PENGEMBANGAN APLIKASI MODUL INTERAKTIF KOMPUTER DAN JARINGAN DASAR BERBASIS ANDROID

Seventina Agusty(1), Vera Irma Delianti(2),
(1) Universitas Negeri Padang  Indonesia
(2) Universitas Negeri Padang  Indonesia

Corresponding Author


DOI : https://doi.org/10.24036/voteteknika.v7i3.105215

Full Text:    Language : id

Abstract


Educational goal is for improving the quality of human resources, forming character and developing the potential of students to become useful human beings for the nation and the society . to achieve these educational goals, the quality of education must be improved through learning facilities and the learning process. Based on researcher observations at  Vocational school 6 Padang, especially on computer subjects and basic networks, it was found teachers have not used interactive modules when learning activities. this affects the student learning outcomes which are still many that have not reached the minimum criteria standard (KKM)\. the design of this interactive module application aims to produce learning media that make it easier for students to learn computer subject matter and basic networks wherever they are. the design of this application uses Prototyping development method with android-based java programming with Android Studio application software (version 3.3) with Gradle 4.4. This  research produces an interactive computer application module and basic network based on Android, the features that exist in this interactive module application are learning material, videos, and exercises that are in accordance with the learning material in the 2013 curriculum. this can facilitate users in understanding computer and basic network material.

Keywords: interactive modules, learning media, computers and basic networks.


References


Hermansyah, H., & Dwiyani, N. (2019). RANCANG BANGUN MEDIA PEMBELAJARAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN SIMULASI DIGITAL. Jurnal Vokasional Teknik Elektronika dan Informatika, 7(1), 87-92.

Abidin, M. M., Purnama, B. E., & Nugroho, G. K. (2013). Pembangunan Media Pembelajaran Teknik Komputer Jaringan Kelas X Semster Ganjil Pada Sekolah Menengah Kejuruan Taruna Bangsa Pati Berbasis Multimedia Interaktif. IJNS-Indonesian Journal on Networking and Security, 4(3).

Simalango, U., Huda, A., & Dwiyani, N. (2018). RANCANG BANGUN APLIKASI MULTIMEDIA INTERAKTIF MOBILE LEARNING. Jurnal Vokasional Teknik Elektronika dan Informatika, 6(2), 44-50.

Sanaky, AH, “Media Pembelajaran Interaktif Inovatif,” Bandung : Kaukaba Dipantara 2013.

Smaldino, Sharon E., Deborah L. Lowther dan James D. Russell. Instructional Technology and Media for Learning. Indonesia: Kencana, 2012.

Rosa dan Shalahuddin, M, “Rekayasa Perangkat Lunak Terstruktur Dan Berorientasi Objek. Informatika,” Yogyakarta, 2013.

Rogger S.Pressman, ”.Rekayasa Perangkat Lunak” , Yogyakarta: ANDI (2012)

Sukardi, Muhibin, “Evaluasi Pendidikan Prinsip dan Operasionalnya” Yogyakarta: Bumi Aksara, 2008

Rahmat, R., & Irfan, D. (2019). RANCANG BANGUN MEDIA PEMBELAJARAN INTERAKTIF KOMPUTER DAN JARINGAN DASAR DI SMK. Jurnal Vokasional Teknik Elektronika dan Informatika, 7(1), 48-53.

Riduwan, Belajar Mudah Penelitian untuk guru - Karyawan dan Peneliti Pemula, Bandung: Alfabet, 2010.


Article Metrics

 Abstract Views : 1107 times
 PDF Downloaded : 304 times

Refbacks

  • There are currently no refbacks.