E-Tech : Jurnal Ilmiah Teknologi Pendidikan
E-Tech [E-ISSN: 2621-7759] is a journal published by the Department of Educational technology, Faculty of Education, State University of Padang. The purpose of this journal is to publish scientific articles in the field of education, especially regarding educational technology innovation and the development of learning media. This journal contains research related to education and learning as well as the use of technology in learning. In addition, the scope of this journal also contains areas of planning, utilization, development, management or management and evaluation in the field of education or learning. E-tech journals have a publishing frequency of twice a year. The first volume is published in June and the second volume is in December every year. For writers who want to publish their writings in the form of research, we invite them to submit their articles to the e-tech Journal. CUBIT4D CUBIT4D zorototo zorototo https://ronkfavilag.hu/termek/fa-kerites/ https://ronkfavilag.hu/termek/feszekhinta-lakossagi/ slot solo333 situs toto https://jurnal.stit-al-ittihadiyahlabura.ac.id/ SLOT88 landaktoto BONENGJITU slot slot slot gacor
Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang
E-Tech Journal is an Open Access Journal. The authors who publish the manuscript in this journal agree to the following terms: E-Tech Journal is licensed under a Creative Commons Attribution 4.0 International License. This permits anyone to copy, redistribute, remix, transmit and adapt the work provided the original work and source is appropriately cited. This means: (1) Under the CC-BY license, authors retain ownership of the copyright for their article, but authors grant others permission to use the content of publications in E-Tech Journal in whole or in part provided that the original work is properly cited. Users (redistributors) of E-Tech Journal are required to cite the original source, including the author's names, E-Tech Journal as the initial source of publication, year of publication, volume number, issue, and Digital Object Identifier (DOI); (2) Authors grant Schoulid Journal the right of first publication. Although authors remain the copyright owner.
5HP-Based Interactive Video Development: Creating Smart Learning Objects for Effective Learning
This study aims to develop interactive learning videos based on the 5HP platform as Smart Learning Objects to enhance learning outcomes in curriculum and instrcution courses. With a growing demand for engaging and flexible digital learning tools, this research uses the research and development (R&D) method through the 4D model to ensure the systematic development of effective teaching materials. The 4D model, developed by Sivasailam Thiagarajan, Dorothy S. Semmel, and Melvyn I. Semmel, consists of four stages: Define, Design, Develop, and Disseminate, which facilitate the structured creation of diverse learning media. This study employed a pre-test and post-test design with 30 undergraduate students to assess their comprehension of curriculum development models before and after using the 5HP-based interactive video. Results show a significant improvement in students' understanding and engagement, demonstrating that interactive videos foster more effective learning. The findings suggest that 5HP-based interactive videos can potentially become valuable tools in modern educational settings, enhancing student motivation and learning outcomes.
Copyright (c) 2024 E-Tech : Jurnal Ilmiah Teknologi Pendidikan
Pengembangan Media Edukatif Pop-Up Card Puzzle untuk Pembelajaran Hewan dan Habitatnya dalam Meningkatkan Hasil Belajar Siswa
Penelitian pengembangan ini telah menghasilkan produk media berupa Pop-up card puzzle sebagai solusi terhadap permasalahan hasil belajar. Media pembelajaran sebagai salah satu pendukung dalam pelaksanaan proses pembelajaran, yang berisikan materi yang kemudian disampaikan dalam kegiatan pembelajaran. Hasil belajar adalah suatu hal yang dapat mengukur pemahaman siswa terkait materi yang diberikan. Kurangnya media pembelajaran yang digunakan dalam proses pembelajaran di SDN Ngaglik 01 ini membuat hasil belajar siswanya hanya berada dalam batas minimal nilai yang ditentukan. Dalam proses pengembangannya media Pop-up card puzzle dikembangkan dengan model ADDIE dan dianalisis menggunakan uji hipotesis komparatif menggunakan jenis paired sample t-test. Diperoleh hasil t test sebesar -8.318 menggunakan nilai alpha 0.05. Dengan hasil tersebut dapat dinyatakan bahwa pengembangan media Pop-up card puzzle berhasil meningkatkan hasil belajar siswa kelas 4 di SDN Ngaglik 01 pada materi klasifikasi makhluk hidup.
Merdeka dari Teknologi atau Teknologi yang akan Memerdekakan dalam Permasalahan Pembelajaran di Era Kekinian
Technological developments have brought significant changes to the world of education, especially in facing learning challenges in the current era. This article discusses the dilemma between "independence from technology" and "liberating technology" as a solution to overcoming learning problems. On the one hand, dependence on technology can create a digital divide, reduce social interaction, and increase cognitive load. On the other hand, technology has great potential to improve access to education, personalize learning, and optimize the efficiency of the teaching and learning process. This article uses a literature study and comparative analysis approach to explore the advantages and disadvantages of the two approaches. The results of the analysis show that the choice between the use or non-use of technology must consider the local context, student needs, and infrastructure readiness. As a solution, a hybrid approach that combines technology with traditional methods is recommended to ensure inclusive, effective and relevant learning. Thus, both independence from technology and liberating technology can play a role in creating an adaptive and sustainable education system. Keywords: independent learning, educational technology, contemporary learning, digital divide, hybrid approach.
Copyright (c) 2025 E-Tech : Jurnal Ilmiah Teknologi Pendidikan
Model Evaluasi CIPP pada Pelatihan Aparatur Negeri Sipil
Pelayanan publik yang berkualitas merupakan hasil penyelenggara pelayanan yang kompeten. Kompetensi adalah keterampilan, pengetahuan, dan sikap yang diperlukan untuk kinerja optimal. Program pelatihan berperan penting dalam meningkatkan kompetensi melalui kegiatan peningkatan pengetahuan, sikap, dan perilaku. Pusat Pengembangan Sumber Daya Manusia Daerah Kementerian Dalam Negeri di Bukittinggi telah menyelenggarakan program pelatihan yang bertujuan untuk mengembangkan kompetensi manajerial, fungsional, teknis, dan sosial budaya sesuai dengan ketentuan pemerintah. Evaluasi program pelatihan penting untuk memastikan keselarasan antara tujuan dan hasil program. Model Konteks, Masukan, Proses, Produk (CIPP) dapat digunakan untuk evaluasi formatif dan sumatif guna menilai efektivitas program. Evaluasi juga mempertimbangkan pembelajaran orang dewasa, untuk memastikan relevansi dan efektivitas pelatihan. Model CIPP dapat ditingkatkan melalui integrasi evaluasi hasil untuk menilai dampak program pelatihan terhadap tugas dan karir masa depan peserta, sehingga mendorong peningkatan berkelanjutan dalam upaya pengembangan kompetensi.