karyawan dan laporan penjualan. Pembuatan data karyawan dan laporan masih menggunakan kertas yang tentunya memakan banyak biaya untuk mencetaknya. Untuk meminimalisir kendala proses pengolahan data karyawan dan pembuatan laporan, maka di buatlah E-Commerce UKM Dua Putra. Tujuan dari tugas akhir ini adalah untuk membuat sistem informasi E-Commerce di UKM Dua Putra. Dimana sistem informasi ini di buat menggunakan menggunakan konsep Object Oriented Programming (OOP) dan menggunakan pemodelan Unified Modeling Language (UML). E-Commerce di toko UKM Dua Putra ini menggunakan kerangka PHP dan MySQL dalam proses penyusunan. Kerangka kerja ini dapat memudahkan programmer untuk membuat situs web E-Commerce. Setelah implementasi Sistem Informasi E-Commerce yang pada tugas terakhir ini berhasil. Sehingga bisa diterapkan oleh Toko UKM Dua Putra, dalam hal ini promosi dan penjualan online, dan dapat melakukan pengelolaan seluruh data produk, laporan data dan data pengguna.Kata kunci : E-Commerce, UKM Dua Putra, PHP dan MySQL, UML. The problem that occurs in UKM Dua Putra is that all data processing is still manual, namely processing employee data and sales reports. Making employee data and reports still use paper which certainly costs a lot to print. To minimize the constraints on employee data processing and report generation, the Dua Putra SME E-Commerce was made. The purpose of this thesis is to create an E-Commerce information system in UKM Dua Putra. Where this information system is created using the concept of Object Oriented Programming (OOP) and uses Unified Modeling Language (UML) modeling. E-Commerce in the Dua Putra UKM store uses the PHP and MySQL framework in the preparation process. This framework can make it easier for programmers to create E-Commerce web sites. After the implementation of the E-Commerce Information System which in this last task was successful. So it can be applied by the Dua Putra SME Store, in this case online promotion and sales, and can manage all product data, data reports and user data.Keywords: E-Commerce, UKM Dua Putra, PHP and MySQL, UML.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-03-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/107755</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i1.107755</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 1 (2020): Vol 8, No 1, Maret 2020; 90-97</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/107755/103333</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/107755/2666</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Muhammad Syukri</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/10416</identifier>
				<datestamp>2018-07-05T07:23:45Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
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	<dc:title xml:lang="en-US">ANALISIS KEPUASAN PENGGUNA TERHADAP KUALITAS WEBSITE SMK SMTI PADANG BERDASARKAN METODE WEBQUAL 4.0</dc:title>
	<dc:creator>Lailia, Febi</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="en-US">This study aims to determine the level of user satisfaction on the quality of SMK SMTI Padang’s website and to determine what factors that affect the level of user satisfaction through webqual 4.0 instrument consisting of usability variables, information qualilty, and service interaction. This reseacrh uses quantitative research method with multiple linear regression. The results of the analysis shows that the best quality of usability is the suitability with the type of website with the achievement of 43.71% while the worst is the attractive website appearance with the achievement of 20.87%, the best quality of information is the presentation of information with the appropriate format with a performance of 43.71%, while the worst is easy information to understand with the achievement of 20.13%, and the best quality of service interaction is personal information security with a performance of 42.71% while the worst is the reputation website 27,87%, and third variable webqual 4.0 usability, information quality, and service interaction have positive and significant effect to user satisfaction with correlation coefficient number 0,778. Keywords: user satisfaction, smtipdg.sch.id, webqual 4.0, multiple linear regression</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-03-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10416</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i1.10416</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 1 (2018): Januari - Juni 2018</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10416/7640</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/125594</identifier>
				<datestamp>2024-01-11T14:56:52Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="id-ID">Smart Fish Farm: Smart Feeding Berbasis Internet of Things pada Budidaya Ikan Patin Siam</dc:title>
	<dc:creator>Anhar, Anhar</dc:creator>
	<dc:creator>Yonanda Hafiz, Risky</dc:creator>
	<dc:creator>Nurhalim, Nurhalim</dc:creator>
	<dc:creator>Firdaus, Firdaus</dc:creator>
	<dc:description xml:lang="id-ID">Pada penelitian ini dirancang sebuah alat pemberi pakan ikan otomatis berbasis IoT (Internet of Things) yang dapat memberikan pakan sesuai jadwal dan kebutuhan nafsu makan ikan kemudian memberikan notifikasi ketika pakan telah berhasil diberikan. Alat yang di rancang juga didukung dengan sebuah database yang mampu menyimpan seluruh riwayat pemberian pakan. Setelah dilakukan pengujian maka dapat disimpulkan alat bekerja dengan baik karena dapat memberikan pakan secara otomatis sesuai jadwal dan kebutuhan nafsu makan ikan serta mengirimkan dan menyimpan data hasil pemberian pakan. Secara menyuluruh alat juga dapat dikatakan akurat karena memiliki persentase rata rata error yaitu dibawah 1%.Kata kunci : IoT, Otomatis, Ikan Patin, Budidaya In this research, an automatic fish feeder device based on IoT (Internet of Things) is designed to provide feed according to the schedule and the fish's appetite needs and to send notifications when the feed has been successfully given. The designed device is also supported by a database that can store the entire history of feedings. After conducting tests, it can be concluded that the device works well because it can provide feed automatically according to the schedule and the fish's appetite needs, and it can send and store data on feedings. Overall, the device can be considered accurate as it has an average error percentage of less than 1%. Keywords: IoT, Automatic, Catfish, Aquaculture.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125594</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i4.125594</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 4 (2023): Vol. 11, No 4, Desember 2023; 456 - 461</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125594/108766</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Risky Yonanda Hafiz, Anhar Anhar, Nurhalim Nurhalim, Firdaus Firdaus</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/110915</identifier>
				<datestamp>2021-06-18T03:50:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="id-ID">Perancangan Aplikasi Pemilihan Dosen Pembimbing Tugas Akhir dengan Metode Analytical Hierarchy Process</dc:title>
	<dc:creator>Rahma, Oktavia Suci</dc:creator>
	<dc:creator>Anwar, Muhammad</dc:creator>
	<dc:description xml:lang="id-ID">Penelitian ini bertujuan merancang aplikasi pemilihan dosen pembimbing tugas akhir dengan metode Analytical Hierarchy Process. Sementara ini jurusan teknik elektronika dalam pemilihan dosen pembimbing dipilih oleh ketua program studi menggunakan cara konvensional dengan melihat kesesuaian judul dari tugas akhir mahasiswa. Guna menanggulangi masalah yang terjadi, diperlukannya sebuah sistem yang mampu memberikan solusi dalam pemilihan dosen pembimbing tugas akhir sesuai judul yang diajukan oleh mahasiswa lebih tepat. Tahapan dalam penelitian ini dimulai dari analisa masalah, analisis kebutuhan, implementasi dan pengujian. Sistem ini mengunakan metode Analytical Hierarchy Process yang memiliki penghitungan nilai konsistensi dalam menentukan tingkat prioritas kriteria. Hasil dari penelitian ini, sistem dapat memberikan rekomendasi alternatif keputusan dalam pemilihan dosen pembimbing dan dapat mengurangi kesalahan dalam pemilihan dosen pembimbing tugas akhir mahasiswa.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110915</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i1.110915</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 1 (2021): Vol. 9, No 1, Maret 2021; 67 - 74</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110915/104940</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/110915/3489</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 oktavia suci rahma</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/3305</identifier>
				<datestamp>2018-11-19T01:30:35Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN SISTEM PELAPORAN KEUANGAN  SMK NEGERI 1 KECAMATAN LUAK BERBASIS JARINGAN</dc:title>
	<dc:creator>Apri Wenando, Febby</dc:creator>
	<dc:creator>Novaliendry, Dony</dc:creator>
	<dc:creator>Hadi, Ahmaddul</dc:creator>
	<dc:description xml:lang="en-US">Schoolasan organization needsasystemtosupport all activitiesboth academicorschoolmanagement. Fields of school management system are management of curriculum, studentmanagement, personnel management, financialmanagementandpreventivemanagement ofschool facilities and infrastructure. Financial managementisthe managementactions/financialadministration, including record keeping, payroll, implementation, accountabilityandreporting. Design payroll report system forSMANegeri 1X Koto Diatasuseful to support thesmooth running ofthe services thatthe payrollreportsystemwillbe betterorganizedinterms ofexpenditureandincome. Thissystem designusingMySQLfor Databaseand programming languagePHP.Design system of payrollSMANegeri 1X Koto Diatasimplementedtofacilitate theadministrative officerand theparties involved in thepayrollreport ofschool. In theservice ofprocessorreportwill befaster and more accuratebecause thecalculationis done automatically.       Keywords: Systems, Payroll Report, Payroll Systems,  SchoolsPayroll</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-16</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3305</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i2.3305</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3305/2734</dc:relation>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/110251</identifier>
				<datestamp>2021-06-18T03:51:04Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Pengaruh Penerapan Media Pembelajaran Canva dengan Pendekatan Saintifik Terhadap Hasil Belajar dasar Listrik dan Elektronika</dc:title>
	<dc:creator>Rahmayanti, Dela</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="en-US">Penilitian ini dilaksanakan untuk mengetahui seberapa berpengaruhnya penerapan media pembelajaran canva dengan pendekatan saintifik terhadap hasil belajar peserta didik Kelas X Teknik Pendingin dan Tata Udara (TPTU) di SMK Negeri 3 Kota Pariaman mata pelajaran Dasar Listrik dan Elektronika. Metode yang digunakan adalah metode penelitian eksperimen dengan bentuk desain eksperimen yang digunakan dalam penelitian ini adalah Quasi Experimental Design dengan Nonequivalent Control Group Design. Seubjek dari penelitian ini terdiri dari 2 kelas yaitu kelas X TPTU A sebagai kelas kontrol dan kelas X TPTU B sebeagai kelas eksperimen. Pengambilan sampel ini dilakukan dengan purposive sampling atau berdasarkan dengan tujuan tertentu untuk kesetaraan kedua kelas. Pengambilan data dilakukan dengan menggunakan posttest di akhir pembelajaran. Hal ini dinyatakan dari hasil belajar penelitian pada kelas eksperimen memperoleh rata-rata 82,50 sedangkan kelas kontrol memperoleh rata-rata 74,18. Berdasarkan uji hipotesis didapatkan nilai thitung2,99 &gt; ttabel2,672 maka dapat dikatakan terdapat pengaruh signifikan dengan menerapkan media pembelajaran canva dengan pendekatan saintifik.Kata kunci : Media Pembelajaran Canva, Pendekatan Saintifik, Hasil Belajar, Quasi Experimental design, Nonequivalent Control Group Design</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110251</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i4.110251</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 4 (2020): Vol. 8, No 4, Desember 2020; 107-113</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110251/104324</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/110251/3303</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Dela Rahmayanti</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/104347</identifier>
				<datestamp>2021-06-18T03:54:00Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">RANCANG BANGUN PENGAMAN PINTU PERSONAL ROOM MENGGUNAKAN  SENSOR SIDIK JARI BERBASIS ARDUINO</dc:title>
	<dc:creator>Yalandra, Hengky</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="en-US">The development of a personal room door security system needs to be improved, due to the high crime rate of theft. Personal room is a room that is private and feels to have important things in it. The design and manufacture of this tool aims to create a personal room door security system that uses fingerprint sensors and touch sensors as input functions. This system uses Arduino as the system's main controller. The output component uses a doorlock solenoid, 16x2 LCD and buzzer. The doorlock solenoid functions as a personal room door lock, 16x2 LCD monitors the work process of the system, and buzzer as a sound indicator. Based on the testing and analysis conducted, it was concluded that the personal room door security system could work well. The system can open the door using a fingerprint sensor or touch sensor, so it can improve the personal room door security system. Keywords: Fingerprint sensor, Touch sensor, Arduino, Doorlock Solenoid, 16x2 LCD.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104347</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i2.104347</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019; 118-125</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104347/101771</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/129132</identifier>
				<datestamp>2024-09-18T12:40:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Peramalan Nilai Tukar Mata Uang Menggunakan Metode Nonlinear Autoregressive Exogenous Neural Network</dc:title>
	<dc:creator>Jamaludin, Cecep</dc:creator>
	<dc:creator>Witanti, Wina</dc:creator>
	<dc:creator>Melina, Melina</dc:creator>
	<dc:description xml:lang="id-ID">Nilai tukar mata uang sering kali mengalami fluktuasi atau naik turun terhadap mata uang negara lain, terutama Great Britain Pound (GBP) terhadap Indonesian Rupiah (IDR). Perubahan nilai tukar mata uang dipengaruhi oleh berbagai faktor yang berhubungan langsung (endogen) dan faktor yang tidak berhubungan langsung (eksogen). Ketika nilai fluktuasi nilai tukar mata uang melebihi ambang batas tertentu dapat berdampak negatif pada perdagangan internasional dan menghambat pertumbuhan ekonomi negara. Penelitian ini mengkaji penggunaan metode Nonlinear Autoregressive Exogenous Neural Network (NARX-NN) untuk meramalkan nilai tukar mata uang GBP/IDR dengan menambahkan faktor eksternal seperti inflasi, suku bunga, ekspor, dan jumlah uang beredar pada model peramalan dengan tujuan untuk meningkatkan keakuratan peramalan nilai tukar mata uang dengan menggunakan metode NARX-NN. Hasil dari penelitian ini menunjukkan bahwa dengan memasukkan faktor-faktor yang mempengaruhi fluktuasi nilai tukar mata uang, diperoleh hasil peramalan yang lebih baik yaitu nilai Mean Absolute Error (MAE) sebesar 33.28, Root Mean Square Error (RMSE) sebesar 53.53, dan R-Squared (  sebesar 0.99 dengan pembagian data sebanyak 80/20. Diharapkan, hasil penelitian ini dapat menjadi referensi bagi investor, akademisi, dan masyarakat dalam memaksimalkan keuntungan dan meminimalisir risiko kerugian pada kurs mata uang GBP/IDR.Kata kunci : endogen; eksogen; nilai tukar; peramalan; NARX-NN. Currency exchange rates often fluctuate or rise and fall against other countries' currencies, especially the Great Britain Pound (GBP) against the Indonesian Rupiah (IDR). Changes in currency exchange rates are influenced by various factors that are directly related (endogenous) and factors that are not directly related (exogenous). When the value of currency exchange rate fluctuations exceeds a certain threshold, it hurts international trade and hampers the country's economic growth. This research examines the use of the Nonlinear Autoregressive Exogenous Neural Network (NARX-NN) method to forecast the GBP/IDR currency exchange rate by adding external factors such as inflation, interest rates, exports, and money supply to the forecasting model to improve the accuracy of forecasting currency exchange rates using the NARX-NN method. The results of this study show that by including factors that affect currency exchange rate fluctuations, better forecasting results are obtained, namely the Mean Absolute Error (MAE) value of 33.28, Root Mean Square Error (RMSE) of 53.53, and R-Squared (R2) of 0.99 with a data division of 80/20. It is hoped that this research can be a reference for investors, academics, and the public in maximizing profits and minimizing the risk of loss on the GBP/IDR currency exchange rate.Keywords: endogenous; exogenous; exchange rate; forecasting; NARX-NN.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-09-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/129132</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i3.129132</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 3 (2024): Vol. 12, No 3, September 2024; 260 - 270</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/129132/109664</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Wina Witanti, Cecep Jamaludin, Melina Melina</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/105185</identifier>
				<datestamp>2021-06-18T03:53:32Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN PERGERAKAN KAKI ROBOT HUMANOID MENGGUNAKAN SERVO DYNAMIXEL BERBASIS OPENCM 9.04</dc:title>
	<dc:creator>Putri, Ulfa Wahyu</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:description xml:lang="en-US">The development of robotics technology in Indonesia has advanced very rapidly. It can be seen from the number of participants who took part in the Indonesian Robot Contest (KRI) that always increases every year. Organized by the Ministry of Research, Technology and Higher Education, this contest aims to accommodate students in the field of robotics so they can develop it and gain its benefits. One of the competitions at the Indonesian Robot Contest is KRSTI. Because of the writer’s interest in KRSTI, this research aims to make KRSTI robots that will dance with orders from music and robots that can perform foot movements while dancing Jaipong in which it is the theme of the KRI 2019 in division of KRSTI. On the foot movement, this humanoid robot has used the kinematic inverse calculation method with 3 DOF (Degrees of Freedom) which the movements are: the walkready, walk, right aslant walk, and left aslant walk. There are two software used in this humanoid robot namely OpenCM 9.04 robotic software, which is used to program humanoid foot robot programming, and Arduino nano software, which is  used to program sound sensors that are input from the humanoid robots. When music is on, the sound sensor will receive serial data and sent it to Arduino nano, then Arduino nano will communicate the serial to the OpenCM 9.04 microcontroller and the robot will do movements according to the database or program that has been entered into OpenCM 9.04.Keywords: Humanoid Robot, KRSTI, OpenCM 9.04</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-07-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105185</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i3.105185</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019; 76-84</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105185/102048</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/5175</identifier>
				<datestamp>2018-11-19T02:04:08Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">HUBUNGAN MOTIVASI BELAJAR DAN LINGKUNGAN BELAJAR TERHADAP HASIL BELAJAR PADA MATA PELAJARAN TEKNIK ELEKTRONIKA DASAR SISWA KELAS X JURUSAN TEKNIK AUDIO VIDEO DI SMKN 2 SOLOK</dc:title>
	<dc:creator>Ahmad, Fachri</dc:creator>
	<dc:creator>Sukaya, Sukaya</dc:creator>
	<dc:creator>Hadi, Ahmaddul</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this study is to reveal the relationship of learning motivation and learning environment on learning outcomes subjects Basic Electrical Engineering class X TAV in SMKN 2 Solok. This research is descriptive correlational. The study population of 60 people and the sample totaled 38 students of class X TAV in SMKN 2 Solok. The sampling technique was randomly (simple random sampling). The data obtained from the results of student learning of subject teachers Basic Electrical Engineering class X TAV in SMKN 2 Solok. While data learning motivation and learning environment were collected through a questionnaire using a Likert scale that has been tested for validity and reliability. Date were analyzed using statistical methods with the help of Microsoft Excel 2007 software. The results showed : ( 1 ) motivation to learn correlates of 10.54 % on the results of class X student TAV in SMKN 2 Solok : ( 2 ) learning environment correlates of 20.56 % on the results of class X student TAV in SMKN 2 Solok ; ( 3 ) learning motivation and learning environment jointly correlated with 21.03% of the results of class X student TAV in SMKN 2 Solok . So it can be concluded that the learning motivation and learning environment correlated to the learning outcomes , the more optimized learning motivation and learning environment , the learning outcomes will be better anyway .  Keywords : Learning Motivation , Learning environment , Learning Outcomes, Descriptive correlations , simple random sampling.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2015-09-18</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5175</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v3i1.5175</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 3, No 1 (2015): Januari - Juni 2015</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v3i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5175/4066</dc:relation>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/119838</identifier>
				<datestamp>2022-12-01T09:52:16Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Pengembangan Aplikasi Modul Elektronik (E-Modul) Pada Mata Pelajaran Administrasi Sistem Jaringan</dc:title>
	<dc:creator>Dion, Dion</dc:creator>
	<dc:creator>Saputra, Hadi Kurnia</dc:creator>
	<dc:description xml:lang="en-US">Keberhasilan suatu proses pembelajaran untuk mencapai tujuan pembelajaran tidak terlepas dari media dan bahan ajar yang digunakan. Mengingat waktu pembelajaran tatap muka yang terbatas dengan volume materi pembelajaran yang harus disampaikan, dibutuhkan media dan bahan ajar yang tepat agar siswa tetap dapat melakukan pembelajaran diluar pertemuan tatap muka. Pengembangan Modul Elektronik (E-Modul) bertujuan agar siswa tetap dapat mempelajari materi mata pelajaran administrasi sistem jaringan secara mandiri tanpa harus melakukan pembelajaran tatap muka. Dalam pengembangannya, model pengembangan yang digunakan adalah model 4D, sedangkan dalam pembuatan aplikasinya menggunakan visual app builder FlutterFlow. Pengembangan ini menghasilkan sebuah aplikasi android E-Modul pada mata pelajaran administrasi sistem jaringan  yang sudah mengintegrasikan silabus, materi, jobsheet, video tutorial, dan evaluasi dalam satu aplikasi yang dapat digunakan oleh siswa untuk mempelajari materi pembelajaran diluar pembelajaran tatap muka. Aplikasi E-Modul yang dikembangkan telah melalui uji validitas dan praktikalitas. Hasil uji validitas menunjukkan nilai sebesar 89,75% sedangkan hasil uji praktikalitas menunjukkan nilai 94% oleh guru dan 81.4% oleh siswa.Kata kunci : E-Modul, Administrasi Sistem Jaringan, 4D, Android The success of a learning process to achieve learning objectives is inseparable from the media and teaching materials used. Given the limited face-to-face learning time with the volume of learning material that must be delivered, appropriate media and teaching materials are needed so that students can still carry out learning outside of face-to-face meetings. The development of the Electronic Module (E-Module) aims to enable students to learn network system administration subject matter independently without having to do face-to-face learning. In its development, the development model used is the 4D model, while in making the application it uses the FlutterFlow visual app builder. This development produces an Android E-Module application in the subject of network system administration which has integrated syllabus, materials, jobsheets, video tutorials, and evaluations in one application that can be used by students to study learning material outside of face-to-face learning. The developed E-Module application has gone through validity and practicality tests. The results of the validity test showed a value of 89.75% while the results of the practicality test showed a value of 94% by teachers and 81.4% by students.Keywords: E-Modul, Network System Administration, 4D, Android</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2022-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/119838</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i4.119838</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 4 (2022): Vol. 10, No 4, Desember 2022; 70 - 78</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/119838/107119</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Dion Dion, Hadi Kurnia Saputra</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/112530</identifier>
				<datestamp>2021-06-18T03:50:03Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Pengembangan E-Modul Interaktif Menggunakan Media Google Classroom Pada Mata Pelajaran Penerapan Sistem Radio dan Televisi</dc:title>
	<dc:creator>Ilham, Anwar</dc:creator>
	<dc:creator>Huda, Yasdinul</dc:creator>
	<dc:description xml:lang="en-US">Tujuan penelitian ini untuk menghasilkan e-modul penerapan sistem radio dan televisi, menentukan tingkat validitas dari yang dihasilkan. Metode penelitian yang digunakan pada pengembangan e-modul ini adalah Research and Development ( R&amp;D) dengan menerapkan model Plomp. Model Plomp terdiri dari tiga tahap, 1) Penelitian awal (pleminary research), 2) Tahap membuat prototipe (prototype phase) , 3) Tahap asesmen (assesment phase). Instrumen validitas dianalisis dengan rumus Cohen Kappa (k). sebesar 0,77 dari nilai maksimal 1, nilai tersebut termasuk dalam kategori valid. Hasil penelitian ini menyatakan bahwa validitas ahli media sebesar 0,85 dari nilai maksimal 1, nilai tersebut termasuk dalam kategori valid.Kata kunci :E-Modul, Penerapan sistem radio dan televisi, Plomp, Google Classroom. The purpose of this study is to produce an e-module for the application of radio and television systems, to determine the level of validity of the resulting ones. The research method used in the development of this e-module is Research and Development (R&amp;D) by applying the Plomp model. The Plomp model consists of three stages, 1) pleminary research, 2) prototype phase, 3) the assessment phase. Instrument validity was analyzed by the Cohen Kappa formula (k). of 0.77 from a maximum value of 1, this value is included in the valid category. The results of this study state that the validity of media experts is 0.85 from a maximum value of 1, this value is included in the valid category.Keywords: E-Module, Application of radio and television systems, Plomp, Google Classroom.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2021-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/112530</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i2.112530</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 2 (2021): Vol. 9, No 2, Juni 2021; 147 - 151</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/112530/105254</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/112530/3897</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Anwar Ilham</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/102123</identifier>
				<datestamp>2018-11-30T04:46:30Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US"></dc:title>
	<dc:title xml:lang="id-ID">PENGEMBANGAN TRAINER MIKROKONTROLER  SEBAGAI MEDIA PEMBELAJARAN DENGAN  METODE FAULT - FINDING</dc:title>
	<dc:creator>Anshary, Iqbal</dc:creator>
	<dc:creator>Edidas, Edidas</dc:creator>
	<dc:description xml:lang="en-US"></dc:description>
	<dc:description xml:lang="id-ID">This article was written to describe the manufacture of media that can make students learn interactively and independently, Media that is commonly used is not optimal and cannot visualize a real situation, Therefore, learning media are needed that can make students learn independently and can make learning material that is abstract to be concrete. The purpose of this research is to produce microcontroler Trainer learning media that is valid and practical.  The type of research used is research and development (R&amp;D). This development research uses the Hannafin and Peck development model which consists of 3 stages: needs analysis, design phase, and development or implementation phase. Data collection in this study uses a validation sheet given to two Electronics Engineering lecturers and two subject teachers as validators. Respondents to test the practicality are students of class XI Mechatronics. Based on the results of the study obtained validity data by media expert lecturers and subject teachers there were an average of 0.93 of the design quality of the technical quality of 0.85 of the 0.92 instructional quality. then the results of validation from media experts are declared valid. The student practice test is 89.9%. Thus this research has produced a valid and practical Microcontroller Trainer learning media.Keywords: Microcontroler Trainer Learning Media, valid and practical.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2018-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102123</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i2.102123</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 2 (2018): Juli - Desember 2018; 80-84</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102123/100801</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/133113</identifier>
				<datestamp>2025-04-23T08:56:08Z</datestamp>
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	<dc:title xml:lang="id-ID">Analysis of The Pertalite Queue System For Two-Wheeled Vehicles At ABC Gas Station</dc:title>
	<dc:creator>Kurniawan, Agung Dwi</dc:creator>
	<dc:creator>Azzahra, Anisa</dc:creator>
	<dc:creator>Fathan, Naufal</dc:creator>
	<dc:creator>Kurnia, Iin</dc:creator>
	<dc:creator>Fauziah, Eva</dc:creator>
	<dc:creator>Winarno, Winarno</dc:creator>
	<dc:description xml:lang="id-ID">Abstract – The increasing number of motorcycles in Indonesia has led to growing fuel demand, which in turn results in long queues at gas stations. Although it has eight lanes, long queues, especially for refueling Pertalite on motorcycles, are still an obstacle that has an impact on customer comfort. This study employs a quantitative approach using Promodel software to simulate and analyze queue management at ABC gas stations. Findings indicate that the average customer arrival time is 0.66 minutes, with a service time of 0.58 minutes and an average waiting time of 5.3 minutes. The addition of a dedicated lane for Pertalite refueling significantly reduces queues, improving overall service efficiency and customer satisfaction.  </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-03-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
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	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133113</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i1.133113</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 1 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 17-22</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133113/110196</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133113/110198</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Agung Dwi Kurniawan, Anisa Azzahra, Naufal Fathan, Iin Kurnia, Eva Fauziah, Winarno Winarno</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/121522</identifier>
				<datestamp>2023-09-11T08:08:45Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
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<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
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	<dc:title xml:lang="id-ID">Perbandingan Link Bugdet Wilayah Urban dan Sub Urban Menggunakan Metode Walfisch Ikegami</dc:title>
	<dc:creator>Damayanti, Frinda Nisa</dc:creator>
	<dc:creator>Setyawati, Tyas</dc:creator>
	<dc:creator>Nurpulaela, Lela</dc:creator>
	<dc:description xml:lang="id-ID">Komunikasi seluler dengan kebutuhan system yang meningkat membuat perpindahan dan pergerakan era globalisasi yang meningkat. Kebutuhan anggaran daya atau link budget pada komunikasi bergerak berfungsi sebagai pengamanan kualitas dari komunikasi seluler. Terdapat beberapa factor yang mempengaruhi komunikasi seluler diantaranya cakupan wilayah, tinggi BTS (Base Transceiver Station, dan variasi frekuensi yang diterima wilayah. Perbedaan nilai propagasi atau path loss pada masing-masing wilayah baik suburban maupun urban dipengaruhi oleh faktor tersebut. Metode yang digunakan untuk melakukan perbandingan path loss pada penelitian ini menggunakan metode walfisch Ikegami dengan menggunakan parameter besaran jarak, variasi frekuensi dan ketinggian BTS. Dengan parameter tersebut dihasilkan pada parameter jarak 1000meter didapati  hasil path loss sebesar 132dB pada wilayah sub urban dan 139dB untuk wilayah urban. Dengan hasil yang tertera pada dan grafik diperoleh bahwa jarak terjauh dari BTS terhadap MS akan menimbulkan nilai path loss yang ditimbukan semakin tinggi.   Kata kunci : Link budget, Walfisch Ikegami, Pathloss Cellular communication with increased system requirements makes the movement and movement of the globalization era increase. The need for a link budget in mobile communications serves to secure the quality of mobile communications. There are several factors that affect cellular communication including regional coverage, BTS (Base Transceiver Station) height, and frequency variations received by the region. The difference in propagation value or path loss in each region both suburban and urban is influenced by these factors. The method used to compare the path loss in this study uses the Walfisch Ikegami method by using the parameters of distance, frequency variation and BTS height. With these parameters produced at a distance parameter of 1000 meters, the path loss result is 132dB in sub urban areas and 139dB for urban areas. With the results listed in the graph, it is found that the farthest distance from BTS to MS will cause the path loss value to be higher.Keywords: Link budget, Walfisch Ikegami, Path loss</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-06-07</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/121522</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i2.121522</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 2 (2023): Vol. 11, No 2, Juni 2023; 131 - 135</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/121522/107933</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Frinda Nisa Damayanti</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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