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				<identifier>oai:ojs.ejournal.unp.ac.id:article/119709</identifier>
				<datestamp>2022-12-01T09:52:16Z</datestamp>
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	<dc:title xml:lang="id-ID">Pengaruh Efektivitas Belajar Model Pembelajaran Project Based Learning (PjBL) Terhadap Hasil Belajar</dc:title>
	<dc:creator>Alfala, Harfit</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:description xml:lang="id-ID">Penelitian  ini  bertujuan  untuk  mengetahui pengaruh positif  penerapan model pembelajaran  Projec-Based  Learning  terhadap  hasil  belajar  siswa  kelas XII AV.A SMK  Negeri  1  Padang. Berdasarkan observasi yang telah dilakukan di Sekolah Menengah Kejuruan Negeri (SMKN) 1 Padang masih banyak siswa kelas XII  jurusan Audio Vidio dengan hasil belajar  rendah dalam pelajaran Perawatan dan perbaikan elektronika audio vidio (P3EAV). Ditawarkanlah solusi menggunakan model pembelajaran project based learning (PjBL) terhadap efektivitas hasil belajar siswa kelas XII AV.A SMKN 1 Padang tahun ajaran 2022/2023. Penelitian ini menggunakan metode pre-experimental design dengan desain one-shot case study dengan menggunakan satu kelas sampel sebagai perlakuan. Awal pertemuan siswa diminta untuk mengerjakan pretest dan memproleh rata-rata pretest 66,19 dan setelah diberi perlakuan siswa mengerjakan postest dan memperoleh rata-rata posttest 84,87. Data di peroleh dari analisis dengan berbantuan microsoft excel 2010 dan SPSS versi 23.0. Setelah dilakukan uji normalitas ternyata data berdistribusi normal didapatkan Lhitung sebesar 0,1231lebih kecil dari Ltabel sebesar 0,1766 sehingga bisa dilakukan uji hipotesis statistika uji-t. Berdasarkan hasil analisis di peroleh thitung 7,7725 lebih besar dari pada ttabel= 1,7139 pada taraf nyata 0,05 maka H0ditolak. Hal ini membuktikan adanya pengaruh efektivitas model pembelajaran project based learning (PjBL) terhadap hasil belajar siswa kelas XII AV.A SMKN 1 Padang.Kata kunci :  efektivitas belajar, Model Pembelajaran PjBL, Hasil Belajar, Pretest, Postest, one-shot case study  This study aims to determine the positive effect of the implementation of the Project-Based Learning model on the learning outcomes of class XII AV.A students at SMK Negeri 1 Padang. Based on observations that have been made at SMKN 1 Padang, there are still many class XII students majoring in Audio Video with low learning outcomes in P3EAV lessons. A solution is offered using a project based learning (PjBL) learning model on the effectiveness of student learning outcomes for class XII AV.A SMKN 1 Padang in the 2022/2023 academic year. This study uses a pre-experimental design method with a one-shot case study design using one sample class as treatment. At the beginning of the meeting students were asked to do the pretest and get a pretest average of 66.19 and after being given treatment the students did the posttest and got a posttest average of 84.87. Data obtained from analysis assisted by Microsoft Excel 2010 and SPSS version 23.0. After the normality test, it turns out that the data is normally distributed, it is found that Lcount of 0.1231 is smaller than Ltable of 0.1766, so that the statistical hypothesis test of the t-test can be done. Based on the results of the analysis, it is obtained that tcount 7.7725 is greater than ttable = 1.7139 at a significant level of 0.05, so H0 is rejected. This proves the effect of the effectiveness of the project based learning (PjBL) learning model on the learning outcomes of class XII AV.A students at SMKN 1 Padang.Keywords: learning effectiveness, PjBL learning model, learning outcomes, pretest, posttest, one-shot case study</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/119709</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i4.119709</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 4 (2022): Vol. 10, No 4, Desember 2022; 55 - 60</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/119709/107072</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 harfit alfala</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/113548</identifier>
				<datestamp>2021-11-22T07:18:09Z</datestamp>
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	<dc:title xml:lang="en-US">Rancang Bangun Sistem Penyiram Tanaman Cabe Merah Menggunakan Perangkat Mobile Berbasis Internet of Things</dc:title>
	<dc:title xml:lang="id-ID">Rancang Bangun Sistem Penyiram Tanaman Cabe Merah Menggunakan Perangkat Mobile Berbasis Internet of Things</dc:title>
	<dc:creator>Mardalena, Jenny</dc:creator>
	<dc:creator>Edidas, Edidas</dc:creator>
	<dc:description xml:lang="en-US">Proses penyiraman tanaman menjadi aspek penting dalam tumbuh kembang tanaman. Agar tumbuh kembang tanaman lebih baik perlu dilakukan monitoring dan pengontrolan menggunakan perangkat mobile. Monitoring dan pengontrolan dilakukan dalam proses penyiraman agar penyiraman berjalan dengan optimal. Untuk factor yang perlu diperhatikan dalam monitoring serta melakukan pengontrolan terhadap penyiraman tanaman, diantaranya adalah kelembaban tanah dan suhu udara.  Menggunakan media tanaman cabe merah, kelembaban tanah yang dibutuhkan adalah berkisar 60%-80% dan suhu udara 18ᵒ-30ᵒC untuk dapat tumbuh dengan optimal. Memanfaatkan perkembangan teknologi saat ini khususnya dibidang Internet of Things, maka dibuat suatu alat berupa teknologi dengan pemodelan sistem monitoring dan pengontrolan penyiram tanaman cabe merah berdasarkan kelembaban tanah yang dihasilkan dan suhu udara menggunakan perangkat mobile. Untuk nilai kelembaban dari pembacaan sensor dikirimkan melalui kepemilik tanaman melalui koneksi internet dengan menggunakan server Blynk sebagai media platform IoT.Kata kunci : Tanaman Cabe Merah, Soil Moisture, Blynk, Internet of Things Watering plants is one aspect that plays an important role for the growth and development of a plant, so it is necessary to do a system in the form of monitoring and controlling remotely using a mobile device to carry out the watering process and keep watering running efficiently. There are several factors that must be considered in monitoring and controlling the watering of plants, including soil moisture and air temperature. By using red pepper plant media, the required soil moisture is in the range of 60%-80% and an air temperature of 18°-30°C for optimal growth. By utilizing current technological developments, especially in the field of the Internet of Things, so that makes a tool in the form of technology by modeling a monitoring and controlling system for red chilli plant sprinklers based on the resulting soil moisture and air temperature using a mobile device. Monitoring soil moisture using Soil Moisture Sensor FC-28 for watering red chili plants. The moisture obtained will be sent to the plant owner via an internet connection using the Blynk server as the IoT platform media.Keywords: Red Chili Plant, Soil Moisture, Blynk, Internet of Things</dc:description>
	<dc:description xml:lang="id-ID">Proses penyiraman tanaman menjadi aspek penting dalam tumbuh kembang tanaman. Agar tumbuh kembang tanaman lebih baik perlu dilakukan monitoring dan pengontrolan menggunakan perangkat mobile. Monitoring dan pengontrolan dilakukan dalam proses penyiraman agar penyiraman berjalan dengan optimal. Untuk factor yang perlu diperhatikan dalam monitoring serta melakukan pengontrolan terhadap penyiraman tanaman, diantaranya adalah kelembaban tanah dan suhu udara.  Menggunakan media tanaman cabe merah, kelembaban tanah yang dibutuhkan adalah berkisar 60%-80% dan suhu udara 18ᵒ-30ᵒC untuk dapat tumbuh dengan optimal. Memanfaatkan perkembangan teknologi saat ini khususnya dibidang Internet of Things, maka dibuat suatu alat berupa teknologi dengan pemodelan sistem monitoring dan pengontrolan penyiram tanaman cabe merah berdasarkan kelembaban tanah yang dihasilkan dan suhu udara menggunakan perangkat mobile. Untuk nilai kelembaban dari pembacaan sensor dikirimkan melalui kepemilik tanaman melalui koneksi internet dengan menggunakan server Blynk sebagai media platform IoT. Kata kunci : Tanaman Cabe Merah, Soil Moisture, Blynk, Internet of Things Watering plants is one aspect that plays an important role for the growth and development of a plant, so it is necessary to do a system in the form of monitoring and controlling remotely using a mobile device to carry out the watering process and keep watering running efficiently. There are several factors that must be considered in monitoring and controlling the watering of plants, including soil moisture and air temperature. By using red pepper plant media, the required soil moisture is in the range of 60%-80% and an air temperature of 18°-30°C for optimal growth. By utilizing current technological developments, especially in the field of the Internet of Things, so that makes a tool in the form of technology by modeling a monitoring and controlling system for red chilli plant sprinklers based on the resulting soil moisture and air temperature using a mobile device. Monitoring soil moisture using Soil Moisture Sensor FC-28 for watering red chili plants. The moisture obtained will be sent to the plant owner via an internet connection using the Blynk server as the IoT platform media.  Keywords: Red Chili Plant, Soil Moisture, Blynk, Internet of Things</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-09-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/113548</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i3.113548</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 3 (2021): Vol. 9, No 3, September 2021; 97 - 101</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/113548/105681</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Jenny Mardalena</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/6023</identifier>
				<datestamp>2018-11-20T05:40:18Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
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	<dc:title xml:lang="en-US">SISTEM INFORMASI GEOGRAFIS (SIG) FASILITAS KESEHATAN DI KABUPATEN BUNGO BERBASIS MOBILE</dc:title>
	<dc:creator>Tauriska P, Silvia</dc:creator>
	<dc:creator>Adri, Muhammad</dc:creator>
	<dc:creator>Sriwahyuni, Titi</dc:creator>
	<dc:description xml:lang="en-US">The information technology is developed to helping people to work mainly in obtaining information, including geographic information. The use of mobile technology is the most used technology to meet the needs of information including health information. Not all of health facilities have an information system, so people need energy and time to get the information. The use of information system and mobile technology can solve the problem. The use of geographic information systems and mobile in the field of health is building a search application health facilities. This technology system is proposed to produce a mobile application with the android operating system, based client server, visualization modelling UML. Implementation of this application using the programming language PHP with Code Igniter framework and MySQL as a Database Management System (DBMS). Mobile application is build using Java programming language with Eclipse. This application based on client server, so user must be connected to the internet to access it. This application can help the Bungo’s people  to search and select health facilities. Keyword: Geographic Information, Health Facilities, Client Server, MySQL, Framework Codeigniter, Java, Eclipse, Mobile Application, Android, Online.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
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	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6023</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v4i1.6023</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 4, No 1 (2016): Januari - Juni 2016</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6023/4694</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/133053</identifier>
				<datestamp>2025-04-23T08:56:08Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
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<oai_dc:dc
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	<dc:title xml:lang="id-ID">Initial Study of Public Address Usage in Mosque Audio Systems</dc:title>
	<dc:creator>Rosad, Safiq</dc:creator>
	<dc:creator>Yudhana, Anton</dc:creator>
	<dc:creator>Sutikno, Tole</dc:creator>
	<dc:description xml:lang="id-ID">Abstract - The use of mosque audio systems as daily necessities, ensuring the message can be heard clearly, having a pleasant experience, and the congregation is more comfortable lingering while walking. People in Indonesia are accustomed to calling the type of audio system intended for mosques by calling one brand, even though this is the name of a loudspeaker manufacturing company that focuses on audio systems for public spaces, and in fact there are many other similar manufacturers, and this audio system is called Public Address (PA). This study aims to prove the type of PA, maintenance, problems, and handling of audio system problems that are often faced in the mosque environment. The research method used is descriptive qualitative which describes a phenomenon that occurs in the mosque environment, with data collection through questionnaires, and aims to verify existing knowledge and assess its validity. The results obtained from the distribution of a population of 200 mosques, resulted in 93,1% of mosques using the same PA manufacturer brand, but the satisfaction level was only 47,2%. The influencing factors are that 60% of the takmir/congregation are only users, and the average age of the takmir/congregation is 50 years and above or an age that is no longer productive and more protective of new technology. This study also discusses proposals for the development of PA in the future that can especially in active amplifiers (Self-applified) using decentralized rules which are distributed on ready nodes (speakers) with the aim of adaptability to room acoustics. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-03-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
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	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133053</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i1.133053</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 1 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 1-8</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133053/110194</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Safiq Rosad</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/110433</identifier>
				<datestamp>2021-06-18T03:50:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
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	<dc:title xml:lang="id-ID">Perancangan dan Pembuatan Alat Kontrol Lampu Rumah Otomatis Menggunakan NODEMCU 8266 Berbasis Internet Of Things (IoT)</dc:title>
	<dc:creator>Hamdi, Fadlul</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:description xml:lang="id-ID">Perancangan perangkat ini bertujuan untuk membuat alat simulasi kontrol lampu rumah dengan smartphone dan sensor LDR, yang dapat membantu manusia dalam pengontrolan lampu di rumah yang biasanya secara manual dilakukan dengan menekan saklar lampu secara manual. Sistem ini dilakukan dengan merancang, membuat dan mengimplementasikan alat kontrol lampu rumah otomatis ini dengan smartphone. Alat simulasi kontrol lampu rumah ini menggunakankan smartphone yang berfungsi sebagai perangkat kontrol dan monitoring, sensor LDR sebagai pendeteksi cahaya untuk lampu teras, dimmer sebagai output untuk kontrol lampu rumah. Dalam proses pembuatan software bahasa program yang digunakan adalah Arduino-IDE. Hasil pengujian dari Proyek Akhir alat simulasi Kontrol Lampu Rumah dengan smartphone dan sensor LDR ini secara otomatis akan di baca dan ditampilkan di pada smartphone, kemudian kita dapat melakukan kontrol dan monitoring. Dengan mengatur slider pada aplikasi blynk pada smartphone, maka lampu secara otomatis akan terang sesuai pengaturan pada slider</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110433</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i1.110433</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 1 (2021): Vol. 9, No 1, Maret 2021; 1 - 7</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110433/104879</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/110433/3372</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Fadlul Hamdi</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/3267</identifier>
				<datestamp>2021-06-18T03:56:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
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	<dc:title xml:lang="en-US">Kontribusi Minat Belajar Dan Kompetensi Kepribadian Guru Terhadap Hasil Belajar Pada Mata Diklat Seni Grafis Jurusan Multimedia di SMK Negeri 1 Kecamatan Luak</dc:title>
	<dc:creator>Bukharla, Isranika</dc:creator>
	<dc:creator>Naansah, Zulkifli</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="en-US">This study aimed to determine the contribution of learning interest and personal competence of teachers toward student’s grade for  Graphic Arts subject at X class of Multimedia Department at SMK Negeri 1 Kecamatan Luak. The type of this research is a descriptive correlational. Population in this research are 65 students, and samples are amount to 39 students. Samples are taken by simple random sampling technique. Student’s grade data obtained from teacher’s of graphic arts at SMK Negeri 1 Kecamatan Luak. And data of learning interest and personal competence of teachers were collected through a questionnaire using a Likert scale that has been tested for validity and reliability. The results of data analysis showed: (1) Learning interest and personal competence of teachers together contributed 61.5% for student’s grade, (2) Learning interest contributed 17.14% for student’s grade, (3) Competence teacher's personality contributed 16.64% for student’s grade. This research suggest that student’s interest in learning and personal competence of teachers give contribution to student’s grade.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2014-05-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3267</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i1.3267</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 1 (2014): Januari - Juni 2014</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3267/2697</dc:relation>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/122313</identifier>
				<datestamp>2023-09-11T08:08:45Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="id-ID">Sistem Monitoring Kualitas Air Pada Budidaya Bibit Ikan Nila Menggunakan Algoritma Decision Tree</dc:title>
	<dc:creator>Salim, Abdul</dc:creator>
	<dc:creator>Edidas, Edidas</dc:creator>
	<dc:description xml:lang="id-ID">Budidaya ikan nila di Indonesia masih banyak yang bersifat manual yaitu sistem kontrol air kolam budidaya ikan nila  masih di kontrol oleh manusia. Tujuan dari penelitian ini yaitu merancang sebuah alat monitoring kualitas air yang membantu peternak ikan nila untuk memonitoring perkembangan bibit ikan nila serta mengontrol kolam apabila air pada kolam tersebut perlu diganti. Ada beberapa faktor yang harus dipertimbangkan dalam proses monitoring dan pengontrolan terhadap kualitas air kolam bibit ikan nila, diantaranya adalah pH (Potential Hydrogen), suhu air dan kejernihan air kolam. Pada budidaya bibit ikan nila, pH air kolam yang dibutuhkan adalah 6,5-8,5 dan suhu air 26-30˚C serta kejernihan air kolam kurang dari 60 NTU (Nephelometric Turbidity Unit) agar bibit ikan nila tumbuh dengan baik. Dalam penelitian ini, objek yang digunakan adalah air bersih dan air kotor, yang dilakukan melalui proses perancangan dengan menggunakan sensor pH, suhu DS18B20, dan turbidity. Sistem pada kolam bibit ikan nila akan memproses pergantian air ketika nilai dari setiap sensor mencapai kondisi yang tidak memenuhi standar. Selain itu, kondisi air kolam juga akan ditampilkan pada LCD. Pengujian sensor pH, suhu DS18B20, dan turbidity memberikan hasil uji yang berbeda untuk setiap objek penelitian.Kata kunci : pH Air Kolam, DS18B20, turbidity, decision tree. Tilapia aquaculture in Indonesia is still mostly manual, namely the water control system for tilapia aquaculture ponds is still controlled by humans. The purpose of this study was to design a water quality monitoring tool that helps tilapia breeders to monitor the development of tilapia fingerlings and to control ponds when the water in the ponds needs to be replaced. There are several factors that must be considered in the process of monitoring and controlling the water quality of tilapia nursery ponds, including pH (Potential Hydrogen), water temperature and pond water clarity. In the cultivation of tilapia seeds, the required pond water pH is 6.5-8.5 and a water temperature of 26-30˚C and the clarity of the pond water is less than 60 NTU (Nephelometric Turbidity Unit so that the tilapia seeds grow well. In this study, the objects used were clean water and dirty water, which was carried out through a design process using a pH sensor, DS18B20 temperature, and turbidity. The system in the tilapia nursery pond will process water changes when the values from each sensor reach conditions that do not meet the standards. In addition, the condition of the pool water will also be displayed on the LCD. Testing of the pH sensor, DS18B20 temperature, and turbidity gave different test results for each research object. Keywords: Pond Water pH, DS18B20, turbidity, decision tree.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-06-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/122313</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i2.122313</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 2 (2023): Vol. 11, No 2, Juni 2023; 187 - 195</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/122313/107957</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 ABDUL SALIM</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/118299</identifier>
				<datestamp>2022-10-03T01:11:08Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="id-ID">Implementasi Analisis Sentimen Masyarakat Mengenai Kenaikan Harga BBM Pada Komentar Youtube Dengan Metode Gaussian naïve bayes</dc:title>
	<dc:creator>Mujahidin, Syamsul</dc:creator>
	<dc:creator>Prasetio, Bagus</dc:creator>
	<dc:creator>Utomo, Muchammad Chandra Cahyo</dc:creator>
	<dc:description xml:lang="id-ID">Youtube merupakan platform video terbesar di dunia dengan total pengguna sebanyak 1,5 miliar pada tahun 2018. Youtube menjadi salah satu platform penyedia informasi, salah satunya yakni kenaikan harga minyak mentah dunia hingga berada di atas US$100 per barel. Berdasarkan permasalahan tersebut, penulis melakukan penelitian terkait analisis sentimen dari komentar pengguna Youtube mengenai kenaikan harga BBM menggunakan metode Gaussian naïve bayes. Percobaan dilakukan menggunakan 3053 dataset dengan pelabelan menggunakan lexicon dan split data 8:2. Penerapan vektorisasi kata menggunakan word embedding Fasttext dan Bag of word sebagai pembanding terhadap akurasi. Percobaan dilakukan dengan kombinasi perbedaan dimensi size pada proses pembuatan language model fasttext. Berdasarkan hasil penelitian yang telah dilakukan, didapatkan nilai akurasi tertinggi pada percobaan dengan dataset tanpa filtering stopword dan model fasttext size 100 dengan akurasi sebesar 74%. Berdasarkan hasil evaluasi, sistem yang dibangun dapat mengklasifikasikan sentimen atau opini publik ke dalam sentimen positif dan sentiment negatif secara otomatis.Kata kunci : BBM, Fasttext, Lexicon, Gaussian naïve bayes, Word embedding Youtube is the largest video platform in the world with a total of 1.5 billion users in 2018. Youtube is one of the information provider platforms, one of which is the increase in world crude oil prices to above US$100/barrel. Based on these problems, the authors conducted research related to sentiment analysis from Youtube user comments regarding the increase in fuel prices using the Gaussian nave Bayes method. The experiment was carried out using 3053 datasets with labeling using lexicon and 8:2 data split. The vectorization uses Fasttext and BoW as a comparison of accuracy. The experiment was carried out with a combination of size dimensions fasttext. Based on the results of the research, the highest accuracy value was obtained in experiments with a dataset without stopword and fasttext size 100 with an accuracy of 74%. The system built can classify public sentiment into positive and negative sentiments automatically. Keywords: Fuel, Fasttext, Lexicon, Gaussian naïve bayes, Word embedding</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-09-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/118299</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i3.118299</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 3 (2022): Vol. 10, No 3, September 2022; 17 - 24</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/118299/106858</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Syamsul Mujahidin</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/10410</identifier>
				<datestamp>2018-07-05T07:04:27Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">ANALISIS KEPUASAN SISWA TERHADAP QUALITY OF SERVICE  JARINGAN WLAN SMKN 2 PADANG MENGGUNAKAN METODE FUZZY-SERVQUAL</dc:title>
	<dc:creator>Prayudha, Agung Rorhi</dc:creator>
	<dc:creator>Tasrif, Elfi</dc:creator>
	<dc:creator>Dwiyani, Nurindah</dc:creator>
	<dc:description xml:lang="en-US">Satisfaction is the level of one's feelings after comparing the performance (outcome) that he felt compared to his expectations. Servqual method combined with fuzzy logic with the aim that the measurement of perceptions and expectations of students can be measured more precisely with more objective data.The purpose of this research is to measure the level of student satisfaction on Quality of Service WLAN network SMKN 2 Padang using Fuzzy-Servqual method. The method used in determining the level of student satisfaction is Servqual method that contains five dimensions of reliability, responsiveness, tangibles, security and access. The results of the analysis show that the overall gap is negative, which means that students are not satisfied with WLAN SMKN 2 Padang service. The gap value of each dimension in the Accounting department is reliability = -0.580; responsiveness = -0.4461; tangible = -0.603; security = -0.146; access = -0.4463. While in the tourism business travel department (UPW) gap value for the dimensions of reliability = -1,620; responsiveness = -1,460; tangible = -1,897; security = -1,517; access = -1,260. For the overall gap Accounting majors = -0.451, while the tourism business travel (UPW) = -1.540. Keywords: Fuzzy-Servqual, gap, WLAN</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-03-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10410</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i1.10410</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 1 (2018): Januari - Juni 2018</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10410/7634</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/136492</identifier>
				<datestamp>2026-01-06T14:48:36Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Performance Analysis of an ESP32-Based Integrated Smart Home Access System: A Laboratory Scale Study</dc:title>
	<dc:creator>Fikri, Ryan</dc:creator>
	<dc:creator>Dwinggo Samala, Agariadne</dc:creator>
	<dc:creator>Faiza, Delsina</dc:creator>
	<dc:creator>Almasri, Almasri</dc:creator>
	<dc:description xml:lang="en-US">This study developed and evaluated an integrated Internet of Things (IoT)-based access control system that unifies residential gate operation, garage door automation, and garage lighting within a single platform. Conventional home automation deployments typically address only one function at a time, resulting in fragmented control and limited interaction between subsystems. Compared to prior smart home implementations that focus on single subsystems, the proposed platform jointly manages gate, garage door, and lighting and reports scenario-based reliability metrics. To address this gap, the proposed system used an ESP32 microcontroller as the central controller, ultrasonic distance sensors for vehicle detection, servo motors for mechanical actuation, and a relay module for lighting control. A mobile application built with the Blynk platform provided real-time monitoring and remote control via smartphone. The prototype was tested under three scenarios-manual mobile control, fully automatic sensor-triggered operation, and combined operation-with 20 repeated cycles per scenario. Performance metrics included servo actuation time, communication latency between the mobile application and the ESP32, sensor accuracy, and operational reliability. The gate and garage door achieved opening times of approximately 1.0-1.2 s and 1.5 s, respectively, while end-to-end communication latency remained between 300 ms and 480 ms across all tests. Ultrasonic distance measurements showed a maximum error of 1.8 cm and an average error below 1.2 cm, with no system failures in any scenario. These results demonstrate that the integrated design is technically feasible, reliable, and suitable as a cost-effective foundation for residential access control.  Future work will focus on scaling the prototype toward full-size installations and extending integration with additional smart home services.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2025-12-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/136492</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i4.136492</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 4 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 223 - 231</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/136492/111027</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Ryan Fikri</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/109279</identifier>
				<datestamp>2021-06-18T03:51:28Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pembuatan Modul Rangkaian Dasar Elektronika Digital Berbasis Model Guided Discovery Learning</dc:title>
	<dc:creator>Febrianti, Lusy</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:description xml:lang="id-ID">Penelitian ini bertujuan untuk menghasilkan modul pembelajaran rangkaian dasar elektronika digital berbasis model guided discovery learning, menentukan tingkat validitas serta praktikalitas dari modul yang dihasilkan. Metode pembuatan modul menggunakan model Plomp. Model Plomp terdiri dari tiga tahap, 1) investigasi awal; 2) pembentukan prototipe dan 3) uji coba dan penilaian. Tes validitas dari modul yang dikembangkan terdiri dari dua tahap dilakukan oleh dua dosen Teknik Elektronika FT UNP. Tes kepraktisan dilakukan oleh dua guru Sistem Komputer di SMKN 1 Enam Lingkung dan 20 peserta didik X MM 2 SMKN 1 Enam Lingkung. Instrumen validitas dan praktikalitas dianalisis dengan rumus Cohen Kappa (k). Hasil analisis validitas materi dengan skor rata-rata momen kappa 0,77 dengan kategori tinggi dan hasil analisis validitas media dengan skor rata-rata momen kappa 0,85 dengan  kategori sangat tinggi. Hasil praktikalitas oleh guru dan peserta didik menunjukkan bahwa skor rata-rata berturut-turut adalah 85 dan 87,2  dengan kategori  sangat tinggi. Data yang diperoleh menunjukkan bahwa modul pembelajaran rangkaian dasar elektronika digitas berbasis guided discovery learning yang dihasilkan valid dan praktis.Kata kunci :  Elektronika digital, gerbang logika, guided discovery learning, model Plomp.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2020-10-05</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/109279</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i3.109279</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 3 (2020): Vol. 8 No. 3 September 2020; 1-8</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/109279/103989</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/109279/2971</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 lusy febrianti</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/3301</identifier>
				<datestamp>2018-11-19T01:30:35Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KONTRIBUSI KEMAMPUAN AWAL  DAN AKTIFITAS BELAJAR SISWA TERHADAP HASIL BELAJAR PADA MATA DIKLAT  SISTEM OPERASI JARINGAN DI SMKN 8 PADANG</dc:title>
	<dc:creator>Findi Pratama, Arie</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:creator>Sriwahyuni, Titi</dc:creator>
	<dc:description xml:lang="en-US"> This research started from the fact that the result of the learning was low . This fact can be seen from data of the first daily test students in class XI TKJ at academic year 2013/2014. In class XI TKJ 1, there are only 14 people (46%) of students who completed the study, and the students who have not completed was 16 people(53%), then  the students of class XI TKJ 2 the result of students who completed is 12 people (41%), and students who have not completed was 17 people (59%). Factors thought to influence the result of the learning is prior knowledge and student learning activities. Therefore, this study aims to determine the contribution of prior knowledge and learning activities for learning result. This research is correlational. Techniques of data collection using questionnaires classes and documentation. The data were analyzed using statistical methods to correlation and regression. Results of data analysis showed: 1) Prior Knowledge give 53,8 %, contribution to the results of the test, 2), Learning Activities give 23.5 %, contribution to the results of the test 3) Prior Knowledge and learning activities together gives 63,25 % to the results of tests on subjects in class XI TKJ at SMKN 8 Padang. Kata Kunci : Kontribusi, Kemampuan Awal, Aktivitas Belajar, Hasil Belajar, Mata Diklat Sistem Operasi Jaringan, Korelasional, Kuesioner, Pre-test.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-16</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3301</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i2.3301</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3301/2730</dc:relation>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/125716</identifier>
				<datestamp>2024-01-11T14:56:52Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
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	<dc:title xml:lang="id-ID">Rancang Bangun Sistem Kendali Robot Menggunakan Joystick NRF24L01 Berbasis Arduino</dc:title>
	<dc:creator>Syafika, Nurul</dc:creator>
	<dc:creator>Huda, Yasdinul</dc:creator>
	<dc:creator>Anwar, Muhammad</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:description xml:lang="id-ID">Perkembangan dunia teknologi sudah semakin maju terutama dibidang robotika. Kontes  Robot Indonesia merupakan kompetisi tahunan tingkat nasional di  Indonesia. Robot yang  bertanding menggunakan remot kontrol  yang bersifat wireless menggunakan remot kontrol seperti joystick PS.  Perancangan dan pembuatan alat  remot kontrol ini bertujuan untuk  menghasilkan  joystick yang mampu berkomunikasi dengan jarak lebih jauh dan  persentase packet loss  yang rendah. Sistem remot kontrol ini menggunkan modul nRF24L01 sebagai modul transmitter dan receiver. Joystick dirancang menggunakan mikrokontroler Arduino Mega 2560 dengan push button sebagai inputnya, menggunakan  baterai lipo cell sebagai sumber tegangan.  Tugas akhir ini berfokus pada  analisis pengiriman data dari joystick nRF24L01 ke Robot dengan melihat jumlah  paket loss  menggunakan metode line of sight dan non line of sight.Kata kunci : nRF24L01, Arduino Mega 2560, Push Button, Packet loss, Line of sight dan non Line of sight..  The development of the world of technology has become increasingly advanced, especially in the field of robotics. The Indonesian Robot Contest is an annual national level competition in Indonesia. Robots that compete use wireless remote controls such as PS joysticks. The design and manufacture of this remote control device aims to produce a joystick that is capable of communicating over longer distances and with a low percentage of packet loss. This remote control system uses the nRF24L01 module as a transmitter and receiver module. The joystick is designed using an Arduino Mega 2560 microcontroller with a push button as input, using a lipo cell battery as a voltage source. This final project focuses on analyzing data transmission from the nRF24L01 joystick to the robot by looking at the number of packet losses using line of sight and non line of sight methods. Keywords: nRF24L01, Arduino Mega 2560, Push Button, Packet loss, Line of sight and non Line of sight..</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-12-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125716</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i4.125716</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 4 (2023): Vol. 11, No 4, Desember 2023; 493 - 500</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125716/108770</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Nurul Syafika, Yasdinul Huda</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/104427</identifier>
				<datestamp>2021-06-18T03:54:00Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">KONTIBUSI MOTIVASI DAN KESIAPAN PRAKTEK KERJA INDUSTRI TERHADAP PRESTASI PRAKTEK KERJA INDUSTRI</dc:title>
	<dc:creator>Daulay, Ahmad Arif</dc:creator>
	<dc:creator>Hanesman, Hanesman Hanesman</dc:creator>
	<dc:description xml:lang="en-US"> This study aims to determine the Contribution of Motivation and Readiness of Industrial Internship Practices to Industrial Job Training Achievement of Class XI Students in Audio Video Engineering Skills Program at SMK Negeri 1 West Sumatra. The population of this study was all students of class XI audio video engineering expertise program at SMK Negeri 1 West Sumatra 2018/2019 academic year totaling 31 students. data retrieval uses a type of saturated sample, sampling 31 students. Data collection methods in the study used documentation and questionnaires that were shared with students. This data analysis technique uses multiple regression analysis. The results showed that (1) contributing to the Motivation and Readiness of Industrial Internships together contributed 45.15% to the industrial work practice achievement, (2) motivation giving a contribution of 34.69% of the industrial work practice achievements, (3) the readiness of industrial work practices together contributed 21.62% to the achievement of industrial work practices. So, it can be concluded that the Motivation and Readiness of Industrial Work Practices Contribute to the Achievements of Industry. Keywords: Motivation,industry practicereadiness,industrial work practice achievements.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104427</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i2.104427</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019; 144-149</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104427/101786</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/103858</identifier>
				<datestamp>2021-06-18T03:54:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PENGEMBANGAN SISTEM INFORMASI DAN APLIKASI PELAYANAN  DI UPT BALAI BAHASA UNP BERBASIS ANDROID</dc:title>
	<dc:creator>Prasetio, Edi</dc:creator>
	<dc:creator>Hendriyani, Yeka</dc:creator>
	<dc:description xml:lang="en-US">The UPT Balai Bahasa Universitas Padang is one of the language institutions that opens services for the entire academic community and the general public, because along with the increasing need for English language skills. The services available include Language Test, Language Course, and Document Translation. The number of services available, but still using manual methods. So that it can cause data loss, as well as errors in calculating values. To overcome these problems, a system is needed that can assist in the service process at the UNP Language Unit. This system design is implemented using the PHP programming language, with the MYSQL database. In system design, it is involved Use Case Diagram, Activity Diagram, Context Diagram, Flowmap, Normalization, and Entity Relationship Diagram. This system involves at least 4 users, namely Administrator, Head of UPT, Instructor / Officer, and Customer. All registered users have access rights to the system by logging in using email and passwords with MD5 encryption. The information system built produces a client server based application, where the website as a server application and android platform as a client application. Keywords: Information System, Service aplications, PHP, database MYSQL.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-02-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103858</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i1.103858</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019; 166-174</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103858/101509</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/111325</identifier>
				<datestamp>2021-06-18T03:50:03Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US"></dc:title>
	<dc:title xml:lang="id-ID">Perancangan dan Pembuatan Alat Pelarut Pcb Secara Otomatis Menggunakan Sistem Kontrol Berbasis Mikrokontroler ATMEGA 32</dc:title>
	<dc:creator>Sonda, Delvi</dc:creator>
	<dc:creator>Anwar, Muhammad</dc:creator>
	<dc:description xml:lang="en-US"></dc:description>
	<dc:description xml:lang="id-ID">Penelitian ini bertujuan untuk menghasilkan mesin pelarut PCB yang dapat membantu manusia dalam proses melarutkan tembaga pada pembuatan PCB, rancangan ini juga mampu mendeteksi tembaga yang tidak digunakan, membersihkan serta mengeringkan PCB scara otomatis. Saat ini proses pelarutan PCB masih dilakukan secara manual. Sistem ini dibangun dengan merancang, membuat dan mengimplementasikan alat-alat kendali otomatis. Alat pelarut PCB menggunakan mikrokontroler atmega 32 sebagai pengendali utama, motor DC untuk memindahkan PCB dan menggerakkan wadah pelarut, motor AC untuk mencuci PCB dan mengeringkan PCB. Dalam proses pembuatan software bahasa program yang digunakan adalah Bascom-AVR. Penelitian ini menggunakan metode waterfall, merupakan model klasik yang sederhana dengan aliran sistem linier atau berurutan, artinya keluaran dari tahap sebelumnya merupakan masukan untuk tahap berikutnya. Jika langkah pertama belum dikerjakan maka langkah kedua tidak dapat dikerjakan begitu seterusnya. Hasil pengujian dari Proyek Akhir alat pelarut PCB bekerja secara otomatis dalam proses pelarutan tembaga PCB yang tidak digunakan, Mendeteksi tembaga PCB yang tidak digunakan  sudah terlarut atau belum, mencuci PCB, dan mengeringkan PCB.Kata kunci : Atmega 32, PCB, Pelarut PCB,  Metode Waterfall This research aims to produce a PCB solvent machine that can help humans in the process of dissolving copper in PCB manufacturing, this design is also able to detect unused copper, clean and dry the PCB automatically. Currently the PCB dissolving process is still done manually. This system is built by designing, manufacturing and implementing automatic control devices. The PCB solvent uses an atmega 32 microcontroller as the main controller, a DC motor to move the PCB and drive the solvent container, an AC motor to wash the PCB and dry the PCB. In the process of making the software, the programming language used is Bascom-AVR. This study uses the waterfall method, which is a simple classic model with a linear or sequential flow system, meaning that the output from the previous stage is an input for the next stage. If the first step has not been done then the second step cannot be done and so on. The test results from the Final Project PCB solvent device work automatically in the process of dissolving unused PCB copper, detecting PCB copper that is not used already dissolved or not, washing the PCB, and drying the PCB.Keywords: Atmega 32, PCB,  Solvent PCB, Waterfall Method  </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-06-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111325</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i2.111325</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 2 (2021): Vol. 9, No 2, Juni 2021; 1 - 8</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111325/105219</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Delvi Sonda</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/5171</identifier>
				<datestamp>2015-09-21T03:40:34Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">KONTRIBUSI MINAT BELAJAR DAN E-LEARNING SEBAGAI MEDIA PEMBELAJARAN TERHADAP HASIL BELAJAR SISWA KELAS X JURUSAN TEKNIK KOMPUTER DAN JARINGAN  SMK NEGERI 1 AIR PUTIH KABUPATEN  BATUBARA SUMATERA UTARA</dc:title>
	<dc:creator>Hanum, Faridah</dc:creator>
	<dc:creator>Slamet, Legiman</dc:creator>
	<dc:creator>Sriwahyuni, Titi</dc:creator>
	<dc:description xml:lang="en-US">The background of this research based on the result of the Network Basic training subject wasnot optimal on semester 2013/2014, of which 30.56% scored below the minimum complete ness criteria (KKM).This research is acorrelational study description.The purpose of this research was to reveal how much the contribution of learning and e-learning as Media learning jointly and severally on learning outcomes. The study population numbered 72 people and the sample amounted to 42 students of class X TKJ SMKN 1 Air Putih. The sampling technique was randomly (Simple Random Sampling). Data student learning out comes obtained from X TKJ home room. While data on learning and e-learning as media learning was collected through question naires distributed to students by using a Likert scale that has been tested for validity and reliability. The result showed that (1) interest in learning and e-learning as media learning together contribute significantly to the results of class X student Department of TKJ SMK N 1 Air Putih by 35.30%, (2) interest in learning contribute significantly to the results of class X student Department of TKJ SMK N Air Putih by 22.28%, (3) e-learning as media learning contribute significantly to the results of class X student Department of TKJ SMK N 1 Air Putih by 30.14% , So it can be concluded that the interest in learning and e-learning as media learning  contribute to the results of class X student in the Department of TKJ SMK N 1 Air Putih, ncreasing interest in higher learning and the use of e-learning as media learning , the higher the learning outcomes.   Key-word : Interest in Learning, E-learning As Media Learning, Learning Outcomes.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2015-09-18</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5171</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v3i1.5171</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 3, No 1 (2015): Januari - Juni 2015</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v3i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5171/4062</dc:relation>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/126058</identifier>
				<datestamp>2024-06-05T09:08:12Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rekayasa Aplikasi Generator Jadwal Pelajaran Berbasis Algoritma Genetika di SMPN 2 Sinjunjung</dc:title>
	<dc:creator>Hakim, Lukmannul</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:description xml:lang="id-ID">Tugas akhir ini membahas tentang rekayasa aplikasi generator jadwal pelajaran berbasis algoritma genetika di SMPN 2 Sinjunjung. Penciptaan jadwal pelajaran yang efisien dan optimal di lingkungan sekolah merupakan tantangan kompleks dalam mengelola sumber daya dan memenuhi kebutuhan pendidikan. Dalam penelitian ini, sebuah aplikasi diimplementasikan dengan pendekatan algoritma genetika untuk menghasilkan jadwal pelajaran yang mempertimbangkan sejumlah faktor seperti ketersediaan ruangan, preferensi guru, dan batasan-batasan lain yang relevan. Metode algoritma genetika dipilih karena kemampuannya dalam menemukan solusi yang baik dalam ruang pencarian yang besar dan kompleks. Proses evolusi algoritma genetika, seperti seleksi, rekombinasi, dan mutasi, digunakan untuk menghasilkan dan memperbaiki populasi jadwal pelajaran dari generasi ke generasi. Berbagai parameter algoritma genetika disesuaikan agar sesuai dengan karakteristik permasalahan jadwal pelajaran. Penelitian ini melibatkan pengumpulan data mengenai preferensi guru, batasan-batasan sekolah, dan struktur ruangan. Setelah implementasi, aplikasi mampu menghasilkan jadwal pelajaran yang secara signifikan lebih baik dari segi efisiensi dan kepuasan stakeholder terkait. Hasil eksperimen menunjukkan bahwa aplikasi generator jadwal pelajaran berbasis algoritma genetika ini mampu mengoptimalkan alokasi sumber daya dengan baik dan memberikan solusi yang memenuhi batasan-batasan yang ada.Kata kunci : Algoritma genetika, generator jadwal pelajaran, Rekayasa, SMPN 2 Sinjunjung, CodeIgniter. This final project discusses the engineering of a genetic algorithm-based lesson schedule generator application at SMPN 2 Sinjunjung. The creation of efficient and optimal lesson schedules in a school environment is a complex challenge in managing resources and meeting educational needs. In this research, an application is implemented using a genetic algorithm approach to generate timetables that consider a number of factors such as room availability, teacher preferences, and other relevant constraints. The genetic algorithm method was chosen due to its ability to find good solutions in large and complex search spaces. Genetic algorithm evolutionary processes, such as selection, recombination, and mutation, are used to generate and refine the population of lesson schedules from generation to generation. Various parameters of the genetic algorithm are adjusted to suit the characteristics of the timetable problem. The research involved collecting data on teacher preferences, school boundaries, and room structure. After implementation, the application was able to generate lesson schedules that were significantly better in terms of efficiency and satisfaction of relevant stakeholders. Experimental results show that this genetic algorithm-based lesson schedule generator application is able to optimize resource allocation well and provide solutions that meet the constraints.Keywords : Genetic algorithm, lesson schedule generator, Engineering, SMPN 2 Sinjunjung, CodeIgniter. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/126058</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i2.126058</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 2 (2024): Vol. 12, No 2, Juni 2024; 242 - 253</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/126058/109225</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Lukmannul Hakim</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/102070</identifier>
				<datestamp>2018-11-28T03:47:08Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
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	<dc:title xml:lang="en-US"></dc:title>
	<dc:title xml:lang="id-ID">APLIKASI PENGADUAN MAYARAKAT KOTA PADANG  BERBASIS ANDROID</dc:title>
	<dc:creator>Satria, Ivon</dc:creator>
	<dc:creator>Hadi, Ahmaddul</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:description xml:lang="en-US"></dc:description>
	<dc:description xml:lang="id-ID">Crime Handling is an important think to handle many crime accident in public life. Public participation in monitoring and reporting crimes to related parties is urgently needed. At this time, public sees or encounters a  crimes, must come to the complaint posts or contact the call center, This process takes a lot of time. Pengaduan Masyarakat application was developed to handle that problem. The method used is the client-server based waterfall model. On the server side using the PHP programming language (PHP Hypertext Preprocessor) using web services Json and MYSQL for Database Management Systems (DBMS). While on the client side using the java programming language and java script that can run on the android platform. With this application, people can easily make reports anytime and anywhere without having to come directly to the complaint post. This application is equipped with a form to attach proof of complaint, which supports receipt of image, audio and video files.Keywords: Android,crimet, report, client-serve, Jsonr.        </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2018-11-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102070</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i2.102070</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 2 (2018): Supplement (Juli - Desember 2018); 29-36</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102070/100778</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/105537</identifier>
				<datestamp>2021-06-18T03:53:32Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KONTRIBUSI MINAT BELAJAR DAN PEMANFAATAN SARANA PRASARANA LABORATORIUM TERHADAP HASIL BELAJAR SISWA</dc:title>
	<dc:creator>Rohmi, Az</dc:creator>
	<dc:creator>Faiza, Delsina</dc:creator>
	<dc:description xml:lang="en-US">This study aims to reveal how much the contribution of learning interest and the utilization of laboratory facilities together and individually on learning outcomes. The type of this research is descriptive correlational research using simple random sampling technique for sampling, so that the sample used is as many as 40 people from the population, amounting to 67 students of class X TAV in SMK Negeri 2 Solok. The research method used is in two ways, namely with documentation and questionnaires / questionnaires. Data analysis test results showed (1) Interest in learning contributed significantly to the learning outcomes of Class X TAV students of SMK Negeri 2 Solok by 11.83%, (2) Utilization of laboratory infrastructure contributed significantly to the learning outcomes of Class X TAV students of SMK Negeri 2 Solok amounted to 15.84%, (3) The interest in learning and the utilization of laboratory infrastructure together contributed significantly to the learning outcomes of class X TAV of SMK Negeri 2 Solok at 34.92%. So it can be concluded that the interest in learning and utilizing laboratory infrastructure contributes significantly to the learning outcomes of class X TAV students at SMK Negeri 2 Solok, the higher the interest in learning and the maximum utilization of laboratory infrastructure means the higher the learning outcomes.Keywords: Interest in Learning, Use of Laboratory Infrastructure, Learning Outcomes</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-07-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105537</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i3.105537</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019; 158-166</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105537/102127</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/112633</identifier>
				<datestamp>2021-12-07T02:53:07Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Prediksi Prestasi Siswa Berbasis Data Mining Menggunakan Algoritma Decision Tree (Studi Kasus: SMKN 2 Padang)</dc:title>
	<dc:creator>Ramadhani, Rahmi</dc:creator>
	<dc:creator>Hendriyani, Yeka</dc:creator>
	<dc:description xml:lang="en-US">Pengujian ini bertujuan untuk memperkirakan prestasi siswa tergantung pada status sosial ekonomi orang tua, disiplin, dan motivasi siswa menggunakan teknik penambangan informasi dengan algoritma J48 yang dibantu oleh aplikasi WEKA. Penelitian ini menggunakan 8 atribut yang dipartisi dengan 1variabel terikat dan 7 variabel bebas. Pendekatan yangg digunakann adalahh kuantitatiff. Subyekk penelitiann inii adalahh siswaa kelass XI SMK Negeri 2 Padang yang berjumlahh 450 siswaa. Strategi pengumpulann  informasi yangg digunakann adalahh dokumentasii dann polling. Berdasarkan pengujian yang dilakukan pada siswa yang menggunakan perhitungan decision tree, algoritma J48 memiliki ketepatan 90,31% dan nilai ROC 0,987 termasuk ke dalam Excellent Clasfication Dengan cara ini pohon keputusan dapat meramalkan prestasi siswaa dengann baikk.Kata kunci : Prestasii Belajar, Data Mining, Decision Tree </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2021-09-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/112633</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i3.112633</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 3 (2021): Vol. 9, No 3, September 2021; 11 - 15</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/112633/105590</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Rahmi Ramadhani, Yeka Hendriyani, Yeka Hendriyani</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/6013</identifier>
				<datestamp>2018-11-20T05:40:18Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PEMBUATAN APLIKASI MONITORING (FILTERING) WEBSITE UNTUK PENGGUNAAN KOMPUTER DENGAN PEMROGRAMAN VISUAL</dc:title>
	<dc:creator>Syahid, Armein</dc:creator>
	<dc:creator>Said, Dharma Liza</dc:creator>
	<dc:creator>Huda, Yasdinul</dc:creator>
	<dc:description xml:lang="en-US">The development of today's modern technological advances led to the need of the internet can not be avoided. The ability of the Internet as a modern media of information and communication can be an effective and efficient means for the exchange and dissemination of information globally unhindered by distance, time differences and geographical factors by users around the world. The use of the internet at the moment many abused for things that are negative as appearance of various kinds of websites that contain pornographic and more easily to get internet access extensively without strict control so it can be accessible to anyone, including minors. Monitoring and filtering action is required against these sites. This study aims to assist the government in the implementation of anti-pornography laws and the parents in monitoring their children by blocking sites that contain pornography. Blocking system in this website monitoring application (filtering) is based on code that has been made. This application is one kind of standalone application that can be run without the need for prior installation on Windows operating systems. For the manufacture of user interface used programming languages Visual Basic 2010.The results showed that the monitoring application can perform filtering by looking every caption on the programs that are running, and then match it with the program code that has been made. If there is a match, then the application will close the program. This application can be hidden so that computer users will not be aware of the time of filtering. This application also has a feature to store the results of monitoring during the computer is being used so that will be easier to control  the use of computer. Keyword : Monitoring, Filtering, Pornography</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6013</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v4i1.6013</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 4, No 1 (2016): Januari - Juni 2016</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6013/4685</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/130627</identifier>
				<datestamp>2024-12-20T09:34:37Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perbandingan Metode Pembobotan Teks dari Algoritma Winnowing dan TF-IDF dikombinasikan Algoritma Cosine Similarity</dc:title>
	<dc:creator>Purwaningrum, Santi</dc:creator>
	<dc:creator>Somantri, Oman</dc:creator>
	<dc:creator>Prasetya, Nur Wachid Adi</dc:creator>
	<dc:description xml:lang="id-ID">Tugas akhir di perguruan tinggi adalah syarat kelulusan untuk mendapatkan gelar sarjana atau ahli madya. Tingginya keinginan mahasiswa untuk segera lulus terkadang membuat mahasiswa melakukan tindakan plagiarisme. Plagiarisme adalah tindakan meniru dan mengutip bahkan menyalin atau mengakui hasil karya orang lain sebagai hasil karya dirinya sendiri. Penelitian ini bertujuan untuk mengembangkan sistem yang mendeteksi kesamaan antar dokumen teks berbahasa Indonesia dengan membandingkan dua metode pembobotan teks. Algoritma Winnowing dan TF-IDF adalah metode pembobotan teks yang dikombinasikan dengan metode Cosine Similarity. Cosine Similarity merupakan algoritma yang berfungsi untuk mencari nilai kesamaan antar dokumen dari hasil pembobotan algoritma winnowing dan TF-IDF. Hasil penelitian menunjukkan bahwa algoritma Winnowing memiliki nilai kesamaan rata-rata 66%, lebih tinggi dibandingkan TF-IDF yang hanya memiliki rata-rata 57%. Performa algoritma diukur menggunakan akurasi dan RMSE. Nilai akurasi pada algoritma Winnowing adalah 90.47% dan algoritma TF-IDF 81.84%. Nilai RMSE pada algoritma Winnowing sebesar 5,44 dan TF-IDF sebesar 5,34.Kata kunci : Winnowing, TF-IDF, Cosine Similarity.The final project at a higher education institution is a graduation requirement to obtain a bachelor's or associate degree. The strong desire of students to graduate quickly sometimes leads them to commit plagiarism. Plagiarism is the act of imitating, quoting, or even copying or acknowledging someone else's work as their own. This research aims to develop a system that detects similarities between Indonesian text documents by comparing two text weighting methods. The Winnowing and TF-IDF algorithms are text weighting methods combined with the cosine similarity method. Cosine similarity is an algorithm used to find the similarity value between documents based on the weighting results of the Winnowing and TF-IDF algorithms. The results of the study showed that the Winnowing algorithm had an average similarity value of 66%, higher than TF-IDF which only had an average of 57%. The performance of the algorithm uses measurements and RMSE. The algorithm's performance was measured using accuracy and RMSE. The accuracy value of the winnowing algorithm is 90.47% and the TF-IDF algorithm is 81.84%. The RMSE value of the Winnowing algorithm is 5.44 and TF-IDF is 5.34.Keywords: Winnowing, TF-IDF, Cosine Similarity. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID">Politeknik Negeri Cilacap</dc:contributor>
	<dc:date>2024-12-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/130627</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i4.130627</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 4 (2024): Vol. 12, No 4, Desember 2024; 437 - 445</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/130627/109908</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Santi Purwaningrum</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/103464</identifier>
				<datestamp>2021-06-18T03:54:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">RANCANG BANGUN MADIA PEMBELAJARAN  MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN DASAR DESAIN GRAFIS</dc:title>
	<dc:title xml:lang="id-ID"></dc:title>
	<dc:creator>Armiya, Armiya</dc:creator>
	<dc:creator>Huda, Asrul</dc:creator>
	<dc:description xml:lang="en-US">Graphic Design is one of the required subjects of expertise package for Vocational students in Multimedia majors. These Graphic Design subjects are more directed at competency-based practicum which aims to equip students' skills in the field of graphic design so that students have strong skills with realistic theoretical foundations for students. Therefore there are still many students who do not understand the learning given by the teacher because the teacher has not used different techniques in delivering learning material, therefore it is necessary to design interactive learning media so that the teacher is easy to apply learning material and help students master the subject matter. In designing basic Graphic Design learning materials using explicit intruction models and through Interactive Multimedia learning procedures, starting from the needs analysis in designing, gathering data, identifying material to determining learning flow chart design, material collection or graphic needs. The interactive multimedi learning media is designed using the adobe director 11 application, and other applications such as Adobe Photoshop, Coreldraw, Camtasia as supporting applications so that it becomes an interactive multimedia learning media application that provides convenience for students in learning.Keywords: Learning Media, Interactive Multimedia, Graphic Design. </dc:description>
	<dc:description xml:lang="id-ID"></dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2019-02-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103464</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i1.103464</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019; 1-9</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103464/101338</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/106502</identifier>
				<datestamp>2024-03-07T04:36:09Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">RANCANG BANGUN  MEDIA PEMBELAJARAN INTERAKTIF MATA PELAJARAN DASAR DESAIN GRAFIS BERBASIS ANDROID</dc:title>
	<dc:creator>Putra, Randi Delfo</dc:creator>
	<dc:creator>Wahyuni, Titi Sri</dc:creator>
	<dc:description xml:lang="en-US">Learning media is one important factor in achieving learning objectives. Proper learning media can increase student interest in learning so that learning can take place optimally. Basic Graphic Design subjects is one of the subjects for class X vocational IT which consists of design theory and practice. Interactive learning media is needed to support the learning process. The solution offered is an interactive learning media based on Android. The application development method is prototyping. The final project is designed in the form of an android-based interactive learning media application that students can benefit anytime and anywhere. In the application there are several main menus including the kd1, kd2, kd3 menus, application guides, and about applications. With this application it is hoped that it can improve student understanding in learning Basic Graphic Design. Keywords: Android, Media, Design, Interactive</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-01-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106502</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i4.106502</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019; 131-139</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106502/102443</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/120298</identifier>
				<datestamp>2023-03-03T04:22:10Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Kontrol Ketinggian Air dalam Tangki menggunakan Logika Fuzzy</dc:title>
	<dc:creator>Adhim, Fauzi Imaduddin</dc:creator>
	<dc:creator>Muchdlor, Achmad Jalaluddin</dc:creator>
	<dc:creator>Rahayu, Lucky Putri</dc:creator>
	<dc:description xml:lang="id-ID">Mekanisme penyimpanan material hasil tambang di industri minyak dan gas memiliki banyak tantangan. Penyimpanan material berbentuk cairan umumnya memanfaatkan media tangki. Adakalanya tangki utama (daily tank) untuk menyimpan cairan dari proses kilang harus ditransfer menggunakan pompa ke tangki penyimpanan (storage tank) jika tangki utama telah penuh. Hal ini dimaksudkan untuk tetap menjalankan proses penambangan, meskipun tangki utama telah penuh. Storage tank perlu diawasi agar proses pengisiannya dapat dihentikan jika penuh. Proses pengawasan ketinggian air dalam tangki, umumnya juga dilakukan secara langsung oleh operator. Tujuan dari penelitian ini adalah untuk mendapatkan metode yang lebih baik untuk mengontrol ketinggian air pada tangki. Penelitian ini menggunakan metode Logika Fuzzy untuk mengontrol pompa pada prototipe sistem pengisian storage tank dari daily tank. Ketinggian air dalam tangki akan dikontrol melalui kecepatan pompa untuk disesuaikan dengan set point yang mengindikasikan bahwa tangki telah penuh. Ketinggian air di dalam tangki juga dimonitor secara wireless dari aplikasi android. Berdasarkan hasil pengujian yang dilakukan, implementasi metode Logika Fuzzy untuk kontrol ketinggian air pada tangki memiliki nilai akhir lebih dekat dengan set point dibandingkan dengan metode ON-OFF. Nilai maksimum overshoot pada metode ON-OFF didapatkan sebesar 5.3%, sedangkan pada metode logika fuzzy didapatkan sebesar 2.28%. Nilai rise time dari implementasi logika fuzzy (39 detik) dapat diterima meskipun lebih lama dibandingkan dengan metode ON-OFF (27 detik). Dari hasil penelitian ini, dapat disimpulkan bahwa metode Fuzzy layak dipertimbangkan sebagai metode kontrol ketinggian air pada tangkiKata kunci: Logika Fuzzy, Kontrol Ketinggian Air, Tangki Air, Pompa Transfer The mechanism for storing mining materials in the oil and gas industry has many challenges. Material storage in the form of liquid generally utilizes tank media. Sometimes the main tank (daily tank) to store liquids from the refinery must be transferred to the storage tank (storage tank) when the main tank is full. This is intended to keep the mining process running, even though the main tank is full. Storage tanks need to be monitored so that the filling process can be stopped if they are full. The process of monitoring the water level in the tank, is generally also carried out directly by the operator. The purpose of this study is to find the better method to control water level. This study uses the Fuzzy Logic method to control the pump on a prototype storage tank filling system from the daily tank. The water level in the tank will be controlled through the pump speed to match the set point which indicates that the tank is full. The water level in the tank is also monitored wirelessly from the android application. Based on the results of the tests carried out, the implementation of the fuzzy logic method for controlling the water level in the tank has a final value closer to the set point compared to the ON-OFF method. The maximum value of overshoot in the ON-OFF method is 5.3%, while the fuzzy logic method is 2.28%. The rise time value of the implementation of fuzzy logic (39 seconds) is acceptable even though it is longer than the ON-OFF method (27 seconds). From that result, it can be concluded that Fuzzy can be considered as the new method for water tank level control.Keywords: Fuzzy Logic, Water Level Control, Water Tank, Transfer Pump</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/120298</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i1.120298</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 1 (2023): Vol. 11, No 1, Maret 2023; 7 - 12</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/120298/107476</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Fauzi Imaduddin Adhim</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/116516</identifier>
				<datestamp>2026-04-20T13:02:35Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="id-ID">Desain dan Karakteristik Antena Microstrip Sebagai Sensor Non – Destructive</dc:title>
	<dc:creator>Fadilah, Irfan</dc:creator>
	<dc:creator>Budayawan, Khairi</dc:creator>
	<dc:description xml:lang="id-ID">Non-destructive adalah teknik non-invasif untuk menentukan integritas bahan, struktur objek tanpa menghancurkan benda uji. Antena microstrip adalah suatu konduktor metal yang menempel diatas groundplanendiantaranya terdapat bahan dielektrik.Perancangan antena mikrostrip pada penelitian ini menggunakan CST StudioSuite2019. 1) Menghasilkan rancangan pada CST suite studio antena mikrostrip dengan karakteristik yang telah ditentukan.2) Dapat memahami perancangan antena mikrostrip dengan menggunakan CST suite studio. 3) Mengaplikasikan antena mikrostrip yang dirancanag sebagai sensor Non-destuctive pada alat uji pada kadar larutan gula. 4)dapat merancang antena mikrostrip menggunakan bahan FR-4 (lossy).perancangan antena ada berberapa harus dilakukan,yaitu menentukan parameter antena,menentukan bahan substrate,patch,ground plane dan melakukan perhitungan terhadap dimensi patch,substrate dan ground.Pengujian Antena A&amp;B menggunakan VNA. Hasil pengukuran S11 Antena A, semakin pekat kadar gula dalam larutan, maka S11 meningkat, sedangkan Phase tidak teratur. Hasil pengukuran S11 Antena B, semakin pekat kadar gula dalam larutan, nilai S11 tidak teratur, sedangkan Phase konstan naik. Hasil pengujian antena A untuk kadar larutan gula menggunakan VNA menunjukan semakin meningkat kadar gula dalam air, maka nilai S11 antena konstan naik sedangkan pada phase menjadi tidak teratur. Hasil pengujian antena B untuk kadar larutan gula menggunakan VNA, meningkatnya kadar gula dalam air  maka nilai S11 tidak teratur sedangkan pada phase konstan naik.Kata kunci : Non-destructive (NDT), Antena Mikrostrip , Sensor  Non-destructive is a non-invasive technique to determine the integrity of the material, the structure of the object without destroying the test object. The microstrip antenna is a metal conductor attached to the ground plane in which there is a dielectric material. The design of the microstrip antenna in this study used CST StudioSuite2019. 1) design on the CST suite studio microstrip antenna with predetermined characteristics. 2) Can understand the design of the microstrip antenna using the CST suite studio. 3) Applying a microstrip antenna which is designed as a Non-destructive sensor on the test equipment on the concentration of sugar solution. 4) can design a microstrip antenna using FR-4 (lossy) material. There are several antenna designs that must be done, namely determining the antenna parameters, determining the substrate material, patch, ground plane and calculating the dimensions of the patch, substrate and ground. Testing A&amp;B antennas using VNA. The results of the measurement of S11 Antenna A, the more concentrated the sugar content in the solution, the S11 increases, while the Phase is irregular. The results of the measurement of S11 Antenna B, the more concentrated the sugar content in the solution, the S11 value is irregular, while the constant phase increases. The results of testing antenna A for sugar solution content using VNA showed an increase in sugar content in the air, the S11 value of the antenna increased while the phase became irregular. The results of the antenna B test for the sugar solution content using VNA, the sugar content in the air then the S11 value is irregular while in the constant phase it increases.Keywords: Non-destructive (NDT), Microstrip Antenna, Sensor </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-07-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/116516</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i2.116516</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 2 (2022): Vol. 10, No 2, Juni 2022; 1 - 7</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/116516/111161</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/116516/106586</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 IRFAN FADILAH</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/8497</identifier>
				<datestamp>2017-12-18T09:41:23Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ANALISIS KEPUASAN PENGGUNA APLIKASI PENILAIAN PRESTASI KERJA (SKP ONLINE) MENGGUNAKAN METODE HUMAN ORGANIZATION TECHNOLOGY (HOT) FIT PADA BADAN KEPEGAWAIAN DAERAH KOTA PADANG</dc:title>
	<dc:creator>Viandra, Primadani</dc:creator>
	<dc:creator>Sriwahyuni, Titi</dc:creator>
	<dc:creator>Anwar, Muhammad</dc:creator>
	<dc:description xml:lang="en-US">This study is aimed to describe user satisfaction on application applied at BKD Kota Padang, based on system quality, information quality, service quality, service quality and structure of organization aspects. This research has also analysed the effect of Human Organization Technology method to users’ satisfaction of SKP Online system. Survey method was used by sampling to end user of SKP Online as the population. By purposive sampling technique, this research selected limited respondent of 55 users. Descriptive analysis, inferential analysis and multiple regression have utilized to analyse the data and making decision as research result. However, the study result have shown that system quality, information quality, service quality and structure of organization are simultaneously affecting the users’ satisfaction variable and giving contribution of 48,4%. It means that improving many factors as above will absolutely increase the quality and users’ satisfaction of online SKP system as well.  Keyword     : Human Organization Technology, SKP Online, User Satisfaction.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2017-12-13</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/8497</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v5i2.8497</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 5, No 2 (2017): Juli - Desember 2017</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v5i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/8497/6527</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2017 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/134246</identifier>
				<datestamp>2025-10-14T09:21:35Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Design of Internet of Thought-assisted Telemetry System for Vehicle Parameter Monitoring System</dc:title>
	<dc:creator>Sidik, Rahman</dc:creator>
	<dc:creator>Rahmy Jasril, Ilmiyati</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="id-ID">The rapid development of digital technology encourages the important role of telemetry systems in monitoring various vehicle parameters in real-time. This research aims to design and develop an ESP32 microcontroller-based vehicle telemetry system integrated with several sensors. The sensors used include INA219 sensor to monitor battery voltage and current, MAX6675 sensor to measure engine temperature, and Neo-6M GPS module to determine the position and speed of the vehicle. The measurement results are displayed directly on the LCD screen and sent to IoT platforms such as ThingSpeak and Blynk Legacy via internet connection using WiFi network or SIM800L-based GSM network. The IoT platform serves as a medium for remote data storage and display. This system has been tested on Honda Supra Fit X motorcycle in static and dynamic conditions. The test results show that the system is able to accurately measure vehicle parameters with a small deviation rate compared to standard measuring instruments, namely ±1.0°C for temperature using a SmartSensor AR320+ infrared thermometer and 0.3V for voltage using a Sanwa CD800a digital multimeter. The data transmission system also proved to be stable under various network conditions. This telemetry system offers an efficient, flexible and accessible vehicle monitoring solution to support safety and preventive maintenance.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-10-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/134246</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i3.134246</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 3 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 170-175</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/134246/110785</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Rahman Sidik</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/108008</identifier>
				<datestamp>2021-06-18T03:52:34Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Studi Kebutuhan Kompetensi Tambahan Dan Penunjang Pada Kurikulum PSPTE Universitas Negeri Padang</dc:title>
	<dc:creator>Sari, Jean Dwi Ritia</dc:creator>
	<dc:creator>Mukhaiyar, Riki</dc:creator>
	<dc:description xml:lang="id-ID">Kompetensi tambahan dan penunjang berguna sebagai kompetensi yang mendukung, mengembangkan, dan menambah kompetensi dasar/keahlian di bidang ilmu keelektroan. Penelitian ini dilakukan untuk mendapatkan data-data yang menegaskan bahwa kompetensi tambahan dan penunjang sangat dibutuhkan dalam dunia kerja.Keterkaitan kurikulum terhadap kompetensi ini sangat intim. Kurikulum yang tidak berjalan lancar membuat lulusan vokasional teknik elektro menjadi gagap terhadap kompetensi tambahan dan penunjang ini.  Penelitian ini menggunakan metode deskriptif kualitatif yang menggunakan instrumen penelitian wawancara terstruktur yang dilakukan kepada alumni, mahasiswa program studi pendidikan teknik elektro serta guru SMK. Dari hasil penelitian yang didapatkan (1) kebutuhan kompetensi bagi alumni kompetensi ini belum terlaksana dengan baik, masih banyak yang perlu dibenahi. Dalam menambah beberapa mata kuliah tambahan. (2) kebutuhan kompetensi bagi Mahasiswa  belum terpenuhi secara umum, banyak nya gangguan dari proses belajar dan pembelajaran yang membuat kompetensi ini belum terpenuhi secara umum. (3) kebutuhan kompetensi bagi guru SMK belum tercapai, dilihat dari beberapa mahasiswa yang PLK ( praktek lapangan kerja ) yang masih banyak gagap teknologi terhadap alat-alat listrik yang menggunakan tenologi tinggi dan kurang menguasai bahasa asing khususnya bahasa inggris. Dalam hal ini, kurikulum PSPTE dapat  mengevaluasi dan memperhatikan kebutuhan dari setiap aspek. Sehingga calon sarjana lebih fleksibel dalam bidang pekerjaan apapun.Kata kunci : curriculum, additional competencies, vocational education in electrical engineering. Additional and supporting competencies are useful as competencies that support, develop, and add to basic competencies / expertise in the field of electronics science. This research was conducted to obtain data that confirms that additional and supporting competencies are needed in the world of work. The relevance of the curriculum to these competencies is very intimate. A curriculum that did not run smoothly made vocational graduates of electrical engineering stutter about these additional and supporting competencies. This study uses a descriptive qualitative method that uses structured interview research instruments conducted for alumni, students of electrical engineering education courses and vocational teachers. From the research results obtained (1) the competency requirements for these competency alumni have not been implemented well, there are still many that need to be addressed. In adding some additional courses. (2) the competency needs of students have not been met in general, there are many disturbances from the learning and learning process that makes these competencies have not been generally met. (3) the competency requirements for vocational teachers have not been reached, as seen from a number of students with PLK (job training) who still have a lot of technology stuttering on electrical equipment that uses high tenology and lacks mastery of foreign languages, especially English. In this case, the PSPTE curriculum can evaluate and consider the needs of every aspect. So that prospective scholars are more flexible in any field of work.Keywords: curriculum, additional competencies, vocational education in electrical engineering.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2020-03-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/108008</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i1.108008</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 1 (2020): Vol 8, No 1, Maret 2020; 132-138</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/108008/103338</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Jean Dwi Ritia Sari, Riki Mukhaiyar</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/3291</identifier>
				<datestamp>2018-11-19T01:30:35Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">KONTRIBUSI CARA BELAJAR DAN STATUS SOSIAL EKONOMI KELUARGA TERHADAP PRESTASI BELAJAR SISWA BERPRESTASI KELAS XI JURUSAN TEKNIK AUDIO VIDEO (TAV) SMK NEGERI DAN SWASTA DI KOTA PADANG</dc:title>
	<dc:creator>Amelia, Dina Amelia</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:creator>Slamet, Legiman</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this study was to reveal the contribution of student learning and  Family Socioeconomic Statuson student achievement outstanding Class XI Department of Audio Video (TAV) Public and Private SMK Padang. This research is a correlationaldescriptive study. The study population totaled 69 students and the sample amounted to 41 outstanding students of class XI and SMK Padang Private in the Academic Year 2012/2013. Sampling technique proportional random sampling. Student learning outcomes data is obtained from the public and private vocational school student in the city of Padang. While data on student learning and Family Socioeconomic Status were collected through a questionnaire using a Likert scale that has been tested for validity and reliability. Data were analyzed using a computer program SPSS version 16.0. The results of data analysis showed: (1) How to study and Family Socioeconomic Status together accounted for 56.6% of the outstanding student achievement in public and private SMK Padang; (2) How to Learn accounted for 30.1% of the outstanding student achievement in public and private SMK Padang; (3) Family Socioeconomic Status accounted for 15.13% of the outstanding student achievement in public and private SMK Padang.Keywords: How to Learn, Family Socioeconomic Status, Learning achievement, correlational descriptive, proportional random sampling.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-16</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3291</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i2.3291</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3291/2720</dc:relation>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/124547</identifier>
				<datestamp>2024-01-11T14:56:52Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rancang Bangun Alat Pemilah Kematangan Buah Jeruk Manis Menggunakan Metode SVM</dc:title>
	<dc:creator>Firmansyah, Mutasyim</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="id-ID">Tujuan penelitian yang dilakukan yaitu menghasilkan alat pemilah kematangan buah jeruk berdasarkan klasifikasi warna berbasis metode support vector machine (SVM). Buah jeruk manis memiliki warna buah yang mencolok dan bentuk buah yang baik. Tingkat kematangan buah jeruk manis dapat ditentukan salah satunya dilihat dari warna jeruk. Mengklasifikasikan level kematangan buah jeruk menggunakan metode multi SVM memperoleh data warna RGB dari hasil penelitian sebelumnya sebagai patokan dasar kematangan buah jeruk yang akan dikonversi dari program ke sensor pengenal warna TCS3200 menggunakan Mikrokontroler. Motor DC untuk menggerakan konveyor dengan kecepatan konstan yang diatur oleh Motor Driver BTS7960, Motor Servo untuk pembuka dan penutup jalur jatuhnya buah jeruk dari corong penampung serta konveyor. Alat ini dibuat menggunakan metode waterfal dengan tahapan Analysis (Analisis), Design (Perancangan), Implementation (Penerapan), Testing (Pengujian), dan Maintenance (Pemeliharaan). Hasil pengujian menghasilkan klasifikasi buah jeruk yang telah terpilah matang dan masih mentah serta jumlah total buah jeruk yang terdeteksi.Kata kunci : Pemilah Kematangan Buah Jeruk Manis, support vector machine (SVM), Sensor Warna TCS3200, Mikrokontroler, Motor Driver BTS7960, Motor DC, Motor Servo The aim of the research was to produce a ripening sorting tool for citrus fruits based on color classification based on the support vector machine (SVM) method. Sweet orange fruit has a striking fruit color and good fruit shape. The level of ripeness of sweet orange fruit can be determined, one of which is seen from the color of the orange. Classifying the ripeness level of oranges using the multi SVM method obtains RGB color data from the results of previous research as a basic benchmark for ripeness of citrus fruits which will be converted from the program to the TCS3200 color recognition sensor using a microcontroller. DC motor to drive the conveyor at a constant speed which is regulated by the BTS7960 Motor Driver, Servo Motor to open and close the fall path of the oranges from the collecting funnel and the conveyor. This tool is made using the waterfal method with the stages of Analysis, Design, Implementation, Testing, and Maintenance. The test results resulted in the classification of ripe and unripe citrus fruits and the total number of detected citrus fruits. Keywords: Sweet Orange Fruit Ripeness Sorter, support vector machine (SVM), TCS3200 Color Sensor, Microcontroller, BTS7960 Motor Driver, DC Motor, Servo Motor.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/124547</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i4.124547</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 4 (2023): Vol. 11, No 4, Desember 2023; 391 - 400</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/124547/108561</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Mutasyim Firmansyah</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/105160</identifier>
				<datestamp>2021-06-18T03:53:32Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN PROTOTYPE SISTEM PENDETEKSI KONDISI TELUR DAN BERAT BERBASIS MIKROKONTROLER ARDUINO UNO</dc:title>
	<dc:creator>Nanda, Rehandra Igo</dc:creator>
	<dc:creator>Edidas, Edidas</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this research can facilitate the sorting of chicken eggs by the breeder automatically so as not to cause negligence in sorting chicken eggs, this tool is made to facilitate human work in the livestock industry, namely in the process of sorting chicken eggs. The process of designing and manufacturing systems have several stages, namely system design, hardware design, software design, and physical design. The results of the design and manufacture of this egg condition detection system can work by using the Arduino Uno microcontroller as the controller. This tool uses the LDR sensor to function as a detector of the intensity of light from the egg, then the ultrasonic sensor will detect the eggs that pass, then the eggs will be calculated by using the Load Cell sensor. Eggs will be separated based on conditions that have been detected by the LDR sensor and Arduino gives commands to the servo motor to separate good eggs and bad eggs, then automatically Arduino will send data to the LCD to display. From the results of this  research that this tool can separate which eggs are good and eggs are bad.Keywords: Arduino UNO, Sensor LDR, LED, Load Cell, Servo Motor, LCD</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-07-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105160</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i3.105160</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019; 67-75</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105160/102047</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/103781</identifier>
				<datestamp>2021-06-18T03:54:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">RANCANG BANGUN MEDIA PEMBELAJARAN MULTIMEDIA INTERAKTIF  PADA MATA PELAJARAN SIMULASI DIGITAL</dc:title>
	<dc:creator>Hermansyah, Hermansyah</dc:creator>
	<dc:creator>Dwiyani, Nurindah</dc:creator>
	<dc:description xml:lang="en-US">Interactive Learning Media is a supporting element in generating quality students, students in using learning media whose purpose is to generate students' creativity in learning learning materials in accordance with the provisions of learning, to produce interactive media on Digital Simulation subjects whose presentation consists of text, images and videos learning, so that this attracts students' interest in learning, on digital simulation subjects. Media Interactive Using Macromedia Director 11 needs supporting applications such as Adobe Flash 8, Adobe Photoshop CS3, and Camtasia. Based on the results of the design of the media, it can be concluded that the interactive learning media on the subjects of the X-class Multimedia Digital Simulation have been realized. Interactive Learning Media has been designed later in the feasibility study by a media expert lecturer and two material expert teachers, with an average value of 0.69 and an average material validation value of 0.95 declared valid using the Aiken'V formula and based on the results of the feasibility test the learning media has been declared valid and feasible to be used as a medium of learning in school. Keywords: Designing, Digital Simulation, Interactive Media.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-02-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103781</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i1.103781</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019; 87-92</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103781/101487</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/110394</identifier>
				<datestamp>2021-06-18T03:51:04Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Klasifikasi Tingkat Kelulusan Mahasiswa Elektronika Menggunakan Algoritma Naïve Bayes Classifier (Studi Kasus : Pendidikan Teknik Informatika FT-UNP)</dc:title>
	<dc:creator>Sardi, Helga Yolanda</dc:creator>
	<dc:creator>budayawan, khairi</dc:creator>
	<dc:description xml:lang="id-ID">Universitas Negeri Padang merupakan perguruan tinggi yang penyimpanan datanya telah terkomputerisasi, salah satunya data kelulusan mahasiswa. Berdasarkan data kelulusan mahasiswa Program Studi Pendidikan Teknik Informatika tahun masuk 2013-2015 menunjukkan  bahwa masih banyak mahasiswa yang menempuh masa studi lebih dari 9 semester. Penelitian ini bertujuan untuk mengklasifikasi tingkat kelulusan mahasiswa dan menerapkan metode data mining dengan menggunakan algoritma naïve bayes classifier yang dibantu dengan aplikasi Rapidminer. Klasifikasi ini menggunakan 20 atribut sebagai atribut kontrol yang merupakan transkrip nilai semester 1 sampai dengan semester 3. Berdasarkan pengujian yang dilakukan terhadap mahasiswa tahun masuk 2014 diperoleh akurasi sebesar 79,07%  dengan 43 sampel data dan pengujian yang dilakukan terhadap mahasiswa tahun masuk 2015 akurasi yang dihasilkan sebesar 68% dengan 50 sampel data.Kata kunci : Kelulusan Tepat Waktu,  Data mining, Klasifikasi, Naïve Bayes Classifier</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2020-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110394</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i4.110394</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 4 (2020): Vol. 8, No 4, Desember 2020; 147-151</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110394/104328</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/110394/3356</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Helga Yolanda Sardi, khairi budayawan, khairi budayawan</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/4083</identifier>
				<datestamp>2018-11-20T05:41:23Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">MOBILE ASISTEN KEHAMILAN BERBASIS ANDROID</dc:title>
	<dc:creator>Enrizal, Venny</dc:creator>
	<dc:creator>Huda, Yasdinul</dc:creator>
	<dc:creator>Novaliendry, Dony</dc:creator>
	<dc:description xml:lang="en-US">Pregnancy is a precious moment which is awaited by any married couples. Most people think that a marriage without children is not perfect. In the other hand, nine months of pregnancy is not an easy thing to get through, especially for the first pregnancy. So many changes happen to the mother along the pregnancy period. The deficient of knowledge and the lack of information about pregnancy become obstacle for the mothers-to-be to go through a period of their pregnancy. Utilizing the advance of science and communication technology nowadays, we can get various information about pregnancy easily. With the availability of mobile pregnancy assistant software based on android with file capacity 2mb for installation so that  not become a handicap for the devices. User, especially pregnant women can get information about pregnancy age,  estimation of birth  , pregnancy information, pregnancy tips and Islamic name choice provided in the mobile pregnancy assistant. This software is installer which operating in Android platform version 2.2 (Froyo) with Java programming language, built using Eclipse as IDE.   Keyword: Pregnancy, Mobile Pregnancy Assistant, Android, Eclipse, Playstore</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/4083</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i2.4083</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 2 (2014): Juli - Desember 2014</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/4083/3259</dc:relation>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/127335</identifier>
				<datestamp>2024-06-05T09:08:12Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rancang Bangun Mesin Pembuat Minuman Varian Rasa Berbahan Dasar Kopi Seacara Otomatis Berbasis Mikrokontroller</dc:title>
	<dc:creator>Rahmadoni, Rahmadoni</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="id-ID">Mesin pembuat minuman varian rasa otomatis bertujuan untuk mempermudah dalam pencampuran bahan varian minuman yang berbahan dasar kopi. Dengan sistem mesin otomatis berbasis mikrokontroller pencampuran proporsi varian bahan menjadi konsisten dan cepat saji. Rancangan mesin ini menggunakan metode waterfall dengan tahapan Analysis (Analisis), Design (Perancangan), Implementation (Penerapan), Testing (Pengujian), dan Maintenance (Pemeliharaan). Mesin yang dihasilkan dapat membuat minuman varian rasa berbahan dasar kopi, yaitu kopi pahit, kopi manis, kopi susu, kopi milo, dan kopi matcha. Takaran proporsi varian bahan minuman menggunakan rekomendasi dari SCA (Specialty Coffee Association), Kemenkes RI, dan resep minuman dari Cookpad.Kata kunci : Mesin Minuman, Arduino Mega, Sensor Suhu, Sensor Ultrasonik, dan Motor Stepper. The automatic flavored drink making machine aims to make it easier to mix the ingredients for coffee-based drink variants. With a microcontroller-based automatic machine system, mixing the proportions of various ingredients becomes consistent and fast. This machine design uses the waterfall method with stages of Analysis, Design, Implementation, Testing and Maintenance. The resulting machine can make coffee-based flavored drinks, namely bitter coffee, sweet coffee, milk coffee, milo coffee and matcha coffee. Measuring the proportions of drink ingredient variants uses recommendations from the SCA (Specialty Coffee Association), the Indonesian Ministry of Health, and drink recipes from Cookpad. Keywords: Drink Machine, Arduino Mega, Temperature Sensor, Ultrasonic Sensor, dan Stepper Motor</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/127335</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i2.127335</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 2 (2024): Vol. 12, No 2, Juni 2024; 167 - 176</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/127335/109209</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Rahmadoni Rahmadoni</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/102170</identifier>
				<datestamp>2018-11-30T04:46:30Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US"></dc:title>
	<dc:title xml:lang="id-ID">KONTRIBUSI PENGGUNAAN APLIKASI EDMODO DAN KREATIVITAS BELAJAR SISWA TERHADAP HASIL BELAJAR PADA MATA PELAJARAN SIMULASI DIGITAL (SIMDIG) DI SMK</dc:title>
	<dc:creator>Aditya, Dhebi</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:description xml:lang="en-US"></dc:description>
	<dc:description xml:lang="id-ID">The purpose of this research was to reveal the magnitude of the contribution of using edmodo applications and the creativity of learning towards the learning results of Digital Simulation (SIMDIG) subjects in SMK. This type of research is descriptive correlation. The research population is 89 people and the sample is 51 students of Software Engineering X class X at SMK N 2 Padang Panjang. The sampling technique is done randomly (Simple Random Sampling). Student learning outcomes data obtained from subject teachers Digital Simulation SMK N 2 Padang Panjang.While the data using edmodo applications and learning creativity are collected through questionnaires using a Likert scale that has been tested validity and reliability. Data were analyzed using statistical correlation method with the help of Microsoft Excel 2007 and SPSS Version 16.0 software. The results of the data analysis showed: (1) The use of edmodo application and learning creativity together contributed 31.7% to the learning outcomes of students of class X Software Engineering SMK N 2 Padang Panjang; (2) The use of edmodo application contributes 17% towards the learning result students class X Software Engineering SMK N 2 Padang Panjang; (3) Learning creativity contributes 9% to students' learning outcomes Class X of Software Engineering SMK N 2 Padang Panjang. So it can be concluded the use of edmodo applications and creativity of learning contributed  learning outcomes.The higher creativity of learning and the more optimal the use of edmodo applications, the learning outcomes will be more optimal.Keyword : Use of  Edmodo Application, Learning Creativity, Learning Outcomes, Correlation   Descriptive, Simple Random Sampling.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2018-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102170</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i2.102170</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 2 (2018): Juli - Desember 2018; 122-129</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102170/100809</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/110436</identifier>
				<datestamp>2021-06-18T03:50:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Sistem Informasi Penyedia Jasa Make-Up Berbasis Web</dc:title>
	<dc:creator>Faadhilla, Ines Hasna</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:description xml:lang="id-ID">Perkembangan teknologi memberikan kemudahan untuk berbagai urusan dan peluang untuk berbagai bisnis. Salah satunya dalam bidang pelayanan dan jasa. Jasa make-up ada untuk memenuhi kebutuhan riasan berbagai acara, membantu wanita lebih percaya diri dan istimewa di hari-hari istimewanya. Namun dalam hal pemasaran, jasa ini masih menggunakan cara manual, sehingga promosi dan informasi yang didapat calon pelanggan menjadi terbatas. Sistem Informasi Penyedia Jasa Make-up  dirancang sebagai media pertemuan penyedia jasa make-up dan calon pelanggan dengan bantuan teknologi. Tujuan adanya sistem ini adalah untuk memfasilitasi penyedia jasa make-up dalam melakukan promosi dan dapat menekan biaya promosi. Sistem akan menampilkan contoh hasil jasa, harga, dan mengelompokkannya dalam beberapa kategori sehingga calon pelanggan akan bebas mengeksplorasi dan menetapkan jasa yang akan dipesan. Adanya fitur laporan juga memudahkan penyedia jasa make-up dalam melakukan pengarsipan. Sistem ini dirancang menggunakan metode waterfall dan dikembangkan dengan bahasa pemrograman PHP (PHP Hypertext Processor), framework Codeigniter serta JavaScript, web-server XAMPP dan database MySQL.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110436</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i1.110436</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 1 (2021): Vol. 9, No 1, Maret 2021; 40 - 49</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110436/104937</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/110436/3374</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Ines Hasna Faadhilla, Denny Kurniadi</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/130719</identifier>
				<datestamp>2024-09-18T12:40:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pengembangan Media Video pada Pembelajaran Berbasis Microlearning  Mata Kuliah Rangkaian Listrik</dc:title>
	<dc:creator>Anori, Sartika</dc:creator>
	<dc:creator>Agustiarmi, Winda</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="id-ID">Mata kuliah teori rangkaian listrik merupakan salah satu mata kuliah yang membutuhkan media untuk penjelasan mendalam mengenai konsep-konsep abstrak dan kompleks dalam pembelajarannya. Media video merupakan salah satu media yang dapat membantu dalam penyampaian materi, yang mana pada penelitian ini media video yang dikembangkan adalah media video berbasis microlearning. Tujuan dari penelitian ini adalah mengembangkan media video berbasis microlearning untuk mengoptimalkan pemahaman mahasiswa dalam pembelajaran dan untuk mengetahui kelayakan dari media video yang dikembangkan dalam pembelajaran mata kuliah rangkaian listrik. Metode pengembangan yang dilakukan pada penelitian ini adalag metode 4D (Define, Design, Develop, Disseminate). Penelitian ini mengungkapkan bahwa media yang di kembangkan sangat layak digunakan pada pembelajaran mata kuliah Rangkaian Listrik dengan hasil uji kelayakan 85,4%.Kata kunci : Media Video, Microlearning, Rangkaian Listrik The Theory of Electrical Circuits course is one that requires media to provide an in-depth explanation of abstract and complex concepts within its material. Video media is one such tool that can aid in delivering this content. In this study, the developed video media is based on microlearning principles. The aim of this research is to develop microlearning-based video media to optimize students' understanding in learning and to assess the feasibility of this developed video media for the Electrical Circuits course. The development method used in this study is the 4D method (Define, Design, Develop, Disseminate). The research reveals that the developed media is highly feasible for use in teaching the Electrical Circuits course, with a feasibility test result of 85.4%.Keywords: Video Media, Microlearning, Electrical Circuits</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-09-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/130719</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i3.130719</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 3 (2024): Vol. 12, No 3, September 2024; 356 - 361</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/130719/109678</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Sartika Anori</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/102283</identifier>
				<datestamp>2018-11-30T04:46:30Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US"></dc:title>
	<dc:title xml:lang="id-ID">KOMPARASI MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM ASSISTED INDIVIDUALIZATION (TAI) DENGAN PROBLEM BASED LEARNING (PBL)  DASAR LISTRIK DAN ELEKTRONIKA SMK N 1 SUMATERA BARAT</dc:title>
	<dc:creator>Hidayat, Taufik</dc:creator>
	<dc:creator>Huda, Yasdinul</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:description xml:lang="en-US"></dc:description>
	<dc:description xml:lang="id-ID">The problem in this study is the low learning outcomes of students in the subjects of Electrical and Electronics in SMK Negeri 1 West Sumatra. This study aims to determine how much differences in student learning outcomes using the Team Assisted Individualization (TAI) type of cooperative learning model with Problem Based Learning (PBL) on the subject of Electricity and Electronics in SMK Negeri 1 West Sumatra. This type of research is experimental research. Sampling with nonprobability sampling technique with purposive sampling, as experimental class 1 is X TAV 1 using learning model (TAI) and experimental class 2 is X TAV 2 using learning model (PBL). Data collection techniques from the final value of learning outcomes, then analyzed for homogeneity test, normality test and hypothesis test. Based on the results of the experimental class 1 get an average value of 83.80, while the experimental class 2 gets an average value of 80.14. The results of the calculation of the hypothesis at a significant level α = 0.05 was obtained by testing both sides, where t&gt; t or t&gt; -t where, 2.13&gt; 2.05 or 2.13&gt; -2.05, then based on the testing criteria the hypothesis, obtained the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. Thus, the hypothesis is accepted where there are differences in student learning outcomes using the Team Assisted Individualization (TAI) type of cooperative learning model with Problem Based Learning (PBL) on the Basic Electricity and Electronics subjects at SMK Negeri 1 West Sumatra.Keywords: learning outcomes,Team Assisted Individualizatuon model (TAI), Problem Based Learning model (PBL)</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2018-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102283</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i2.102283</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 2 (2018): Juli - Desember 2018; 137-144</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102283/100845</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/106376</identifier>
				<datestamp>2024-03-07T04:36:09Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">STRATEGI BRAINSTORMING TERHADAP   KETERAMPILAN BERPIKIR KREATIF</dc:title>
	<dc:creator>Susianti, Lena</dc:creator>
	<dc:creator>Anwar, Muhammad</dc:creator>
	<dc:description xml:lang="en-US">This research was conducted to determine the effect of brainstorming strategies on students' creative thinking skills in workshop work subjects and technical drawing of class X students of Electronic Engineering at SMKN 1 Bukittinggi. The research design in this study is quasi-experimental. The instrument used was in the form of a matter of creative thinking skills tests that had been validated by an Expert, namely a lecturer majoring in Electronics Engineering. Validity test obtained the average value of validity of 0.85 which is in the valid category. Reliability test obtained Alpha Cronbach's value of 0.856 which is in the interpretation of the value of the pair very well. Because the questions are valid and reliable, the matter of creative thinking skills can be used. The results found the mean value in the experimental class (X TE1) 87.5 and the average value of the control class (X TE2) 74.0. After t-test, it was obtained that tcount&gt; ttable so that Ha was accepted and Ho was rejected. It can be concluded that there is a significant influence on the application of brainstorming strategies to creative thinking skills.          Keywords: Creative Thinking Skills, Brainstorming Strategies, Validity, Reliability</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-01-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106376</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i4.106376</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019; 11-19</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106376/102416</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/121187</identifier>
				<datestamp>2023-03-03T04:22:10Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="id-ID">Rancang Bangun Smart Locker Berbasis Internet Of Things</dc:title>
	<dc:creator>Sanjaya, Dimas</dc:creator>
	<dc:creator>Jaya, Putra</dc:creator>
	<dc:description xml:lang="id-ID">Tujuan perancangan dan pembuatan alat smart locker berbasis internet of things untuk memberikan rasa aman terhadap barang titipan bagi pengguna dan pengelola, serta memberikan informasi bagi pengelola tentang pendapatan secara real time. Alat ini di rancang dengan menggunakan metode waterfall yaitu meliputi analisis kebutuhan, perencanaan perangkat keras, perangkat lunak dan testing. Pengendali utama sistem menggunakan arduino dan modul ESP8266, dilengkapi dengan rangkaian input, berupa sensor getar SW420, Radio Frequency Identification (RFID-Rc522), Limit Switch. Rangkaian output dibentuk dari komponen buzzer dan selenoid door lock. Komunikasi sistem dengan pengguna menggunakan aplikasi telegram untuk mendapatkan pemberitahuan tentang keamanan barang titipan. Penginputan data oleh admin dan informasi pendapatan bagi pengelola menggunakan website. Hasil pengujian alat diperoleh dengan memberikan getaran pada pintu locker, sistem mengirim notifikasi sebagai tanda bahaya kepada pengguna dan pengelola. Pengujian software, oleh admin dengan memasukan data ID telegram pengguna, maka di website akan terlihat pertambahan jumlah pengguna locker dan pendapatan secara real time bagi pengelola.Kata kunci : Internet Of Things, sensor getar SW420, RFID-Rc522, Limit Switch, Website The aim of designing and manufacturing an internet of things-based smart locker device is to provide a sense of security for entrusted goods for users and managers, as well as provide information for managers about income in real time. This tool is designed using the waterfall method which includes requirements analysis, hardware planning, software and testing. The main controller of the system uses arduino and the ESP8266 module, equipped with a series of inputs, in the form of a SW420 vibration sensor, Radio Frequency Identification RFID-Rc522, Limit Switch. The output circuit is formed from buzzer components and door lock solenoids. System communication with users uses the telegram application to get notifications about the security of the entrusted goods. Data input by the admin and income information for managers using the website. The results of testing the tool are obtained by vibrating the locker door, the system sends notifications as a warning sign to users and managers. Software testing by the admin by entering the user's telegram ID data, then on the website you will see an increase in the number of locker users and income in real time for the manager. Keywords: Internet Of Things, SW420 vibration sensor, RFID-Rc522, limit switch, Website</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/121187</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i1.121187</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 1 (2023): Vol. 11, No 1, Maret 2023; 35 - 47</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/121187/107493</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Dimas Sanjaya</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/114914</identifier>
				<datestamp>2021-12-01T02:52:44Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="id-ID">Sistem Informasi Manajemen dan Dokumentasi Pelayanan Akademik Untuk Surat Pada Fakultas Teknik Universitas Negeri Padang</dc:title>
	<dc:creator>Ondrizal, Rezqy</dc:creator>
	<dc:creator>Hadi, Ahmaddul</dc:creator>
	<dc:description xml:lang="id-ID">Manajemen surat di Fakultas Teknik Universitas Negeri Padang masih menggunakan sistem manual. Manajemen surat yang menggunakan sistem manual mengakibatkan sering terjadi kesalahan dalam penyimpanan dan pencatatan informasi surat dan pencarian surat. Sistem informasi manajemen surat pada fakultas teknik universitas negeri padang ini bertujuan untuk mengubah sistem manual menjadi sistem digital yang dapat mengirimkan surat secara daring, melakukan pencatatan surat secara otomatis, melakukan pencarian surat secara efisien, menyimpan surat dalam bentuk softfile dan melihat informasi disposisi surat. Sistem informasi ini dirancang dengan menggunakan metode sistem waterfall dengan menggunakan teknik Model View Controller (MVC). Perancangan sistem menggunakan activity diagram, context diagram, use case diagram, dan flowchart. Framework yang digunakan adalah laravel dengan bahasa pemrograman PHP dan DBMS menggunakan Mysql.Kata kunci : surat masuk, surat keluar, sistem informasi, laravel, manajemen surat Mail management at the Faculty of Engineering, universitas negeri padang still uses a manual system. Mail management that uses a manual system results in frequent errors in storing and recording mail information and searching for letters. The mail management information system at the Faculty of Engineering, universitas negeri padang, aims to change the manual system into a digital system that can send letters online, record letters automatically, search for letters efficiently, store letters in softfile form and view mail disposition information. This information system is designed using the waterfall system method using the Model View Controller (MVC) technique. The system design uses activity diagrams, context diagrams, use case diagrams, and flowcharts. The framework used is Laravel with PHP programming language and DBMS using Mysql.Keywords: incoming mail, outgoing mail, information Systems, laravel, mail management</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/114914</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i4.114914</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 4 (2021): Vol. 9, No 4, Desember 2021; 85 - 99</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/114914/105740</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 rezqy ondrizal, Ahmaddul Hadi</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/8473</identifier>
				<datestamp>2017-12-13T10:31:19Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">PENGARUH PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE STUDENT  TEAMS ACHIEVEMENT DIVISION (STAD) TERHADAP HASIL BELAJAR  SISTEM KOMPUTER SISWA KELAS X JURUSAN TEKNIK KOMPUTER  JARINGAN DI SMK NEGERI 5 PADANG</dc:title>
	<dc:creator>Nasution, Aprayanti</dc:creator>
	<dc:creator>Azhar, Nelda</dc:creator>
	<dc:creator>Sukaya, Sukaya</dc:creator>
	<dc:description xml:lang="en-US">The problem of the research is the low learning results of the students on the subjects of computer systems of SMK Negeri 5 Padang. This is due to several factors one of which is the method or strategy learning that is less innovative. The purpose of the research is to know the difference of result the study by using cooperative learning model of type Student Team Achievement Division (STAD) on the subjects of a computer system class X TKJ of  SMK Negeri 5 Padang. This type of research is experimental. Where is to take the sampling by using random sampling technique. As the experimental class is class X TKJ A which will be treated by using cooperative learning model type STAD and control class is X TKJ B which will be treated by using inquiry model of learning. The technique of collecting data from post test, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results get the average value 82, 29, while the control class gets an average value of 76.93. The result of hypothesis calculation at significant level α = 0,05 got  thitung&gt; ttabel  that is (2,182&gt; 2,056) Because thitung  is bigger than ttabel hence hypothesis (H0) rejected and hypothesis (Ha) accepted. From the calculation of the learning result Gain where O1 is the average of the experimental class and O2 is the control class, the percentage of learning result is increased by 6.79%. It can be concluded that by using cooperative learning model of Student Team Achievement Division (STAD) type has an effect on student learning result which proves from improvement of learning result. Keyword    : Learning Resultss, Cooperative Learning Model TypeSTAD, Inquiry Learning Model.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2017-12-13</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/8473</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v5i2.8473</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 5, No 2 (2017): Juli - Desember 2017</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v5i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/8473/6513</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2017 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/133693</identifier>
				<datestamp>2025-07-26T02:26:12Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">The Impact of PjBL Learning Assisted by Proteus To Learning Outcomes At SMK Negeri 2 Payakumbuh</dc:title>
	<dc:title xml:lang="id-ID">The Impact of Project Based Learning (PjBL) Model Assisted by Proteus Simulator To Learning Outcomes In Electronic Engineering Departement  At SMK Negeri 2 Payakumbuh</dc:title>
	<dc:creator>Putra, Andika</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:creator>Faiza, Delsina</dc:creator>
	<dc:creator>Hidayat, Hendra</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this study is to assess how the Proteus simulator-supported Project Based Learning (PjBL) model affects the learning outcomes of fundamental electrical and electronics courses for group X students majoring in electronic engineering at SMK Negeri 2 Payakumbuh.  This study employs a quantitative, quasi-experimental methodology with an unequal control group design.  Two classes were used in this study: the experimental group and the control group.  Prior to the experimental class receiving therapy, the research participants took a pretest, and following the treatment, they took a posttest.  Students in class X majoring in electronic engineering at SMK Negeri 2 Payakumbuh, acted as the subjects of the study.  Prior to and during instruction, student learning outcomes were measured using the research tool, which took the form of objective questions.  The average of control class pretest score was 47.00, whereas the experimental class's was 47.22.  In the meantime, the average of experimental class posttest score was 82.22, whereas the control class's was 72.66.  According to these findings, the experimental class's student learning outcomes increased by 13.14% as a result of the project-based learning (PjBL) paradigm, which was facilitated by the Proteus simulator.  The result of the hypothesis test was 0.004.</dc:description>
	<dc:description xml:lang="id-ID">The purpose of this study is to assess how the Proteus simulator-supported Project Based Learning (PjBL) model affects the learning outcomes of fundamental electrical and electronics courses for group X students majoring in electronic engineering at SMK Negeri 2 Payakumbuh.  This study employs a quantitative, quasi-experimental methodology with an unequal control group design.  Two classes were used in this study: the experimental group and the control group.  Prior to the experimental class receiving therapy, the research participants took a pretest, and following the treatment, they took a posttest.  Students in class X majoring in electronic engineering at SMK Negeri 2 Payakumbuh, acted as the subjects of the study.  Prior to and during instruction, student learning outcomes were measured using the research tool, which took the form of objective questions.  The average of control class pretest score was 47.00, whereas the experimental class's was 47.22.  In the meantime, the average of experimental class posttest score was 82.22, whereas the control class's was 72.66.  According to these findings, the experimental class's student learning outcomes increased by 13.14% as a result of the project-based learning (PjBL) paradigm, which was facilitated by the Proteus simulator.  The result of the hypothesis test was 0.004.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-06-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133693</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i2.133693</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 2 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 118 - 123</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133693/110549</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Andika Putra</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/107611</identifier>
				<datestamp>2021-06-18T03:52:34Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="id-ID">Desain Sistem e-Tracer Study SMA PGRI 1 Padang Berbasis Mobile Web</dc:title>
	<dc:creator>Nabila, Anita Zet</dc:creator>
	<dc:creator>Rukun, Kasman</dc:creator>
	<dc:description xml:lang="id-ID">Permasalahan yang diangkat dalam artikel ini berkaitan dengan perancangan sistem e-tracer study alumni di SMA PGRI 1 Padang. Interaksi yang lemah antar pengguna sering terjadi kendala-kendala dalam pengelolaan manajemen data dan pengisian kuisioner yang masih menggunakan media kertas, sehingga terjadi penumpukan file serta pengaksesan yang lambat diakibatkan penyimpanan yang sembarangan. Dengan adanya sistem ini bertujuan membantu memperkuat interaksi pengguna, memudahkan pengisian kuisioner dan mengelola data alumni menjadi lebih sistematis yang akan memudahkan menemukan file. Sistem ini didisain menggunakan metode waterfall dan arsitektur Model-View-Controller (MVC). Sistem ini dirancang dengan menggunakan Database Management system (DBMS) MySQL. Dengan demikian sistem e-tracer study menghasilkan sistem yang berjalan pada browser dan mendukung ke semua perangkat serta menyediakan fitur autocomplete untuk memudahkan user. Sehingga, pelayanan pengelolaan data menjadi lebih optimal, efisien, dan sistematis.Kata kunci : Sistem E-Tracer Study, Kuisioner, Yii2 Framework, Mobile Web The issues raised in this article related to the design of alumni e-tracer study system at SMA PGRI 1 Padang. The weak interaction beetwen users often occurs obtacles in the management of  data management  and  filiing out questinnaires that still use paper as the media, resulting in a  buildup of files and slow access due to careless storage.  The exstence of this system aims to help strengthen user interaction, facilitate the  filing out quistinnaire and manage alumni data more systemaric, which  will finding file . This system is desaign using the Waterfall method and Model-View-Controller (MVC) architecture. This system is designd using the MySQL Database ManagementSystem (DBMS).thus the e-tracer study system produces asystem that runs on the  browser and support all devices and provide an autocomplete feature to facilitate the user. Thus data management service become more ooptimal, efficient, and systematic.Keywords: System E-Tracer Study, Quisioner, Yii2 Framework, Mobile Web</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2020-03-03</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/107611</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i1.107611</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 1 (2020): Vol 8, No 1, Maret 2020; 53-62</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/107611/103328</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/107611/2614</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Anita Zet Nabila</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/3282</identifier>
				<datestamp>2021-06-18T03:56:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Perancanga Sistem Informasi Perpustakaan SMA Negeri 1 Danau Kembar</dc:title>
	<dc:creator>Afliyanti, Meri</dc:creator>
	<dc:creator>Zulhendra, Zulhendra</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:description xml:lang="en-US">Library management at SMA country 1 twin lake in this time not yet optimal and not based on computerization. aim from library information system sma country 1 twin lake based on web is a information system that designed to give and optimize operator performance. in give service to library member, in service search book, loaning service and library book return, accessinged according to online. this application planning uses language java with idea netbeans and place to keep database that is mysql. program implementation at require medium shaped computer that integration webserver. implementation result from information system library this is library operator can make recapitulation member report, book total report, fine report, loaning report and return. Keyword: Library Information System, Java, Mysql And Idea Netbeans.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2014-05-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3282</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i1.3282</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 1 (2014): Januari - Juni 2014</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3282/2711</dc:relation>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/124870</identifier>
				<datestamp>2023-09-26T09:24:57Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pengembangan Media Pembelajaran Pengenalan Alat Ukur Berbasis Augmented Reality Mata Pelajaran DTJKT  Di SMKN 2 Padang</dc:title>
	<dc:creator>Anisa, Khoirianisa</dc:creator>
	<dc:creator>Irma Delianti, Vera</dc:creator>
	<dc:creator>Sri Wahyuni, Titi</dc:creator>
	<dc:creator>Kurnia Saputra, Hadi</dc:creator>
	<dc:description xml:lang="id-ID">Era globalisasi membawa banyak perubahan dalam berbagai aspek kehidupan termasuk dalam bidang pendidikan. Dalam era ini, media pembelajaran memegang peran penting dalam menunjang proses belajar mengajar. Pada revolusi 4.0 hampir semua bidang berangsur berpindah ke digitalisasi. Perubahan ini memerlukan kesiapan untuk menghadapi di masa depan. Tantangan dan peluang revolusi 4.0 berdampak juga pada aspek pendidikan untuk lebih berinovasi serta diimbangi dengan empat keterampilan abad 21 yaitu keterampilan kreatifitas, berfikir kritis, komunikasi dan kolaborasi. Metode yang digunakan dalam perancangan ini adalah Multimedia Development Life Cycle (MDLC). Pada metode ini diterapkan enam tahap, yaitu concept (pengonsepan), design (perancangan), material collecting (pengumpulan bahan), assembly (pembuatan), testing (pengujian), dan distribution (pendistribusian). Merancang media pembelajaran interaktif berupa Aplikasi Android dengan konten pembelajaran pengenalan alat ukur jaringan sesuai dengan materi pembelajaran di Alur Tujuan Pembelajaran (ATP), Capaian Pembelajaran dan Tujuan Pembelajaran yang diterapkan di kelas X TKJ dengan teknologi Marker Augmented Reality sehingga dapat diakses melalui smartphone. Membangun Aplikasi media interaktif sehingga mudah digunakan oleh siswa dan sebagai pendamping buku ajar oleh guru. Dapat mengimplementasikan teknologi Augmented Reality pada media pembelajaran untuk mata pelajaran Dasar-dasar Teknik Jaringan Komputer dan Telekomunikasi (DTJKT).Kata kunci : Augmented Reality, Alat Ukur, MDLC, DTJKT Globalization has led to widespread changes in various life aspects, including education. Learning media's significance in facilitating teaching and learning is crucial in this era. The 4.0 revolution has prompted a gradual shift towards digitalization in almost all sectors. Adapting to these changes is essential for future readiness. Revolution 4.0's challenges and opportunities also impact education, emphasizing innovation and balance with 21st-century skills: creativity, critical thinking, communication, and collaboration. The design employs the Multimedia Development Life Cycle (MDLC) through six stages: concept, design, material collection, assembly, testing, and distribution. The aim is to create interactive Android learning media, specifically an application introducing network measuring tools. This aligns with the Learning Objectives Flow (ATP), Learning Outcomes, and Learning Objectives for 10th-grade TKJ students. Augmented Reality Marker technology enables smartphone access. The interactive app serves as both a student-friendly learning tool and a teacher's companion, potentially integrating Augmented Reality technology for teaching Fundamentals of Computer Networking and Telecommunications Engineering (DTJKT).Keywords: Augmented Reality, Measuring Instruments, MDLC, DTJKT</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-09-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/124870</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i3.124870</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 3 (2023): Vol. 11, No 3, September 2023; 311 - 319</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/124870/108308</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Khoirianisa ., Vera Irma Delianti, Titi Sri Wahyuni, Hadi Kurnia Saputra</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/10426</identifier>
				<datestamp>2018-07-05T08:04:41Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">KOMPARASI MODEL PEMBELAJARAN KOOPERATIFTIPENUMBERED HEADS TOGETHER (NHT) DENGAN MODEL PEMBELAJARANPENDEKATAN SAINTIFIK TIPEPROBLEM BASEDLEARNING (PBL) PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA SISWAKELASXTEKNIK AUDIO</dc:title>
	<dc:creator>Almanda, Rizky</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:creator>Hanesman, Hanesman</dc:creator>
	<dc:description xml:lang="en-US">The pusposes of research to find out learning result using cooperative learning model of type Numbered Heads Together (NHT) with scientific approach learning model of type Problem Based Learning (PBL), specially on Basic electricity and electronics Subjects at SMK Negeri 1 Sumbar. This is probably because in the learning process students are less active and less participate in teaching. This research is a quasi experimental study with pretest-posttest control group design. Experimental I class used cooperative learning model of Numbered Heads Together (NHT) and Experimental II class used scientific approach learning model of Problem Based Learning (PBL). The results of study have shown that average of the experimental I class test result is 83,13 while the Experimental II class has provided the average outcome of  78,29. However, this learning shows that there is a significant effect of student’s learning outcome between the usage of cooperative learning model of typeNumbered Heads Together (NHT)rather than scientific approach learning model of type Problem Based Learning (PBL)on Basic electricity and electronics subject. The hypothesis test(t-test) shows that tc&gt; tt( 2.12 &gt; 2.05). Therefore,applying cooperative learning model of type Numbered Heads Together (NHT) is more effective than scientific approach learning model of type Problem Based Learning (PBL) .Keywords: Numbered Heads Together, Problem Based Learning, Learning Outcomes</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-03-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10426</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i1.10426</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 1 (2018): Januari - Juni 2018</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10426/7650</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/103640</identifier>
				<datestamp>2021-06-18T03:54:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">RANCANG BANGUN MEDIA PEMBELAJARAN INTERAKTIF  KOMPUTER DAN JARINGAN DASAR KELAS X SMK</dc:title>
	<dc:creator>Chani, Ichwan</dc:creator>
	<dc:creator>Dwiyani, Nurindah</dc:creator>
	<dc:description xml:lang="en-US">This research discusses discussesthe advantage of information technology as a learning aid that is by by designing interactive multimedia learning on basic computer and networking at class X  in vocational school. The research aims to design a valid and practical interactive CD learning media using Adobe Director 11.5 software and supported by other media applications. In designing the material the researcher uses the classic tutorial method. The instruments carried out by researchers to collect data were by filling out questionnaires on the validity of the media carried out by 2 media lecturers (experts) who included aspects of media content, presentation and format as well as practical assessment of media carried out by 2 subject teachers and 5 students. Based on the results of the assessment has been conducted on the validity of the media, the results obtained with an average value of 0.79 and the value of practicality of the media obtained an average yield of 84.38% and 83%. So that it can be concluded that the interactive CD learning media designed using the adobe director 11.5 application is feasible and practical to use in Computer lessons and Class X Basic Networks in vocational school Keywords: Instructional Media, Adobe Director 11.5, Basic Computer And Network.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-02-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103640</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i1.103640</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019; 32-37</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103640/101426</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/135559</identifier>
				<datestamp>2026-07-04T14:38:23Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Transformer-Based Digital Learning Assistant with Model Context Protocol (MCP) Integration for Vocational High School Students</dc:title>
	<dc:creator>Ramadhani, Fikri</dc:creator>
	<dc:creator>Farell, Geovanne</dc:creator>
	<dc:description xml:lang="id-ID">The implementation of the Transformer architecture in digital learning assistants still faces a major challenge: artificial intelligence models have not been integrated with local school data sources, resulting in interactions that tend to be generic and non‑contextual. This study aims to design and develop a Transformer‑based digital learning assistant integrated with the Model Context Protocol (MCP) for the Informatics subject at the Vocational High School (SMK) level. The MCP serves as a bridge enabling the chatbot to securely access local databases—including learning modules, assignments, and student information—and produce personalized responses. The system was developed following the Waterfall method, utilizing the Laravel framework, MySQL database, and the OpenAI API for the language model. System evaluation was conducted through two approaches: (1) structural testing using the white‑box testing method and cyclomatic complexity metrics on 49 functional forms covering admin, teacher, and student actors; and (2) quality validation by three expert practitioners using a practicality assessment instrument. The white‑box testing results showed a 100% success rate—all execution paths in every form were successfully traversed without any logic errors. Meanwhile, expert validation categorized the application as “Very Practical,” indicating that it is suitable for use as a learning medium. The integration of MCP successfully realized a digital assistant capable of leveraging local data to provide relevant and adaptive interactions, thereby addressing the need for personalized learning at the vocational high school level.Keywords - Asisten Digital, Arsitektur Transformer, Kecerdasan Buatan, Pembelajaran Adaptif, Sistem Manajemen Pembelajaran.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2026-06-26</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/135559</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v14i2.135559</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 14, No 2 (2026): Voteteknika (Vocational Teknik Elektronika dan Informatika); 65 - 72</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v14i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/135559/111278</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/135559/111279</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 Fikri Ramadhani, Geovanne Farell</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/110105</identifier>
				<datestamp>2021-06-18T03:51:04Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pengendalian Suhu dan Kelembapan Greenhouse Tanpa  Exhaust Fan</dc:title>
	<dc:creator>Yuwanda, Febri</dc:creator>
	<dc:creator>Zulwisli, Zulwisli</dc:creator>
	<dc:description xml:lang="id-ID">Riset dilakukan agar mendapatkan suhu dan kelembaban optimal untuk semua jenis tanaman,tidak semua tanaman bisa hidup dan tumbuh dengan baik di suhu dan kelembaban yang sama,oleh karena itu dibuatlah pengendalian yang bisa mengatur suhu dan kelembaban didalam greenhouse sesuai kebutuhan tanaman yang ditanam. Untuk pembuatan program alat kendali suhu dan kelembaban digunakan sensor DHT 11, LCD 16x4, potensiometer, relay, driver motor, kipas, humidifier dan Arduino Mega. Arduino Mega berfungsi sebagai pusat kendali pada program. DHT 11 adalah sensor utama yang akan bekerja membaca nilai kelembaban dan suhu yang akan ditampilkan pada LCD. Potensiometer berfungsi untuk memasukkan setpoint yang diinginkan. Tujuan penelitian yaitu untuk memantau suhu dan kelembaban didalam greenhouse tanpa exhaust fan, merancang dan membangun perangkat lunak pengendali greenhouse tanpa exhaust fan. Hasil penelitian ini yaitu mendapatkan suhu dan kelembaban di dalam greenhouse sesuai dengan setpoint yang diinputkan pada potensiometer, dibutuhkan waktu lebih lama untuk menurunkan suhu dan kelembaban dibandingkan menggunakan exhaust fan.Kata kunci : Greenhouse, DHT11, Tanpa Exhaust Fan, Humidifier</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2020-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110105</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i4.110105</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 4 (2020): Vol. 8, No 4, Desember 2020; 73-79</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110105/104301</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Febri Yuwanda</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/4075</identifier>
				<datestamp>2018-11-20T05:41:23Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN SISTEM INFORMASI LEGALISIR DOKUMEN BERBASIS WEB DI FAKULTAS TEKNIK UNIVERSITAS NEGERI PADANG</dc:title>
	<dc:creator>Fitri, Kurnia</dc:creator>
	<dc:creator>Zulhendra, Zulhendra</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:description xml:lang="en-US">The Student in a collage  who have finish their study  will  get  an academic document as a legal proof. The academic document it could be like an academic certificate, academic transcript, or teaching certificates. The document can be use for a complement if the alumnus want to get a job or continue the study to the higher level in a duplicate document that has a signature and stamp from the competent people. To get an endorsement of document in Engineering Faculty of Universitas Negeri Padang is still through the manual process and not computerized yet. Certainty about when the process has finish is not yet, because there isn’t system that provides information about i yet.  Storage of data relating to the management all of process is still in the form of archives and files is stored or held by Administration Employee. Therefore, designed a system that can manage all of process  that can give ease for all users. The application design of the web-based information system done using the programming language PHP (Hypertext preprocessing) and the MySQL database as well as the division level access use a username and password. A method of password encryption Message Digest 5 (MD-5) and session web system are use to provide security to the data and  information.  This  information system give  provide  services  in  an  order, payment confirmation, check the status, managing bookings and payments that can be accessed by online system. Additionally, data storage has been using a database that can be accessed easily by users. Keywords        : Information systems, web, PHP, MySQL, MD-5 and session.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/4075</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i2.4075</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 2 (2014): Juli - Desember 2014</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/4075/3251</dc:relation>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/125589</identifier>
				<datestamp>2024-03-07T04:34:12Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Klasifikasi Keandalan Sistem Distrbusi Tenaga Listrik di PT. PLN (PERSERO) UP3 Surabaya Selatan Menggunakan Metode Single Perceptron</dc:title>
	<dc:creator>Dimas Prenata, Giovanni</dc:creator>
	<dc:description xml:lang="id-ID">Kehandalan sistem distribusi tenaga listrik merupakah hal yang sangat penting bagi PLN. Dengan tingkat kehandalan yang tinggi maka PLN bisa memastikan energi listrik tersalurkan dengan baik kepada pelanggan. Tingkat kehandalan yang tinggi merupakan jaminan bagi pelanggan untuk mendapatkan energi listrik. Beberapa peneliti mengukur kehandalan menggunakan nilai SAIDI (System Average Interruption Duration Index) dan SAIFI (System Average Interruption Frequency Index). Selain itu ada juga yang menggunakan metode FMEA (Failure Modes and Effects Analysis). Pada penelitian ini, peneliti melakukan klasifikasi kehandalan berdasarkan standar SPLN 59-1985 menggunakan metode artificial neuron network single perceptron. Peneliti menggunakan 3 neuron sebagai inputan yaitu nilai SAIDI, nilai SAIFI dan bias. Data training yang dipergunakan adalah data nilai SAIDI dan nilai SAIFI selama 10 bulan ditahun 2021. Aplikasi neuron neuron network single perceptron dibuat menggunakan bahasa C++ dengan learning rate 0,1, dan signal sigmoid sebagai aktivasinya. Sehingga didapat nilai pembobotan untuk 3 neuron yaitu -3.95772 (W[0]), 1.15408 (W[1]) dan 1.45799 (W[2]) dalam 6 kali training untuk mengklasifikasikan tingkat kehandalan.Kata kunci: SAIDI, SAIFI dan artificial neuron network single perceptron. The reliability of the electric power distribution system is very important for PLN. With a high level of reliability, PLN can ensure that electrical energy is properly distributed to customers. A high level of reliability is a guarantee for customers to get electrical energy. Some researchers measure reliability using SAIDI (System Average Interruption Duration Index) and SAIFI (System Average Interruption Frequency Index) values. In addition there are also those who use the FMEA (Failure Modes and Effects Analysis) method. In this study, researchers conducted a reliability classification based on the SPLN 59-1985 standard using the artificial neuron network single perceptron method. Researchers used 3 neurons as input, namely the SAIDI value, SAIFI value and bias. The training data used is data on SAIDI values and SAIFI values for 10 months in 2021. The single perceptron neuron neuron network application is made using C++ language with a learning rate of 0.1, and a sigmoid signal as its activation. So that the obtained weighting values for 3 neurons are -3.95772 (W[0]), 1.15408 (W[1]) and 1.45799 (W[2]) in 6 times of training to classify the level of reliability.Keywords: SAIDI, SAIFI and artificial neuron network single perceptron.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125589</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i1.125589</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 1 (2024): Vol. 12, No 1, Maret 2024; 20 - 25</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125589/108978</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Giovanni Dimas Prenata, S.T., M.T.</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/110477</identifier>
				<datestamp>2021-06-18T03:50:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="id-ID">Pengaruh Penerapan Model PJBL Berbantu Program Aplikasi Livewire Terhadap Hasil Belajar</dc:title>
	<dc:creator>Damid, Pingky Fernanda</dc:creator>
	<dc:creator>Sriwahyuni, Titi</dc:creator>
	<dc:description xml:lang="id-ID">Penelitian ini bertujuan untuk mengetahui pengaruh positif model Project Based Learning berbantu program aplikasi Livewire terhadap hasil belajar mata pelajaran kerja bengkel dan gambar teknik siswa kelas X SMKN 1 Padang. Livewire digunakan untuk mempermudah siswa dalam menggambar rangkaian dimana sebelumnya siswa membuat gambar rangkaian secara manual dan membutuhkan waktu yang lama, sehingga siswa kesulitan dalam memahami dasar dari menggambar teknik. Dengan menggunakan model project based learning berbantu livewire diharapkan dapat meningkatkan kemampuan siswa dalam belajar. Metode penelitian yang digunakan adalah metode Quasi Experimental Desaign, dengan bentuk Nonequivalent Control Group Design. Sampel penelitian ini adalah siswa kelas XTAVB sebagai kelas eksperimen dan siswa kelas XTAVC sebagai kelas kontrol. Pada penelitian ini kelas eksperimen dengan menggunakan model Project Based Learning berbantu program aplikasi Livewire sedangkan pada kelas kontrol tanpa menggunakan model Project Based Learning berbantu program aplikasi Livewire. Setelah dilakukan penelitian didapatkan bahwa hasil perolehan rata-rata kelas eksperimen pada ranah kognitif 85.25 dan kelas kontrol 76.75. Hasil belajar pada ranah psikomotor rata-rata kelas eksperimen 83.44 dan kelas kontrol 72.63. Uji hipotesis pada ranah kognitif thitung=2.09 dan pada ranah psikomotor diperoleh thitung=2.25, karena thitung&gt;ttabel sehingga dapat dikatakan Ho ditolak dan Ha diterima. Menurut hasil uji hipotesis tersebut, disimpulkan bahwa terdapat pengaruh positif penerapan model Project Based Learning berbantu program aplikasi Livewire terhadap hasil belajar mata pelajaran kerja bengkel dan gambar teknik siswa kelas X SMKN 1 Padang.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110477</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i1.110477</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 1 (2021): Vol. 9, No 1, Maret 2021; 58 - 66</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/110477/104939</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 pingky fernanda damid</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/105145</identifier>
				<datestamp>2021-06-18T03:54:00Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ESTIMASI PARAMETER ANTENA MIKROSTRIP MENGGUNAKAN JARINGAN SYARAF TIRUAN</dc:title>
	<dc:creator>Budayawan, Khairi</dc:creator>
	<dc:description xml:lang="en-US">The parameters of a rectangular microstrip antenna are intensely determined by the permittivity of the substrate, the thickness of the substrate, and the resonant frequency. Generally, to get the antenna parameters, a complex mathematical formula is needed to solve. For this reason, an intelligent method is offered to determine antenna’s parameters more easily. In this study, an artificial neural network method with backpropagation algorithm is used to overcome the problem. The network is trained using the Levenberg–Marquardt algorithm. The data used were consisting of 80 training data and 15 testing data. The results have shown that the artificial neural network learning method was successfully utilized to calculate the patch length, the patch width, and the feed point of a rectangular microstrip antenna, where the precision of the resonant frequency obtained of 93.33% at an error of ≤ 0.5%, and 100% at an error of ≤ 1%. However, the artificial neural network method with backpropagation algorithm is quite accurate for determining the parameters of rectangular microstrip antennas.Keywords: Artificial neural network, Backpropagation, Microstrip antenna, Resonant frequency</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-06-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105145</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i2.105145</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019; 182-187</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105145/102037</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/112046</identifier>
				<datestamp>2021-06-18T03:50:03Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pengembangan Media Pembelajaran Berbasis Video Animasi Pada Mata Pelajaran Dasar Listrik Elektronika</dc:title>
	<dc:creator>Defi, An Nuur</dc:creator>
	<dc:creator>Faiza, Delsina</dc:creator>
	<dc:description xml:lang="id-ID">Penelitian ini bertujuan untuk membantu guru mengatasi kesulitan dalam mencapai hasil yang maksimal pada saat proses mengajar secara online. Jenis penelitian menggunakan metode pengembangan media pembelajaran pada mata pelajaran Dasar Listrik Elektronika berbasis Video Animasi. Hasil dari penelitian ini adalah (1) Uji validitas oleh ahli  materi yaitu dosen didapatkan  persentase skor  90% dan ahli materi yaitu guru didapatkaan persentase skor 92%. (2) Uji validitas oleh ahli media yaitu dosen diperoleh persentase skor 100% dan ahli media yaitu guru didapatkan persentase 91%. (3) Uji praktikalitas dari guru mata pelajaran I diperoleh persentase skor 86% dan guru mata pelajaran II diperoleh persentase skor 93%. Berdasarkan penilaian oleh ahli materi, ahli media dan guru mata pelajaran Dasar Listrik Elektronika dapat disimpulkan bahwa media pembelajaran berbasis video animasi sangat layak untuk digunakan pada mata pelajaran Dasar Listrik Elektronika di Sekolah Menengah Kejuruan.Kata Kunci : Pengembangan, Media Pembelajaran, Video Animasi, Mata Pelajaran Dasar Listrik Elektronika The  study aims to help teacher overcome the difficulties of achieving maximum result during the online teaching process. Research methods use learning media Development methods on animation videos based electronic subjects. The result of this study are (1) The validity test by the material expert teacher got 90% score percentages and that the teacher’s content was 92%. (2)The validity test by media expert is that teacher get a 100% score percentages and a media expert who’s teacher get a percentage of 91%. (3) practical tests from teacher’s subject I obtained an 86% score percentage and a teacher subject II get a percentage of the score 93% by assesments by master of material, media expert and teacher from electronic electricity concluded that the study Based teaching media in perfectly feasible to use on the basic electronic subject in Vocational High School.Keywords : Development, Learning Media, Animation Videos, Basic Electrical Electronics Subject</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/112046</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i2.112046</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 2 (2021): Vol. 9, No 2, Juni 2021; 112 - 118</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/112046/105250</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/112046/3752</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 An Nuur Defi</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/5842</identifier>
				<datestamp>2018-11-20T05:40:18Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ANALISIS MODEL PROPAGASI KOMUNIKASI BERGERAK PADA SISTEM GSM DI PT. XL AXITA PADANG</dc:title>
	<dc:creator>Nasution, Fakhruddin Ahmad</dc:creator>
	<dc:creator>Faiza, Delsina</dc:creator>
	<dc:creator>Budayawan, Khairi</dc:creator>
	<dc:description xml:lang="en-US">This research based by the weak received signal received by the Mobile Station (MS) caused loss propagation trajecktory  which allows the impending failure of calls and data connections. The purpose of this research is todiscover the impairment power received by MS. Monitored from the value of Rx Level and knowing the propagation model of Padang city urban areas in general.The method of measurement used is a Test Drive using TEMS Investigations software version 8.0. then analyzed with empirical models and models Okumura Hata, the results of the analysis compared with the standard value of Rx Level. This research was conducted in the morning and evening for five days.The analysis showed: (1) The signal quality measurements on base stations Terandam in average -81.6 dBm, and Hata model calculations on average -79.66 dBm, Okumura models average of -78.47 dBm, then the signal quality in good condition, BTS Simpang Haru is an average measurement of -82.7 dBm, and Hata model calculations on average -86.49 dBm, Okumura models average of -81.43 dBm, then the signal quality in good condition and the BTS Cendana Andalas in average measurement -80.03 dBm, and Hata model calculations on average -90.05 dBm, Okumura models average of -86.19 dBm, then the signal quality in a state of being. (2) Empirically propagation model for urban areas is a desert city in BTS Terandam Hata models, while BTS Simpang Haru and Sandalwood Andalas is a model Okumura. (3) Creep waves are blocked and then undergo reflection resulting trajectory taken further and further away, the received signal varies causing fluctuations in the signal and trigger fading, and failure in call and data. Keywords: MS, Rx Level, Drive Test, TEMS Investigation, transmitter, receiver and diffraction </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5842</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v4i1.5842</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 4, No 1 (2016): Januari - Juni 2016</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5842/4570</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/105543</identifier>
				<datestamp>2021-06-18T03:53:32Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN MEDIA PROMOSI OBJEK WISATA  KABUPATEN PADANG PARIAMAN</dc:title>
	<dc:creator>Irmadiana, Sania</dc:creator>
	<dc:creator>Zulhendra, Zulhendra</dc:creator>
	<dc:description xml:lang="en-US">The research aims to design a media for tourism promotion of Padang Pariaman Regency with attractive appearance and user friendly to facilitate the dissemination of information and attracts tourists yo visit the attractions op Padang Pariaman regency. The media of tourism promotion in Padang Pariaman regency is designed by the waterfall method, using the Yii2 framework concept by applying the concept of model-view-controller (MVC). The results of this article are web-based tourism promotion in Padang Pariaman Regency so that information can be accessed anywhere. Information that can be accessed includes the latest travel news distributed by the Padang Pariaman District tourism office. And provides a photo gallery of attractions, so that tourists can see the natural charm and diversity of tourism in Padang Pariaman. In addition, the map feature is provided to make it easier for tourists to find the location of attractions and a testimonial feature that accommodates advice from tourists.Keywords: Tourist Attraction, Yii2 Framework, Padang Pariaman Regency.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-07-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105543</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i3.105543</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019; 202-210</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105543/102132</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/119978</identifier>
				<datestamp>2022-12-01T09:52:16Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pengembangan Aplikasi E-Modul Interaktif untuk Mata Pelajaran Komputer dan Jaringan Dasar</dc:title>
	<dc:creator>Firmansyah, Firmansyah</dc:creator>
	<dc:creator>Hadi, Ahmaddul</dc:creator>
	<dc:description xml:lang="id-ID">Mewujudkan variasi pembelajaran sangatlah dibutuhkan kreativitas model pembelajaran yang memiliki berbagai macam variasi yang tidak terlepas dari media dan bahan ajar yang digunakan. Penggunaan e-modul berbasis augmented reality untuk mata pelajaran komputer dan jaringan dasar sangat membantu dalam proses pembelajaran yang banyak menggunakan alat-alat pratikum. Tujuan penelitian ini adalah mengembangkan e-modul berbasis augmented reality yang menarik dan inovatif untuk membantu meningkatkan keaktifan siswa pada mata pelajaran komputer dan jaringan dasar, dengan menggunakan teknologi augmented reality yang menggabungkan antara materi dan 3D modelling didalamnya. Dalam pengembangan media pembelajaran penelitian ini menggunakan metode MDLC (Multimedia Development Life Cycle) dengan 6 tahapan diantaranya concept, design, material collecting, assembly, testing dan distribution. Dalam pembuatan aplikasi menggunakan beberapa software diantaranya Unity 3D, Vuforia Engine, 3D Blender, Corel Draw, serta software lainnya yang dijalankan pada perangkat android. Pengembangan ini mengahasilkan sebuah aplikasi android e-modul pada mata pelajaran komputer dan jaringan dasar yang didalamnya terdapat, silabus, rpp, modul, video tutorial, quiz, dan ar kamera yang dapat memunculkan objek 3D hardware komputer. Aplikasi e-modul yang dikembangkan telah melalui uji validitas dengan tingkat kevalidan mencapai 97,21% atau dengan kategori sangat layak dan bisa digunakan tanpa revisi.Kata kunci : E-Modul, Augmented Reality, Komputer dan Jaringan Dasar, Media Pembelajaran, MDLC, Android Realizing a variety of learning is very necessary for the creativity of learning models that have various variations that cannot be separated from the media and teaching materials used. The use of augmented reality-based e-modul for basic computer and network subjects is very helpful in the learning process that uses a lot of practical tools. The purpose of this research is to develop an interesting and innovative augmented reality-based e-modul to help increase student activity in basic computer and network subjects, using augmented reality technology that combines material and 3D modeling in it. In developing learning media, this research uses the MDLC (Multimedia Development Life Cycle) method with 6 stages including concept, design, material collecting, assembly, testing and distribution. In making applications using several software including Unity 3D, Vuforia Engine, 3D Blender, Corel Draw, and other software that runs on android devices. This development resulted in an e-modul android application on basic computer and network subjects which included, syllabus, rpp, modules, video tutorials, quizzes, and ar cameras that could display 3D computer hardware objects. The developed e-module application has gone through a validity test with a validity level of 97.21% or in a very feasible category and can be used without revision.Keywords: E-Modul, Augmented Reality, Basic Computers and Networks, Learning Media, MDLC, Android</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID">Firmansyah, Program Studi Pendidikan Teknik Informatika, Departemen Teknik Elektronika, Fakultas Teknik, Universitas Negeri Padang</dc:contributor>
	<dc:date>2022-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/119978</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i4.119978</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 4 (2022): Vol. 10, No 4, Desember 2022; 107 - 118</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/119978/107082</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Firmansyah Firmansyah, Ahmaddul Hadi</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/113988</identifier>
				<datestamp>2021-12-01T02:52:44Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="id-ID">Pengembangan Media Interaktif Pemeliharaan Perangkat Komputer Berbasis Android</dc:title>
	<dc:creator>Arsyad, Muhammad</dc:creator>
	<dc:creator>Hadi, Ahmaddul</dc:creator>
	<dc:description xml:lang="id-ID">Kondisi penyebaran virus Covid 19 di Indonesia sangat berpengaruh di semua bidang, salah satunya di bidang pendidikan. Pembelajaran yang dilakukan berubah secara drastis, terutama pembelajaran secara luring dalam kelas diubah menjadi pembelajaran secara daring. Sehingga peserta didik harus menyesuaikan cara belajar dan media pembelajaran yang digunakan untuk pembelajaran secara daring ini. Dari masalah tersebut, maka dibuatlah sebuah media pembelajaran interaktif berbasis android yang bertujuan untuk menambah semangat belajar peserta didik saat daring di Prodi Pendidikan Teknik Informatika Universitas Negeri Padang  yang membuat kegiatan pembelajaran lebih menarik bagi peserta didik. Teknologi Android digunakan untuk menampilkan media yang lebih interaktif pada perangkat genggam yaitu Smartphone. Perancangan media ini menggunakan Mit Appinventor sebagai aplikasi perancanganya. Diharapkan pesserta didik dapat belajar dengan cepat mengenai jenis-jenis perangkat keras komputer kapanpun mereka ingin menggunakan media ini.Kata kunci: Media Interaktif, Smartphone, Mit Appinventor 2, Android The spreading case of Covid 19 in Indonesia is really affecting many fields, one of which is in the education. The learning system has changed drastically, especially the offline learning in the classroom is now changed to online learning. So due to that situation, students need to adjust and adapt to the way of learning in the current landscape and the learning media that is gonna be used for the online learning. Out of this situation, an Android-based interactive learning media was created which aims to increase the enthusiasm of students for the online learning session at the Informatics and Engineering Education Study Program, Padang State University, which makes the learning activities more interesting for students. Android technology is used to display more interactive media on handheld devices, such as smartphones. This media was designed using Mit Appinventor as the design application. It is expected that students can learn quickly about the types of computer hardware whenever they want to use thisKeywords: Interactive Media, Smartphone, Mit Appinventor 2, Android</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/113988</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i4.113988</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 4 (2021): Vol. 9, No 4, Desember 2021; 12 - 19</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/113988/105687</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Muhammad Arsyad</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/6167</identifier>
				<datestamp>2019-11-22T03:29:59Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN APLIKASI MOBILE LEARNING TEST OF ENGLISH FOR INTERNATIONAL COMMUNICATION (TOEIC) SIMULATION PADA SMARTPHONE BERBASIS ANDROID</dc:title>
	<dc:creator>Chandra, Yayang Fitria</dc:creator>
	<dc:creator>Dwiyani, Nurindah</dc:creator>
	<dc:creator>Huda, Yasdinul</dc:creator>
	<dc:description xml:lang="en-US">English is the language most widely used in the world. English is the most popular in the world while the language most widely adopted as the official language in several countries and international organizations. There are 53 countries and 10 international organizations that use English as the official language. In addition, almost all countries in the world would adopt English as a second language after their own national language. In the working world, some companies generally use TOEIC to help find qualified employees to speak English. TOEIC is a test used to measure a person's ability to speak English. In TOEIC, there is a series of tests to be done. TOEIC score itself is widely used for the requirements for the company. For example, PT Pertamina (Persero).The course fee and cost Toeic tests are relatively expensive to make the most of those who need to learn self-taught TOEIC score and perform simulation before following Toeic test. But the self-taught through books deemed less effective, uninteresting, monotonous, boring and can not be used in dark places. And applications for free circulation in the Play Store app is paid mostly.Applications will Toeic authors designed using the Java programming language and Eclipse as editor, and is a free application that can be used offline. The TOEIC app provides four main menu tips and tricks, Toeic simulation, solution, and about. On the menu Tips and Tricks provides ways TOEIC do the problems easily. On the menu Toeic simulation contains questions TOEIC. On the menu solution contains a discussion of the TOEIC simulation has been done so that the user can understand TOEIC matter of discussion given. About the last menu contains applications and resources TOEIC questions. Keywords: Application, Mobile Learning, Toeic, Android, Smartphone.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2017-01-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6167</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v5i1.6167</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 5, No 1 (2017): Januari - Juni 2017</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v5i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6167/4791</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/133205</identifier>
				<datestamp>2025-04-23T08:56:08Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">AR-JarKom: Enhanced Mobility of Computer Network Learning</dc:title>
	<dc:creator>Mubai, Akrimullah</dc:creator>
	<dc:creator>Tasrif, Elfi</dc:creator>
	<dc:creator>Huda, Asrul</dc:creator>
	<dc:creator>Ulwan, Naseh</dc:creator>
	<dc:creator>Mandasari, Yulia</dc:creator>
	<dc:creator>Ya, Kyaw Zay</dc:creator>
	<dc:description xml:lang="en-US">The limited use of practicum tools in the laboratory is a problem in learning Computer Networks. In addition to the limited number, prices, and regulations also limit their use. Whereas Computer Network learning is very dependent on practicum tools. For this reason, this research aims to create an application that is able to present practicum tools whenever and wherever students want to learn Computer Networks. The application is called AR-JarKom which stands for Computer Network-based Augmented Reality in Indonesian. The AR-JarKom application is made using a waterfall model with the stages of needs analysis, design stages, development stages, testing stages, and maintenance stages. The result of this research is an AR-JarKom application that is able to display 3D objects and videos of practicum tools from Computer Network learning. Computer Network learning tools or videos can be displayed only by scanning images of tools in the printed or digital version of the labsheet. The AR-JarKom application can be run on Smartphone devices with the Android operating system. This makes student mobility to learn Computer Networks better without having to rely on practicum tools in the laboratory. Therefore, the results of this study are expected to be one of the qualified options in increasing the effectiveness of Computer Network learning. In the future, the AR-JarKom application will continue to be developed to improve its capabilities and existence.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2025-03-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133205</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i1.133205</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 1 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 39-45</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/133205/110215</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 akrimullah mubai, Elfi Tasrif, Asrul Huda, Naseh Ulwan, Yulia Mandasari, Kyaw Zay Ya</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/106734</identifier>
				<datestamp>2024-03-07T04:36:09Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">SISTEM INFORMASI MANAJEMEN PENJUALAN AAM CELL</dc:title>
	<dc:creator>Ade Putra, Arif Maulana</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:description xml:lang="en-US">Aam Cell's management information system aims to provide convenience in customer serving, selling, stock reporting and financial reporting. The selling process is doing by  online system on the web, so customers do not need to the counter to buy the goods. This selling information system is designed using Unified Modeling Language (UML) and Waterfall design method. The proposed design system is described in four UML stages, they are context diagrams, use case diagrams, Activity  Diagrams and class diagrams. While the waterfall design method through the process of planning, modeling, construction, and deployment, which results in continuous support for a complete software. The tools used in developing this system are the PHP (Hypertext Preprocessor) programming language with the Laravel framework, JavaScript, and using the MYSQL database. The security techniques used in designing this system are encryption, session and restrictions on the access rights of each user. With this system, it would be expected to assist customers in buying goods online, can help counter owners in managing goods stock and counter finance, so that the counter owner can estimate the profit correctly.Keywords: Management Information System, Counter, PHP, Laravel, MySQL.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-01-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106734</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i4.106734</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019; 254-262</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106734/102523</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/3272</identifier>
				<datestamp>2021-06-18T03:56:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Kontribusi Pengalaman Prakerin dan Kompetensi Kejuruan Terhadap Kesiapan Memasuki Dunia Kerja Industri Siswa Program Teknik Komputer dan Jaringan kelas XII di SMK N 2 Padang Panjang</dc:title>
	<dc:title xml:lang="id-ID">Kontribusi Pengalaman Prakerin dan Kompetensi Kejuruan Terhadap Kesiapan Memasuki Dunia Kerja Industri Siswa Program Teknik Komputer dan Jaringan kelas XII di SMK N 2 Padang Panjang</dc:title>
	<dc:creator>Oktavia, Mutia</dc:creator>
	<dc:creator>Sriwahyuni, Titi</dc:creator>
	<dc:creator>Sukaya, Sukaya</dc:creator>
	<dc:description xml:lang="en-US">This research is purposed to reveal the contribution ofexperience prakerin and vocational competence on industry 'sreadiness to enter the workforce students of computertechniques and network proram class XII in SMK N 2 PadangPanjang. This research is a descriptive correlational . The studypopulation numbered 100 people and sample totaled 50students of class XII computer techniques and networkprogram in SMK N 2 Padang Panjang Academic Year2012/2013 . Technique of random sampling (Simple randomsampling). Data collection using questionnaires anddocumentation. Data were analyzed using Pearson productmoment correlation and multiple correlation for analysis . Theresults of data analysis showed : 1) experience prakerin tocontribute 22.15 % of the student readiness to eter theworkface industry, 2) vocational competence contributed 22.98% to the readiness to eter the workface industry , 3 ) How toexperience prakerin and vocational competence jointlycontributed 34.94 % of industry 's readiness to enter theworkforce students of computer techniques and networkproram class XII in SMK N 2 Padang Panjang. The results ofthis study indicate that the experience prakerin and vocationalcompetence contribute to readiness to enter the workfaceindustry.</dc:description>
	<dc:description xml:lang="id-ID">This research is purposed to reveal the contribution ofexperience prakerin and vocational competence on industry 'sreadiness to enter the workforce students of computertechniques and network proram class XII in SMK N 2 PadangPanjang. This research is a descriptive correlational . The studypopulation numbered 100 people and sample totaled 50students of class XII computer techniques and networkprogram in SMK N 2 Padang Panjang Academic Year2012/2013 . Technique of random sampling (Simple randomsampling). Data collection using questionnaires anddocumentation. Data were analyzed using Pearson productmoment correlation and multiple correlation for analysis . Theresults of data analysis showed : 1) experience prakerin tocontribute 22.15 % of the student readiness to eter theworkface industry, 2) vocational competence contributed 22.98% to the readiness to eter the workface industry , 3 ) How toexperience prakerin and vocational competence jointlycontributed 34.94 % of industry 's readiness to enter theworkforce students of computer techniques and networkproram class XII in SMK N 2 Padang Panjang. The results ofthis study indicate that the experience prakerin and vocationalcompetence contribute to readiness to enter the workfaceindustry.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2014-05-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3272</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i1.3272</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 1 (2014): Januari - Juni 2014</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3272/2702</dc:relation>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/122537</identifier>
				<datestamp>2023-09-11T08:08:46Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pembuatan Modul Ajar dan Trainer Teknik Pemrograman Mikroprosesor dan Mikrokontroler Berorientasi HOTS</dc:title>
	<dc:creator>Fatya, Salbila</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:description xml:lang="id-ID">Tujuan dari penelitian ini adalah untuk menghasilkan modul ajar dan trainer untuk mata pelajaran Teknik Pemrograman Mikroprosesor dan Mikrokontroler. Maksud dari penelitian ini untuk menilai kesesuaian modul ajar dan trainer berorientasi kemampuan berpikir tingkat tinggi (Higher Order Thinking Skills / HOTS). Metode Four D (4D) dipilih pada pengembangan bahan ajar dan trainer, yang terdiri dari langkah Define, Design, Development, dan Dissemination. Tingkat validitas modul ajar dan trainer diverifikasi melalui penilaian dari para pakar pada aspek media dan materi, serta uji kepraktisan. Nilai keseluruhan uji validasi memperlihatkan bahwa media pembelajaran ini sangat valid, dari nilai uji validitas ahli materi dan ahli media dengan nilai hasil 96,5%. Sedangkan hasil uji praktikalitas memperlihatkan nilai media pembelajaran ini sangat praktis, dan nilai didapat sebesar 93,8%Kata kunci: Media Pembelajaran, Teknik Pemrograman Mikroprosesor dan Mikrokontroler, Modul Ajar, Trainer Mikrokontroler, Higher Order Thinking Skill (HOTS). The purpose of this research is to produce teaching modules and trainers for Microprocessor and Microcontroller Programming Techniques subjects. The purpose of this study is to assess the suitability of teaching modules and trainers oriented to higher order thinking skills (HOTS). The Four D (4D) method was chosen in the development of teaching materials and trainers, which consists of Define, Design, Development, and Dissemination steps. The validity level of teaching modules and trainers was verified through assessments from experts on media and material aspects, as well as practicality tests. The overall value of the validation test shows that this learning media is very valid, from the validity test value of material experts and media experts with a result value of 96.5%. While the practicality test results show the value of this learning media is very practical, and the value obtained is 93.8%.Keywords: Learning Media, Microprocessor and Microcontroller Programming Techniques, Teaching Modules, Microcontroller Trainers, Higher Order Thinking Skill (HOTS).</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-06-13</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/122537</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i2.122537</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 2 (2023): Vol. 11, No 2, Juni 2023; 231 - 239</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/122537/107997</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 SALBILA FATYA</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/118964</identifier>
				<datestamp>2022-10-03T01:11:08Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Sistem Kontrol Alat Perangkap Hama Serangga Berdasarkan Waktu</dc:title>
	<dc:creator>Saputra, Ridho</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:description xml:lang="id-ID">Pengendalian hama terpadu dilakukan menggunakan lampu perangkap hama yang memanfaatkan ketertarikan serangga terhadap cahaya malam hari. Serangga yang tertarik dengan cahaya diperangkap pada wadah yang diisi dengan air dicampur deterjen. Pengurasan wadah perangkap secara berkala dilakukan untuk membersihkan wadah perangkap. Setelah dilakukan pengurasan wadah perangkap di isi sesuai kapasitas maksimal wadah perangkap. Lampu pada alat dihidupkan dan dimatikan secara berkala sesuai dengan kebutuhan. Sistem kontrol untuk mempermudah pengerjaan menggunakan perangkat Arduino sebagai pusat kontrol. Modul RTC(Real Time Clock) digunakan untuk mendeteksi waktu sebagai acuan pengotrolan. Perangkat sensor yang digunakan diantaranya sensor hujan  untuk mendeteksi keadaan cuaca. Perangkat sensor ketinggian air untuk mendeteksi ketinggian air pada wadah perangkap. Perangkat aktuator yang digunakan motor servo untuk penggerak saklar pengurasan wadah perangkap. Perangkat aktuator pompa air untuk mendorong air pada tabung cadangan ke wadah perangkap setelah dilakukan pengurasan. Pengujian dilakukan selama 6 hari dengan hasil sistem kontrol alat dapat berfungsi dengan baik.Kata kunci : Sistem Kontrol, Alat Perangkap, Hama Serangga, Waktu Integrated pest control is carried out using pest trap lights that take advantage of the insect's attraction to night light. Insects that are attracted to light are trapped in a container filled with water mixed with detergent. Drain the trap container periodically to clean the trap container. After draining the trap container, fill it according to the maximum capacity of the trap container. The lights on the tool are turned on and off periodically as needed. A control system to make work easier using an Arduino device as a control center. The RTC(Real Time Clock) module is used to detect time as a control reference. Sensor devices used include rain sensors to detect weather conditions. Water level sensor device to detect the water level in the trap container. The actuator device used by the servo motor to drive the trap drain switch. Water pump actuator device to push the water in the reserve tube into the trap container after draining. The test was carried out for 6 days with the results that the tool control system could function properlyKeywords: Control system, Trap tool, Insect pests, Time </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-09-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/118964</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i3.118964</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 3 (2022): Vol. 10, No 3, September 2022; 58 - 66</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/118964/106865</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/118964/5312</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Ridho Saputra</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/10417</identifier>
				<datestamp>2018-07-05T07:26:28Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">ANALISIS PENERIMAAN IMPLEMENTASI SISTEM INFORMASI  E-LEARNING UNIVERSITAS NEGERI PADANG MENGGUNAKAN PENDEKATAN TECHNOLOGY ACCEPTANCE MODEL</dc:title>
	<dc:creator>Rajif, Jefri</dc:creator>
	<dc:creator>Slamet, Legiman</dc:creator>
	<dc:creator>Huda, Yasdinul</dc:creator>
	<dc:description xml:lang="en-US">The increasing information needs resulting the need of the information development systems also increased. The presence of a system development will help an agency to facilitate the management of your data and present a quality information. Any education world did not escape from its touch. The integration of information technology into the world of education has created a major influence. One of the products of integration of information technology into the world of education is e-learning. State University of Padang (UNP) has started to implement e-learning lesson in the process. Through the services of the technical services unit (PUSKOM) of the UNP, the development of e-learning that has started from the end of the year 2013 which in its utility is integrated with academic information systems and academic portal that is already running. It is becoming the cornerstone for the research which is related to the condition of existing system now. Whether e-learning really has accepted its existence by the student as a user. This study aims to reveal the influence of the framework of the Technology Acceptance Model (TAM) against the acceptance of the application of UNP e-learning information system. Techniques of sampling was done randomly and sharing as well as proportional (Proportionate Stratified Random Sampling). Data of the number of students as the user is obtained from PUSKOM. The data framework of TAM who is deciding factors in the acceptance of the application of E-learning, such as the perceived ease of use, perceived usefulness of, attitude toward using, and actual use, which becomes a variable in this study were collected through the questionnaire by using the Likert scale in the calculation that has tested the validity and reliability. Then the data were analyzed using statistical methods to analyze its effects. The results of the analysis of the data indicates that the variables research jointly has the influence on the acceptance of the E-learning application.Keywords  : Information system, E-learning, Technology Acceptance Model, TAM</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-03-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10417</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i1.10417</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 1 (2018): Januari - Juni 2018</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/10417/7641</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/136976</identifier>
				<datestamp>2026-01-06T14:48:36Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Implementation of Interactive Multimedia Design Principles in a Prototype Website for a Higher Education Research Institution</dc:title>
	<dc:creator>Irma Delianti, Vera</dc:creator>
	<dc:creator>Giatman, M</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:creator>Effendi ​, Hansi</dc:creator>
	<dc:description xml:lang="id-ID">University research institute websites play a strategic role as media for disseminating research outputs and community service activities to the public. However, many institutional websites remain static, offer minimal interactivity, and insufficiently consider user experience. This study aims to examine the contribution of interactive multimedia design principles to improving the quality of information delivery and user interaction on university research institute websites. The research adopts a research and development approach, encompassing stages of user and content needs analysis, information architecture design, wireframe development, visual design, and interaction and navigation design. The results indicate that the application of visual consistency, clear information hierarchy, meaningful integration of text and visuals, and intuitive navigation can enhance readability, accessibility, and user engagement. The implementation of interactive multimedia design supports a more professional and effective institutional image as a medium of organizational communication. This study is limited to the design and implementation stages without empirical usability evaluation.Keywords — Interactive Multimedia Design, Institutional Website, User Experience, Research Institute, Higher Education</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-12-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/136976</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i4.136976</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 4 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 260 - 264</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/136976/111041</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Vera Irma Delianti</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/109817</identifier>
				<datestamp>2021-06-18T03:51:28Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Perancangan Sistem Informasi Publikasi Yayasan Berbasis Web Dengan Laravel Framework di Yayasan Amal Saleh Kota Padang</dc:title>
	<dc:creator>Rayhan, Muhammad</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:description xml:lang="en-US">Sistem informasi dirancang untuk memudahkan pengelolaan serta pengambilan keputusan dalam berbagai bidang pada suatu organisasi atau perusahaan. Salah satu bidang yang dapat dikelola dengan sistem informasi adalah bidang publikasi. Publikasi bertujuan untuk menyebarkan informasi kepada publik atau masyarakat umum. Tujuan penelitian yang dilakukan di Yayasan Amal Saleh adalah untuk memberikan pemahaman dan informasi kepada masyarakat tentang perkembangan di Yayasan Amal Saleh melalui sebuah Sistem Informasi Publikasi. Manajemen yang selama ini dilakukan oleh Yayasan Amal Saleh dalam melakukan aktifitas publikasi, promosi dan donasi masih menggunakan cara yang manual. Meskipun sudah ada keterlibatan dari teknologi komputer  dalam proses menyimpan atau mengumpulkan data, akan tetapi cara tersebut masih sangat tidak efektif dan efisien. Setelah melakukan riset, penulis menyimpulkan bahwa dibutuhkan sebuah sistem informasi publikasi berbasis web yang mampu memudahkan dalam melakukan pengelolaan publikasi dan donasi. Dengan bahasa pemrograman PHP dan framework Laravel maka dapat dirancang sebuah sistem informasi yang mampu menjangkau user dari berbagai platform dan sistem operasi.Kata kunci : Sistem Informasi, Publikasi, Donasi, Framework Laravel.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-10-05</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/109817</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i3.109817</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 3 (2020): Vol. 8 No. 3 September 2020; 45-54</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/109817/103995</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/109817/3160</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Muhammad Rayhan</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/5162</identifier>
				<datestamp>2015-09-21T03:40:34Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PERANCANGAN SISTEM INFORMASI PEMETAAN FASILITAS KESEHATAN KOTA PADANG BERBASIS WEB DENGAN MEMANFAATKAN GOOGLE MAPS API</dc:title>
	<dc:creator>Jamil, Zubair Shobrun</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:creator>Sriwahyuni, Titi</dc:creator>
	<dc:description xml:lang="en-US">The development of information technology that very rapidly, have an impact transformation on various aspects of life. One of the growing information technology and widely implemented is a web-based information systems. Implementation of a web-based information system currently does not just present the information in text form, but also displays the information in the form of a map. In the terms of its utilization, application of GIS technology can be widely used in various fields, including in the health field. This can be used in the presentation of information dissemination of healthy facilities in the city of Padang. Information Systems for mapping Healthy Facilities in Padang City is a tool to convey information distribution healthy facilities that exist in Padang. This information system is designed with the PHP programming language and MySQL database as data storage. To display the digital maps, Google Maps is used because it has the APIs that can be integrated with multiple technologies. The presence of this information system is expected to provide facilities for those who need information about healthy facilities in Padang City.   Keywords: Information System,Healthy Facilities, Google Maps, PHP, MySQL.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2015-09-18</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5162</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v3i1.5162</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 3, No 1 (2015): Januari - Juni 2015</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v3i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5162/4054</dc:relation>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/125663</identifier>
				<datestamp>2024-03-07T04:34:12Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rancang Bangun Sistem Kontrol dan Monitoring Penyiraman Tanaman Cabai Otomatis Berbasis Internet of Things</dc:title>
	<dc:creator>Fajriyah, Rani Elsa</dc:creator>
	<dc:creator>Faiza, Delsina</dc:creator>
	<dc:description xml:lang="id-ID">Perancangan perangkat ini bertujuan untuk membuat sistem kontrol dan monitoring Penyiraman Tanaman Cabai Otomatis berbasis Internet of Things. Monitoring dan pengontrolan dilakukan dalam proses penyiraman agar penyiraman berjalan dengan optimal. Dalam pembuatan alat ini menggunakan metode waterfall. Pembuatan sistem kontrol dan monitoring ini menggunakan beberapa komponen yaitu NodeMCU ESP8266, Sensor Kelembapan (Soil Moisture Sensor), Sensor Suhu (DHT11), Sensor Debit Air (Waterflow ), RTC (Real Time Clock), dan Smartphone. Cara kerja  alat ini adalah dapat menyiram tanaman cabai secara otomatis sesuai jadwal yang telah ditentukan pada aplikasi Blynk yaitu pukul 07:00 dan 17:00 WIB. Saat waktunya menyiram, pompa akan hidup dan mati sesuai jadwal serta saat kondisi kelembaban tanah ≥ 80%. Notifikasi akan muncul di smartphone pengguna melalui blynk untuk remote control dan monitoring serta Liquid Crystal Display (LCD) untuk close monitoring. Hasil pengujian alat menunjukkan bahwa sistem bekerja dengan sangat baik sesuai dengan yang diharapkan.Kata kunci : Penyiraman Tanaman Cabai, Internet of Things, NodeMCU ESP8266, Blynk. The design of this device aims to create an Internet of Things-based Automatic Chili Plant Watering control and monitoring system. Monitoring and control is carried out in the watering process so that watering runs optimally. In making this tool using the waterfall method. This control and monitoring system uses several components, namely NodeMCU ESP8266, Soil Moisture Sensor, Temperature Sensor (DHT11), Water Flow Sensor, RTC (Real Time Clock), and Smartphone. The way this tool works is that it can water chili plants automatically according to the schedule specified in the Blynk application, namely 07:00 and 17:00 WIB. When it's time to water, the pump will turn on and off according to schedule and when soil moisture conditions are ≥ 80%. Notifications will appear on the user's smartphone via blynk for remote control and monitoring as well as liquid crystal display (LCD) for close monitoring. The tool test results show that the system works very well as expected.Keywords: Watering Chili Plants, Internet of Things, NodeMCU ESP8266, Blynk.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125663</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i1.125663</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 1 (2024): Vol. 12, No 1, Maret 2024; 26 - 33</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125663/108979</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Rani Elsa Fajriyah, Delsina Faiza</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/104346</identifier>
				<datestamp>2021-06-18T03:54:00Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
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	<dc:title xml:lang="en-US">PENGEMBANGAN MODUL BAGI SISWA TEKNIK KOMPUTER JARINGAN PADA MATA PELAJARAN PEMROGRAMAN DASAR</dc:title>
	<dc:creator>Nofrianti, Rengga</dc:creator>
	<dc:creator>Anwar, Muhammad Anwar</dc:creator>
	<dc:description xml:lang="en-US">This study explains how the learning module is developed on basic programming of Computer Network Engineering students. This study aims to determine the validity, practicality, and effectiveness of the basic programming module of Computer Network Engineering class X at SMK N 5 developed by problem solving strategy. This study is Research and Development (R &amp; D) research by 4D modul implementation. The Development of instructional module using ADDIE model which consist of five stages such as Analysis, Design, Development, Implementation and Evaluation. There were three instruments that is used to collect the data in this research like validity questionnaire, practicality questionnaire and and effectiveness sheets. Based on the result carried out, this research has shown that the score for module validity from expert of learning material development is 0,82 and expert of learning media development is 0,77. Then for practicality, based on teacher responses the average score of 87% and 88% for students responses. So instead, it can be concluded that the module on basic programming is effective based on the average scores of experimental class that it was 80, compared by the average score of control class of 72.  Keywords: Module, Basic Programming, Research and Development, ADDIE.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104346</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i2.104346</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019; 111-117</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104346/101770</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/103879</identifier>
				<datestamp>2021-06-18T03:54:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
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	<dc:title xml:lang="en-US">SISTEM PENDUKUNG KEPUTUSAN  SELEKSI PSB  BERBASIS WEB MENGGUNAKAN  METODE ANALITYC NETWORK PROCESS</dc:title>
	<dc:creator>Ziqkra, Nobi Albion</dc:creator>
	<dc:creator>Hendriyani, Yeka</dc:creator>
	<dc:description xml:lang="en-US">New Student Admission Selection is a process in receiving students with structured registration flow (acceptance and selection) by fulfilling the requirements. This system was developed based on Web, using the programming language PHP (Hypertext Processor) and based on Laravel and Mysql Framework as a Database Management System (DBMS). Analystc Network Process (ANP) is one method that has a relationship between elements that can determine the results in the process of selecting new prospective students. In a system developed by the Analysis Process Network method based on Decision Support Systems can help in the process of selecting new students who are supported more accurately. Results that can be obtained from this system for the school that can be accessed in the process of registering and selecting prospective students. Keywords:     Decision Support System, PSB Selection, Analysis Network Process (ANP) Method, PHP, Laravel, MySQL.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-02-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103879</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i1.103879</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019; 206-213</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103879/101519</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/111521</identifier>
				<datestamp>2022-01-13T07:27:35Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="id-ID">Perancangan Sistem Informasi Ujian Online Berbasis Web pada SMK N 1 Solok</dc:title>
	<dc:creator>Sidiq, Arif Budiman</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:description xml:lang="id-ID">Tujuan dari penelitian ini adalah untuk membangun sistem informasi ujian online di SMK N 1 Solok yang memberikan layanan  dalam melaksanakan ujian di sekolah tersebut, sehingga dalam melaksanakan ujian bisa lebih praktis dan mengikuti perkemangan dibidang teknologi. Perancangan dalam sistem informasi ini menggunakan metode  Waterfall model, yaitu metode yang menerapkan pengembangan klasik. Model ini mengusulkan sebuah pendekatan kepada pengembangan perangkat lunak yang sistematik dan sekuensial, terdiri dari tahap perencanaan, analisis, perancangan dan implementasi sistem. Arsitektur dalam merancang sistem informasi ujian online menggunakan model Model View Controller. Hasil riset menunjukkan, perancangan sistem informasi ujian online memerlukan fasilitas terkait pengelolan soal, pengelolaan ujian, pengelolaan guru dan pengelolaan siswa. Sistem dibangun menggunakan framework code codeigniter dengan menerapkan bahasa pemograman  PHP sehingga bisa mengintegrasikan  semua layanan yang membentuk sebuah sistem informasi berbasis web yang mempermudah pelaksanaan dalam melaksanakan ujian online sekolah tersebut.Kata kunci : Sistem Informasi, ujian online, Framework Codeigniter, MCV The purpose of this research is to developer an online exam information system at SMK N 1 Solok that provides services in carrying out exams at the school, so that in carrying out exams it can be more practical and follow developments in technology. The design in this information system uses the Waterfall model method, which is a method that applies classical development. This model proposes an approach to systematic and sequential software development, consisting of the planning, analysis, design and implementation stages of the system. Architecture in designing an online exam information system using the Model View Controller model. The results showed that the design of an online exam information system requires facilities related to question management, exam management, teacher management and student management. The system is built using a codeigniter code framework by implementing the PHP programming language so that it can integrate all services that form a web-based information system that makes it easy to carry out the school's online exam.Keywords: Information System, online exams, Framework Codeigniter, MCV</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111521</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i2.111521</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 2 (2021): Vol. 9, No 2, Juni 2021; 44 - 53</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111521/105239</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/downloadSuppFile/111521/3625</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Arif Budiman Sidiq</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/5176</identifier>
				<datestamp>2018-11-19T02:04:54Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">KONTRIBUSI PENGUASAAN MATA DIKLAT PRODUKTIF DAN MINAT SISWA TERHADAP KEBERHASILAN PRAKTEK KERJA INDUSTRI PROGRAM TEKNIK AUDIO DAN VIDEO (TAV)  KELAS XI DI SMK NEGERI 5 PADANG</dc:title>
	<dc:creator>Ramadhan, Musthafa</dc:creator>
	<dc:creator>Sriwahyuni, Titi</dc:creator>
	<dc:creator>Sukaya, Sukaya</dc:creator>
	<dc:description xml:lang="en-US">This study aimed to determine the contribution of Currency Mastery Training Productive and Interests Students Against Success Industrial Work Practice Program Audio and Video Engineering (TAV) Class XI in SMK Negeri 5 Padang.  This study is correlational description. The technique of sample selection in this study using simple random sampling of 39 respondents in SMK Negeri 5 Padang. Technique of collecting data using questionnaires and documentation. The data were analyzed using statistical methods of multiple regression analysis. The results of data analysis showed: 1) mastery currency productive training and interests of students together contribute significantly to the success of industry work practices outcomes of 61.5%, 2) mastery currency productive training contribute significantly to the success of industry work practices class outcomes of 47.5% and 3) student interest contributes significantly to the success of industry work practices outcomes of 57%. Key Word : Mastery Training Productive Currency, Interest Student, Success Industrial Work Practices. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2015-09-18</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5176</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v3i1.5176</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 3, No 1 (2015): Januari - Juni 2015</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v3i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5176/4067</dc:relation>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/129022</identifier>
				<datestamp>2024-09-18T12:40:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="id-ID">Klasifikasi Penyakit Stroke Menggunakan Metode Naïve Bayes Classification dan Chi-Square Feature Selection</dc:title>
	<dc:creator>Sihotang, Benedictus Benny</dc:creator>
	<dc:creator>Herry Chrisnanto, Yulison</dc:creator>
	<dc:creator>Melina, Melina</dc:creator>
	<dc:description xml:lang="id-ID">Penyakit stroke merupakan suatu penyakit yang dapat memutuskan suplai darah menuju otak. Menurut World Health Organization (WHO), stroke merupakan salah satu penyebab kematian tertinggi di dunia. Penelitian ini bertujuan untuk menggunakan teknik klasifikasi untuk mendeteksi tingkat resiko terkena penyakit stroke. Klasifikasi merupakan teknik yang bertujuan untuk memperkirakan kelas dari suatu objek yang kelasnya masih tidak diketahui. Penelitian ini mengkombinasikan salah satu metode dari klasifikasi yaitu Naive Bayes dengan salah satu metode seleksi fitur yaitu Chi-Square untuk meningkatkan akurasi dari klasifikasi Naive Bayes. Hasil penelitian ini menunjukkan bahwa seleksi fitur Chi-Square terbukti dapat meningkatkan akurasi pada klasifikasi Naive Bayes dalam klasifikasi penyakit stroke dengan pembagian data latih dan uji yaitu  75:25. Hasil akurasi meningkat dari 73,55% sebelum menggunakan metode seleksi fitur Chi-Square menjadi 74,94% setelah menggunakan metode seleksi fitur Chi-Square. Penelitian ini diharapkan dapat membuka wawasan baru terkait metode seleksi fitur Chi-Square dalam meningkatkan kinerja dari suatu metode klasifikasi khususnya dalam mendeteksi risiko penyakit stroke sebagai tindakan pencegahan dan penanganan risiko penyakit stroke.Kata kunci: Chi-Square, klasifikasi,, Naive Bayes, Stroke. Stroke is a disease that can cut off the blood supply to the brain. According to the World Health Organization (WHO), stroke is one of the highest causes of death in the world. This study aims to use classification techniques to detect the risk level of stroke. Classification is a technique that aims to estimate the class of an object whose class is unknown. This research combines one of the classification methods, Naive Bayes, with one of the feature selection methods, Chi-Square, to improve the accuracy of Naive Bayes classification. The results of this study show that Chi-Square feature selection is proven to improve the accuracy of Naive Bayes classification on stroke disease classification with a division of training data and test data of 75:25. The accuracy results increased from 73.55% before using the Chi-Square feature selection method to 74.94% after using the Chi-Square feature selection method. This research is expected to open new insights related to the Chi-Square feature selection method in improving the performance of a classification method, especially in detecting the risk of stroke disease as a preventive measure and handling the risk of stroke disease.Keywords: Chi-Square, Classification, Naive Bayes, Stroke. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-09-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/129022</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i3.129022</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 3 (2024): Vol. 12, No 3, September 2024; 292 - 300</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/129022/109671</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Benedictus Benny Sihotang, Yulison Herry Chrisnanto, Melina Melina</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/102159</identifier>
				<datestamp>2018-11-30T04:46:30Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US"></dc:title>
	<dc:title xml:lang="id-ID">PENGEMBANGAN SISTEM INFORMASI MANAJEMEN ARSIP DAN DISPOSISI SURAT BERBASIS WEB DI BPN KOTA PADANG</dc:title>
	<dc:creator>Ghozi, Muhamad</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:description xml:lang="en-US"></dc:description>
	<dc:description xml:lang="id-ID">There are many letters were made and received in the administration section at BPN Kota Padang, so the search for data would be inefficient in terms of time and human power  using a manual system. So that at this time a structured letter management administration system is needed to search existing data and report creation. This information system of archives management and disposition management was designed by using prototyping method based on web involving the PHP programming language (PHP Hypertext Preprocessor) based on framework codeigniter, JavaScript, Jquery. While the database used is MYSQL. In system design involved Use Case, Activity Diagram, Context Diagram, Flowmap, Sequence Diagram and ERD. This system also uses alias in addressing by applying htaccess to the actual address file as one of the security system. This information system involves five users such as admin, head of affairs, head of office, section head, and messenger. These five levels of registered users have a private account to be able to enter the system such as username and password with MD5 encryption. Because this is web based, this archival application has the ability to be accessed anywhere, the Head of Affairs can manage by user login so that they can add, edit, delete and save incoming and outgoing mail, can search incoming mail and outgoing mail based on sender and subject, results Search can be ordered according to the letter ID or date of the letter, and able to print the report. The results obtained from the implementation of this letter archive application is to make the Administration officer easier in managing the archiving of letters that were once manually and now it computerized, and is very helpful for employees in saving the letters at BPN Kota Padang.Keywords: Information System, Achieve Management, Letter Disposition, Web Programming, CodeIgniter.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2018-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102159</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i2.102159</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 2 (2018): Juli - Desember 2018; 113-121</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v6i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102159/100805</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/119854</identifier>
				<datestamp>2026-04-20T12:57:52Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pengaruh Literasi Digital, Dan Internet Addiction Terhadap Online Learning, Dan Dampak Selanjutnya Terhadap Motivasi Belajar Mahasiswa Departemen Teknik Elektronika</dc:title>
	<dc:creator>Hendriyani, Yeka</dc:creator>
	<dc:creator>Ronaldo, Ronaldo</dc:creator>
	<dc:creator>Irfan, Dedy</dc:creator>
	<dc:creator>Budayawan, Khairi</dc:creator>
	<dc:creator>Zulhendra, Zulhendra</dc:creator>
	<dc:description xml:lang="id-ID">Pembelajaran online diterapkan oleh perguruan tinggi sebagai dampak dari penyebaran virus COVID-19 menjadi tantangan tersendiri bagi lembaga pendidikan. Revolusi industri 4.0 yang berkembang juga menjadi tantangan bagi lulusan untuk meningkatkan kemampuan individunya. Motivasi belajar mahasiswa dalam pembelajaran online menjadi acuan terpenting yang perlu diperhatikan. Metode analisis yang digunakan dalam menentukan apa saja yang mempengaruhi motivasi belajar mahasiswa adalah PLS-SEM. Pengambilan sampel dalam penelitian ini melalui metode Proportionate Stratified Random Sampling. Penelitian ini bertujuan untuk melihat pengaruh literasi digital dan internet addiction terhadap online learning¸serta dampaknya terhadap motivasi belajar. Subyek dalam penelitianmeruapakn mahasiswa departemen teknik elektronika yang mengikuti pembelajaran online sebanyak 229 mahasiswa. Hasil menunjukkan bahwa literasi digital berpengaruh signifikan terhadap online learning (66,3%), internet addiction berpengaruh signifikan terhadap online learning (22,6%), literasi digital berpengaruh signifikan terhadap motivasi belajar (34,9%), internet addiction berpengaruh signifikan terhadap motivasi belajar (49,6%), online learning serta berpengaruh signifikan terhadap motivasi belajar (15%).  Literasi digital berpengaruh signifikan terhadap motivasi belajar melalui mediasi online learning (9,9%) dan internet addiction berpengaruh signifikan terhadap motivasi belajar melalui mediasi online learning (4%). Dengan hasil temuan ini, motivasi belajar mahasiswa dapat ditingkatkan dengan membatasi internet addiction dan meningkatkan literasi digital dalam mengumpulkan informasi-informasi.Kata kunci: Literasi Digital, Internet Addiction, Online Learning, Motivasi Belajar, SEM Online learning implemented by universities as a result of the spread of the COVID-19 virus is a challenge for educational institutions. The developing industrial revolution 4.0 is also a challenge for graduates to improve their abilities. Student learning motivation in online learning is the most important reference that needs to be considered. The analytical method used in determining what affects student learning motivation is PLS-SEM. Sampling in this study through the method of Proportionate Stratified Random Sampling. This study aims to examine the effect of digital literacy and internet addiction on online learning and their impact on learning motivation. The subjects in the study were students of the electronics engineering department who took part in online learning as many as 229 students. The results show that digital literacy has a significant effect on online learning (66.3%), internet addiction has a significant effect on online learning (22.6%), digital literacy has a significant effect on learning motivation (34.9%), internet addiction has a significant effect on learning motivation (49.6%), online learning and significant effect on learning motivation (15%). Digital literacy has a significant effect on learning motivation through online learning mediation (9.9%) and internet addiction has a significant effect on learning motivation through online learning mediation (4%). With these findings, students' learning motivation can be increased by limiting internet addiction and increasing digital literacy in gathering information.Keywords: Digital literacy, Internet Addiction, Online Learning, Learning Motivation, SEM</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/119854</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i4.119854</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 4 (2022): Vol. 10, No 4, Desember 2022; 98 - 106</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/119854/111160</dc:relation>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/119854/107087</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Ronaldo Ronaldo, Yeka Hendriyani Hendriyani</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/113232</identifier>
				<datestamp>2021-11-22T07:18:09Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="id-ID">Sistem Monitoring Suhu dan Kadaluwarsa Kantong Darah pada Pendingin Otomatis Berbasis Internet of Things</dc:title>
	<dc:creator>Saputra, Sandi</dc:creator>
	<dc:creator>Budayawan, Khairi</dc:creator>
	<dc:description xml:lang="id-ID">Teknologi di bidang kesehatan terbilang cukup maju, akan tetapi untuk cool box penyimpanan darah masih belum berkembang. Cool box yang biasa digunakan oleh.Unit.Transfusi Darah saat ini menggunakan yang manual, yakni dengan mengecek suhu pada Cool Box menggunakan termometer secara berkala oleh petugas Palang Merah Indonesia saat pendistribusian darah. Tujuan dari pembuatan penelitian ini adalah agar terciptanya Sistem.Monitoring.Suhu.dan.Kadaluwarsa.Kantong.Darah.pada Pendingin Otomatis Berbasis Internet Of Things guna menyimpan kantong darah saat pendistribusian agar kualitas kantong darah tetap terjaga. Alat ini diinstruksikan oleh NodeMCU sebagai mikrokontroler. Bentuk perancangan perangkat keras dari sistem yang akan penulis bangun adalah dengan komunikasi android dan ESP8266 digunakan sebagai alat untuk mengirimkan data yang telah diproses ke thingspeak. Sensor Suhu (DHT11) digunakan sebagai pengukur suhu darah pada sistem pendingin.Kata kunci : NodeMCU, DHT11, Kantong Darah, Pendingin Otomatis, Internet Of Things Technology in the field of health is quite advanced, but for cool boxes blood storage is still not developed. Cool box is commonly used by. Blood transfusion unit currently uses a manual, namely by checking the temperature in the Cool Box using a thermometer periodically by Indonesian Red Cross officers when distributing blood. The purpose of making this study is for the creation of System.Monitoring.Temperature.and.Expiry.Blood Bags.on Internet Of Things-Based Automatic Cooling to store blood bags when distributing so that the quality of blood bags is maintained. This tool is instructed by NodeMCU as a microcontroller. The form of hardware design of the system that the author will build is with android communication and ESP8266 is used as a tool to transmit data that has been processed to thingspeak. The Temperature Sensor (DHT11) is used as a blood temperature gauge in the cooling system.Keywords: NodeMCU, DHT11, Blood Bags, Automatic Cooling, Internet Of Things</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-09-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/113232</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i3.113232</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 3 (2021): Vol. 9, No 3, September 2021; 61 - 68</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i3</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/113232/105675</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Sandi Saputra</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/6018</identifier>
				<datestamp>2018-11-20T05:40:18Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PENGARUH PENGGUNAAN MODEL PEMBELAJARAN DEMONSTRASI TERHADAP HASIL BELAJAR  TEKNIK PERAKITAN ELEKTRONIKA (TPE)  KELAS X TEKNIK AUDIO VIDEO  DI SMK NEGERI 5 PADANG</dc:title>
	<dc:creator>Ardiansah, Peri</dc:creator>
	<dc:creator>Hanesman, Hanesman</dc:creator>
	<dc:creator>Azhar, Nelda</dc:creator>
	<dc:description xml:lang="en-US">The problem in this study is the low learning outcomes achieved by students on the subjects of Electronics Assembly Techniques which is below the minimum completeness criteria (KKM) set a school that is 75. This is presumably because they are learning is often used during the learning direct model is applied directly proven yet effective.The purpose of this research is to reveal how much influence the Demonstrasion learning model to study the results of class X TAV students on subjects Electronics Assembly Techniques (TPE).This research is an experimental study. The sample were students of class X TAV at SMKN5 Padang Academic Year 2014 / 2015.Class experiment is treated using Demonstrasion Learning Model and the control group is a class that uses the direct teaching model.The data is taken from the test results in the form of student practicum. Data were analyzed manually to test for normality, homogenity testing, and hypothesis testing. The research test result obtained value of average student which using model demonstrasion is 80,06 while student who use learning direct model lower is 71,60 with the percentage effect is 11,81%. The result of the calculation hypothesis at significance level α = 0.05 was found that t count&gt; t table is 2,36&gt;2,048. The results of these tests give an interpretation that H0 is rejected and H1 is accepted, this means that on average significantly experimental class learning outcomes greater than the average control class learning outcomes. Key Words: Demonstrasion Learning Model, Learning Direct, Control and Exsperiment</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6018</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v4i1.6018</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 4, No 1 (2016): Januari - Juni 2016</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6018/4690</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/131221</identifier>
				<datestamp>2024-12-20T09:34:37Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Penerapan Metode Scrum dalam Pengembangan Aplikasi Pemesanan Makanan dan Minuman</dc:title>
	<dc:creator>Fatu Rohim, Muhammad</dc:creator>
	<dc:creator>Suhirman, Suhirman</dc:creator>
	<dc:description xml:lang="id-ID">Perkembangan teknologi telah mengubah paradigma industri makanan dan minuman, mengarah pada peningkatan penggunaan sistem pemesanan berbasis mobile. Penelitian dilakukan dengan tujuan untuk merancang aplikasi pemesanan makanan menggunakan pendekatan Agile Development, khususnya framework Scrum. Studi kasus dilakukan pada restoran Saku – Saku Japanese Food, yang saat ini masih menggunakan sistem pemesanan manual, sering menyebabkan inefisiensi dan kesalahan dalam pemrosesan pesanan. Untuk mengatasi masalah ini, diusulkan pengembangan aplikasi pemesanan makanan yang memanfaatkan realtime database. Dengan menerapkan metodologi Agile Development melalui framework Scrum, penelitian ini bertujuan untuk menghasilkan solusi pemesanan yang inovatif, responsif, dan dapat beradaptasi dengan cepat terhadap perubahan kebutuhan. Penelitian dilakukan dalam kurun waktu 2 bulan dengan melewati setiap tahap pada metode. Melalui pengujian BlackBox, seluruh fungsionalitas aplikasi telah terverifikasi sesuai dengan skenario pengujian, menunjukkan tingkat keberhasilan yang tinggi. Fitur yang ada memudahkan pelanggan untuk memilih kursi yang masih tersedia. Informasi terkait menu restoran juga dapat diakses dengan mudah. Aplikasi mampu memberikan dampak yang signifikan dalam meningkatkan pengalaman pelanggan dan efisiensi operasional restoran. Kata kunci : Agile Development, Scrum, Real-time Database, Pengujian BlackBoxTechnological developments have changed the paradigm of the food and beverage industry, leading to the increased use of mobile-based ordering systems. Research was conducted with the aim of designing a food ordering application using the Agile Development approach, specifically the Scrum framework. The case study was conducted at Saku - Saku Japanese Food restaurant, which currently still uses a manual ordering system, often causing inefficiencies and errors in order processing. To overcome this problem, the development of a food ordering application that utilizes a realtime database is proposed. By applying the Agile Development methodology through the Scrum framework, this research aims to produce an ordering solution that is innovative, responsive, and can adapt quickly to changing needs. The research was conducted over a period of 2 months by going through each stage of the method. Through BlackBox testing, all application functionality was verified according to the test scenarios, showing a high success rate. The existing features make it easy for customers to choose seats that are still available. Information related to the restaurant menu can also be accessed easily. The application is able to have a significant impact in improving customer experience and restaurant operational efficiency. Keywords: Agile Development, Scrum, Real-time Database, Black Box Testing</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-12-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/131221</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i4.131221</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 4 (2024): Vol. 12, No 4, Desember 2024; 495 - 503</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/131221/109916</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Muhammad Fatu Rohim</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/106546</identifier>
				<datestamp>2024-03-07T04:36:09Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">SISTEM INFORMASI PERKUMPULAN WARGA KOTOGADANG (BUKITTINGGI) BERBASIS WEB</dc:title>
	<dc:creator>Putra, Hendwiko Kuncoro</dc:creator>
	<dc:creator>Irfan, Dedi</dc:creator>
	<dc:description xml:lang="en-US">Computer technology has increasingly developed in its use. Along with the times, computers are widely used in various fields. One of the uses of technology is that it can be used as an information system for the community and those who need it. This information system does not only collect data from Kotogadang residents in various regions, but also provides up-to-date information about the situation occurring in the Kotogadang area in Bukittinggi and the activities that will be held in the Kotogadang area. So that Kotogadang residents who are in various regions can find out the information there. One method that is quite easy and efficient in the development of information system applications is to strengthen the relationship between fellow citizens of Kotogadang wherever located. Kotogadang citizen association information system is designed using the PHP (Hypertext Preprocessor) programming language with the CodeIgniter Framework, JavaScript, and using the MYSQL database. With this system can help Kotogadang residents in various regions in getting the latest information about meetings, sad news, and news of what is happening in the Kotogadang area in Bukittinggi. Keywords: Information System, PHP, CodeIgniter, MySQL. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-01-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106546</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i4.106546</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019; 158-166</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/106546/102467</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/6524</identifier>
				<datestamp>2019-11-22T03:29:59Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">RANCANG BANGUN APLIKASI SISTEM PAKAR UNTUK DIAGNOSIS KERUSAKAN SEPEDA MOTOR MATIC MENGGUNAKAN METODE FORWARD CHAINING</dc:title>
	<dc:creator>Afnur, Radia</dc:creator>
	<dc:creator>Sriwahyuni, Titi</dc:creator>
	<dc:creator>Hadi, Ahmaddul</dc:creator>
	<dc:description xml:lang="en-US">Improvement of welfare and community mobility services in the economic movementof a country or region, can not be separated from the influence of the development offacilities and infrastructure support such as transportation. One of the most commonlyselected by society ground transportation is motorcycle. The limited knowledge of the ownerabout damage of automatic motorcycle, it happens because of lack of access to earlyinformation, to attempt repairs if there is damage to the motorcycle. therefore, needed asolution for users in studying the damage to the motor and the existence of a motor damageand determine what types damage to the motor with the help of expert system usesadvanced trace inference method (forward Chaining). This application is a web-baseddisplay using the programming language PHP CodeIgniter Framework by using SublimeText 3 Editor and MySQL as the database. Damage to parts of the engine occurred due tonegligence in performing maintenance. Car owners need a periodic maintenance bydetecting any damage that occurs on the motor. Motorcycle owners should receiveinformation early or early diagnosis and identify the components, the characteristics of motorbreakdown as well as solutions to overcome such defects. This is done so that maintenanceand repairs are done right on target, so as to minimize damage to the motor. This applicationis expected to help the owner of the motor to determine the initial diagnosis of the type ofdamage the motor by way of answering the questions about the characteristics of motordamage in the application.Keywords: Matic, Diagnosis, Expert system, forward chaining.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2017-01-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6524</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v5i1.6524</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 5, No 1 (2017): Januari - Juni 2017</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v5i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/6524/5116</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2017 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/121613</identifier>
				<datestamp>2023-09-11T08:08:45Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan dan Pembuatan Sistem Kontrol Sliding Gate Otomatis Berbasis Internet Ofithings (IoT)</dc:title>
	<dc:creator>Ramadhan, Muhammad Hadiwan</dc:creator>
	<dc:creator>Rahmy Jasril, Ilmiyati</dc:creator>
	<dc:description xml:lang="id-ID">Tujuan perancangan dan pembuatan sistem kontrol Sliding Gate (Pagar Geser) otomatis berbasis Internet of Things (IoT) untuk menghasilkan alat sistem kontrol Sliding Gate (Pagar Geser) otomatis berbasis Internet of Things (IoT) menggunakan NodeMCU ESP32. Sistem yang dirancang untuk mengontrol membuka dan menutup Sliding Gate (Pagar Geser) secara otomatis serta dapat dimonitoring secara realtime melalui aplikasi smartphone Blynk. Metode yang digunakan adalah Reverse Engineering, metode ini merupakan metode yang menjadikan suatu produk yang telah dianalisa untuk digunakan sebagai acuan guna perancangan dari produk baru dengan pengembangan pada komponen produk tertentu. Cara kerja aplikasi ini menggunakan dua metode pengaplikasiannya yaitu menggunakan aplikasi Smartphone Blynk dan menggunakan sensor RFID. Sliding Gate (Pagar Geser), yang menjadikan modul NodeMCUIESP32 sebagai mikrokontroler pada sistem-sistem yang terhubung ke internet secara keseluruhan. Sistem mengakses data dari Blynk libraries melalui Blynk server kemudian diproses oleh mikrokontroler yang kemudian menampilkannya pada aplikasi smartphone Blynk untuk mengontrol dan memonitoring Sliding Gate (Pagar Geser). Alat ini memiliki inovasi pada proses pengaplikasiannya dari yang sebelumnya manual menjadi otomatis, agar memudahkan dalam pengaplikasiannya.Kata kunci : Sliding Gate , Otomatisasi, NodeMCU ESP32, RFID, Blynk The aim of designing and manufacturing an Internet of Things (IoT)-based automatic Sliding Gate control system is to produce an Internet of Things (IoT)-based automatic Sliding Gate control device using NodeMCU ESP32. The system is designed to control the opening and closing of the Sliding Gate automatically and can be monitored in real time via the Blynk smartphone application. The method used is Reverse Engineering, this method is a method that makes a product that has been analyzed to be used as a reference for the design of new products with the development of certain product components. The way this application works uses two application methods, namely using the Blynk Smartphone application and using an RFID sensor. Sliding Gate, which makes the NodeMCUIESP32 module a microcontroller for internet-connected systems as a whole. The system accesses data from the Blynk library through the Blynk server and is then processed by the microcontroller which then displays it on the Blynk smartphone application to control and monitor the Sliding Gate. This tool has innovations in the application process from previously manual to automatic, to make it easier to apply.Keywords: Sliding Gate, Automation, NodeMCU ESP32, RFID, Blynk </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-06-07</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/121613</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i2.121613</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 2 (2023): Vol. 11, No 2, Juni 2023; 153 - 161</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/121613/107947</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Muhammad Hadiwan Ramadhan</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/118061</identifier>
				<datestamp>2022-07-19T07:24:28Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rancang Bangun Alat Pendeteksi Kebocoran Liquefied Petroleum Gas Berbasis Mikrokontroler Wemos D1 R1 Dengan Notifikasi Calling</dc:title>
	<dc:creator>Herfandi, Herfandi</dc:creator>
	<dc:creator>Purwirawansyah, Eko</dc:creator>
	<dc:creator>Yuda irawan, Agung Susilo</dc:creator>
	<dc:creator>Baihaqi, Kiki Ahmad</dc:creator>
	<dc:description xml:lang="id-ID">Penggunaan LPG (Liquefied Petroleum Gas) mengalami peningkatan pesat. LPG rawan menimbulkan kebakaran dikarenakan tekanan yang tinggi saat di udara. Alat berbasis mikrokontroler sudah banyak digunakan untuk mengatasi permasalahan kebocoran LPG. Sistem keamanan LPG di Desa Boak   menggunakan alat bawaan dari regulator konvensional dimana diputar secara manual untuk penutup aliran LPG, ini kurang efektif karena pengguna tidak bisa mengetahui kondisi LPG saat berada diluar rumah. Penelitian ini melakukan rancang bangun alat pendeteksi kebocoran LPG berbasis mikrokontroler wemos D1 R1 dengan fitur notifikasi calling. Hasil penelitian adalah 95% responden setuju alat perlu dibuat, dengan temuan tegangan Step down LM2596 tidak stabil dengan 4.12V ke 3.5V. Revisi produk menambahkan kapasitor sebesar 1000mF dan LED sebagai indikator kebocoran, serta resistor sebagai penghambat tegangan LED. Alat ini sudah berfungsi maksimal dikarenakan sudah dilakukan pengujian dan penyempurnaan berdasarkan temuan. Diharapkan alat ini sebagai sistem peringatan dini terjadinya kebocoran LPG.Kata kunci : Alat Deteksi, Liquefied Petroleum Gas, Mikrokontroler, Notifikasi Calling, Wemos D1 R1 The use of LPG (Liquefied Petroleum Gas) has increased rapidly. LPG is prone to fire due to the high pressure in the air. Microcontroller-based tools have been widely used to solve the problem of LPG leakage. The LPG safety system in Boak Village uses a built-in device from a conventional regulator which is manually rotated to shut off the LPG flow, this is less effective because users cannot know the condition of LPG when outside the house. This study designs an LPG leak detector based on the Wemos D1 R1 microcontroller with a calling notification feature. The result of the research is 95% of respondents agree that the tool needs to be made, with the finding that the LM2596 Step down voltage is unstable from 4.12V to 3.5V. The product revision added a 1000mF capacitor and an LED as a leakage indicator, as well as a resistor as an LED voltage blocker. This tool has been functioning optimally because it has been tested and refined based on the findings. It is hoped that this tool will serve as an early warning system for LPG leaks.Keywords: Detection Tool, Liquefied Petroleum Gas, Microcontroller, Call Notification, Wemos D1 R1</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID">Universitas Teknologi Sumbawa</dc:contributor>
	<dc:date>2022-07-18</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/118061</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v10i2.118061</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 10, No 2 (2022): Vol. 10, No 2, Juni 2022; 42 - 49</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v10i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/118061/106602</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Herfandi Herfandi, Eko Purwirawansyah, Agung Susilo Yuda irawan, Kiki Ahmad Baihaqi</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/8507</identifier>
				<datestamp>2017-12-19T05:56:13Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM  ASSISTED INDIVIDUALIZATION TERHADAP HASIL BELAJAR SISWA KELAS X PADA  MATA PELAJARAN MENERAPKAN DASAR-DASAR TEKNIK  DIGITAL TEKNIK AUDIO VIDEO DI SMKN 1 BATIPUH</dc:title>
	<dc:creator>Saputra, Wonang</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:creator>Almasri, Almasri</dc:creator>
	<dc:description xml:lang="en-US">The problem in this study is the low average learning outcomes of students on subjects Applying Digital Engineering Basics is under the Minimum Criterion of completeness which has been established SMKN 1 Batipuh is 75. This study aims to determine the effect of application of Team Assisted Individualization model to learning outcomes on subjects Applying Digital Engineering Basics in Audio Video Techniques department at SMKN 1 Batipuh. The type of this research is experimental research with pre experimental design with intact group comparison design. The sample of research is class X TAV 2A as experiment class using Team Assisted Individualization model and class X TAV 2B as control class using direct learning model. Data is collected  from post-test in the experimental class and control class, then analyzed for homogeneity, normality and hypothesis test. From the experimental class results obtained an average value of 80.71, while the control class gets an average value of 75.79. The result of hypothesis calculation at significant level α = 0,05 got tcount&gt; ttable that is 2,442 &gt; 2,056, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted.itCan be concluded mean at the real level, this research shows that, there is work on of student learning result which signifikan between usage of Team Assisted Individualization type with direct learning model on subjects Applying Digital Engineering Basics of student of Audio Video Technique at SMKN 1 Batipuh. So the Team Assisted Individualization learning model is better than the direct learning model. Keywords: Applying Digital Engineering Basics, Team Assisted Individualization model, direct learning model, pre experimental design, learning outcomes.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2017-12-13</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/8507</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v5i2.8507</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 5, No 2 (2017): Juli - Desember 2017</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v5i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/8507/6532</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2017 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/135131</identifier>
				<datestamp>2026-01-06T14:48:30Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Sentiment Analysis of Honor of Kings Game Reviews on Google PlayStore Using Naive Bayes and SVM</dc:title>
	<dc:creator>Rahman, Taufik</dc:creator>
	<dc:creator>Saputra, Haikal Fulvian</dc:creator>
	<dc:creator>Kuswanto, Herman</dc:creator>
	<dc:description xml:lang="en-US">This study aims to conduct a sentiment analysis of user reviews of the Honor of Kings game on Google PlayStore using the Naive Bayes (NB) algorithm and Support Vector Machine (SVM) as a machine learning approach. The research gap raised in this study lies in the lack of comparative studies that quantitatively measure the performance of the two classic algorithms on Indonesian-language mobile game review data, as well as the absence of numerical mapping of sentiment distribution that describes user perceptions proportionally. The dataset used consisted of 1000 reviews, which after the manual labeling process was divided into 780 positive reviews (52%), 540 negative reviews (36%), and 180 neutral reviews (12%). The quantitative objective of this study was to measure and compare the levels of accuracy, precision, recall, F1-score, and AUC of the two models to determine the most effective algorithm in classifying user opinions. The test results showed that the SVM model produced an accuracy of 75.3% with an AUC value of 0.82, while the NB model obtained an accuracy of 71.1% with an AUC of 0.78. Based on the confusion matrix, SVM is able to reduce misclassification of negative and neutral sentiments, which are generally difficult to distinguish due to the distribution of sparse text features. Scientifically, this study contributes by showing that SVM is more optimal than NB in handling unbalanced review data, and confirms the importance of feature weighting and AUC validation as indicators of model reliability. Practically, the results of this study can be used by the developers of Honor of Kings to evaluate aspects of the user experience based on the sentiment patterns identified, especially in improving server stability, character balance, and player satisfaction.Keywords— Sentiment Analysis, Naive Bayes, Support Vector Machine, Honor of Kings, Google PlayStore. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2025-12-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/135131</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v13i4.135131</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 13, No 4 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika); 195 -  203</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v13i4</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/135131/111028</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Taufik Rahman, Haikal Fulvian Saputra</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/109118</identifier>
				<datestamp>2021-06-18T03:51:57Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perencanaan Arsitektur Enterprise Sistem Informasi SMK Negeri 4 Pariaman Menggunakan TOGAF Architecture Development Method (ADM)</dc:title>
	<dc:creator>Rachman, Syafni</dc:creator>
	<dc:creator>Kurniadi, Denny</dc:creator>
	<dc:description xml:lang="id-ID">SMK Negeri 4 Pariaman merupakan sebuah institusi pendidikan yang dalam proses pelaksanaan pengelolaan pendidikan mengacu kepada Standar Nasional Pendidikan (SNP). SMK Negeri 4 Pariaman belum memiliki arsitektur teknologi, sehingga proses pendataan teknologi informasi dan proses bisnis tidak efisien terhadap biaya, tenaga maupun waktu. Agar terciptanya aktivitas organisasi yang  efektif dan efisien, maka dibutuhkan suatu blueprint perencanaan arsitektur enterprise sistem informasi  dan arsitektur teknologi. Tujuan perencanaan ini adalah untuk membuat perencanaan teknologi informasi sebagai pendukung pemenuhan Standar Nasional Pendidikan (SNP). Metode yang digunakan dalam perencanaan adalah TOGAF Achitecture Development Method. Hasil dari perencanaan arsitektur enterprise ini adalah berupa blueprint arsitektur teknologi yang akan diusulkan di SMK Negeri 4 Pariaman.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2020-08-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/109118</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v8i2.109118</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 8, No 2 (2020): Vol. 8 No. 2 Juni 2020; 18-25</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v8i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/109118/103821</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Syafni Rachman, Denny Kurniadi</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/3298</identifier>
				<datestamp>2018-11-19T01:30:35Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
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	<dc:title xml:lang="en-US">Pengembangan Mobile Learning Berbasis Android (Studi Kasus pada Mata KuliahAnalisisPerancanganSistem)</dc:title>
	<dc:creator>Hafid, Afdhil</dc:creator>
	<dc:creator>Efrizon, Efrizon</dc:creator>
	<dc:creator>Adri, Muhammad</dc:creator>
	<dc:description xml:lang="en-US">Indonesian society more 'technological literacy' at the moment, along with a high need for information and supported by sophisticated IT devices like PCs, gadgets or smartphones. IT devices not only use by business environment but also at education. People who really need the information today would make the smartphone cannot be separated from day life. This makes students want a mobile device can be present in a class. In education environment it is known as mobile learning.It can also be a solution to the limitation of resources in education in order to access learning materials anywhere, anytime.Design Instructional is used to build applications, including construction and structure of teaching materials in a ‘mind map’ that will be given to students. Content provided in m-learning include the material in the form of text, images and simulation quiz. The application of mobile learning in the Android smartphone application form can be mobile learning systems integrated. Applications are made in an environment of learning Android using the Eclipse IDE for Jav.,Simulations quiz can also be applied to mobile applications in order to improve the understanding and the quality of learning. Selected engineering system development is the Waterfall model. Object-oriented design using UML modeling tools (Unified Modeling Language). The creation of mobile learning applications based on Android subjects Design Analysis Systems .At last, the creation of mobile learning applications based on Android subjects Design Analysis System can be m-learning resources based on Android system design analysis courses on informatics engineering education courses. It also can support class learning by using applications. Keywords: android, app, education,eclipse, information, interactive, java, mobile learning, platforms, resources, smartphones, technology, text.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-16</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3298</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v2i2.3298</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v2i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/3298/2727</dc:relation>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/125091</identifier>
				<datestamp>2024-01-11T14:56:52Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Perancangan Sistem Pendukung Keputusan Penerimaan Beasiswa Menggunakan Metode Simple Additive Weighting (SAW)</dc:title>
	<dc:creator>Rangkuti, Muhammad Rafiq</dc:creator>
	<dc:creator>Adri, Muhammad</dc:creator>
	<dc:description xml:lang="en-US">Sekolah Menengah Kejuruan (SMK) 5 padang merupakan salah satu SMK yang menyediakan beasiswa bagi siswanya. Beasiswa ini diberikan bagi siswa yang berprestasi dalam bidang akademik dan kurang mampu dalam segi ekonomi. Aplikasi sistem pendukung keputusan ini dirancang untuk mempermudah sekolah dalam penyeleksian beasiswa bagi siswanya, karena dalam pelaksanaannya selama ini masih menggunkan cara manual. Perancangan aplikasi ini menggunakan framework php native dan xampp sebagai penyimpanan databasenya. Tujuan dari penelitian ini adalah agar peneliti membangun sistem pendukung keputusan dalam pemilihan penerima beasiswa dengan menggunakan metode Simple Additive Weighting (SAW). Dari hasil uji coba sistem di SMK N 5 Padang dapat diketahui bahwa hasil tersebut “valid dan sesuai yang diharapkan”. Jadi sistem pendukung keputusan penerimaan beasiswa menggunakan metode simple additive weighting (SAW) di SMK N 5 Padang layak digunakan dengan penyeleksian beasiswa yang dibangun dapat memberikan kemudahan kepada admin, petugas dan kepala sekolah  yang berada di SMK N 5 Padang untuk melakukan proses penyeleksian  beasiswa dan dengan adanya aplikasi penyeleksian beasiswa memberikan kemudahan kepada  seluruh petugas penyeleksian beasiswa dalam mengelola data siswa yang mendaftar beasiswa sekaligus mengelola data siswa yang terselekesi beasiswa.Kata Kunci : Beasiswa, Simple Additive Weighting, Sistem Pendukung Keputusan . Vocational High School (SMK) 5 Padang is one of the Vocational High Schools that provides scholarships for its students. This scholarship is given to students who achieve academic achievement and are not economically capable. The application of this decision support system is designed to make schools easier to select scholarships for their students, because in its implementation so far it still uses manual methods. The design of this application uses php native and xampp frameworks as its database storage. The purpose of this study is for researchers to establish a decision support system in the selection of scholarship recipients using the Simple Additive Weighting (SAW) method. From the test results of the system at SMKN 5 Padang it can be seen that the results are &quot;valid and as expected&quot;. So the scholarship acceptance decision support system using the simple additive weighting (SAW) method at SMKN 5 Padang deserves to be used with the selection of scholarships that are built to provide ease to admins, Officers and principals at SMKN 5 Padang to conduct scholarship selection process and with scholarship selection application provide ease for all scholarship selection officers to manage student data that register scholarships and manage student data that are certified scholarships.Keywords: Scholarships, Simple Additive Weighting, Decision Support System.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2023-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125091</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v11i4.125091</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 11, No 4 (2023): Vol. 11, No 4, Desember 2023; 448 - 255</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v11i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/125091/108765</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Muhammad Rafiq Rangkuti</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/104465</identifier>
				<datestamp>2021-06-18T03:54:00Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">RANCANG BANGUN MEDIA INTERAKTIF PADA MATA PELAJARAN TEKNIK DASAR LISTRIK DAN ELEKTRONIKA</dc:title>
	<dc:creator>Al Indra, Febby Dwi</dc:creator>
	<dc:creator>Dewi, Ika Parma</dc:creator>
	<dc:description xml:lang="en-US">Basic Electrical and Electronics Engineering (DLE) is a subject that has theory and practice, students are required to play an active role in learning so that they understand the material being taught, these subjects are the basis for students to understand and understand electronic components. SMK Negeri 1 Padang is one of the schools that has taken advantage of technological developments, such as the use of computers and Liquid Crystal Display or LCD projectors in the learning process. The purpose of this study is to improve student learning outcomes by using interactive media in the teaching and learning process. This research produces interactive learning media for basic electrical and electronic techniques. The media was then tested through computers and several people who understood interactive learning media and were revised based on suggestions and input from examiners, then tested their feasibility for use in the teaching and learning process. From the results of the trial it can be concluded that the media designed can run as it should and is suitable for use in the teaching and learning process at SMK Negeri 1 Padang.Keywords : Interactive Media, Adobe Flash CS6, Basic Electricity and Electronics.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104465</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i2.104465</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019; 170-176</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/104465/101790</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/103835</identifier>
				<datestamp>2021-06-18T03:54:25Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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	<dc:title xml:lang="en-US">PERANCANGAN DAN PEMBUATAN SISTEM KEAMANAN TERINTEGRASI  PADA KENDARAAN BERBASIS MIKROKONTROLER ATMEGA328</dc:title>
	<dc:creator>Rusadi, Jeki Cara</dc:creator>
	<dc:creator>Huda, Yasdinul</dc:creator>
	<dc:description xml:lang="en-US">This research is motivated by the development of a security system on vehicles to reduce criminal acts such as theft, robbery and legality. However, security systems such as alarms and double locks still do not guarantee vehicle safety, because there is no notification to the user when the vehicle is stolen and cannot know the face of the person who stole the user's vehicle. The purpose of this Final Assignment is to apply ATMega328 microcontroller-based technology designed by making integrated hardware and security system software on motorized vehicles. The overall system design and manufacturing process uses the Reserve Engineering method by following several stages, namely: 1) designing the system, 2) designing the hardware, 3) designing the software, 4) the physical design of the tool and making the tool. From the results of the design and manufacture of an integrated security system on motorized vehicles it can be concluded that this tool can work well using the ATMega328 microcontroller as the center of the controller. To turn on the motor, the tool can recognize users with RFID RC522 tags that have been registered. In this tool the User can also find out the position of the vehicle when the vehicle is stolen via text messages and Google Maps with the internet network. When a user is banned by pressing the anti-lock push button, the system can notify the family via a short message. Support from this tool can turn off the vehicle remotely by sending the message &quot;MOTOROFF&quot;. The complexity of this tool comes to the use of the TP-LINK NC220 Night Cloud IP camera which can take pictures and do video recording. Keywords: Integrated  Security  System, ATMega328 Microcontroller, Web Server, SIM800L V2 GSM, RFID RC522, and U-blox NEO-6M GPS..</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-02-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103835</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i1.103835</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019; 134-144</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/103835/101501</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/111382</identifier>
				<datestamp>2021-06-18T03:50:26Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pengembangan Media Pembelajaran Administrasi Sistem  Jaringan Berbasis Android</dc:title>
	<dc:creator>Sapitri, Ria</dc:creator>
	<dc:creator>Adri, Muhammad</dc:creator>
	<dc:description xml:lang="id-ID">Media pembelajaran adalah sarana untuk menyampaikan pesan dari pendidik ke peserta didik untuk merangsang peserta didik dalam berpikir yang bertujuan untuk mencapai tujuan pembelajaran. Pengembangan media pembelajaran ini bertujuan untuk menghasilkan sebuah aplikasi media pembelajaran yang dapat digunakan peserta didik dalam mempelajari materi administrasi sistem jaringa secara mandiri dimana proses pembelajaran tetap dapat dilakukan meskipun tanpa adanya proses tatap muka antara pendidik dan peserta didik sehingga waktu yang digunakan relative efisien karena tidak mengurangi intensitas jam pembelajaran. Dalam pengembangan aplikasi menggunkan metode waterfall. Sedangkan pembuatannya mengguankan framework codeigniter dengan bahasa pemrograman PHP dan java dengan editor Sublime Text. Hasil dari tugas akhir ini yaitu menghasilkan sebuah aplikasi media pembelajaran administrasi sistem jaringan berbasis android, yang didalamnya terdapat menu silabus, menu materi, menu jobsheet, menu video tutorial, dan menu latihan soal yang dapat digunakan oleh peserta didik dalam mempelajari materi administrasi sistem jaringan.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111382</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v9i1.111382</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 9, No 1 (2021): Vol. 9, No 1, Maret 2021; 190 - 198</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v9i1</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/111382/104955</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Ria Sapitri</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/5166</identifier>
				<datestamp>2015-09-21T03:40:34Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PENGEMBANGAN MEDIA INTERAKTIF MAGICBOOK BERBASIS AUGMENTED REALITY ANDROID PADA MATA DIKLAT MENERAPKAN FUNGSI PERIFERAL DAN INSTALASI PC</dc:title>
	<dc:creator>Kurnia, Reni</dc:creator>
	<dc:creator>Huda, Asrul</dc:creator>
	<dc:creator>Dwiyani, Nurindah</dc:creator>
	<dc:description xml:lang="en-US">The problem in this final project is an internal problem of the school is the availability of school facilities and infrastructures are affected to the students’ knowledge of X TKJ in identifying the type of devices peripheral and its functions. Other causes are the teaching methods and learning medias which used not various, it makes learning become less enjoyable. To overcome these problems, then designed a technology-based Learning Media MagicBook Augmented Reality using Android mobile devices. Besides being able to combine the virtual objects with the reality environtment, Augmented Reality technology enables users to perform three-dimensional direct interaction thus better able to give the impression for students. Magicbook Learning Media is designed like a regular book, but in inside the Magicbook is inserted a marker as a link between the real world and the virtual objects, then added with animation and video tutorials use the application. This media is created using Vuforia Library, Unity Free and Mono Development, Autodesk 3D Studio Max as animation maker software. This media is designed to assist students in understanding the concept of training courses of Apply the Function of Instalation PC and Peripherals and assist teachers in explaining the material.   Keywords         :Interactive Media, Magicbook, Augmented Reality, Marker.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2015-09-18</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5166</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v3i1.5166</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 3, No 1 (2015): Januari - Juni 2015</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v3i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5166/4058</dc:relation>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.ejournal.unp.ac.id:article/128039</identifier>
				<datestamp>2024-06-05T09:08:12Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Penerapan Metode Neural Network untuk Prediksi Harga Bawang Putih di Kota Singkawang</dc:title>
	<dc:creator>Hamdi, Fadlul</dc:creator>
	<dc:creator>Budiantoro, Hendro</dc:creator>
	<dc:creator>Sani, Rafika</dc:creator>
	<dc:creator>Rusydi, Rezki</dc:creator>
	<dc:creator>Defit, Sarjon</dc:creator>
	<dc:description xml:lang="id-ID">Bawang putih adalah komoditas penting dalam perekonomian Kota Singkawang. Penelitian ini bertujuan untuk menerapkan metode Neural Network dalam meramalkan harga bawang putih di kota tersebut. Data harga bawang putih dari Badan Pusat Statistik Kota Singkawang untuk periode tahun 2016-2023 digunakan dalam penelitian ini. Setelah melalui proses analisis dan pengolahan data, model Neural Network dilatih menggunakan data historis untuk memprediksi harga bawang putih di masa mendatang. Hasil prediksi menunjukkan bahwa harga bawang putih cenderung stabil selama dua tahun ke depan, dengan nilai tetap pada angka 30,701 untuk bulan 1 tahun 2024, 30,303 untuk bulan 2 tahun 2024, dan seterusnya hingga tahun 2025. Penelitian ini memberikan wawasan penting bagi para pelaku pasar dalam mengantisipasi perilaku pasar dan pengambilan keputusan di sektor bawang putih di Kota Singkawang.Kata kunci : bawang putih, harga, prediksi, Neural Network, Kota Singkawang Garlic is an important commodity in the economy of Singkawang City. This research aims to apply the Neural Network method in forecasting the price of garlic in the city. Garlic price data from the Central Bureau of Statistics of Singkawang City for the period 2016-2023 is used in this study. After going through the data analysis and processing process, the Neural Network model was trained using historical data to predict future garlic prices. The prediction results show that the price of garlic tends to stabilise over the next two years, with a fixed value of 30.701 for month 1 of 2024, 30.303 for month 2 of 2024, and so on until 2025. This research provides important insights for market players in anticipating market behaviour and decision-making in the garlic sector in Singkawang City.Keywords: garlic, price, prediction, Neural Network, Singkawang City</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
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	<dc:date>2024-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/128039</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v12i2.128039</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 12, No 2 (2024): Vol. 12, No 2, Juni 2024; 209 - 213</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v12i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/128039/109217</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Fadlul Hamdi, Hendro Budiantoro, Rafika Sani, Rezki Rusydi, Sarjon Defit</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/102161</identifier>
				<datestamp>2018-11-30T04:46:30Z</datestamp>
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	<dc:title xml:lang="id-ID">RANCANG BANGUN BRANKAS MENGGUNAKAN TWO WAY AUTHENTICATION</dc:title>
	<dc:creator>Risjad, Ibrahim</dc:creator>
	<dc:creator>Almasri, Almasri</dc:creator>
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	<dc:description xml:lang="id-ID">This Final Project Making, aims to apply microcontroller technology based on ATMega8535 to design and make security system tool layered in the safe. This can be achieved by creating tools that can be applied to devices that are automatically systemized. For example, the current security system on the safe is still manual, so people can easily access it. The manual process is perceived as less efficient in this digital era. The working principle of this tool is Input the first Password. The first password can be entered using the keypad is available, this first password is fixed and predefined. When the first password is entered, the microcontroller will process the existing Password with the Password input on the keypad. If the password is wrong then the buzzer will sound and red will turn on, when the password is wrong 5 times then the program will freeze. If Password is correct then gsm module will send second password to owner in sms, this second password will be random. When the second password has been obtained the owner can use the password to open the safe. If the second password is correct then the green led light will be alive and selenoid will move unlock, and if password is wrong then buzzer will sound and red will turn on, if password entered wrong 5 times then program will freeze.Keywords: Microcontroller ATMega8535, LCD, Keypad, Selenoid Doorlock, Buzzer, Modul GSM.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2018-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102161</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v6i2.102161</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 6, No 2 (2018): Juli - Desember 2018; 1-9</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
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	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/102161/100807</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/105350</identifier>
				<datestamp>2021-06-18T03:53:32Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
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	<dc:title xml:lang="en-US">ANALISIS PERBANDINGAN PENGGUNAAN APLIKASI  PENGOLAH  KATA MICROSOFT WORD DAN OOW BERDASARKAN SERVQUAL</dc:title>
	<dc:creator>Titania, Devia</dc:creator>
	<dc:creator>Huda, Asrul</dc:creator>
	<dc:description xml:lang="en-US">This research was motivated by problems because paid software as OpenOffice Writer and Abi Word are free software, MS Office and OpenOffice Writer have many similarities in word processing. The purpose of this research was to analyze the Microsoft word software and open office writer in its operation in terms of features, usage security, user interface and rights. This type of research was descriptive which is correlational. The population in this study were users of word processing software in 2015 Informatics and Computer Education Students as many as 69 people. The number of samples was 40 people. Research results show that 1) Usability Variables, Information Quality and Interaction Quality together have a significant effect of 80% on the level of service quality of word processing application users, 2) variable X was very influential on user satisfaction of word processing applications and 3) simultaneously (F test) can provide information that Usability, Information Quality and Interaction Quality from the application together must be considered to improve the word processing application service. Keywords: Comparison of Word Processing Applications, Microsoft Word and Open Office Writter</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2019-07-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
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	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105350</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v7i3.105350</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019; 120-17</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v7i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/105350/102081</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Vokasional Teknik Elektronika dan Informatika</dc:rights>
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				<identifier>oai:ojs.ejournal.unp.ac.id:article/5847</identifier>
				<datestamp>2018-11-20T05:40:18Z</datestamp>
				<setSpec>voteknika:ART</setSpec>
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	<dc:title xml:lang="en-US">KONTRIBUSI  DISIPLIN BELAJAR DAN LINGKUNGAN SEKOLAH TERHADAP HASIL BELAJAR KKPI SISWA KELAS X TKJ SMK NEGERI 1 BENDAHARA</dc:title>
	<dc:creator>Zulfadli, Zulfadli</dc:creator>
	<dc:creator>Sriwahyuni, Titi</dc:creator>
	<dc:creator>Thamrin, Thamrin</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this study is to reveal the contribution of the discipline of learning and school environment on learning outcomes KKPI subjects in class X TKJ SMK Negeri 1 Bendahara. This type of research is descriptive correlation. The population in this study were all students of class X TKJ SMK Negeri 1 Bendahara, consists of two classes totaling 66 people. Random sampling technique that is proportional random sampling. Data obtained from the student learning outcomes KKPI subject teachers of SMK Negeri 1 Bendahara. While data on the discipline of learning and the school environment  collected  through  questionnaires using likert scale that has been tested for validity and reliability. Data was analyzed using statistical methods with the help of software Microsoft Excel 2007. The result showed: (1) Discipline learning and  school  environment together contributed  24.89% to the learning outcomes of students of class X TKJ SMK Negeri 1 Bendahara; (2) Discipline learn contributed  10.24%  to the learning outcomes of students of class X TKJ SMK Negeri 1 Bendahara; (3) The school environment contributed 10.18% to the learning outcomes of students of class X TKJ SMK Negeri 1 Bendahara. So it can be concluded that the Disciplinary learning and school environment contribute to the learning outcomes, the higher the better discipline of learning and school environment, the learning outcomes will be better. Keywords   :    Discipline of learning, school environment, Learning Outcomes, Descriptive correlation, Proportional random sampling.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Padang</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2018-11-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:identifier>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5847</dc:identifier>
	<dc:identifier>10.24036/voteteknika.v4i1.5847</dc:identifier>
	<dc:source xml:lang="en-US">Voteteknika (Vocational Teknik Elektronika dan Informatika); Vol 4, No 1 (2016): Januari - Juni 2016</dc:source>
	<dc:source>2716-3989</dc:source>
	<dc:source>2302-3295</dc:source>
	<dc:source>10.24036/voteteknika.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.unp.ac.id/index.php/voteknika/article/view/5847/4575</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Jurnal Vokasional Teknik Elektronika &amp; Informatika</dc:rights>
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